%%% COMBAT PERSONA FRAGMENTS

% TYPE: *HereToHelpFight
%	This NPC is here to aid the PC in an upcoming battle. The PC can choose to send
%	them away. Of course, they might not listen...
%    PARAM1: Accept Aid (no message printed here)
%    PARAM2: Reject Aid (no message printed here)
%    PARAM3: Reject Rejection (message printed here)

	Persona
	requires <*HereToHelpFight>
	START <EndCHat Say %id%01 AddChat %id%01 AddChat %id%02>
	result%id%01 <Goto %1%>
	result%id%02 <Goto %2%>
	% Msg%id%01 <Hey \PC , it looks like you could use some help. I'm here to provide backup.>
	% Msg%id%01_1 <I heard you were on a mission around these parts. Why don't I help you out; after all, there's always room for more guns.>
	% CMsg%id%01_1 <ifNPCSociable Accept>
	% Msg%id%01_2 <Hey. I've come to help you.>
	% CMsg%id%01_2 <ifNPCShy Accept>
	% Msg%id%01_3 <Hey \PC , how'd you like some backup for this fight? I'm all ready to go!>
	% CMsg%id%01_3 <ifNPCCheerful Accept>
	% Msg%id%01_4 <What kind of a mess have you gotten yourself into? It's a good thing I showed up to help you out.>
	% CMsg%id%01_4 <ifNPCMelancholy Accept>
	% Msg%id%01_5 <Hey \PC . I was cruising through the neighborhood and saw you here, so I figured I might as well help.>
	% CMsg%id%01_5 <ifNPCEasygoing Accept>
	% Msg%id%01_6 <\PC ! I'm here to assist you in this battle... Let's blow some ash up!>
	% CMsg%id%01_6 <ifNPCPassionate Accept>
	% Prompt%id%01 <Thanks; between the two of us, this should be no problem.>
	% Prompt%id%01_1 <Great! Let's do it.>
	% Prompt%id%01_2 <It'll be an honor to fight at your side.>
	% Prompt%id%02 <Get out of here, \CHATNPC - it's too dangerous.>
	% Prompt%id%02_1 <I don't need any help.>
	% Prompt%id%02_2 <You'd just get in my way- go home.>
	Msg%id%01 <\PC、手助けが必要なよう%JG_DANE。支援に来た%JV_ZO。>
	Msg%id%01_1 <%JS2が仕事でこの近くに来てるって聞いた%JG_NDA。来ない理由はない%JV_F_WAよ%JV_NA、火力はいくらあっても困らないんだから！>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <\PC ……助けに来たよ。>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <やあ \PC。ちょっとばかり支援は要らない%JV_Q？ こっちは準備万端%JG_DA！>
	CMsg%id%01_3 <ifNPCCheerful Accept>
	Msg%id%01_4 <また何を面倒事に首突っ込んでるのやら……。助けに来たことに感謝しとくといい%JG_YO。>
	CMsg%id%01_4 <ifNPCMelancholy Accept>
	Msg%id%01_5 <や、\PC。ちょっと近くを通りかかったら、%JS2を見かけてね。ついでに手伝っていこう%JG_KANA、と。>
	CMsg%id%01_5 <ifNPCEasygoing Accept>
	Msg%id%01_6 <\PC！ 援護に来た%JV_ZO……まとめて焼き払ってや%JV_ROU！>
	CMsg%id%01_6 <ifNPCPassionate Accept>
	Prompt%id%01 <ありがとう。%JF2%JF_TACHI２人なら余裕のはず%JG_DA。>
	Prompt%id%01_1 <助かる……！ やる%JV_ZO%JV_F_YO！>
	Prompt%id%01_2 <一緒に戦えて光栄%JG_DA。>
	Prompt%id%02 <帰る%JG_NDA、\CHATNPC。ここは危険すぎる%JV_F_WA。>
	Prompt%id%02_1 <助けなんて必要ない%JV_F_WA。>
	Prompt%id%02_2 <邪魔%JG_DA、帰って%JG_R_AGG！>

% TYPE: *RejectAid
%	The PC has rejected the NPC's aid.
%    PARAM1: Exit label

	Persona
	requires <*RejectAid>
	START <EndChat Say %id%01 Goto %1%>
	result%id%01 <Goto %1%>
	% Msg%id%01 <Alright, I'll trust you to do this on your own... Good luck, \PC .>
	% Msg%id%01_1 <You can't do everything by yourself, you know... But I suppose I can't stop you from trying.>
	% CMsg%id%01_1 <ifNPCSociable Accept>
	% Msg%id%01_2 <Good luck.>
	% CMsg%id%01_2 <ifNPCShy Accept>
	% Msg%id%01_3 <Awww, but I wanted to have some fun too! Oh well... I'll honor your wishes.>
	% CMsg%id%01_3 <ifNPCCheerful Accept>
	% Msg%id%01_4 <I came all the way out here for this and you reject me? Fine, see if I ever offer you my help again...>
	% CMsg%id%01_4 <ifNPCMelancholy Accept>
	% Msg%id%01_5 <No problem. You just do whatever you like.>
	% CMsg%id%01_5 <ifNPCEasygoing Accept>
	% Msg%id%01_6 <What's the matter, you're afraid of a little competition? Fine, I've got no problem with watching you fail.>
	% CMsg%id%01_6 <ifNPCPassionate Accept>
	Msg%id%01 <分かった%JG_YO、%JS2なら自力で何とかなる%JV_DAROU……幸運を、\PC。>
	Msg%id%01_1 <自分一人で何もかもは無理%JG_DAYO%JV_SIL_Rでも、言っても聞かないん%JV_DAROU%JV_NA。>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <……じゃあ、頑張って。>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <ええぇ、%JF2だってちょっとくらいは遊びたかったのに！ ああもう……分かった%JG_YO。>
	CMsg%id%01_3 <ifNPCCheerful Accept>
	Msg%id%01_4 <わざわざ来てあげたのに、追い返すの%JV_KA_Q……？ 分かった%JV_F_WA、もう二度と助けたりしないかもね……。>
	CMsg%id%01_4 <ifNPCMelancholy Accept>
	Msg%id%01_5 <そう%JV_KA_Q。じゃあ、お好きなように。>
	CMsg%id%01_5 <ifNPCEasygoing Accept>
	Msg%id%01_6 <何%JG_DA、%JF2に手柄を取られたくないの%JV_KA_Q？ 上等%JG_DA、%JS2が負けても%JF2には関係ないんだから%JV_NA。>
	CMsg%id%01_6 <ifNPCPassionate Accept>

% TYPE: *WelcomeToMyLair
%	The PC has found the NPC's hideout, and combat is immanent.
%    PARAM1: Exit label

	Persona
	requires <*WelcomeToMyLair>
	% v%id%01 = Single Use Counter
	START <if= v%id%01 0 else %1% V= %id%01 1 EndChat Say %id%01 AddChat %id%01>
	result%id%01 <Goto %1%>
	% Msg%id%01 <Welcome to my lair. It must have been difficult for you to get in, but not nearly difficult enough...>
	% Msg%id%01_1 <>
	% CMsg%id%01_1 <ifNPCSociable Accept>
	% Msg%id%01_2 <>
	% CMsg%id%01_2 <ifNPCShy Accept>
	% Msg%id%01_3 <>
	% CMsg%id%01_3 <ifNPCCheerful Accept>
	% Msg%id%01_4 <>
	% CMsg%id%01_4 <ifNPCMelancholy Accept>
	% Msg%id%01_5 <>
	% CMsg%id%01_5 <ifNPCEasygoing Accept>
	% Msg%id%01_6 <>
	% CMsg%id%01_6 <ifNPCPassionate Accept>
	% Prompt%id%01 <Let's settle this.>
	% Prompt%id%01_1 <Nice place you've got here, \CHATNPC .>
	% CPrompt%id%01_1 <ifPCCheerful Accept>
	% Prompt%id%01_2 <I'm not surprised that you'd live in a dump like this.>
	% CPrompt%id%01_2 <ifPCMelancholy Accept>
	% Prompt%id%01_3 <>
	% CPrompt%id%01_3 <ifPCEasygoing Accept>
	% Prompt%id%01_4 <>
	% CPrompt%id%01_4 <ifPCPassionate Accept>
	% Prompt%id%01_5 <>
	% CPrompt%id%01_5 <ifPCSociable Accept>
	% Prompt%id%01_6 <>
	% CPrompt%id%01_6 <ifPCShy Accept>
	Msg%id%01 <%JF2の隠れ家へようこそ。ここまで来るのは簡単じゃなかったはずだ%JG_GA、対策がまだ不十分だった%JV_N%JV_M_DA%JV_NA……。>
	Msg%id%01_1 <>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <>
	CMsg%id%01_3 <ifNPCCheerful Accept>
	Msg%id%01_4 <>
	CMsg%id%01_4 <ifNPCMelancholy Accept>
	Msg%id%01_5 <>
	CMsg%id%01_5 <ifNPCEasygoing Accept>
	Msg%id%01_6 <>
	CMsg%id%01_6 <ifNPCPassionate Accept>
	Prompt%id%01 <これで終わり%JG_DA。>
	Prompt%id%01_1 <なかなかいい場所%JG_DANE、\CHATNPC。>
	CPrompt%id%01_1 <ifPCCheerful Accept>
	Prompt%id%01_2 <よくお似合いのゴミ溜め%JV_M_DAね。>
	CPrompt%id%01_2 <ifPCMelancholy Accept>
	Prompt%id%01_3 <>
	CPrompt%id%01_3 <ifPCEasygoing Accept>
	Prompt%id%01_4 <>
	CPrompt%id%01_4 <ifPCPassionate Accept>
	Prompt%id%01_5 <>
	CPrompt%id%01_5 <ifPCSociable Accept>
	Prompt%id%01_6 <>
	CPrompt%id%01_6 <ifPCShy Accept>

% TYPE: *WaitingForDuel
%	The NPC is waiting for the PC to come fight him.
%    PARAM1: Duel location

	Persona
	requires <*WaitingForDuel>
	Start <EndChat Say %id%01>
	% Msg%id%01 <I'm waiting for you in \SCENE %1% .>
	Msg%id%01 <\SCENE %1% で%JS2を待ってる%JV_ZO。>


% TYPE: *HelpMeVsMecha
%		&Reward		The PC will get a reward for helping
%    PARAM1: The PC will help exit label	[no message]
%    PARAM2: The PC won't help exit label	[no message]

	Persona
	requires <*HelpMeVsMecha Easygoing>
	Start <NewChat Say %id%01 AddChat %id%01 AddChat %id%02>
	result%id%01 <NewChat Say %id%02 AddChat %id%03 AddChat %id%04>
	result%id%02 <NewChat Say %id%03 AddChat %id%03 AddChat %id%04>
	result%id%03 <Goto %1%>
	result%id%04 <Goto %2%>
	% Msg%id%01 <Hey- I've got a problem here, and was wondering if you might be able to help.>
	% Msg%id%02 <I was attacked by a group of mecha. I ran away, but they're still following me... I could use some help fighting them.>
	% Msg%id%03 <Just a minute! You see, I'm kind of on the run from a bunch of mecha, who seem intent on fighting me. I really, really could use some assistance.>
	% Prompt%id%01 <Okay. What's up?>
	% Prompt%id%02 <Sorry, I'm a bit busy right now...>
	% Prompt%id%03 <I'm on the way!>
	% Prompt%id%04 <No, I'd rather not get involved...>
	Msg%id%01 <ああ、ちょっと助けてもらえない%JG_KANA%JV_SIL_R問題が起こってて。>
	Msg%id%02 <メックの集団に攻撃を受けた%JG_NDA。逃げたんだ%JG_GA、まだ追ってきてる……撃退するのに手を貸してほしい%JV_F_NO。>
	Msg%id%03 <いや待って！ メックの集団に追いかけられてる%JG_NDA、あっちは戦う気満々みたいで。ホント、本当に助けてほしい%JV_F_NO！>
	Prompt%id%01 <いい%JV_ZO%JV_F_YO%JV_SIL。どうした%JV_N%JV_M_DA？>
	Prompt%id%02 <悪い%JG_GA、今はちょっと忙しい……。>
	Prompt%id%03 <すぐに行く%JV_F_WA！>
	Prompt%id%04 <%JR_NO、それは関わりたくない……。>

	Persona
	requires <*HelpMeVsMecha>
	Start <NewChat Say %id%01 AddChat %id%01 AddChat %id%02>
	result%id%01 <Goto %1%>
	result%id%02 <Goto %2%>
	% Msg%id%01 <Help! I'm being attacked by mecha- I could use some backup!>
	% Prompt%id%01 <I'm on the way!>
	% Prompt%id%02 <Forget it, I've got better things to do.>
	Msg%id%01 <助けて%JG_R_AGG！ メックに襲われてる%JV_N%JV_M_DA、支援が欲しい%JV_F_WA！>
	Prompt%id%01 <今行く%JV_ZO！>
	Prompt%id%02 <どうでもいい%JG_YO%JV_SIL_R他にやることがある%JV_N%JV_M_DA。>


% TYPE: *WeWon
%             &Reward		The PC is getting a reward for this.
%	The PC and the NPC fought together, and won. Hooray!
%	The PC is also getting a reward.
%   PARAM1: Allied Faction	[optional]
%   PARAM2: Enemy Faction	[optional]

	Persona
	requires <*WeWon>
	start <EndChat Say %id%01>
	% Msg%id%01 <We won! Thanks for your help.>
	Msg%id%01 <勝った！ %JS2の助けに感謝する%JG_YO。>

