%%
%% Arena Persona Fragments
%%
%%	This file contains persona fragments needed by the mecha arenas.
%%	Mostly this is for the managers.

%% TYPE: *RejectChallenge
%%	The PC has told the NPC that he isn't ready to fight yet. The NPC will reply.

	Persona
	requires <*RejectChallenge>
	START <NewChat Say %id%01>
	% Msg%id%01 <Come back when you're ready, then.>
	% Msg%id%01_1 <It's always best to make sure everything is in order before you enter the arena. I'll take this opportunity to go over my own stuff, too.>
	% CMsg%id%01_1 <ifNPCSociable Accept>
	% Msg%id%01_2 <Let me know when you're ready.>
	% CMsg%id%01_2 <ifNPCShy Accept>
	% Msg%id%01_3 <No worries. Get back to me when you're ready to go.>
	% CMsg%id%01_3 <ifNPCEasygoing Accept>
	% Msg%id%01_4 <What's the matter, you don't have the nerve to face me? Ha!>
	% CMsg%id%01_4 <ifNPCPassionate Accept>
	% Msg%id%01_5 <I'm looking forward to starting the fight!>
	% CMsg%id%01_5 <ifNPCCheerful Accept>
	% Msg%id%01_6 <Do you need to prepare for this fight, or are you simply afraid? I wonder...>
	% CMsg%id%01_6 <ifNPCMelancholy Accept>
	Msg%id%01 <それなら、準備をしてから戻って来る%JG_NDA。>
	Msg%id%01_1 <アリーナに来る前には、何もかも順調であることを確認しておくもの%JG_DA。その間に%JF2の装備もさらに万全にさせてもら%JV_OU。>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <じゃあ、準備が出来たら教えてね……。>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <構わない%JG_YO。準備ができたら戻ってきてね。>
	CMsg%id%01_3 <ifNPCEasygoing Accept>
	Msg%id%01_4 <どうした%JG_NDA、%JF2と戦うのが怖くなった%JG_Q？ ははっ！>
	CMsg%id%01_4 <ifNPCPassionate Accept>
	Msg%id%01_5 <早く戦いたい%JV_F_WA%JV_NA、楽しみ%JG_DAYO！>
	CMsg%id%01_5 <ifNPCCheerful Accept>
	Msg%id%01_6 <何か準備でも要るの%JV_KA_Q、それとも怖くなった？ どっち%JV_DAROUね……。>
	CMsg%id%01_6 <ifNPCMelancholy Accept>

%% TYPE: *ChallengerStatusReport
%%	The PC is supposed to fight NPC1; the arena manager will tell him the current status
%%	of things. This procedure checks for lost battles, proceeding battles, and the death
%%	of the NPC.
%%  PARAM1: CID of the challenger
%%  PARAM2: ID of the arena
%%  PARAM3: Challenger died exit label

	Persona
	requires <*ChallengerStatusReport>
	START <if= ArenaState %2% NAV_AS_Loss else .%id%_GoCheckAnything NewChat Say %id%01 ResetArena %2%>
	.%id%_GoCheckAnything <if# ArenaState %2% NAV_AS_Vacant else .%id%_GoCheckEligibility NewChat Say %id%02>
	.%id%_GoCheckEligibility <ifNPCOK %1% else %3% NewChat Say %id%03>
	% Msg%id%01 <\PERSONA %1% defeated you in the arena. Try challenging \OPR %1% again later; you can't advance in the competition until you defeat \OPR %1% .>
	% Msg%id%02 <You're supposed to fight \PERSONA %1% in the arena. Get over there and do something!>
	% Msg%id%03 <You can't advance in the competition until after you defeat \PERSONA %1% .>
	Msg%id%01 <\PERSONA %1% に敗北したよう%JG_DANE。また後日、\SPR %1%に再挑戦して%JG_R。\SPR %1%に勝たない限り、%JS2はこれ以上先には進めない%JG_YO。>
	Msg%id%02 <\PERSONA %1% との試合はどうした%JG_NDA？ 早く行って片付けてきなさい！>
	Msg%id%03 <\PERSONA %1% に勝つまでは次の段階には進めない%JG_YO。>


%% TYPE: *YourChallengerDied
%%	The challenger the PC was supposed to fight has died, making that fight impossible.
%%	This pfrag will instead set up a generic encounter at the arena, and cancel the
%%	challenger quest. The PC will be jumped directly to the arena.
%%  PARAM1: ID of the arena
%%  PARAM2: QID of subquest

