% Core Story Stub
	XRanStory
	name <Core Story>
	CONTEXT <>

	XXRAN_PATTERN <*CORE_>

	% Starting difficulty level is 3...
	% Going up by 7 points per level, there will be 13 episodes, just like 08th MS Team.
	NAtt 7 26 3
	% Starting episode number is 1...
	NAtt -7 6 1

	% V1 = Initialization Counter

	start <if= V1 0 V= 1 1 Alert 1 SMemo 2 goto update>
	update <CheckComponents>
	reset_core_story <GrabSource GSetNAtt -7 0 0 Goto update>

	% For now, a fairly bland opening.
	% Msg1 <It's another normal day as you prepare to head over to the Cavalier's Club.>
	% Msg2 <You plan to go to the Cavalier's Club.>
	Msg1 <いつもと同じ平凡なある日のこと、あなたは Cavalier's Club へ行こうと身支度をしていた。>
	Msg2 <あなたは Cavalier's Club に行くことにした。>

	&SetEnemyNPC <N= 1 ? { SetNPCFaction ! N2 }>
	&EnemyNPC <N1>
	&SetEnemyFac <N= 2 ? { SetNPCFaction N1 ! }>
	&EnemyFac <N2>
	&SetAllyFac <N= 3 ?>
	&AllyFac <N3>

	&SetEpisodeScene <N= 7 ?>
	&EpisodeScene <N7>
	&SetTargetItem <N= 8 ?>
	&TargetItem <N8>

	element1 <C>
	palette_entry_code1  <E>
	element2 <F>
	palette_entry_code2  <F>
	element3 <F>
	palette_entry_code3  <P>

	element7 <S>
	palette_entry_code7  <L>
	element8 <I>
	palette_entry_code8  <I>