	Persona
	requires <*WeWon &Reward>
	start <EndChat Say %id%01>
	% Msg%id%01 <We won! Here's your reward.>
	% Msg%id%01_1 <You and I make a pretty good team... Here's your reward money.>
	% CMsg%id%01_1 <ifNPCSociable Accept>
	% Msg%id%01_2 <Here's your pay.>
	% CMsg%id%01_2 <ifNPCShy Accept>
	% Msg%id%01_3 <That went well. Here's the pay you earned.>
	% CMsg%id%01_3 <ifNPCCheerful Accept>
	% Msg%id%01_4 <We live to fight another day. Here's your cash.>
	% CMsg%id%01_4 <ifNPCMelancholy Accept>
	% Msg%id%01_5 <That was easier than I thought it would be... Thanks for your assistance. Here's your pay.>
	% CMsg%id%01_5 <ifNPCEasygoing Accept>
	% Msg%id%01_6 <We crushed them. Here's your reward.>
	% CMsg%id%01_6 <ifNPCPassionate Accept>
	% Msg%id%01_10 <One more victory for \FACTION %1% . Here's your reward.>
	% CMsg%id%01_10 <ifFactionExists %1% Accept>
	% Msg%id%01_11 <The enemies of \FACTION %1% will hear about this victory... Here's your reward for a job well done.>
	% CMsg%id%01_11 <ifNPCSociable ifFactionExists %1% Accept>
	% Msg%id%01_12 <Well done... Maybe you can join \FACTION %1% someday, \PC .>
	% CMsg%id%01_12 <ifNPCShy ifFactionExists %1% if# PCFac %1% Accept>
	% Msg%id%01_13 <Once again, \FACTION %1% is victorious. It's been a good day. Here's your reward.>
	% CMsg%id%01_13 <ifNPCCheerful ifFactionExists %1% Accept>
	% Msg%id%01_14 <Only \FACTION %1% can hold back the tide of darkness... We won, this time. Here's your reward.>
	% CMsg%id%01_14 <ifNPCMelancholy ifFactionExists %1% Accept>
	% Msg%id%01_15 <It's all in a day's work for \FACTION %1% . Here's your pay.>
	% CMsg%id%01_15 <ifNPCEasygoing ifFactionExists %1% Accept>
	% Msg%id%01_16 <You've done \FACTION %1% proud. Here's your pay.>
	% CMsg%id%01_16 <ifNPCPassionate ifFactionExists %1% Accept>
	% Msg%id%01_20 <At last, \FACTION %2% has been soundly defeated. Here's your reward.>
	% CMsg%id%01_20 <ifFactionExists %2% Accept>
	% Msg%id%01_21 <We made a pretty good team against \FACTIOn %2% ... maybe we'll work together again sometime. Here's your pay.>
	% CMsg%id%01_21 <ifNPCSociable ifFactionExists %2% Accept>
	% Msg%id%01_22 <So \FACTION %2% has been defeated. Thanks.>
	% CMsg%id%01_22 <ifNPCShy ifFactionExists %2% Accept>
	% Msg%id%01_23 <Piece of cake... \FACTION %2% didn't stand a chance. Here's your pay.>
	% CMsg%id%01_23 <ifNPCCheerful ifFactionExists %2% Accept>
	% Msg%id%01_24 <The blood of \FACTION %2% has been spilled... Here's the money you earned.>
	% CMsg%id%01_24 <ifNPCMelancholy ifFactionExists %2% Accept>
	% Msg%id%01_25 <I don't know if I could have beaten \FACTION %2% without you.>
	% CMsg%id%01_25 <ifNPCEasygoing ifFactionExists %2% Accept>
	% Msg%id%01_26 <We drove those \FACTION %2% bastards back where they came from! Here's your reward.>
	% CMsg%id%01_26 <ifNPCPassionate ifFactionExists %2% Accept>
	Msg%id%01 <勝った！ お礼にこれ受け取って%JG_R_AGG。>
	Msg%id%01_1 <とてもいい連携だった%JG_YO%JV_SIL_Rこの金をお礼に受け取って%JG_R。>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <これ、お礼%JG_DAYO%JV_SIL_R。>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <上手くいった%JG_NE。これ、お給料ってことで。>
	CMsg%id%01_3 <ifNPCCheerful Accept>
	Msg%id%01_4 <今日も生き延びた%JV_KA_Q……。これ、お礼に。>
	CMsg%id%01_4 <ifNPCMelancholy Accept>
	Msg%id%01_5 <思ってたより楽に片付いた%JG_NE%JV_SIL_R支援ありがとう。これ、謝礼のお金%JG_DAYO。>
	CMsg%id%01_5 <ifNPCEasygoing Accept>
	Msg%id%01_6 <叩き潰してやった%JV_F_WA%JV_NA。これ、%JS2への報酬%JG_DA。>
	CMsg%id%01_6 <ifNPCPassionate Accept>
	Msg%id%01_10 <\FACTION %1% に捧げる勝利がまた１つ……。%JS2には報酬を。>
	CMsg%id%01_10 <ifFactionExists %1% Accept>
	Msg%id%01_11 <\FACTION %1% の敵にもこの話は伝わる%JV_DAROU……。これ、いい仕事をしてくれたことへの謝礼%JG_DAYO。>
	CMsg%id%01_11 <ifNPCSociable ifFactionExists %1% Accept>
	Msg%id%01_12 <いい腕だった……これならいつか \FACTION %1% にも入れるかもね、\PC ……。>
	CMsg%id%01_12 <ifNPCShy ifFactionExists %1% if# PCFac %1% Accept>
	Msg%id%01_13 <\FACTION %1% が再び勝利、っと。今日はいい日になった%JG_YO。これ、%JS2への報酬%JG_DAYO。>
	CMsg%id%01_13 <ifNPCCheerful ifFactionExists %1% Accept>
	Msg%id%01_14 <邪悪の勢力を止められるのは \FACTION %1% だけ%JV_M_DA……今回は、%JF2%JF_TACHIの勝利。報酬を受け取って%JG_R%JV_SIL_R。>
	CMsg%id%01_14 <ifNPCMelancholy ifFactionExists %1% Accept>
	Msg%id%01_15 <今日も一日、\FACTION %1% のために……ってね。これ、お礼%JG_DAYO。>
	CMsg%id%01_15 <ifNPCEasygoing ifFactionExists %1% Accept>
	Msg%id%01_16 <\FACTION %1% も誇りに思う%JV_DAROU。報酬を受け取って%JG_R。>
	CMsg%id%01_16 <ifNPCPassionate ifFactionExists %1% Accept>
	Msg%id%01_20 <ついに \FACTION %2% に大敗を与えてやれた%JV_F_WA……%JS2には報酬を。>
	CMsg%id%01_20 <ifFactionExists %2% Accept>
	Msg%id%01_21 <あの \FACTION %2% に、かなりのチームワークだった%JG_NE。いつかまた%JS2と組めるといい%JV_NA……これ、報酬を。>
	CMsg%id%01_21 <ifNPCSociable ifFactionExists %2% Accept>
	Msg%id%01_22 <これで、\FACTION %2% を撃退……ありがとう。>
	CMsg%id%01_22 <ifNPCShy ifFactionExists %2% Accept>
	Msg%id%01_23 <楽勝だった%JV_F_WAね、\FACTION %2% は手も足も出てなかった%JG_YO。これ、お礼で。>
	CMsg%id%01_23 <ifNPCCheerful ifFactionExists %2% Accept>
	Msg%id%01_24 <これで、\FACTION %2% に傷を与えた……これ、%JS2の働きへのお礼。>
	CMsg%id%01_24 <ifNPCMelancholy ifFactionExists %2% Accept>
	Msg%id%01_25 <%JS2がいなかったら、\FACTION %2% には勝てなかった%JG_YO。>
	CMsg%id%01_25 <ifNPCEasygoing ifFactionExists %2% Accept>
	Msg%id%01_26 <\FACTION %2% のチクショウどもを追い返してやった%JV_ZO！ 報酬を受け取って%JG_R。>
	CMsg%id%01_26 <ifNPCPassionate ifFactionExists %2% Accept>

% TYPE: *LetsDefeatThem
%	The PC has joined a fight on the side of the NPC.
%   PARAM1: Enemy Faction

Persona
	requires <*LetsDefeatThem>
	Start <EndChat Say %id%01>
	% Msg%id%01 <Let's defeat them!>
	Msg%id%01 <さあ、片付ける%JV_ZO%JV_F_YO%JV_SIL！>

Persona
	%% Pyromaniac Version
	requires <*LetsDefeatThem [MT1]>
	Start <EndChat Say %id%01>
	% Msg%id%01 <Together we'll burn them up!>
	Msg%id%01 <%JF2%JF_TACHI２人であいつらを燃やしてや%JV_ROU%JV_SIL！>

Persona
	%% Soldier Version
	requires <*LetsDefeatThem ([MT2]|MILIT)>
	Start <EndChat Say %id%01>
	% Msg%id%01 <Just stick together and victory will be ours!>
	Msg%id%01 <力を合わせれば勝利は確実%JG_DA！>

Persona
	%% Sophisticated Version
	requires <*LetsDefeatThem [MT3]>
	Start <EndChat Say %id%01>
	% Msg%id%01 <Between your muscle and my style, this should be no problem.>
	Msg%id%01 <%JS2の力と%JF2の技……負ける理由はない%JV_F_WA。>

Persona
	%% Industrial Version
	requires <*LetsDefeatThem [MT4]>
	Start <EndChat Say %id%01>
	% Msg%id%01 <Come on, let's get down to work!>
	Msg%id%01 <さあ行く%JV_ZO%JV_F_YO、仕事開始%JV_M_DA！>

Persona
	%% Pirate Version
	requires <*LetsDefeatThem [MT5]>
	Start <EndChat Say %id%01>
	% Msg%id%01 <I say, we make them walk the plank!>
	Msg%id%01 <さあ、餌食になりたい奴からかかって来るといい%JV_F_WA！>

Persona
	%% Mad Science Version
	requires <*LetsDefeatThem ([MT6]|Scientist)>
	Start <EndChat Say %id%01>
	% Msg%id%01 <My calculations indicate that they stand no chance against us.>
	Msg%id%01 <計算では、あいつらが%JF2%JF_TACHIに勝てる可能性はゼロ%JG_DANE。>

Persona
	%% Beauty Version
	requires <*LetsDefeatThem [MT7]>
	Start <EndChat Say %id%01>
	% Msg%id%01 <Don't get too distracted watching me, it'll take both of us to finish them off.>
	Msg%id%01 <%JF2に見とれて余所見をしないように%JV_NA……勝つには２人の力が要る！>

Persona
	%% Dark Version
	requires <*LetsDefeatThem [MT8]>
	Start <EndChat Say %id%01>
	% Msg%id%01 <We'll send them to oblivion.>
	Msg%id%01 <奴らは無に帰る%JV_DAROU……。>

Persona
	%% Dragon Version
	requires <*LetsDefeatThem [MT9]>
	Start <EndChat Say %id%01>
	% Msg%id%01 <Now they'll see what real power is!>
	Msg%id%01 <本物のパワーっても%JV_Nを思い知るがいい%JV_F_WA！>

Persona
	%% Ninja Version
	requires <*LetsDefeatThem [MT10]>
	Start <EndChat Say %id%01>
	% Msg%id%01 <You take them from the front, I'll sneak around to the back.>
	Msg%id%01 <%JS2は正面を……%JF2は背後を突く%JV_F_WA。>



% TYPE: *LetsStartPatrol
%	The PC has joined a patrol, and combat is about to begin.
%   PARAM1: Exit label

Persona
	requires <*LetsStartPatrol>
	start <EndChat Say %id%01 Goto %1%>
	% Msg%id%01 <Let's get started.>
	% Msg%id%01_1 <Keep your guard up, there's no telling when we'll run into hostiles. You watch my back and I'll watch yours.>
	% CMsg%id%01_1 <ifNPCSociable Accept>
	% Msg%id%01_2 <Let's begin.>
	% CMsg%id%01_2 <ifNPCShy Accept>
	% Msg%id%01_3 <If we're lucky we'll see some combat today. Otherwise it's just going to be boring.>
	% CMsg%id%01_3 <ifNPCCheerful Accept>
	% Msg%id%01_4 <Watch your back... Fighting could start at any time.>
	% CMsg%id%01_4 <ifNPCMelancholy Accept>
	% Msg%id%01_5 <Maybe we won't see anything today... but I wouldn't count on it.>
	% CMsg%id%01_5 <ifNPCEasygoing Accept>
	% Msg%id%01_6 <I know there are enemy lurking around here someplace... All we have to do is find them.>
	% CMsg%id%01_6 <ifNPCPassionate Accept>
	Msg%id%01 <じゃあ、始め%JV_YOU。>
	Msg%id%01_1 <警戒は怠らないように……どこに敵が潜んでいるか分からないから%JV_NA。お互いの背後をカバーする%JG_NDA。>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <じゃあ、始め%JV_YOU%JV_SIL。>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <運が良ければ、今日は何かと戦えるかも%JV_NA。そうじゃなかったら……また退屈な一日%JG_DAYO。>
	CMsg%id%01_3 <ifNPCCheerful Accept>
	Msg%id%01_4 <油断しないでね……いつ戦闘になるか分からないから。>
	CMsg%id%01_4 <ifNPCMelancholy Accept>
	Msg%id%01_5 <何にも会わずに済む可能性もある%JG_GA……アテにはしてない%JG_YO。>
	CMsg%id%01_5 <ifNPCEasygoing Accept>
	Msg%id%01_6 <この辺りのどこかに敵がいるのは分かってる%JV_F_NO……あとはそいつらを見つけるだけ%JV_M_DA%JV_F_YO。>
	CMsg%id%01_6 <ifNPCPassionate Accept>


% TYPE: *JoinOurFacPatrol
%	There's a patrol belonging to the PC's faction or otherwise some ally
%	of the PC. He'll be expected to join.
%   PARAM1: Join exit label
%   PARAM2: Refuse exit label (reply will be spoken here)
%   PARAM3: Identity of the faction
%   PARAM4: Identity of the enemy