	Persona
	requires <*YourChallengerDied>
	START <NewChat Say %id%01 SavePos PrepArena %1% 150 Jump %1% CancelSubPlot %2%>
	% Msg%id%01 <You were supposed to face a special opponent, but that's not going to happen. Instead you'll just have a regular fight... Come talk to me when you're done.>
	% Msg%id%01_1 <Did you hear that one of our pilots has died? This is a dangerous business... The challenge match you were supposed to have has been cancelled; instead you'll just fight a normal one.>
	% CMsg%id%01_1 <ifNPCSociable Accept>
	% Msg%id%01_2 <Good luck.>
	% CMsg%id%01_2 <ifNPCShy Accept>
	% Msg%id%01_3 <There's been a problem with the arena schedule, but fortunately it doesn't affect you. Good luck on the field.>
	% CMsg%id%01_3 <ifNPCEasygoing Accept>
	% Msg%id%01_4 <Being an arena pilot is dangerous. The person you were supposed to battle today has died. In place of the special match, we'll just run a normal fight.>
	% CMsg%id%01_4 <ifNPCPassionate Accept>
	% Msg%id%01_5 <The special challenger match you were supposed to have has been cancelled, but don't worry! In its place we'll hold a grand melee battle royale instead. That sounds like way more fun.>
	% CMsg%id%01_5 <ifNPCCheerful Accept>
	% Msg%id%01_6 <You were going to have a special challenger for the next match, but as so often happens your opponent has turned up dead. Instead I'll just set you up against a massive group of nobodies.>
	% CMsg%id%01_6 <ifNPCMelancholy Accept>
	Msg%id%01 <%JS2には特別な相手との試合が組まれてたんだ%JG_GA、もうそれは中止になった%JG_YO。代わりに通常の試合が用意されたから、それを終わらせてから戻ってきて%JG_R。>
	Msg%id%01_1 <ウチのパイロットが１人、死亡したって話は聞いた%JG_KANA？ まあそういう業界だから仕方ない%JG_GA……%JS2に用意されていたチャレンジ・マッチは中止になった%JG_YO。代わりに通常の試合が用意されてるから%JV_NA。>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <じゃあ、頑張って%JV_NA。>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <アリーナのスケジュールに問題が起こってる%JG_NDA。幸い%JS2には影響はなかった%JG_GAね。じゃあ、あとは現地で頑張って。>
	CMsg%id%01_3 <ifNPCEasygoing Accept>
	Msg%id%01_4 <アリーナパイロットってのは危険な仕事%JG_DA。今日%JS2と戦う予定だった奴が、死んだらしい%JV_F_WA。予定されてたスペシャル・マッチの代わりに、普通の試合が組んである%JV_ZO。>
	CMsg%id%01_4 <ifNPCPassionate Accept>
	Msg%id%01_5 <%JS2に組まれてたスペシャル・マッチはキャンセルされた%JG_YO。でも心配無用、代わりに白兵戦縛りのバトルロイヤルとか組むみたいだからね！ これは楽しみ%JG_TY。>
	CMsg%id%01_5 <ifNPCCheerful Accept>
	Msg%id%01_6 <次の試合では特別な相手と戦う予定だった%JG_GA……たまにある%JV_N%JV_M_DA%JV_F_YO、試合前に相手が死んじゃうこと。仕方ないから、いつも通りの雑魚戦を組んである%JG_YO。>
	CMsg%id%01_6 <ifNPCMelancholy Accept>

%% TYPE: *MeetMeAtArena
%%	The NPC will meet the PC at the arena for a big fight.
%%  PARAM1: ID of the arena
%%  PARAM2: Exit label

