%%  **************************************
%%  ***   [!Ne+]  BEGINNER  MISSIONS   ***
%%  **************************************

%%  ****************************************
%%  ***   [!Lo+]  LOW  LEVEL  MISSIONS   ***
%%  ****************************************

	ArenaMission
	name <Destroy Enemy Base>
	name_I18N <敵基地破壊>
	requires <*MISSION -!Ne MILITARY>
	% desc <A base belonging to %name1% has been discovered. Destroy it completely.>
	desc <%name1% の基地を発見した。徹底的に破壊せよ。>

	MapWidth 50
	MapHeight 50

	PayRate 1000

	WildMap
	terrain <GROUND>

	Element1 <Faction Enemy>

	% L1 = Initialization Counter
	% L2 = Victory Counter
	% L3 = Destroy Base Counter
	Start <if= L1 0 CommanderSays 1 L= 1 1>
	nu1 <if= T1 0 Return if= L2 0 L= 2 1 if= L3 1 else GoLoseMission Goto GoWinMission>
	nu2 <if= T2 0 if= L3 1 if= L2 0 L= 2 1 Return Goto GoWinMission>
	nu3 <if= T3 0 else GoN3SomeLeft if= L3 0 L= 3 1 Print 5 XPV 200 if= T2 0 Return L= 2 1 Goto GoWinMission>
	GoN3SomeLeft <ifG T3 0 Print 4>

	GoWinMission <Salvage Alert 3 WinArenaMission>
	GoLoseMission <Alert 2 LoseArenaMission>

	5Min <if= d2 1  WMecha 3 ArenaRenown 100>

	% Msg1 <Locate and destroy the enemy base.>
	% Msg2 <The mission is a failure.>
	% Msg3 <The mission is a success.>
	% Msg4_1 <There are \VAL T3 buildings left to destroy.>
	% CMsg4_1 <ifG T3 1 Accept>
	% Msg4_2 <There is one building left to destroy.>
	% CMsg4_2 <ifG 2 T3 Accept>
	% Msg5 <The base has been destroyed.>
	Msg1 <敵基地を発見し、破壊する%JG_NDA。>
	Msg2 <作戦は失敗した。>
	Msg3 <作戦は成功した。>
	Msg4_1 <破壊対象の建物はあと \VAL T3 棟残っている。>
	CMsg4_1 <ifG T3 1 Accept>
	Msg4_2 <破壊対象の建物があと１棟残っている。>
	CMsg4_2 <ifG 2 T3 Accept>
	Msg5 <敵基地を破壊した。>

	sub
		Team 1
		SetEnemy 2 3 4
		ParaX 5
		ParaY 5

		Team 2
		SetEnemy 1
		SetAlly 3 4
		Deploy <SetSelfFaction M1 WMecha 2 ArenaRenown 450>
		home <The Fortress>

		Team 3
		SetEnemy 1
		SetAlly 2 4
		home <The Fortress>

		Team 4
		SetEnemy 1
		SetAlly 2 3
		home <Entry 2>
		Deploy <SetSelfFaction M1>

		rect
		width 5
		height 5
		name <Entry 2>

		rect
		name <The Fortress>
		MFX 35
		MFY 35
		width 10
		height 10
		sub
			SuperProp
			requires <*Fortress>
			SetTeam 3
		end
	end


%%  *******************************************
%%  ***   [!Md+]  MEDIUM  LEVEL  MISSIONS   ***
%%  *******************************************

ArenaMission
	name <Police Action>
	name_I18N <警察活動>
	requires <*MISSION Military -!Ne -!Lo>
	% desc <Provide heavy support for %name2% against mecha from %name3%.>
	desc <%name3% のメック隊と戦う %name2% を強力に支援せよ。>

	MapWidth 50
	MapHeight 50

	PayRate 1600

	CityBlockMap
	terrain <GROUND>

	% E1 is an allied government
	% E2 is an allied police force
	% E3 is the criminal faction
	% E4 is the police officer
	Element1 <Faction Government Ally>
	Element2 <Faction Police !Ally 1>
	Element3 <Faction Crim !Enemy 2>
	Element4 <Prefab>