Persona
	requires <*JoinOurFacPatrol =MIL_DEFAULT_OFFENSE>
	start <EndChat Say %id%01 AddChat %id%01 AddChat %id%02>
	result%id%01 <Goto %1%>
	result%id%02 <EndChat Say %id%02 Goto %2%>
	% Msg%id%01 <I didn't expect to get any reinforcements this far into enemy territory. I could use your help against \FACTION %4% .>
	% Msg%id%02 <Be careful out there.>
	% Prompt%id%01 <That's what I'm here for.>
	% Prompt%id%01_1 <Alright, that's what I want.>
	% Prompt%id%02 <Sorry, I can't help you now.>
	% Prompt%id%02_1 <I'm in no condition to help.>
	Msg%id%01 <こんな敵勢力の奥地で援軍が得られるとは思ってなかった%JG_YO。\FACTION %4% と戦うのに手を貸してほしい%JV_F_NO。>
	Msg%id%02 <なら、十分に気をつけて。>
	Prompt%id%01 <そのために来た%JG_NDA。>
	Prompt%id%01_1 <もちろん、そのつもり%JG_DA。>
	Prompt%id%02 <悪い%JG_GA、今は手を貸せない%JV_F_WA。>
	Prompt%id%02_1 <今は力が貸せる状況じゃない%JV_F_WA。>

Persona
	requires <*JoinOurFacPatrol>
	start <EndChat Say %id%01 AddChat %id%01 AddChat %id%02>
	result%id%01 <Goto %1%>
	result%id%02 <EndChat Say %id%02 Goto %2%>
	% Msg%id%01 <Hey, I've got a patrol here and could use your assistance.>
	% Msg%id%02 <Get fixed up as soon as you can. We need all the help we can get out here.>
	% Prompt%id%01 <Alright, I'll do that.>
	% Prompt%id%01_1 <Give me your coords, I'll be there right away.>
	% Prompt%id%02 <Sorry, I can't help you right now.>
	% Prompt%id%02_1 <I'm in no condition to help at the moment.>
	Msg%id%01 <%JR_HEY、%JF2は今パトロール中なんだ%JG_GA、少し手を貸してくれない%JV_Q？>
	Msg%id%02 <すぐに整備を済ませてきて%JG_R。こちらは可能な限りの応援が欲しい%JV_N%JV_M_DA。>
	Prompt%id%01 <分かった、手伝う%JG_YO。>
	Prompt%id%01_1 <そちらの座標を送って%JG_R。すぐに行く%JG_YO。>
	Prompt%id%02 <悪い%JG_GA、今は手を貸せない%JV_F_WA。>
	Prompt%id%02_1 <今は力が貸せる状況じゃない%JV_F_WA。>

% TYPE: *Back_For_More
%
%	The PC fought this enemy previously and presumably lost; now they're
%	back for more.
%

	Persona
	requires <*Back_For_More>
	Start <EndChat Say %id%01>
	% Msg%id%01 <Back for more, \PC ? I'll defeat you this time as easily as I did the last.>
	% Msg%id%01_1 <>
	% CMsg%id%01_1 <ifNPCSociable Accept>
	% Msg%id%01_2 <>
	% CMsg%id%01_2 <ifNPCShy Accept>
	% Msg%id%01_3 <>
	% CMsg%id%01_3 <ifNPCEasygoing Accept>
	% Msg%id%01_4 <>
	% CMsg%id%01_4 <ifNPCPassionate Accept>
	% Msg%id%01_5 <>
	% CMsg%id%01_5 <ifNPCCheerful Accept>
	% Msg%id%01_6 <>
	% CMsg%id%01_6 <ifNPCMelancholy Accept>
	Msg%id%01 <またやられに来たの%JV_KA_Q、\PC？ 今度も楽に片付けてやる%JV_ZO！>
	Msg%id%01_1 <>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <>
	CMsg%id%01_3 <ifNPCEasygoing Accept>
	Msg%id%01_4 <>
	CMsg%id%01_4 <ifNPCPassionate Accept>
	Msg%id%01_5 <>
	CMsg%id%01_5 <ifNPCCheerful Accept>
	Msg%id%01_6 <>
	CMsg%id%01_6 <ifNPCMelancholy Accept>


% TYPE: *THEME_EXPO
%		&Ally	NPC will be fighting alongside PC
%		&Enemy	NPC will be fighting against the PC
%	Combat is starting, so it's time for this NPC to explain his schtick.
%	This pfrag should terminate the conversation and exit immediately to %1%.
%
%  PARAM1: Exit label
%
	Persona
	%% Themeless Expo- just give the name of the NPC's mecha.
	requires <*THEME_EXPO>
	Start <EndChat Say %id%01 Goto %1%>
	% Msg%id%01 <Now you'll see the full power of my \ChatNPCMecha !>
	% Msg%id%01_1 <>
	% CMsg%id%01_1 <ifNPCSociable Accept>
	% Msg%id%01_2 <>
	% CMsg%id%01_2 <ifNPCShy Accept>
	% Msg%id%01_3 <>
	% CMsg%id%01_3 <ifNPCEasygoing Accept>
	% Msg%id%01_4 <>
	% CMsg%id%01_4 <ifNPCPassionate Accept>
	% Msg%id%01_5 <>
	% CMsg%id%01_5 <ifNPCCheerful Accept>
	% Msg%id%01_6 <My \ChatNPCMecha will destroy you...>
	% CMsg%id%01_6 <ifNPCMelancholy Accept>
	Msg%id%01 <この \ChatNPCMecha の真の力を目に焼き付けるがいい%JV_F_WA！>
	Msg%id%01_1 <>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <>
	CMsg%id%01_3 <ifNPCEasygoing Accept>
	Msg%id%01_4 <>
	CMsg%id%01_4 <ifNPCPassionate Accept>
	Msg%id%01_5 <>
	CMsg%id%01_5 <ifNPCCheerful Accept>
	Msg%id%01_6 <この \ChatNPCMecha が%JS2を始末してあげる%JG_YO%JV_SIL_R。>
	CMsg%id%01_6 <ifNPCMelancholy Accept>

	Persona
	%% Themeless Expo- just give the name of the NPC's mecha.
	requires <*THEME_EXPO &Enemy>
	Start <EndChat Say %id%01 Goto %1%>
	% Msg%id%01 <You don't stand a chance against my \ChatNPCMecha !>
	Msg%id%01 <この \ChatNPCMecha の前で、%JS_AGGに勝機などない%JV_F_WA！>

	Persona
	%% Pyromaniac Theme
	requires <*THEME_EXPO [MT1]>
	Start <EndChat Say %id%01 Goto %1%>
	% Msg%id%01 <Nothing can stand against the burning power of my weapons... You'll see...>
	Msg%id%01 <%JF2の火力に耐えられる奴などいない……すぐに分かる%JV_DAROU%JV_YO。>

	Persona
	%% Pyromaniac Theme
	requires <*THEME_EXPO [MT1] &ENEMY>
	Start <EndChat Say %id%01 Goto %1%>
	% Msg%id%01 <The heat of a thousand suns will consume you!>
	Msg%id%01 <千の太陽に焼かれて消えるがいい%JV_F_WA！>

	Persona
	%% Soldier Theme
	requires <*THEME_EXPO [MT2]>
	Start <EndChat Say %id%01 Goto %1%>
	% Msg%id%01 <Victory or death!>
	Msg%id%01 <勝つか、死ぬか%JG_DA！>

	Persona
	%% Soldier Theme
	requires <*THEME_EXPO [MT2] &ENEMY>
	Start <EndChat Say %id%01 Goto %1%>
	% Msg%id%01 <From this point on, it's war.>
	Msg%id%01 <ここからは、戦争%JG_DA。>

	Persona
	%% Sophisticated Theme
	requires <*THEME_EXPO [MT3]>
	Start <EndChat Say %id%01 Goto %1%>
	% Msg%id%01 <Now you'll see what real skill is.>
	Msg%id%01 <真の技巧というものを味わうがいい%JV_F_WA。>

	Persona
	%% Sophisticated Theme
	requires <*THEME_EXPO [MT3] &ENEMY>
	Start <EndChat Say %id%01 Goto %1%>
	% Msg%id%01 <Will you be a challenge worthy of my skills? I doubt it... but let's see.>
	Msg%id%01 <はたして%JF2の腕に付いて来れる%JG_KANA？ まあ無理%JV_DAROU%JG_GA……試してみるといい%JV_F_WA。>

	Persona
	%% Industrial Theme
	requires <*THEME_EXPO [MT4]>
	Start <EndChat Say %id%01 Goto %1%>
	% Msg%id%01 <It's time to get to work.>
	Msg%id%01 <仕事の時間%JV_M_DA%JV_NA。>

	Persona
	%% Industrial Theme
	requires <*THEME_EXPO [MT4] &ENEMY>
	Start <EndChat Say %id%01 Goto %1%>
	% Msg%id%01 <I'll demolish ya!>
	Msg%id%01 <解体してやる%JV_OJO_WA%JV_YOっ！>

	Persona
	%% Pirate Theme
	requires <*THEME_EXPO [MT5]>
	Start <EndChat Say %id%01 Goto %1%>
	% Msg%id%01 <Yar har har!>
	Msg%id%01 <さあ行く%JV_ZO%JV_F_YOぉ、ヤローども！>

	Persona
	%% Pirate Theme
	requires <*THEME_EXPO [MT5] &ENEMY>
	Start <EndChat Say %id%01 Goto %1%>
	% Msg%id%01 <Prepare to be keelhauled!>
	Msg%id%01 <吊るし首にしてくれる%JV_F_WA！>

	Persona
	%% Mad Science Theme
	requires <*THEME_EXPO [MT6]>
	Start <EndChat Say %id%01 Goto %1%>
	% Msg%id%01 <It's time to unleash the power of science!>
	Msg%id%01 <科学の力を見せつける時%JV_M_DA%JV_NA！>

	Persona
	%% Mad Science Theme
	requires <*THEME_EXPO [MT6] &ENEMY>
	Start <EndChat Say %id%01 Goto %1%>
	% Msg%id%01 <Are you ready to be my guinea pig? The experiment starts now...>
	Msg%id%01 <モルモットになる覚悟はできた%JG_KANA？ 実験を始め%JV_YOU……。>

	Persona
	%% Beauty Theme
	requires <*THEME_EXPO [MT7]>
	Start <EndChat Say %id%01 Goto %1%>
	% Msg%id%01 <Don't take your eyes off me; you wouldn't want to miss a second of this.>
	Msg%id%01 <余所見はナシ%JV_M_DA%JV_F_NE……見逃したら、後悔する%JV_ZO%JV_F_YO。>

	Persona
	%% Beauty Theme
	requires <*THEME_EXPO [MT7] &ENEMY>
	Start <EndChat Say %id%01 Goto %1%>
	% Msg%id%01 <You should feel honored... The last sight you see will be one of indescribable beauty.>
	Msg%id%01 <光栄に思うがいい%JV_F_WA……%JS_AGGは至上の美に包まれて最期を迎える%JV_Nだから%JV_NA。>

	Persona
	%% Dark Theme
	requires <*THEME_EXPO [MT8]>
	Start <EndChat Say %id%01 Goto %1%>
	% Msg%id%01 <Death walks the battlefield. Whose turn will it be to die today?>
	Msg%id%01 <戦場には死神が降る……今日は誰が死ぬ番%JG_KANA？>

	Persona
	%% Dark Theme
	requires <*THEME_EXPO [MT8] &ENEMY>
	Start <EndChat Say %id%01 Goto %1%>
	% Msg%id%01 <Do you fear death? Soon you will embrace it.>
	Msg%id%01 <死ぬのは怖い%JV_KA_Q？ すぐにその身で味わうことになる%JV_F_WA……。>

	Persona
	%% Dragon Theme
	requires <*THEME_EXPO [MT9]>
	Start <EndChat Say %id%01 Goto %1%>
	% Msg%id%01 <No mortal can resist the power of the dragon!>
	Msg%id%01 <龍の力に抗える人間など居ない%JV_F_WA！>

	Persona
	%% Dragon Theme
	requires <*THEME_EXPO [MT9] &ENEMY>
	Start <EndChat Say %id%01 Goto %1%>
	% Msg%id%01 <I shall devour your soul!>
	Msg%id%01 <%JS_AGGの魂を喰ってやる%JV_F_WA！>

	Persona
	%% Ninja Theme
	requires <*THEME_EXPO [MT10]>
	Start <EndChat Say %id%01 Goto %1%>
	% Msg%id%01 <Beware the shadows. Soon you will learn.>
	Msg%id%01 <影に注意すること%JV_M_DA%JV_F_NE……すぐに思い知る%JV_DAROU。>

	Persona
	%% Ninja Theme
	requires <*THEME_EXPO [MT10] &ENEMY>
	Start <EndChat Say %id%01 Goto %1%>
	% Msg%id%01 <You won't even see your death approaching.>
	Msg%id%01 <%JS_AGGは自分の死にすら気付かない%JV_DAROU……。>


% TYPE: *BattleIntroduction
%                          &SentToFight		The PC was sent here to fight the NPC
%	The PC is meeting a new person for the first time... in combat.
%   PARAM1: Start combat exit label (no message printed here)

	Persona
	requires <*BattleIntroduction &SentToFight>
	start <EndChat Say %id%01 AddChat %id%01>
	result%id%01 <Goto %1%>
	% Msg%id%01 <What do you think you're doing following me around? That's not going to be very good for your health.>
	% Prompt%id%01 <I'm \PC . I was sent to defeat you.>
	Msg%id%01 <周りをチョロチョロと……何を考えてる%JV_F_NO？ 痛い目にでも遭いたいの%JV_KA_Q。>
	Prompt%id%01 <%JF2は \PC。%JS2を倒しに来た%JV_F_NO。>