	Persona
	requires <*MeetMeAtArena Easygoing>
	START <EndChat Say %id%01 Goto %2%>
	% Msg%id%01 <I'll go wait for you at \SCENE %1% . Take however much time you need.>
	% Msg%id%01_1 <>
	% CMsg%id%01_1 <ifNPCSociable Accept>
	% Msg%id%01_2 <Cool. I'll see you at \SCENE %1% , then.>
	% CMsg%id%01_2 <ifNPCShy Accept>
	% Msg%id%01_5 <This is going to be a fun match! Come meet me at \SCENE %1% when you're ready.>
	% CMsg%id%01_5 <ifNPCCheerful Accept>
	% Msg%id%01_6 <>
	% CMsg%id%01_6 <ifNPCMelancholy Accept>
	Msg%id%01 <%JF2は先に \SCENE %1% に行って待ってるから%JV_NA。好きなだけ準備をしてから来るといい%JG_YO。>
	Msg%id%01_1 <>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <いい%JV_F_WA%JV_YO%JV_SIL。じゃあ後は \SCENE %1% で……。>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_5 <面白い試合になりそう%JG_DANE！ 準備が出来たら \SCENE %1% で待ち合わせ%JG_DA！>
	CMsg%id%01_5 <ifNPCCheerful Accept>
	Msg%id%01_6 <>
	CMsg%id%01_6 <ifNPCMelancholy Accept>

	Persona
	requires <*MeetMeAtArena>
	START <EndChat Say %id%01 Goto %2%>
	% Msg%id%01 <Meet me at the arena. We'll find out who the superior pilot is.>
	% Msg%id%01_1 <So, do you really think you can take me? I'll be waiting for you at \SCENE %1% .>
	% CMsg%id%01_1 <ifNPCSociable Accept>
	% Msg%id%01_2 <Let's do it. I'll see you at \SCENE %1% .>
	% CMsg%id%01_2 <ifNPCShy Accept>
	% Msg%id%01_3 <I'll head over to the arena first, and you can meet me there when you're ready.>
	% CMsg%id%01_3 <ifNPCEasygoing Accept>
	% Msg%id%01_4 <I'll be waiting for you at \SCENE %1% . Don't make me wait long.>
	% CMsg%id%01_4 <ifNPCPassionate Accept>
	% Msg%id%01_5 <Meet me at \SCENE %1% . This is going to be so much fun!>
	% CMsg%id%01_5 <ifNPCCheerful Accept>
	% Msg%id%01_6 <Come to \SCENE %1% when you're ready to die. I'll be waiting.>
	% CMsg%id%01_6 <ifNPCMelancholy Accept>
	Msg%id%01 <ここから先は、アリーナで。どちらが優れているのか、決着を付け%JV_YOU。>
	Msg%id%01_1 <さあ、本当に%JF2に勝てるつもりでいるのか…… \SCENE %1% で待ってる%JV_ZO。>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <じゃあ、\SCENE %1% で待ってるから……。>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <%JF2は先にアリーナに行ってるから、%JS2も準備が済んだらすぐ来て%JG_R_AGG。>
	CMsg%id%01_3 <ifNPCEasygoing Accept>
	Msg%id%01_4 <\SCENE %1% で%JS2を待つ%JV_F_WA。さっさと来るように%JV_NA。>
	CMsg%id%01_4 <ifNPCPassionate Accept>
	Msg%id%01_5 <\SCENE %1% で待ってる%JV_ZO。面白くなりそう%JG_DANE！>
	CMsg%id%01_5 <ifNPCCheerful Accept>
	Msg%id%01_6 <死ぬ覚悟が出来たら \SCENE %1% に来るといい%JG_YO。そこで待ってる……。>
	CMsg%id%01_6 <ifNPCMelancholy Accept>


%% TYPE: *ChallengeMeLater
%%	The PC can't challenge this NPC again so soon; maybe in 24 hours.