	% L1 = Initialization Counter
	% L2 = Victory Counter
	Start <if= L1 0 Monologue %4% 1 L= 1 1>
	nu1 <if= T1 0 if= L2 0 L= 2 1 Alert 2 LoseArenaMission>
	nu2 <if= T2 0 if= L2 0 Salvage Return XPV 200 L= 2 1 Alert 3 WinArenaMission>

	% Msg1 <Some mecha from %name3% are operating in the city. Help me track them down and defeat them.>
	% Msg2 <The mission is a failure.>
	% Msg3 <The mission is a success.>
	Msg1 <%name3% のメックが市街地で作戦行動を取っている%JV_F_WA。奴らを追って撃破するのを支援して%JG_R。>
	Msg2 <作戦は失敗した。>
	Msg3 <作戦は成功した。>

	sub
		Team 1
		SetEnemy 2
		SetAlly 3
		ParaX 5
		ParaY 5

		Team 2
		SetEnemy 1 3
		Deploy <SetSelfFaction M3   WMecha 2 ArenaRenown 800>
		ParaX 45
		ParaY 45

		Team 3
		SetEnemy 2
		ParaX 7
		ParaY 7

		rect
		name <PC Deploy Spot>
		desig <NW>

		rect
		name <Enemy Deploy Spot>
		desig <SE>
	end
	inv
		NPC Police Officer
		SetFaction -2
		SetTeam 3
	end


ArenaMission
	name <Orbital Weapon>
	name_I18N <軌道兵器>
	requires <*MISSION Military -!Ne -!Lo>
	% desc <%name1% has deployed an orbital laser satellite. It must be destroyed before it can be used against us.>
	desc <%name1% が軌道レーザー衛星を配備した。これが我々に放たれる前に破壊しなければならない。>

	MapWidth 50
	MapHeight 50

	PayRate 1200

	SpaceMap
	terrain <SPACE>
	SpaceScroll
	Microgravity
	Vacuum
	SpaceBackdrop

	Element1 <Faction Enemy>

	% L1 = Initialization Counter
	% L2 = Victory Counter
	% L3 = Destroy Base Counter
	Start <if= L1 0 CommanderSays 1 L= 1 1>
	nu1 <if= T1 0 Return if= L2 0 L= 2 1 if= L3 1 else GoLoseMission Goto GoWinMission>
	nu2 <if= T2 0 if= L3 1 if= L2 0 L= 2 1 Return Goto GoWinMission>
	nu3 <if= T3 0 if= L3 0 L= 3 1 Print 4 XPV 200 if= T2 0 Return L= 2 1 Goto GoWinMission>

	GoWinMission <Salvage Alert 3 WinArenaMission>
	GoLoseMission <Alert 2 LoseArenaMission>

	5Min <if= d2 1  WMecha 2 ArenaRenown 100>

	% Msg1 <Locate and destroy the orbital weapon.>
	% Msg2 <The mission is a failure.>
	% Msg3 <The mission is a success.>
	% Msg4 <The base has been destroyed.>
	Msg1 <軌道上にある兵器を発見し、破壊する%JG_NDA。>
	Msg2 <作戦は失敗した。>
	Msg3 <作戦は成功した。>
	Msg4 <基地は既に破壊されている。>


	sub
		Team 1
		SetEnemy 2 3 4
		ParaX 5
		ParaY 5

		Team 2
		SetEnemy 1
		SetAlly 3 4
		Deploy <SetSelfFaction M1 WMecha 2 ArenaRenown 450>
		ParaX 40
		ParaY 40

		Team 3
		SetEnemy 1
		SetAlly 2 4
		ParaX 45
		ParaY 45
	end
	inv
		CombatProp 30
		SetTeam 3
		name <Orbital Laser Platform>
		name_I18N <軌道レーザー基地>
		sdl_sprite <prop_turret1.png>
		roguechar <&>
		Scale 2
		RangedCombat 8
		Dodge 8
		Initiative 2
		sub
			Turret
			size 8
			armor 8
			sub
				BeamGun 8
				name <Laser Cannon>
				name_I18N <レーザー砲>
				Range 12
				type <HYPER>
			end
			PowerSource 10
		end
	end


%%  *****************************************
%%  ***   [!Hi+]  HIGH  LEVEL  MISSIONS   ***
%%  *****************************************


%%  ***************************************
%%  ***   [!Ex]  ACE  LEVEL  MISSIONS   ***
%%  ***************************************