	Persona
	requires <*BattleIntroduction>
	start <EndChat Say %id%01 AddChat %id%01>
	result%id%01 <Goto %1%>
	% Msg%id%01 <This is \ChatNPC . Normally I'd ask you to identify yourself, but in this case it would be pointless. I'm afraid that I'm going to have to destroy you.>
	% Prompt%id%01 <Don't overestimate your chances.>
	Msg%id%01 <こちらは \ChatNPC。普通ならそちらの素性を尋ねるところだ%JG_GA……その必要は無さそう%JV_M_DA%JV_NA。残念だ%JG_GA、消えてもらう%JV_F_WA。>
	Prompt%id%01 <自分を過大評価しないほうがいい%JV_F_WA。>



% TYPE: *ArenaChallenge
%	The PC and NPC get a chance to trash-talk one another before battle...
%	in a pro-wrestler sort of way.
%   PARAM1: Start combat exit label (no message printed here)

	Persona
	requires <*ArenaChallenge>
	start <EndChat Say %id%01 AddChat %id%01>
	result%id%01 <Goto %1%>
	% Msg%id%01 <Are you ready to fight?>
	% Prompt%id%01 <More ready than you.>
	Msg%id%01 <さあ、戦う準備はいい%JV_KA_Q？>
	Prompt%id%01 <%JS2よりは%JV_NA。>

	Persona
	requires <*ArenaChallenge "PDASS">
	start <EndChat Say %id%01 AddChat %id%01>
	result%id%01 <Goto %1%>
	% Msg%id%01 <It's time for another match... Only one of us can make it to the next rank.>
	% Prompt%id%01 <That's gonna be me.>
	Msg%id%01 <さあ、試合の時間%JV_M_DA%JV_F_YO……次のランクに上がれるのは、どちらか１人。>
	Prompt%id%01 <%JF2%JV_DAROU%JV_NA。>

% TYPE: *BattleChallenge
%		      &CharDev	Character development (@:A,@:M) is allowed
%				In general character development should be reserved
%				for times when the PC is intentionally and specifically
%				confronting this NPC, or when the NPC already has a
%				pre-existing relationship with the PC.
%                     &Avoid	Combat can be avoided.
%	The PC and NPC get a chance to trash-talk one another before battle.
%	There's a chance the PC can avoid this combat. Note that the PC might
%	avoid combat either through intimidation/etc or by running away, in which
%	case he can expect to lose some renown.
%   PARAM1: Start combat exit label (no message printed here)
%   PARAM2: Avoid combat exit label (message is printed here)

	Persona
	%% The Attitude Sorter
	requires <*BattleChallenge &CharDev "@:A.---">
	%% This pfrag will set a preliminary attitude for the NPC, depending
	%% on a number of factors. The choices are:
	%% - Antagonistic if Melancholy
	%% - Keeping Secret if Shy
	%% - Senior if older and more renowned
	%% - Junior if younger and less renowned
	%% - Equal otherwise
	%% EndChat & AddChat done at beginning; just Say+SetXXRAttitude per op
	start <EndChat AddChat %id%01 ifNPCMelancholy else .%id%_GoCheckSecret                    Say %id%01 SetXXRAttitude ChatNPCID XXR_A_Antagonistic>
	.%id%_GoCheckSecret <ifNPCShy else .%id%_GoCheckSenior if= d2 1 else .%id%_GoCheckSenior  Say %id%02 SetXXRAttitude ChatNPCID XXR_A_HasSecret>
	.%id%_GoCheckSenior <ifG ChatNPCDAge PCDAge else .%id%_GoCheckMinor ifG ChatNPCRenown PCRenown else .%id%_GoEqual Say %id%03 SetXXRAttitude ChatNPCID XXR_A_IsSenior>
	.%id%_GoCheckMinor <ifG PCRenown ChatNPCRenown else .%id%_GoEqual                         Say %id%04 SetXXRAttitude ChatNPCID XXR_A_IsJunior>
	.%id%_GoEqual <Say %id%05 SetXXRAttitude ChatNPCID XXR_A_IsEqual>
	result%id%01 <Goto %1%>
	% Msg%id%01 <What are you doing here!? This mission was going smoothly for once, the last thing I need is for some jerk to come mess it up.>
	% Msg%id%01_1 <Aw, nuts. I was just about to call it a day, then you have to show up. Don't think I'm going to forget this kind of intrusion easily.>
	% Msg%id%01_2 <What do you want!? Just what I need, another annoying battle... come on then, let's get started.>
	% Msg%id%02 <Don't meddle in things you don't understand, \PC . I won't allow you to derail my plan.>
	% Msg%id%02_1 <You're playing with forces you don't understand, \PC . That which has been set in motion cannot be stopped.>
	% Msg%id%02_2 <My plan must remain a secret. I'll destroy you if I have to...>
	% Msg%id%03 <How amusing. Do you really think you're ready to challenge someone like me?>
	% Msg%id%03_1 <What's this? A novice pilot has wandered into my crosshairs...>
	% Msg%id%03_2 <Hm, a challenger? This shouldn't take long...>
	% Msg%id%04 <Hey, wait a minute... You're not one of the guys on my side. That means we're going to fight!>
	% Msg%id%04_1 <Wow, I read all about you on PilotNet... I can't believe that I'm going to fight you myself!>
	% Msg%id%04_2 <Halt! No matter how big you are, it's my job to challenge you...>
	% Msg%id%05 <\PC ! I challenge you to battle!>
	% Msg%id%05_1 <I've heard that you're pretty good, \PC . Let's see how you measure up.>
	% CMsg%id%05_1 <ifNPCSociable Accept>
	% Msg%id%05_2 <I challenge you...>
	% CMsg%id%05_2 <ifNPCShy Accept>
	% Msg%id%05_3 <Would you look at that... they sent someone halfways decent to fight me. At least this is going to be a fun battle!>
	% CMsg%id%05_3 <ifNPCCheerful Accept>
	% Msg%id%05_4 <Even though one or the other of us is probably going to die, I can't back down from this fight...>
	% CMsg%id%05_4 <ifNPCMelancholy Accept>
	% Msg%id%05_5 <Hey \PC ! Consider yourself challenged... to battle, of course.>
	% CMsg%id%05_5 <ifNPCEasygoing Accept>
	% Msg%id%05_6 <Here comes a worthy foe. I challenge you, \PC ! To the last mecha standing!>
	% CMsg%id%05_6 <ifNPCPassionate Accept>
	% Msg%id%05_7 <I challenge you to honorable combat, \PC ! May the best pilot win...>
	% CMsg%id%05_7 <ifNPCHeroic Accept>
	% Msg%id%05_8 <I will destroy you utterly, \PC ... or at least give it a good try.>
	% CMsg%id%05_8 <ifNPCVillainous Accept>
	% Prompt%id%01 <[Continue]>
	Msg%id%01 <%JS_AGGは何%JV_M_DA！？ 仕事がスムースに片付いたと思ったら……最後の最後でロクでもないのが現れる！>
	Msg%id%01_1 <えぇ……最低%JV_M_DA。やっと仕事が終わったと思った瞬間に、こんなのが来る……簡単には忘れないよ、この嫌がらせ！>
	Msg%id%01_2 <何な%JV_N%JV_M_DA！？ また鬱陶しいのが沸いてきて……もういい、さっさと始める%JV_ZO%JV_F_YO！>
	Msg%id%02 <よく知りもしないことに首を突っ込まないほうがいいよ、\PC ……%JF2の計画の邪魔はさせない。>
	Msg%id%02_1 <自分が何のチカラで遊んでいるのか理解してないんだね、\PC。一度動き始めたら、もう止められないもので……。>
	Msg%id%02_2 <%JF2の計画は秘密な%JV_N%JV_M_DA。邪魔をするなら、消えてもらう%JV_F_WA……。>
	Msg%id%03 <いい冗談%JV_M_DA%JV_F_NE。こんな新米風情がこの%JF2に勝つつもりなの%JV_KA_Q？>
	Msg%id%03_1 <これは何な%JV_N%JV_M_DA？ 新米がノコノコと人の照準に飛び込んでくるとは%JV_NA……。>
	Msg%id%03_2 <これが……挑戦者？ すぐに終わりそう%JV_M_DA%JV_NA。>
	Msg%id%04 <%JR_HEY、ちょっと待って%JG_R_AGG…… \PC は味方じゃないの%JV_KA_Q？ %JT_KOと戦うの%JV_KA_Q！？>
	Msg%id%04_1 <へえ……%JS2のことは PilotNet でよく読んでた%JG_YO。まさか自分で相手をすることになるとは%JV_NA！>
	Msg%id%04_2 <ど、どれだけ大物が相手でも、相手になるのが%JF2の仕事%JG_DA！>
	Msg%id%05 <\PC！ %JS_AGGに戦いを挑む%JV_ZO！>
	Msg%id%05_1 <かなりの腕なんだってね、\PC。この目で確かめさせてもらう%JG_YO。>
	CMsg%id%05_1 <ifNPCSociable Accept>
	Msg%id%05_2 <%JF2は%JS_AGGに挑戦する……。>
	CMsg%id%05_2 <ifNPCShy Accept>
	Msg%id%05_3 <これはこれは……また半端な相手を送られたも%JV_N%JG_DANE。とりあえず楽しむくらいはできる%JV_DAROU！>
	CMsg%id%05_3 <ifNPCCheerful Accept>
	Msg%id%05_4 <どっちかが死ぬとしても、%JF2はこの戦いからは降りられない……。>
	CMsg%id%05_4 <ifNPCMelancholy Accept>
	Msg%id%05_5 <\PC！ 挑ませてもらう%JG_YO！ ……あ、決闘のことね、もちろん。>
	CMsg%id%05_5 <ifNPCEasygoing Accept>
	Msg%id%05_6 <やり甲斐のある相手が来た%JV_NA……%JS_AGGに挑ませてもらう%JV_ZO、\PC！ メックで、どちらかが倒れるまで%JG_DA！>
	CMsg%id%05_6 <ifNPCPassionate Accept>
	Msg%id%05_7 <誇りを持って挑ませてもらう%JV_ZO、\PC！ 強者に栄光を……！>
	CMsg%id%05_7 <ifNPCHeroic Accept>
	Msg%id%05_8 <再起不能にしてやる%JV_ZO%JV_F_YO、\PC ……まあ、少なくとも頑張ってはみる。>
	CMsg%id%05_8 <ifNPCVillainous Accept>
	Prompt%id%01 <[続ける]>


	Persona
	requires <*BattleChallenge "Friend">
	start <EndChat Say %id%01 AddChat %id%01>
	result%id%01 <Goto %1%>
	% Msg%id%01 <We have to stop meeting like this, \PC . One of us is eventually going to kill the other.>
	% Prompt%id%01 <All you have to do is back down.>
	% Prompt%id%01_1 <Don't worry, I'll send flowers to your family.>
	% CPrompt%id%01_1 <ifPCCheerful Accept>
	% Prompt%id%01_2 <I don't want to hurt you, but I will...>
	% CPrompt%id%01_2 <ifPCMelancholy Accept>
	% Prompt%id%01_3 <That's not likely to happen.>
	% CPrompt%id%01_3 <ifPCEasygoing Accept>
	% Prompt%id%01_4 <If that happens, then so be it!>
	% CPrompt%id%01_4 <ifPCPassionate Accept>
	% Prompt%id%01_5 <Nice to see you too, \ChatNPC .>
	% CPrompt%id%01_5 <ifPCSociable Accept>
	% Prompt%id%01_6 <Enough talk. Let's get started.>
	% CPrompt%id%01_6 <ifPCShy Accept>
	Msg%id%01 <\PC、こういうミーティングは止めにしない%JV_KA_Q？ そのうちにどっちかが死ぬ%JV_ZO……。>
	Prompt%id%01 <そう思うなら大人しく引き下がって%JG_R_AGG。>
	Prompt%id%01_1 <安心して%JG_R_AGG。ちゃんと家族に花は送っとくから。>
	CPrompt%id%01_1 <ifPCCheerful Accept>
	Prompt%id%01_2 <傷つけたくはないけど……でも%JV_NA？>
	CPrompt%id%01_2 <ifPCMelancholy Accept>
	Prompt%id%01_3 <大丈夫大丈夫。>
	CPrompt%id%01_3 <ifPCEasygoing Accept>
	Prompt%id%01_4 <その時はその時%JG_DA！>
	CPrompt%id%01_4 <ifPCPassionate Accept>
	Prompt%id%01_5 <お会いできて光栄デス、\ChatNPC サン。>
	CPrompt%id%01_5 <ifPCSociable Accept>
	Prompt%id%01_6 <問答無用……始める%JV_YO。>
	CPrompt%id%01_6 <ifPCShy Accept>