	Persona
	requires <*ChallengeMeLater>
	START <NewChat Say %id%01>
	% Msg%id%01 <Come back tomorrow and you can challenge me again.>
	% Msg%id%01_1 <I'd love to fight you again right now, but arena regulations say there can only be one fight a day. Come see me later and then we'll have a rematch.>
	% CMsg%id%01_1 <ifNPCSociable Accept>
	% Msg%id%01_2 <I'm busy. Come back later.>
	% CMsg%id%01_2 <ifNPCShy Accept>
	% Msg%id%01_3 <I'd rather not fight now. How about tomorrow?>
	% CMsg%id%01_3 <ifNPCEasygoing Accept>
	% Msg%id%01_4 <I only fight one match per day. If you want to challenge me again you'll have to come back tomorrow.>
	% CMsg%id%01_4 <ifNPCPassionate Accept>
	% Msg%id%01_5 <If you come back tomorrow, we can have more fun then.>
	% CMsg%id%01_5 <ifNPCCheerful Accept>
	% Msg%id%01_6 <So, you want me to beat you one more time? I don't feel like it right now. Ask me again tomorrow.>
	% CMsg%id%01_6 <ifNPCMelancholy Accept>
	Msg%id%01 <もう一度戦いたいなら、また明日来て%JG_R。>
	Msg%id%01_1 <%JF2としてはすぐにでもやりたいけど、ルールでは１日１試合までしかできない%JG_NDA。再戦はまた明日にね。>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <忙しいから、また明日来て%JV_F_NE……。>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <今はやめとく%JG_YO。また明日にどう%JG_KANA？>
	CMsg%id%01_3 <ifNPCEasygoing Accept>
	Msg%id%01_4 <試合は１日１回までと決まってる%JG_NDA。再戦したいなら、また明日%JG_DA。>
	CMsg%id%01_4 <ifNPCPassionate Accept>
	Msg%id%01_5 <また明日来てくれれば、もっと遊べる%JG_YO。>
	CMsg%id%01_5 <ifNPCCheerful Accept>
	Msg%id%01_6 <もう一度負けたいの%JV_KA_Q？ 今はそんな気分じゃないから、また明日にして%JG_R_AGG%JV_SIL_R。>
	CMsg%id%01_6 <ifNPCMelancholy Accept>


%% TYPE: *ChallengeArenaWin
%%	The PC has won against a NPC challenger. Give some money
%%  PARAM1: CID of the challenger. Be careful, he may be dead.
%%  PARAM2: ID of the arena, needed for calculating the cash prize
%%  PARAM3: Arena reset exit label; called when the prize is given

	Persona
	requires <*ChallengeArenaWin>
	START <NewChat Say %id%01  AddReact d10  CashPrize Reward ArenaThreat %2% 150 Goto %3%>
	% Msg%id%01_10 <Good job. Here's your prize money. Come back tomorrow for another match.>
	% CMsg%id%01_10 <ifNPCDead %1% Accept>
	% Msg%id%01_20 <Good job against \PERSONA %1% . Here's your prize money. Come back tomorrow for another fight.>
	% CMsg%id%01_20 <ifNPCOK %1% Accept>
	Msg%id%01_10 <よくやった%JV_F_WA%JV_NA。これが賞金%JG_DAYO。次の試合のことについては、また明日以降に来て%JG_R。>
	CMsg%id%01_10 <ifNPCDead %1% Accept>
	Msg%id%01_20 <\PERSONA %1% との試合、よく戦えていた%JV_F_WA%JV_NA。これが賞金%JG_DAYO。次の試合のことについては、また明日以降に来て%JG_R。>
	CMsg%id%01_20 <ifNPCOK %1% Accept>

	Persona
	requires <*ChallengeArenaWin>
	START <NewChat Say %id%01 AddReact d3     CustomMecha .%id%_MekFac ArenaThreat %2%   Goto %3%>
	.%id%_MekFac <PDASS>
	% Msg%id%01 <In recognition of your victory, I'm glad to present you with a brand new mecha. Come back tomorrow for another match.>
	% Msg%id%01_20 <You have defeated \PERSONA %1% . As a reward, you've earned a brand new Duelist League mecha. There will be another match tomorrow.>
	% CMsg%id%01_20 <ifNPCOK %1% Accept>
	Msg%id%01 <%JS2の勝利を称えて、新しいメックを１台進呈させてもらう%JG_YO。次の試合のことは、また明日以降に。>
	Msg%id%01_20 <\PERSONA %1% に勝ったよう%JG_DANE。報酬として、%JS2には Duelist League 製のメックが１台贈られる%JG_YO。次の試合のことは、また明日以降に。>
	CMsg%id%01_20 <ifNPCOK %1% Accept>

	Persona
	requires <*ChallengeArenaWin L5PAT>
	START <NewChat Say %id%01  AddReact d6     RandomMecha .%id%_MekFac ArenaThreat %2%   Goto %3%>
	.%id%_MekFac <PDASS COMET HOELL>
	% Msg%id%01 <For the last match, you've earned a brand new mecha. Congratulations. As always there'll be a new challenger waiting for you tomorrow.>
	% Msg%id%01_20 <For defeating \PERSONA %1% , I'm glad to present you with this brand new mecha. Use it well. There will be another match tomorrow.>
	% CMsg%id%01_20 <ifNPCOK %1% Accept>
	Msg%id%01 <今回の試合の報酬として、%JS2にはメックが１台進呈される%JG_YO。おめでとう。明日からはいつも通り、また別の挑戦者との試合が始まるから%JV_NA。>
	Msg%id%01_20 <\PERSONA %1% に勝利した報酬として、%JS2にはこの新品メックが贈られる%JG_YO。役立てて%JG_R。また明日からは別の試合があるから%JV_NA。>
	CMsg%id%01_20 <ifNPCOK %1% Accept>


