% ***
% *** Debugging and utility plots.
% ***
% *** Load them into the adventure via the "}" command.
% ***

Content
	name <Debug: TestSolo>
	% desc <The lancemate has a personal job to complete. You can join it or let the LM go alone.>
	desc <仲間に個人的な仕事が入った。手伝ってもいいし、一人で行かせてもいい。>

	% E1 is the lancemate in question
	% E2 is the root scene
	Element1 <Character !Lancemate>
	Element2 <Scene Town>

	start <ifNPCOK %1% else .%id%_GoEndPlot   ifNPCLancemate %1% else .%id%_GoEndPlot  ifScene .%id%_scenetype if= P%id%01 0     P= %id%01 1  Alert %id%01  SetPlotStatus %plotid1% %id1%>
	.%id%_scenetype <outdoors>
	.%id%_GoEndPlot <EndPlot>

	% Msg%id%01 <%name1% goes off on a solo mission.>
	Msg%id%01 <%name1% は単独でのミッションに出ていった。>

	% SubPlot1 is the solo mission- if the PC refuses to come along
	SubPlot1 <*LM_GoSolo 1 2>


Plot
	name <AA_TestCarve>
	% Used for generating isometric sprites of the prop meshes.
	% Back up three clicks exactly before taking the snap.

	Element1 <Scene CavClub>
	Element2 <Prefab>
	Place2 <1>

	update <if= V1 0 V= 1 1 Exit %2%>

	sub
		MetaScene 2
		MapWidth 40
		MapHeight 40
		Param <Carve 14 0 13>
		special <SHOWALL ADDEXIT>

		start <if= V1 0 V= 1 1 EndPlot MagicMap>
	end
	inv
		Encounter
	end


Plot
	name <ZZZ Debug Criminal Investigation>

	Element1 <Scene Building Public>
	Element2 <Prefab>
	Place2 <1 (Citizens) pass>
	Element3 <Scene Town>

	update <if= PlotStatus %plotid1% 0  SetPlotStatus %plotid1% %id1% Alert 1>
	% Msg1 <Go investigate %name2% at \EXACT_SCENE %1% .>
	Msg1 <\EXACT_SCENE %1% で %name2% を調査しよう。>

	SubPlot1 <*:CriminalInvestigation 2 3>

	inv
		NPC Corporate Executive
		name <Bruce>
		chardesc Villainous

		STC CORE-ACTIVATABLE
		name <the debugging scene>
		name_I18N <debugging scene>
	end


Plot
	name <AA_RenderBuildings>
	% Used for generating isometric sprites of the prop meshes.
	% Back up three clicks exactly before taking the snap.

	Element1 <Scene CavClub>
	Element2 <Prefab>
	Place2 <1>

	update <if= V1 0 V= 1 1 Exit %2%>

	sub
		MetaScene 2
		MapWidth 40
		MapHeight 40
		BoxMap

		start <if= V1 0 V= 1 1 EndPlot MagicMap>
		param <Fill 1 0>

		sub
			Void
			param <Fill 23 0>
			minimap <1.2.3...............4.5.6>
			FloorType 23
			Width 15
			Height 15
			inv
				StairsUp
				MiniMapComponent 1

				Building
				Altitude 3
				NAtt 19 1 21
				MiniMapComponent 2

				Building
				Altitude 2
				NAtt 19 1 19
				MiniMapComponent 3

				Building
				Altitude 1
				NAtt 19 1 20
				MiniMapComponent 4
				PDir 1

				Building
				Altitude 1
				NAtt 19 1 15
				MiniMapComponent 5
				PDir 3

				Building
				Altitude 1
				NAtt 19 1 16
				MiniMapComponent 6
				PDir 5
			end
		end
	end
	inv
		Encounter
	end


Plot
	name <AA_RenderProp>
	% Used for generating isometric sprites of the prop meshes.
	% Back up two clicks or so before taking the snap.

	Element1 <Scene CavClub>
	Element2 <Prefab>
	Place2 <1>

	update <if= V1 0 V= 1 1 Exit %2%>

	sub
		MetaScene 2
		MapWidth 30
		MapHeight 30
		BoxMap

		start <if= V1 0 V= 1 1 EndPlot>
		param <Fill 1 0>

		sub
			Void
			param <Fill 23 0>
			minimap <1.5.2.....7...6.....3.8.4>
			Width 5
			Height 5
			inv
				STC TEST-ITEM
				MiniMapComponent 1
				PDir 0

				STC TEST-ITEM
				MiniMapComponent 2
				PDir 2

				STC TEST-ITEM
				MiniMapComponent 3
				PDir 4

				STC TEST-ITEM
				MiniMapComponent 4
				PDir 6

				STC TEST-ITEM
				MiniMapComponent 5
				PDir 1

				STC TEST-ITEM
				MiniMapComponent 6
				PDir 3

				STC TEST-ITEM
				MiniMapComponent 7
				PDir 5

				STC TEST-ITEM
				MiniMapComponent 8
				PDir 7
			end
		end
	end
	inv
		Encounter
	end