	Persona
	requires <*BattleChallenge "PRIVA">
	start <EndChat Say %id%01 AddChat %id%01>
	result%id%01 <Goto %1%>
	% Msg%id%01 <Would you look at this. I've been authorized by the L5 Council to pillage any unauthorized meks I come across... I couldn't say for sure, but I'm guessing that includes you.>
	% Msg%id%01_1 <Well, look what we have here... That's a nice mecha you have. I think I'll take it.>
	% CMsg%id%01_1 <ifG PCScale 0 Accept>
	% Msg%id%01_2 <I'm \ChatNPC of the Privateers. This letter of marque I've been given entitles me to fight the enemies of the L5 Alliance anywhere I find them. In short, I challenge you to battle.>
	% CMsg%id%01_2 <ifNPCSociable Accept>
	% Msg%id%01_3 <For the L5 Alliance, I lay claim to your gear!>
	% CMsg%id%01_3 <ifNPCShy Accept>
	% Msg%id%01_4 <Do you have anything worth looting? Ah, who cares, I'm gonna fight you anyways.>
	% CMsg%id%01_4 <ifNPCCheerful Accept>
	% Msg%id%01_5 <>
	% CMsg%id%01_5 <ifNPCMelancholy Accept>
	% Msg%id%01_6 <Locate the targets, fight them, then take their stuff... This is how it's been since the beginning of time.>
	% CMsg%id%01_6 <ifNPCEasygoing Accept>
	% Msg%id%01_7 <Yo ho ho, prepare to be boarded!>
	% CMsg%id%01_7 <ifNPCPassionate Accept>
	% Prompt%id%01 <Don't even thing about it, pirate.>
	Msg%id%01 <この証書が見える%JG_KANA？ %JF2は L5 評議会から、あらゆる所属不明機の破壊と収奪の許可を得ている%JV_F_NO。確認はしていない%JG_GA……%JS2もきっと対象%JV_DAROU。>
	Msg%id%01_1 <これはまた、賊にしてはなかなか良いメックを持っている%JV_F_WA%JV_NA。ぜひ譲ってもらう%JV_ZO%JV_F_YO。>
	CMsg%id%01_1 <ifG PCScale 0 Accept>
	Msg%id%01_2 <%JF2は Privateers の \ChatNPC。この証書により、%JF2は如何なる場所においても L5 Alliance の敵と戦うことが認められている%JV_F_WA。つまり──これから%JS2に戦いを挑ませてもらう。>
	CMsg%id%01_2 <ifNPCSociable Accept>
	Msg%id%01_3 <L5 Alliance の名において、%JS_AGGの装備を貰い受けるよ……！>
	CMsg%id%01_3 <ifNPCShy Accept>
	Msg%id%01_4 <割に合いそうなものは何か持ってたりする？ まあいいか……どうせ戦うんだし。>
	CMsg%id%01_4 <ifNPCCheerful Accept>
	Msg%id%01_5 <>
	CMsg%id%01_5 <ifNPCMelancholy Accept>
	Msg%id%01_6 <追って、殺して、奪う……まあ、有史以来の伝統%JV_M_DAよね。>
	CMsg%id%01_6 <ifNPCEasygoing Accept>
	Msg%id%01_7 <さあて、海賊狩りの時間%JG_DAYO！>
	CMsg%id%01_7 <ifNPCPassionate Accept>
	Prompt%id%01 <賊ね……無駄なことを。>


	Persona
	requires <*BattleChallenge "SILKN">
	start <EndChat Say %id%01 AddChat %id%01>
	result%id%01 <Goto %1%>
	% Msg%id%01 <For the sake of the colonies, I challenge you!>
	% Msg%id%01_1 <I am \ChatNPC of the Silver Knights, and I challenge you to honorable combat.>
	% CMsg%id%01_1 <ifNPCSociable Accept>
	% Msg%id%01_2 <For great justice, I will defeat you.>
	% CMsg%id%01_2 <ifNPCShy Accept>
	% Msg%id%01_3 <>
	% CMsg%id%01_3 <ifNPCCheerful Accept>
	% Msg%id%01_4 <All I do is for the survival of my people. I, \ChatNPC of the Silver Knights, challenge you to battle.>
	% CMsg%id%01_4 <ifNPCMelancholy Accept>
	% Msg%id%01_5 <>
	% CMsg%id%01_5 <ifNPCEasygoing Accept>
	% Msg%id%01_6 <Are you an honorable fighter? In the name of the Silver Knights, I challenge you to battle!>
	% CMsg%id%01_6 <ifNPCPassionate Accept>
	% Msg%id%01_7 <You have been deemed an enemy of the L5 alliance. I have been sent to defeat you.>
	% CMsg%id%01_7 <ifFactionEnemy 1 Accept>
	% Msg%id%01_8 <It will be my pleasure to dispatch your worthless life, villain. Prepare yourself for combat.>
	% CMsg%id%01_8 <ifPCVillainous Accept>
	% Prompt%id%01 <You're going to lose.>
	Msg%id%01 <人々のために……%JS_AGGに戦いを挑む%JV_F_WA！>
	Msg%id%01_1 <%JF2は Silver Knights の \ChatNPC。%JS2に誇りある戦いを挑む%JV_F_WA。>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <大いなる正義のために……%JS_AGGを倒す。>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <>
	CMsg%id%01_3 <ifNPCCheerful Accept>
	Msg%id%01_4 <すべては我らが民のため……。この%JF2、Silver Knights の \ChatNPC が、%JS_AGGに戦いを挑む。>
	CMsg%id%01_4 <ifNPCMelancholy Accept>
	Msg%id%01_5 <>
	CMsg%id%01_5 <ifNPCEasygoing Accept>
	Msg%id%01_6 <%JS2は誇りある戦士%JV_Q？ Silver Knights の名において、%JS_AGGに戦いを挑む！>
	CMsg%id%01_6 <ifNPCPassionate Accept>
	Msg%id%01_7 <%JS_AGGは L5 alliance の敵となった。%JF2がここに来たのは、%JS_AGGを倒すため%JG_DA。>
	CMsg%id%01_7 <ifFactionEnemy 1 Accept>
	Msg%id%01_8 <喜んで踏み潰させてもらう%JV_ZO%JV_F_YO、害虫め。さあ戦う用意をするがいい%JV_F_WA！>
	CMsg%id%01_8 <ifPCVillainous Accept>
	Prompt%id%01 <負けるのはそっち%JG_DA。>

	Persona
	requires <*BattleChallenge "AEGIS">
	start <EndChat Say %id%01 AddChat %id%01>
	result%id%01 <Goto %1%>
	% Msg%id%01 <In the name of Aegis Overlord Luna, I challenge you to battle!>
	% Msg%id%01_1 <If you think you can oppose the will of Aegis Overlord, you are merely denying the obvious. Come, I'll show you how futile your struggle is.>
	% CMsg%id%01_1 <ifNPCSociable Accept>
	% Msg%id%01_2 <Don't even try to oppose Aegis.>
	% CMsg%id%01_2 <ifNPCShy Accept>
	% Msg%id%01_3 <>
	% CMsg%id%01_3 <ifNPCEasygoing ifPCRenowned Accept>
	% Msg%id%01_30 <It's too bad you insist on opposing Aegis. If we were on the same side, just imagine what we could do.>
	% CMsg%id%01_30 <ifNPCEasygoing ifPCRenowned Accept>
	% Msg%id%01_4 <Aegis Overlord will guide humanity into the new age! If you oppose us, you will be destroyed!>
	% CMsg%id%01_4 <ifNPCPassionate Accept>
	% Msg%id%01_5 <>
	% CMsg%id%01_5 <ifNPCCheerful Accept>
	% Msg%id%01_6 <Death to those who oppose Aegis!>
	% CMsg%id%01_6 <ifNPCMelancholy Accept>
	% Msg%id%01_7 <There is no escape for the enemies of Aegis. In the name of Luna, I will punish you!>
	% CMsg%id%01_7 <ifFactionEnemy 4 Accept>
	% Prompt%id%01 <I will defeat you.>
	Msg%id%01 <Aegis Overlord Luna の名において、%JS_AGGに戦いを挑む%JV_F_WA！>
	Msg%id%01_1 <Aegis Overlord の意思に抗えるなどと考えているなら、それは現実が見えていない証拠%JG_DA。来るがいい%JV_F_WA……自分がどれだけ無力なのか思い知ることになる%JV_DAROU。>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <Aegis に逆らおうとか、無駄だよ……。>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <>
	CMsg%id%01_3 <ifNPCEasygoing ifPCRenowned Accept>
	Msg%id%01_30 <本当に残念%JG_DANE、Aegis の敵になるなんて。%JS2がこちら側の人間だったら、どれだけのことが成し得たか……。>
	CMsg%id%01_30 <ifNPCEasygoing ifPCRenowned Accept>
	Msg%id%01_4 <Aegis Overlord こそが人類を新しい時代へと導く！ 邪魔をするなら、叩き潰すまで%JG_DA！>
	CMsg%id%01_4 <ifNPCPassionate Accept>
	Msg%id%01_5 <>
	CMsg%id%01_5 <ifNPCCheerful Accept>
	Msg%id%01_6 <Aegis に逆らうものに、死を！>
	CMsg%id%01_6 <ifNPCMelancholy Accept>
	% これ原文からして絶対狙ってるよね
	Msg%id%01_7 <Aegis の敵に逃げる場所はない%JV_F_WA……月の名において、お仕……おまえを罰する！>
	CMsg%id%01_7 <ifFactionEnemy 4 Accept>
	Prompt%id%01 <勝たせてもらう%JV_OJO_WA%JV_F_YO。>