%% TYPE: *BasicArenaWin
%%	The PC has won a non-championship match. Give some money
%%  PARAM1: ID of the arena, needed for calculating the cash prize
%%  PARAM2: Arena reset exit label; called when the prize is given

	Persona
	requires <*BasicArenaWin>
	START <NewChat Say %id%01 CashPrize Reward ArenaThreat %1% 100  AddReact d4   Goto %2%>
	% Msg%id%01 <Good job. Here's the prize money you earned. Come back tomorrow for another fight.>
	% Msg%id%01_1 <You did well out there; people will be talking about that win. Here's your prize.>
	% CMsg%id%01_1 <ifNPCSociable Accept>
	% Msg%id%01_2 <Good job. There'll be another fight tomorrow.>
	% CMsg%id%01_2 <ifNPCShy Accept>
	% Msg%id%01_3 <I think that went fairly well. Here's your prize; hopefully I'll see you back here for tomorrow's match.>
	% CMsg%id%01_3 <ifNPCEasygoing Accept>
	% Msg%id%01_4 <You blew them away! Good work out there. Here's the prize you earned; come back tomorrow and you might get another.>
	% CMsg%id%01_4 <ifNPCPassionate Accept>
	% Msg%id%01_5 <I knew you could do it! Here's the prize money; come back tomorrow for your next match.>
	% CMsg%id%01_5 <ifNPCCheerful Accept>
	% Msg%id%01_6 <You have lived to fight another day. Maybe tomorrow's match will be more challenging.>
	% CMsg%id%01_6 <ifNPCMelancholy Accept>
	Msg%id%01 <いい戦いだった%JG_NE。これが賞金%JG_DAYO。次の試合はまた明日に。>
	Msg%id%01_1 <よくやった%JV_F_WAね。さっきの試合のことはまだ噂になってる%JG_YO。ほら、賞金を。>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <お疲れ様……また明日、次の試合があるから%JV_NA。>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <順調に勝てた%JV_F_WAねえ。まずは報酬をどうぞ。また明日、試合に出てくれると嬉しい%JV_F_WA%JV_NA。>
	CMsg%id%01_3 <ifNPCEasygoing Accept>
	Msg%id%01_4 <派手にやった%JG_SY！ これが賞金%JG_DA。また明日来れば、次の獲物が見つかる%JV_DAROU。>
	CMsg%id%01_4 <ifNPCPassionate Accept>
	Msg%id%01_5 <まあこうなると分かってた%JG_YO！ さあ、これが賞金%JG_DAYO。また明日来てくれれば、次の試合がある%JG_YO。>
	CMsg%id%01_5 <ifNPCCheerful Accept>
	Msg%id%01_6 <生き延びたみたい%JG_DANE。明日からの試合はもっと厳しくなるかも%JV_NA。>
	CMsg%id%01_6 <ifNPCMelancholy Accept>



%% TYPE: *BasicArenaLoss
%%	The PC has lost a match. Basically do nothing.
%%  PARAM1: ID of the arena; might be needed, better include it anyway
%%  PARAM2: Arena reset exit label