	Persona
	requires <*BattleChallenge &Avoid Cheerful>
	start <EndChat Say %id%01 AddChat %id%01 AddChat %id%02 AddChat %id%03 if# ChatNPCFac 0 ifFactionEnemy ChatNPCFac else .%id%_GoNoEnemy>
	.%id%_GoNoEnemy <AddChat %id%07>
	result%id%01 <Goto %1%>
	result%id%02 <AddCheerful d8   Goto %1%>
	result%id%03 <EndChat Say %id%03   AddChat %id%04  AddChat %id%05  AddChat %id%06>
	result%id%04 <ifIntimidation NPCEgo ChatNPCID else .%id%_Go4Fail  EndChat Say %id%04   XPV 150   Goto %2%>
	.%id%_Go4Fail <Goto %1%>
	result%id%05 <AddRenown -1  ifNPCHeroic else .%id%_Go4Fail EndChat Say %id%05 Goto %2%>
	result%id%06 <AddEasyGoing d10  Goto %1%>
	result%id%07 <EndChat Say %id%06 AddSociable d7  AddChat %id%08>
	result%id%08 <Goto %1%>
	% Msg%id%01 <So good of you to join me, \PC ... I was hoping for some fun today. Shall we duel?>
	% Msg%id%01_1 <What a boring mission this has been... I guess you know all about that sort of thing, \PC . But now that you're here I'll actually get some combat action. Come on, let's fight... It'll be fun.>
	% CMsg%id%01_1 <ifNPCSociable Accept>
	% Msg%id%01_2 <Ah, finally an opponent. Shall we duel? It'll be fun.>
	% CMsg%id%01_2 <ifNPCShy Accept>
	% Msg%id%01_3 <Just when I was starting to get bored, an easy target falls right into my lap. Let's fight!>
	% CMsg%id%01_3 <ifNPCEasygoing Accept>
	% Msg%id%01_4 <I've been waiting all day for a target to show up. This will make a fun diversion, at least until I've finished demolishing you. Let's duel!>
	% CMsg%id%01_4 <ifNPCPassionate Accept>
	% Msg%id%01_100 <I've been searching for someone to challenge. I was starting to get bored, but now I've found you... My bosses at \FACTION ChatNPCFac will be happy that I've found such valuable prey. Shall we get started?>
	% CMsg%id%01_100 <ifFactionExists ChatNPCFac Accept>
	% Msg%id%01_101 <When \FACTION ChatNPCFac sent me here on this boring mission, I was told to eliminate priority targets. I haven't found any of those so you'll have to do. Fighting should be fun for a while, at least.>
	% CMsg%id%01_101 <ifNPCSociable ifFactionExists ChatNPCFac Accept>
	% Msg%id%01_104 <Man, this mission \FACTION ChatNPCFac has me on sucks... At least it did, until you showed up. Let's fight!>
	% CMsg%id%01_104 <ifNPCPassionate ifFactionExists ChatNPCFac Accept>
	% Msg%id%03 <Who says you get any choice in the matter? What do you think you're gonna do?>
	% Msg%id%03_1 <You think you have a say in the matter? What are you planning to do about it, then?>
	% Msg%id%03_2 <What do you think you're going to do about it?>
	% Msg%id%04 <You're not joking, are you..? Um, I just remembered, I have something else to do right now...>
	% Msg%id%04_1 <Woah, you don't sound like you're joking... Let's not fight until later, when you're in a better mood...>
	% Msg%id%04_2 <Er... On second thought, I don't want to challenge you. I'm out of here.>
	% Msg%id%05 <You're serious about not fighting? It wouldn't be sporting to challenge you now... We'll meet again.>
	% Msg%id%05_1 <If you're not going to get into it, it'll be no fun fighting you. I'll challenge you again when you're in a better mood.>
	% Msg%id%05_2 <If you're really not going to fight, it wouldn't be sporting to pursue you. We'll meet again.>
	% Msg%id%06_100 <Do I really need a reason? I just thought it would be fun. Let's go!>
	% CMsg%id%06_100 <if= ChatNPCFac 0 Accept>
	% Msg%id%06_200 <That's what \FACTION ChatNPCFac sent me here for. Of course, the exact reason behind the order doesn't matter so much... I'm just looking for something to do.>
	% CMsg%id%06_200 <if# ChatNPCFac 0 Accept>
	% Msg%id%06_201 <Why don't you ask \FACTION ChatNPCFac ? They're the ones who sent me here.>
	% CMsg%id%06_201 <if# ChatNPCFac 0 Accept>
	% Prompt%id%01 <Let's just get this over with.>
	% Prompt%id%01_1 <Alright, I'll fight you.>
	% Prompt%id%01_2 <Why not. Let's go.>
	% Prompt%id%02 <You're right, that does sound like fun!>
	% Prompt%id%02_1 <I was feeling bored myself. Let's go!>
	% Prompt%id%02_2 <Great idea! I'll kick your ass...>
	% Prompt%id%03 <Look, I don't have time for this.>
	% Prompt%id%03_1 <Buzz off, \ChatNPC . I'm not interested.>
	% Prompt%id%03_2 <I'm not in the mood for you right now.>
	% CPrompt%id%03 <ifPCMelancholy Accept>
	% Prompt%id%04 <Kill you. Quickly. Without mercy.>
	% Prompt%id%04_1 <Kill you. Then mutilate your corpse.>
	% Prompt%id%04_2 <I'll eat your liver. While you watch.>
	% CPrompt%id%04_2 <ifPCPassionate Accept>
	% Prompt%id%04_3 <I'll start with dismemberment, then get worse...>
	% Prompt%id%04_4 <You don't want to know.>
	% CPrompt%id%04_4 <ifPCShy Accept>
	% Prompt%id%05 <I guess I'll have to run, then...>
	% Prompt%id%05_1 <I'll run before you reach me.>
	% Prompt%id%05_2 <I can run away from you, dumbass.>
	% Prompt%id%06 <Not much I can do, other than fight.>
	% Prompt%id%06_1 <I hadn't thought that far ahead...>
	% Prompt%id%07 <Why do you want to fight me?>
	% Prompt%id%08 <I see...>
	Msg%id%01 <来てくれるとはありがたい%JV_F_WA%JV_NA、\PC ……今日は何も楽しいことはないのかって思ってた%JG_NDA。さあ、すぐにでも始め%JV_YOUか？>
	Msg%id%01_1 <今日のミッションは退屈だった%JG_NDA%JV_SIL_R \PC ならそういうの、良く分かる%JV_DAROU？ でもこうして%JS2が来てくれて、ようやく楽しみができた%JG_YO。さあ、始め%JV_YOUか……！>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <ああ、やっとマトモな相手%JV_M_DA……。デュエル、する？ 楽しい%JV_DAROUね。>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <ちょうど退屈しはじめた途端に、手頃な相手が降ってきましたよ、っと。や%JV_ROUか！>
	CMsg%id%01_3 <ifNPCEasygoing Accept>
	Msg%id%01_4 <今日はずっと的外ればかりで退屈してた%JG_NDA。いい気分転換になる%JG_YO%JV_SIL_R%JS_AGGをぶっ壊し終わるまでの短い間だけど%JV_NA。行く%JV_ZO%JV_F_YO！>
	CMsg%id%01_4 <ifNPCPassionate Accept>
	Msg%id%01_100 <手応えのある相手をずっと探してた%JG_NDA。退屈しはじめてたんだ%JG_GA、そこに%JS_AGGが現れた……この獲物なら \FACTION ChatNPCFac も大満足%JV_DAROUよ。さあ、始め%JV_YOUか？>
	CMsg%id%01_100 <ifFactionExists ChatNPCFac Accept>
	Msg%id%01_101 <\FACTION ChatNPCFac がこの退屈なミッションを寄越した時にね、抹殺リストみたいなものも与えられてる%JG_NDA。でもどれも見つからなかったから……せめて%JS2に代わりになってもらおう%JG_KANA。少しくらいの間は、楽しませてくれるん%JV_DAROU？>
	CMsg%id%01_101 <ifNPCSociable ifFactionExists ChatNPCFac Accept>
	Msg%id%01_104 <今度の \FACTION ChatNPCFac からのミッション、ヌルすぎて萎えてた%JG_NDA……たった今、%JS2が現れるまでは%JV_NA。さあ戦%JV_OU！>
	CMsg%id%01_104 <ifNPCPassionate ifFactionExists ChatNPCFac Accept>
	Msg%id%03 <%JS_AGGに選択権があるなんて、誰が言った%JV_F_NO？ %JS_AGGに何ができると思ってる%JG_NDA？>
	Msg%id%03_1 <%JS_AGGに発言権があると思ってるの%JV_Q？ この状況、どうやって切り抜けるつもり%JV_M_DA？>
	Msg%id%03_2 <へえ、それでどうやってこの状況を乗り切るつもり%JV_M_DA？>
	Msg%id%04 <……本気%JV_KA_Q？ %JR_NO、ちょっと思い出した、他にやることがあるんだった%JV_F_WA……。>
	Msg%id%04_1 <う……冗談に聞こえない……。戦うのは延期しておく%JV_ZO、せめてもう少し機嫌のいい時に……。>
	Msg%id%04_2 <……よく考えたら、そんなに戦いたくもなかった%JV_F_WA%JV_NA。%JF2は帰らせてもらう%JG_YO……。>
	Msg%id%05 <……本当にやる気がないの%JV_KA_Q？ そんな状態で倒しても面白くない……勝負は預けておく%JV_ZO。>
	Msg%id%05_1 <やる気のない相手を倒しても面白味がない……もっとマシな状態の時に改めて挑ませてもらう%JV_F_WA。>
	Msg%id%05_2 <戦う気がないんじゃ、追いかけても楽しみがない……勝負はまた今度%JG_DA。>
	Msg%id%06_100 <理由なんて要るの%JV_Q？ 楽しいと思うからやる%JG_NDA。行く%JV_F_WA%JV_ZO！>
	CMsg%id%06_100 <if= ChatNPCFac 0 Accept>
	Msg%id%06_200 <\FACTION ChatNPCFac からの仕事だから%JG_DAYO。もっとも、そんな命令が出てる理由なんてどうでもいい%JG_GAね……%JF2はただヒマを持て余していただけ%JV_M_DA。>
	CMsg%id%06_200 <if# ChatNPCFac 0 Accept>
	Msg%id%06_201 <それは \FACTION ChatNPCFac に聞いて%JG_R_AGG。%JF2は命令で来てるだけだから%JV_NA。>
	CMsg%id%06_201 <if# ChatNPCFac 0 Accept>
	Prompt%id%01 <さっさと終わらせ%JV_YOU。>
	Prompt%id%01_1 <分かった、相手にな%JV_ROU。>
	Prompt%id%01_2 <もちろん。や%JV_ROU。>
	Prompt%id%02 <もちろん……楽しめそう%JV_M_DA%JV_F_NE！>
	Prompt%id%02_1 <こっちも退屈してた%JG_NDA。行く%JV_ZO%JV_F_YO！>
	Prompt%id%02_2 <それはいい%JV_F_WA%JV_NA！ ぶっとばす%JV_OJO_WA……。>
	Prompt%id%03 <そんなヒマはないんだ%JG_GA。>
	Prompt%id%03_1 <鬱陶しい%JG_YO。興味ない。>
	Prompt%id%03_2 <今はそんな気分じゃないんだ%JG_GA。>
	CPrompt%id%03 <ifPCMelancholy Accept>
	Prompt%id%04 <殺す。今すぐ。必ず。>
	Prompt%id%04_1 <潰す。バラす。>
	Prompt%id%04_2 <目の前で%JS_AGGの肝を食ってやる%JG_YO。>
	CPrompt%id%04_2 <ifPCPassionate Accept>
	Prompt%id%04_3 <まずは手足……それから次は……。>
	Prompt%id%04_4 <知らないほうが、幸せだよ。>
	CPrompt%id%04_4 <ifPCShy Accept>
	Prompt%id%05 <じゃあ逃げないと%JV_NA……。>
	Prompt%id%05_1 <やられる前に、逃げる。>
	Prompt%id%05_2 <余裕で逃げられる%JV_ZO、ノロマめ。>
	Prompt%id%06 <戦う以外に選択肢はなさそう%JV_M_DA%JV_F_NE。>
	Prompt%id%06_1 <そこまでは考えてなかった……。>
	Prompt%id%07 <何で戦いたがる%JV_N%JV_M_DA？>
	Prompt%id%08 <そう%JV_KA_Q……。>

	Persona
	requires <*BattleChallenge &Avoid>
	start <EndChat Say %id%01 AddChat %id%01 AddChat %id%02 AddChat %id%03>
	Result%id%01 <Goto %1%>
	Result%id%02 <EndChat AddEasygoing -d8   ifIntimidation NPCEgo ChatNPCID else .%id%_Go2Fail Say %id%03 SkillXP 20 50   XPV 100   Goto %2%>
	.%id%_Go2Fail <Goto %1%>
	Result%id%03 <EndChat AddRenown -5 ifNPCPassionate else .%id%_Go3Work Say %id%06 AddChat %id%04>
	.%id%_Go3Work <Say %id%05 Goto %2%>
	result%id%04 <Goto %1%>
	% Msg%id%01 <You should not be here, \PC . I'm going to have to fight you now.>
	% Msg%id%01_1 <What are you doing here? Not that it matters, of course... Now that you are here, you can't be permitted to leave.>
	% CMsg%id%01_1 <ifNPCSociable Accept>
	% Msg%id%01_2 <I challenge you.>
	% CMsg%id%01_2 <ifNPCShy Accept>
	% Msg%id%01_3 <Ah, a challenger. It will be fun defeating you.>
	% CMsg%id%01_3 <ifNPCCheerful Accept>
	% Msg%id%01_4 <I will destroy you, \PC ...>
	% CMsg%id%01_4 <ifNPCMelancholy Accept>
	% Msg%id%01_5 <You're in the wrong place at the wrong time, \PC ... I'm afraid I have no choice but to challenge you.>
	% CMsg%id%01_5 <ifNPCEasygoing Accept>
	% Msg%id%01_6 <I found you at last! Prepare to defend yourself, \PC ...>
	% CMsg%id%01_6 <ifNPCPassionate Accept>
	% Msg%id%01_7 <This is \ChatNPC of \FACTION ChatNPCFac . I challenge you to battle.>
	% CMsg%id%01_7 <ifFactionExists ChatNPCFac ifNPCSociable Accept>
	% Msg%id%03 <Fighting you right now wouldn't be in my own best interest... You can go, but we'll meet again.>
	% Msg%id%03_1 <Er... I don't really want to fight... You win.>
	% Msg%id%03_2 <I can see that this was a bad idea... Let's just go our separate ways, alright?>
	% Msg%id%04 <You have a lot of confidence... let's see if you can back it up!>
	% Msg%id%04_1 <I don't frighten so easily. Prepare to defend yourself.>
	% Msg%id%04_2 <Are you trying to intimidate me?>
	% Msg%id%05 <You can go this time... Don't let me catch you here again.>
	% Msg%id%05_1 <Alright, I have more important things to deal with right now than you... I'll let you go this time.>
	% Msg%id%05_2 <Feel lucky that I've decided to spare your life. You may go.>
	% Msg%id%06 <You expect to just run away like a dog!? I won't allow it... You'll fight me here and now!>
	% Msg%id%06_1 <Do you really think I'll just let you run away like that? There'll be no coward's way out for you!>
	% Prompt%id%01 <I'm ready to fight you.>
	% Prompt%id%01_1 <Let's do this.>
	% Prompt%id%01_2 <Alright, let's do battle.>
	% Prompt%id%02 <It's you who will be destroyed.>
	% Prompt%id%02_1 <You'll regret you ever challenged me.>
	% Prompt%id%02_2 <This may be the last mistake you'll ever make.>
	% Prompt%id%03 <Sorry, I'll go away...>
	% Prompt%id%03_1 <I'll be leaving now...>
	% Prompt%id%03_2 <Look, I don't want to fight...>
	% Prompt%id%04 <[More]>
	Msg%id%01 <来るべきではないところに来た%JV_F_WA%JV_NA、\PC。これで%JF2は%JS2と戦わなければいけなくなった%JV_F_WA。>
	Msg%id%01_1 <ここで何をしてる%JV_N%JV_M_DA？ %JR_NO、もう遅い%JV_KA_Q%JV_F_WA……ここに入ってしまったからには、もう帰すわけにはいかない。>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <%JS_AGGを倒す……。>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <ああ、挑戦者さん%JV_KA。喜んで叩きのめさせてもらう%JG_YO。>
	CMsg%id%01_3 <ifNPCCheerful Accept>
	Msg%id%01_4 <壊してあげる%JG_YO%JV_SIL_R \PC。>
	CMsg%id%01_4 <ifNPCMelancholy Accept>
	Msg%id%01_5 <こんな時に、こんな場所に来たの%JV_KA…… \PC。残念だ%JG_GA、もう%JS2に挑むしか選択肢が無くなった%JV_F_WA。>
	CMsg%id%01_5 <ifNPCEasygoing Accept>
	Msg%id%01_6 <ついに見つけた%JV_ZO！ さあ抗ってみせるがいい%JV_F_WA、\PC ……！>
	CMsg%id%01_6 <ifNPCPassionate Accept>
	Msg%id%01_7 <%JF2は \FACTION ChatNPCFac 所属の \ChatNPC。%JS2に戦いを挑ませてもらう%JV_F_WA。>
	CMsg%id%01_7 <ifFactionExists ChatNPCFac ifNPCSociable Accept>
	Msg%id%03 <……%JS2と戦うのは、%JF2の本意じゃない%JG_NDA。今回は見逃してやる%JG_YO%JV_SIL_R勝負はお預け%JG_DA。>
	Msg%id%03_1 <うっ……本当は戦いたくはない%JV_N%JV_M_DA。そっちの勝ちで……。>
	Msg%id%03_2 <……バカな考えだったみたい%JG_DANE。ここはお互い別の道を行くのがいい%JV_F_WA、そう%JV_DAROU？>
	Msg%id%04 <自信に満ちているよう%JG_DANE……それが本物か確かめてやる%JG_YO！>
	Msg%id%04_1 <そんな簡単な脅しにはかからない。さあ抵抗してみせるがいい%JV_F_WA！>
	Msg%id%04_2 <それで脅しのつもりなの%JV_KA_Q……？>
	Msg%id%05 <今回は見逃してやる%JV_F_WA……二度とここで%JF2に会わないようにすること%JG_DANE。>
	Msg%id%05_1 <いい%JV_DAROU、今は%JS2の相手をするよりも大事な仕事がある%JV_N%JV_M_DA……今回は見逃してやる%JV_F_WA。>
	Msg%id%05_2 <見逃してもらえることを幸運に思うがいい%JV_F_WA……早く消える%JG_NDA。>
	Msg%id%06 <簡単に逃がしてもらえると思ってるの%JV_KA_Q？ させない%JV_ZO%JV_F_YO……%JS_AGGと%JF2は今ここで戦う%JG_NDA！>
	Msg%id%06_1 <%JF2がただ黙って見逃すとでも思ってるの%JV_KA_Q？ そんな選択肢は%JS_AGGには残ってない%JV_ZO！>
	Prompt%id%01 <受けて立つ%JV_F_WA。>
	Prompt%id%01_1 <始め%JV_YOUか。>
	Prompt%id%01_2 <分かった%JV_F_WA、戦%JV_OUか。>
	Prompt%id%02 <%JS_AGGはここで死ぬ。>
	Prompt%id%02_1 <後悔することになる%JV_F_WA……。>
	Prompt%id%02_2 <それが%JS_AGGの最後の過ちになる%JV_N%JV_M_DA%JV_NA……。>
	Prompt%id%03 <ゴメン、帰る……。>
	Prompt%id%03_1 <なら帰る……。>
	Prompt%id%03_2 <いや、戦わないから……。>
	Prompt%id%04 <[続き]>

	Persona
	requires <*BattleChallenge ~Shy>
	Start <EndChat   Say %id%01   AddChat %id%01>
	Result%id%01 <Goto %1%>
	% Msg%id%01 <I don't care what you're doing here, but you will now feel my wrath.>
	% Msg%id%01_100 <You shouldn't be here; now you will feel the full wrath of \FACTION ChatNPCFac .>
	% CMsg%id%01_100 <ifFactionExists ChatNPCFac Accept>
	% Msg%id%01_101 <I don't know if anyone told you, but this area is now under the control of \FACTION ChatNPCFac . I'm afraid I have no choice but to challenge you...>
	% CMsg%id%01_101 <ifNPCSociable ifFactionExists ChatNPCFac Accept>
	% Msg%id%01_102 <You shouldn't be fighting \FACTION ChatNPCFac ; now I'll have to destroy you.>
	% CMsg%id%01_102 <ifNPCShy ifFactionExists ChatNPCFac Accept>
	% Msg%id%01_103 <Didn't you know that I was in the area? Prepare to see the full power of \FACTION ChatNPCFac !>
	% CMsg%id%01_103 <ifNPCCheerful ifFactionExists ChatNPCFac Accept>
	% Msg%id%01_104 <You are interfering in the plans of \FACTION ChatNPCFac . Because of this, you must die.>
	% CMsg%id%01_104 <ifNPCMelancholy ifFactionExists ChatNPCFac Accept>
	% Msg%id%01_105 <What do you think you're doing here? I have no choice but to challenge you, in the name of \FACTION ChatNPCFac .>
	% CMsg%id%01_105 <ifNPCEasygoing ifFactionExists ChatNPCFac Accept>
	% Msg%id%01_106 <You dare to think that you can challenge \FACTION ChatNPCFac !? I'll show you how wrong you are!>
	% CMsg%id%01_106 <ifNPCPassionate ifFactionExists ChatNPCFac Accept>
	% Prompt%id%01 <I can take you.>
	Msg%id%01 <ここで何をしているのか知らない%JG_GA……%JF2を怒らせた報いを味わっていくがいい%JV_F_WA。>
	Msg%id%01_100 <%JS2はここに来るべきじゃなかった……もう、\FACTION ChatNPCFac の怒りから逃れる術はない%JV_ZO。>
	CMsg%id%01_100 <ifFactionExists ChatNPCFac Accept>
	Msg%id%01_101 <知る機会がなかったの%JV_Q……この場所は \FACTION ChatNPCFac の支配下にある%JG_NDA。こうなったらもう、%JS2に戦いを挑むしかない%JV_F_WA。>
	CMsg%id%01_101 <ifNPCSociable ifFactionExists ChatNPCFac Accept>
	Msg%id%01_102 <%JS2は \FACTION ChatNPCFac と争うべきじゃなかった。%JF2はもう、%JS2を倒さないといけない……。>
	CMsg%id%01_102 <ifNPCShy ifFactionExists ChatNPCFac Accept>
	Msg%id%01_103 <ここに%JF2が居るって知らなかったの%JV_Q？ \FACTION ChatNPCFac の力を思い知っていくがいい%JV_F_WA！>
	CMsg%id%01_103 <ifNPCCheerful ifFactionExists ChatNPCFac Accept>
	Msg%id%01_104 <\FACTION ChatNPCFac の計画を邪魔する%JV_N%JV_M_DA%JV_NA。それなら……死んでもらう%JV_F_WA。>
	CMsg%id%01_104 <ifNPCMelancholy ifFactionExists ChatNPCFac Accept>
	Msg%id%01_105 <自分が何をしてるのか分かってるの%JV_KA_Q？ %JF2はこれで%JS2と戦うしかなくなった…… \FACTION ChatNPCFac の名において！>
	CMsg%id%01_105 <ifNPCEasygoing ifFactionExists ChatNPCFac Accept>
	Msg%id%01_106 <\FACTION ChatNPCFac に戦いを挑むつもり%JV_KA_Q！？ それがどれだけ馬鹿げた考えなのか、教えてやる%JG_YO！>
	CMsg%id%01_106 <ifNPCPassionate ifFactionExists ChatNPCFac Accept>
	Prompt%id%01 <勝つのは%JF2%JG_DA。>

	Persona
	requires <*BattleChallenge>
	Start <EndChat Say %id%01 AddChat %id%01 AddChat %id%02>
	result%id%01 <AddEasygoing d8     Goto %1%>
	result%id%02 <AddCheerful -d8     Goto %1%>
	% Msg%id%01 <Ah, \PC . So good of you to join me. Shall we battle?>
	% Msg%id%01_1 <\PC , I've heard tell of your piloting skills. Now I'll get the chance to see if you live up to your reputation.>
	% CMsg%id%01_1 <ifNPCSociable Accept>
	% Msg%id%01_2 <Shall we battle?>
	% CMsg%id%01_2 <ifNPCShy Accept>
	% Msg%id%01_3 <Just when I thought this was going to be an easy day, you had to show up and make me fight you. Let's get this over with.>
	% CMsg%id%01_3 <ifNPCEasygoing Accept>
	% Msg%id%01_4 <I've been looking for someone to battle, \PC ... Let's fight!>
	% CMsg%id%01_4 <ifNPCPassionate Accept>
	% Msg%id%01_5 <I was hoping that today would be interesting, and now here you are... Let's fight! This should be fun.>
	% CMsg%id%01_5 <ifNPCCheerful Accept>
	% Msg%id%01_6 <I'm afraid it's time for you to die... I'll try to make it painless. Let's do battle.>
	% CMsg%id%01_6 <ifNPCMelancholy Accept>
	% Prompt%id%01 <Sure, I have nothing better to do.>
	% Prompt%id%01_1 <Why not.>
	% Prompt%id%01_2 <I guess we could do that.>
	% Prompt%id%02 <It's not going to be so good for you.>
	% Prompt%id%02_1 <Don't challenge me unless you want to die.>
	% Prompt%id%02_2 <It will be my pleasure to end your life.>
	Msg%id%01 <ああ、\PC。相手になってくれるとは嬉しい%JV_F_WAね……今すぐに戦えるの%JG_KANA？>
	Msg%id%01_1 <\PC、%JS2の腕のほどはよく噂に聞いてる%JG_YO。その評判通りの腕なのか、この目で確かめさせてもら%JV_OU。>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <……%JF2と戦う？>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <今日は平和に過ごせたなと思った途端に、こんなのが出てきて戦う羽目になる。さっさと終わりにし%JV_YOU。>
	CMsg%id%01_3 <ifNPCEasygoing Accept>
	Msg%id%01_4 <どこかに戦いが転がってないかと思ってた%JG_NDA%JV_SIL_Rや%JV_ROUか！>
	CMsg%id%01_4 <ifNPCPassionate Accept>
	Msg%id%01_5 <今日は楽しいことがありますようにって思ってた%JG_NDA。そしたら%JS2が来てくれた……始め%JV_YOUか！ これは楽しくなりそう%JV_M_DA%JV_F_NE。>
	CMsg%id%01_5 <ifNPCCheerful Accept>
	Msg%id%01_6 <残念だ%JG_GA、%JS_AGGはここで死ぬ%JV_F_WA……せめて痛みを感じないようにしてあげる%JG_YO。行く%JV_ZO%JV_F_YO。>
	CMsg%id%01_6 <ifNPCMelancholy Accept>
	Prompt%id%01 <いい%JV_ZO%JV_F_YO、他にやることもないし。>
	Prompt%id%01_1 <当然。>
	Prompt%id%01_2 <それでもいい%JV_ZO。>
	Prompt%id%02 <楽な死に方はできないと思う%JG_GA%JV_NA。>
	Prompt%id%02_1 <死ぬ覚悟がないなら、やめときな%JV_F_YO%JV_SIL。>
	Prompt%id%02_2 <喜んで殺してやる%JG_YO。>



% TYPE: *YouLose
%		&DontComeBack	PC will be told to never return here
%	The PC has lost a battle to the NPC.
	Persona
	requires <*YouLose>
	Start <EndChat Say %id%01>
	% Msg%id%01 <Was that the best you could do?>
	% Msg%id%01_1 <>
	% CMsg%id%01_1 <ifNPCSociable Accept>
	% Msg%id%01_2 <>
	% CMsg%id%01_2 <ifNPCShy Accept>
	% Msg%id%01_3 <That was fun... a bit easy, but fun none the less.>
	% CMsg%id%01_3 <ifNPCCheerful Accept>
	% Msg%id%01_4 <>
	% CMsg%id%01_4 <ifNPCMelancholy Accept>
	% Msg%id%01_5 <Wow. Beating you was easy... Let's do this again sometime.>
	% CMsg%id%01_5 <ifNPCEasygoing Accept>
	% Msg%id%01_6 <Defeating you wasn't even a challenge.>
	% CMsg%id%01_6 <ifNPCPassionate Accept>
	Msg%id%01 <それが%JS_AGGの全力なの%JV_Q？>
	Msg%id%01_1 <>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <楽しかった%JG_YO%JV_SIL_Rちょっと簡単すぎた%JG_GAね。>
	CMsg%id%01_3 <ifNPCCheerful Accept>
	Msg%id%01_4 <>
	CMsg%id%01_4 <ifNPCMelancholy Accept>
	Msg%id%01_5 <何だあ……簡単に勝てる%JV_N%JV_M_DA%JV_NA。またいつか相手をしてあげる%JG_YO。>
	CMsg%id%01_5 <ifNPCEasygoing Accept>
	Msg%id%01_6 <歯応えも何も無いヤツだった%JV_F_WA%JV_NA。>
	CMsg%id%01_6 <ifNPCPassionate Accept>

	Persona
	requires <*YouLose &DontComeBack>
	Start <EndChat Say %id%01>
	% Msg%id%01 <And if you know what's good for you, don't come back!>
	% Msg%id%01_1 <>
	% CMsg%id%01_1 <ifNPCSociable Accept>
	% Msg%id%01_2 <Don't come back.>
	% CMsg%id%01_2 <ifNPCShy Accept>
	% Msg%id%01_3 <>
	% CMsg%id%01_3 <ifNPCCheerful Accept>
	% Msg%id%01_4 <The next time we meet, you will die. Don't come here again.>
	% CMsg%id%01_4 <ifNPCMelancholy Accept>
	% Msg%id%01_5 <I warned you. Don't come back, unless you want more of the same.>
	% CMsg%id%01_5 <ifNPCEasygoing Accept>
	% Msg%id%01_6 <>
	% CMsg%id%01_6 <ifNPCPassionate Accept>
	Msg%id%01 <これで身の程をわきまえて、二度と来ないこと%JV_M_DA%JV_NA！>
	Msg%id%01_1 <>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <二度と来ないでね……。>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <>
	CMsg%id%01_3 <ifNPCCheerful Accept>
	Msg%id%01_4 <次会ったら、%JS2は死ぬ%JV_F_YO。もう二度と来ないで%JG_R。>
	CMsg%id%01_4 <ifNPCMelancholy Accept>
	Msg%id%01_5 <警告しておく%JG_YO。同じ目に遭いたくなければ、もう来ないで%JG_R。>
	CMsg%id%01_5 <ifNPCEasygoing Accept>
	Msg%id%01_6 <>
	CMsg%id%01_6 <ifNPCPassionate Accept>


% TYPE: *YouWonFair
%		   &MeetAgain	The NPC expresses a desire to meet again
%	The NPC has lost a battle to the PC. Unlike *GetYouNextTime, the NPC is gracious
%	in his defeat.

	Persona
	requires <*YouWonFair>
	Start <EndChat Say %id%01>
	% Msg%id%01 <Alright, I concede... You've won.>
	% Msg%id%01_1 <You're an amazing fighter... It's clear to me now that you're destined for greatness.>
	% CMsg%id%01_1 <ifNPCSociable Accept>
	% Msg%id%01_2 <Congratulations, victory is yours.>
	% CMsg%id%01_2 <ifNPCShy Accept>
	% Msg%id%01_3 <>
	% CMsg%id%01_3 <ifNPCCheerful Accept>
	% Msg%id%01_4 <Hmmm. I could have won, but you got lucky.>
	% CMsg%id%01_4 <ifNPCMelancholy Accept>
	% Msg%id%01_5 <And here I was thinking you were going to be a pushover... Well done, \PC .>
	% CMsg%id%01_5 <ifNPCEasygoing Accept>
	% Msg%id%01_6 <What power! I concede to your incredible skills, \PC .>
	% CMsg%id%01_6 <ifNPCPassionate Accept>
	Msg%id%01 <分かった%JV_F_WA、認める……%JS2の勝ち%JG_DA。>
	Msg%id%01_1 <素晴らしい腕%JG_DANE%JV_SIL_R間違いなく、%JS2は大物になる器%JG_DAYO。>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <おめでとう……%JS2の勝ち。>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <>
	CMsg%id%01_3 <ifNPCCheerful Accept>
	Msg%id%01_4 <むむむ……いい勝負だったのに、運で負けた……。>
	CMsg%id%01_4 <ifNPCMelancholy Accept>
	Msg%id%01_5 <楽勝だと思ってたんだ%JG_GAなあ……いい腕だった%JV_ZO%JV_F_YO、\PC。>
	CMsg%id%01_5 <ifNPCEasygoing Accept>
	Msg%id%01_6 <なんて力%JV_M_DA……！ 素晴らしい腕だった%JV_ZO、\PC。>
	CMsg%id%01_6 <ifNPCPassionate Accept>


% TYPE: *GetYouNextTime
%	The NPC has lost a battle to the PC.
	Persona
	requires <*GetYouNextTime "PRIVA">
	Start <EndChat Say %id%01>
	% Msg%id%01 <You're better than you look. Next time, I won't fight fair.>
	% Msg%id%01_1 <>
	% CMsg%id%01_1 <ifNPCSociable Accept>
	% Msg%id%01_2 <>
	% CMsg%id%01_2 <ifNPCShy Accept>
	% Msg%id%01_3 <>
	% CMsg%id%01_3 <ifNPCCheerful Accept>
	% Msg%id%01_4 <>
	% CMsg%id%01_4 <ifNPCMelancholy Accept>
	% Msg%id%01_5 <>
	% CMsg%id%01_5 <ifNPCEasygoing Accept>
	% Msg%id%01_6 <>
	% CMsg%id%01_6 <ifNPCPassionate Accept>
	Msg%id%01 <見た目よりもデキるみたい%JG_DANE%JV_SIL_R次は、どんな手でも使ってやる%JV_ZO。>
	Msg%id%01_1 <>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <>
	CMsg%id%01_3 <ifNPCCheerful Accept>
	Msg%id%01_4 <>
	CMsg%id%01_4 <ifNPCMelancholy Accept>
	Msg%id%01_5 <>
	CMsg%id%01_5 <ifNPCEasygoing Accept>
	Msg%id%01_6 <>
	CMsg%id%01_6 <ifNPCPassionate Accept>

	Persona
	requires <*GetYouNextTime Wangtta>
	Start <EndChat Say %id%01>
	% Msg%id%01 <Aw, crap! I lost again!>
	% Msg%id%01_1 <How come I keep losing in these fights? I'll practice hard, and we'll meet again, \PC !>
	% CMsg%id%01_1 <ifNPCSociable Accept>
	% Msg%id%01_2 <I'll do better next time.>
	% CMsg%id%01_2 <ifNPCShy Accept>
	% Msg%id%01_3 <Maybe some day I'll win one of these things... I'm almost certain of it.>
	% CMsg%id%01_3 <ifNPCCheerful Accept>
	% Msg%id%01_4 <>
	% CMsg%id%01_4 <ifNPCMelancholy Accept>
	% Msg%id%01_5 <You win some, you lose some. I only seem to lose some.>
	% CMsg%id%01_5 <ifNPCEasygoing Accept>
	% Msg%id%01_6 <Don't you dare think that your win today is any reflection of my piloting skills! You just got lucky, that's all.>
	% CMsg%id%01_6 <ifNPCPassionate Accept>
	Msg%id%01 <ああ、このっ……！ また負けた！>
	Msg%id%01_1 <どうして勝てない%JG_NDA%JV_SIL_R！ また鍛え直して……挑ませてもらう%JV_ZO%JV_F_YO、\PC！>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <次はもっと頑張るから%JV_NA……。>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <そのうち、一度くらいは勝ってみせる%JG_YO%JV_SIL_Rたぶん、絶対に%JV_M_DA。>
	CMsg%id%01_3 <ifNPCCheerful Accept>
	Msg%id%01_4 <>
	CMsg%id%01_4 <ifNPCMelancholy Accept>
	Msg%id%01_5 <%JS2は勝ったり負けたりしてるん%JV_DAROUね。こっちは……負けてばかり%JG_DA%JV_SIL_R。>
	CMsg%id%01_5 <ifNPCEasygoing Accept>
	Msg%id%01_6 <腕の差で勝ったなんて間違っても思うんじゃない%JV_ZO%JV_F_YO！？ 運%JV_M_DA%JV_F_YO、全部運で決まってる%JG_NDA！>
	CMsg%id%01_6 <ifNPCPassionate Accept>

	Persona
	requires <*GetYouNextTime "AEGIS">
	Start <EndChat Say %id%01>
	% Msg%id%01 <Aegis Overlord will not be defeated so easily.>
	% Msg%id%01_1 <Don't think you've won. Aegis is the only power fit to guide the human race into the future. At most, all you've managed here today is to delay our manifest destiny.>
	% CMsg%id%01_1 <ifNPCSociable Accept>
	% Msg%id%01_2 <Aegis cannot be defeated.>
	% CMsg%id%01_2 <ifNPCShy Accept>
	% Msg%id%01_3 <How nice, I've finally met an opponent worthy of my skill. We'll fight again, \PC .>
	% CMsg%id%01_3 <ifNPCCheerful ifNPCRenowned Accept>
	% Msg%id%01_4 <I have failed Luna... But you will learn that Aegis has many agents far more powerful than me.>
	% CMsg%id%01_4 <ifNPCMelancholy Accept>
	% Msg%id%01_5 <You've one once, you may even win twice, but in the end it's Aegis who will be victorious.>
	% CMsg%id%01_5 <ifNPCEasygoing Accept>
	% Msg%id%01_6 <You made a grave error today. Luna will call down such retribution that you'll wish you had never been born.>
	% CMsg%id%01_6 <ifNPCPassionate Accept>
	Msg%id%01 <Aegis Overlord がそんな簡単に引き下がるとは思わないこと%JG_DANE%JV_SIL_R。>
	Msg%id%01_1 <これで勝ったと思わないこと%JG_DANE。Aegis は人類を導くにふさわしい唯一の力……この敗北は、来たるべき未来をほんの少し遅らせただけに過ぎない%JV_F_WA。>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <Aegis は絶対に倒れない%JG_YO%JV_SIL_R。>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <いい%JV_F_WA%JV_NA、ようやく%JF2の腕にふさわしい相手に巡り会えた……また今度%JV_M_DA%JV_F_YO、\PC。>
	CMsg%id%01_3 <ifNPCCheerful ifNPCRenowned Accept>
	Msg%id%01_4 <%JF2は月の意思を果たせなかった……でも覚えておくといい%JV_F_WA、Aegis には%JF2よりもっと強いエージェントがたくさん居る%JG_NDA%JV_SIL_R。>
	CMsg%id%01_4 <ifNPCMelancholy Accept>
	Msg%id%01_5 <一度や二度ならこういう事もある%JV_DAROU%JV_NA……でも、最後に勝利を収めるのは Aegis %JG_DA。>
	CMsg%id%01_5 <ifNPCEasygoing Accept>
	Msg%id%01_6 <%JS2はこれで墓穴を掘った%JV_ZO……。月の怒りに触れた%JS2は、生まれてきたのを後悔することになる%JV_DAROU……。>
	CMsg%id%01_6 <ifNPCPassionate Accept>

	Persona
	requires <*GetYouNextTime "SILKN">
	Start <EndChat Say %id%01>
	% Msg%id%01 <You have defeated me once, but I'll never give up!>
	% Msg%id%01_1 <You've defeated one of the Silver Knights, but my comrades will avenge this loss!>
	% CMsg%id%01_1 <ifNPCSociable Accept>
	% Msg%id%01_2 <Great justice cannot be denied.>
	% CMsg%id%01_2 <ifPCVillainous Accept>
	% Msg%id%01_3 <That was a great display of piloting, \PC . I commend you on your fine skills.>
	% CMsg%id%01_3 <ifNPCCheerful ifG PCRep 1 -1 Accept>
	% Msg%id%01_4 <I have brought shame upon the Knights... I won't forget this day, \PC !>
	% CMsg%id%01_4 <ifNPCMelancholy Accept>
	% Msg%id%01_5 <I concede victory to you, \PC . We'll fight again another day.>
	% CMsg%id%01_5 <ifNPCEasygoing ifG PCRep 1 -1 Accept>
	% Msg%id%01_6 <So, you've battled one of the Silver Knights and lived... I admire your skill, \PC .>
	% CMsg%id%01_6 <ifNPCPassionate ifG PCRep 1 -1 Accept>
	% Msg%id%01_7 <I concede this battle to you.>
	% CMsg%id%01_7 <ifNPCShy Accept>
	% Msg%id%01_8 <It's a shame we have to fight on opposite sides of this battle, \PC . I salute the victory of my noble adversary.>
	% CMsg%id%01_8 <ifNPCHeroic ifPCHeroic Accept>
	Msg%id%01 <まだ一度負けただけ……これで諦めはしない%JV_ZO！>
	Msg%id%01_1 <%JS_AGGは Silver Knights の一騎を討った%JV_F_WA……だ%JG_GA、%JF2の仲間がこの借りを返す%JV_DAROU！>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <大儀を討ち滅ぼすことなど不可能%JG_DA%JV_SIL_R。>
	CMsg%id%01_2 <ifPCVillainous Accept>
	Msg%id%01_3 <見事な腕前だった%JV_F_WA%JV_NA、\PC。その力に敬意を表させてもらう%JG_YO。>
	CMsg%id%01_3 <ifNPCCheerful ifG PCRep 1 -1 Accept>
	Msg%id%01_4 <Silver Knights の名に傷をつけてしまった……今日という日のことは忘れない%JV_ZO、\PC！>
	CMsg%id%01_4 <ifNPCMelancholy Accept>
	Msg%id%01_5 <勝ちは譲ってやる%JV_ZO、\PC。%JS2とはまたいつか戦うことになる%JV_DAROU。>
	CMsg%id%01_5 <ifNPCEasygoing ifG PCRep 1 -1 Accept>
	Msg%id%01_6 <Silver Knights の一騎と戦い、生き延びるとは%JV_NA……大した腕だ%JV_F_WA、\PC。>
	CMsg%id%01_6 <ifNPCPassionate ifG PCRep 1 -1 Accept>
	Msg%id%01_7 <この勝負は%JS2に譲ってあげる%JG_YO%JV_SIL_R。>
	CMsg%id%01_7 <ifNPCShy Accept>
	Msg%id%01_8 <%JF2%JF_TACHIが敵として戦わなければならなかったのは本当に残念%JV_M_DA%JV_F_YO、\PC。気高き強敵、その勝利に敬意を表する%JV_F_WA。>
	CMsg%id%01_8 <ifNPCHeroic ifPCHeroic Accept>

	Persona
	requires <*GetYouNextTime>
	Start <EndChat Say %id%01>
	% Msg%id%01 <You've won this time. Next time we meet, you won't be so lucky...>
	% Msg%id%01_1 <How could I lose to a talentless upstart like you!? This makes no sense... Everybody knows that I'm a superior pilot!>
	% CMsg%id%01_1 <ifNPCSociable ifG ChatNPCRep 6 PCRep 6  Accept>
	% Msg%id%01_2 <You won... How is that possible?>
	% CMsg%id%01_2 <ifNPCShy Accept>
	% Msg%id%01_3 <That wasn't any fun!>
	% CMsg%id%01_3 <ifNPCCheerful Accept>
	% Msg%id%01_4 <How interesting. Next time we meet, I'll have to stop holding back.>
	% CMsg%id%01_4 <ifNPCMelancholy Accept>
	% Msg%id%01_5 <You win some, you lose some... This time it's your game, but next time it'll be mine.>
	% CMsg%id%01_5 <ifNPCEasygoing Accept>
	% Msg%id%01_6 <I'll get you next time, \PC ! Next time!!!>
	% CMsg%id%01_6 <ifNPCPassionate Accept>
	% Msg%id%01_7 <Given your reputation, I should have expected to lose. Someday, though, I'll finally be good enough to take you down!>
	% CMsg%id%01_7 <ifNPCSociable ifG PCRep 6 ChatNPCRep 6  Accept>
	Msg%id%01 <今回は%JS2の勝ち%JG_DA。次に会った時は、こうはいかない……。>
	Msg%id%01_1 <どうしてこんな無能な駆け出しに負ける%JG_NDA%JV_SIL_R！？ ありえない、%JF2のほうが優れているのは常識なのに！>
	CMsg%id%01_1 <ifNPCSociable ifG ChatNPCRep 6 PCRep 6  Accept>
	Msg%id%01_2 <負けた……どうして%JV_M_DA？>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <まるで面白くない%JV_F_WA……！>
	CMsg%id%01_3 <ifNPCCheerful Accept>
	Msg%id%01_4 <面白い%JG_NE%JV_SIL_R。次に会った時は、もう手加減はできない%JV_F_YO……。>
	CMsg%id%01_4 <ifNPCMelancholy Accept>
	Msg%id%01_5 <勝負は時の運……今回はそっちの勝ちだった。次はこちらが勝たせてもらう%JG_YO。>
	CMsg%id%01_5 <ifNPCEasygoing Accept>
	Msg%id%01_6 <次こそは勝ってやる%JV_ZO、\PC！ 次こそは！！！>
	CMsg%id%01_6 <ifNPCPassionate Accept>
	Msg%id%01_7 <噂通りの相手なら、こうして負けるのは不思議じゃない%JV_F_WA……でもいつかは必ず、%JS_AGGを超えてみせる！>
	CMsg%id%01_7 <ifNPCSociable ifG PCRep 6 ChatNPCRep 6  Accept>