	Persona
	requires <*BasicArenaLoss Melancholy>
	START <NewChat Say %id%01  AddReact -d4  Goto %2%>
	% Msg%id%01 <You lost the fight. Try not to lose again in tomorrow's match.>
	% Msg%id%01_1 <Wow, that was a record ass-kicking that they gave you. Do you think you could try to not lose next time? There'll be another fight tomorrow.>
	% CMsg%id%01_1 <ifNPCSociable Accept>
	% Msg%id%01_2 <You lost. Horribly. There's another fight tomorrow.>
	% CMsg%id%01_2 <ifNPCShy Accept>
	% Msg%id%01_3 <Maybe you should think about getting out of the arena business, you don't seem to be very good at it. Anyhow there'll be another fight tomorrow.>
	% CMsg%id%01_3 <ifNPCEasygoing Accept>
	% Msg%id%01_4 <Ah, the sting of defeat... You must know it pretty well. Come back tomorrow and try your luck again.>
	% CMsg%id%01_4 <ifNPCPassionate Accept>
	Msg%id%01 <負けたみたい%JG_DANE。ここから連敗はしないように%JV_F_NE。>
	Msg%id%01_1 <また記録的なやられ方だった%JG_SY。次はああならない自信はある%JG_KANA？ また明日には次の試合がある%JG_YO。>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <負けたね。派手に。また明日、次の試合がある%JG_YO。>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <引退を考えたほうがいい頃合%JG_KANA？ 幸先の良くない負けだった%JG_SY。とりあえず、また明日には別の試合がある%JG_YO。>
	CMsg%id%01_3 <ifNPCEasygoing Accept>
	Msg%id%01_4 <敗戦の痛みを味わってる真っ最中……ってところ%JG_KANA？ まあ、また明日の試合で運試ししてみるといい%JG_YO。>
	CMsg%id%01_4 <ifNPCPassionate Accept>

	Persona
	requires <*BasicArenaLoss>
	START <NewChat Say %id%01  AddReact -d4  Goto %2%>
	% Msg%id%01 <You lost the match. Come back here tomorrow and try your luck again.>
	% Msg%id%01_1 <You were defeated... that's not going to be good for your reputation. We'll have another match tomorrow and maybe you can redeem yourself.>
	% CMsg%id%01_1 <ifNPCSociable Accept>
	% Msg%id%01_2 <You lost. You can get another chance tomorrow.>
	% CMsg%id%01_2 <ifNPCShy Accept>
	% Msg%id%01_3 <You lost the match, but it's not the end of the world. You can try again tomorrow.>
	% CMsg%id%01_3 <ifNPCEasygoing Accept>
	% Msg%id%01_4 <You'll never make it to the championship like this. Come back tomorrow for a new battle.>
	% CMsg%id%01_4 <ifNPCPassionate Accept>
	% Msg%id%01_5 <Well, that was a depressing performance. Maybe you'll do better in tomorrow's match.>
	% CMsg%id%01_5 <ifNPCCheerful Accept>
	% Msg%id%01_6 <That was horrible. You can come back here tomorrow for a chance to redeem yourself.>
	% CMsg%id%01_6 <ifNPCMelancholy Accept>
	Msg%id%01 <負けたみたい%JG_DANE。また明日、次の試合で運試しするといい%JG_YO。>
	Msg%id%01_1 <やられた%JG_SY%JV_SIL_Rこれが評価に響くのは避けられない%JG_GA、また明日の試合で頑張れば挽回できるかもしれない%JG_YO。>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <負けたね。また明日、チャンスはある%JG_YO。>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <負けちゃった%JG_GA、これで世界の終わりってわけじゃないからね。また明日、頑張ってみるといい%JG_YO。>
	CMsg%id%01_3 <ifNPCEasygoing Accept>
	Msg%id%01_4 <あんな調子じゃ、チャンピオンにはなれない%JV_ZO。挽回はまた明日、次の試合から%JG_DA。>
	CMsg%id%01_4 <ifNPCPassionate Accept>
	Msg%id%01_5 <ええと、ちょっとガッカリなパフォーマンスだった%JG_NE。まあきっと、明日の試合はもっと上手くいく%JG_YO。>
	CMsg%id%01_5 <ifNPCCheerful Accept>
	Msg%id%01_6 <最低な試合だった%JG_NE。また明日、次のの試合で頑張って挽回するといい%JG_YO。>
	CMsg%id%01_6 <ifNPCMelancholy Accept>

%% TYPE: *CharaArenaWin
%%	The PC has won a non-championship match at a personal scale
%%	arena. Give some money
%%  PARAM1: ID of the arena, needed for calculating the cash prize
%%  PARAM2: Arena reset exit label; called when the prize is given

	Persona
	requires <*CharaArenaWin>
	START <NewChat Say %id%01 CashPrize Reward ArenaThreat %1% 400  AddReact d4  Goto %2%>
	% Msg%id%01 <You've emerged victorious from the arena. Come back tomorrow and I'll give you another shot.>
	% Msg%id%01_1 <You survived the battle. Here's your reward. Come see me again tomorrow and I'll line up another fight.>
	% CMsg%id%01_1 <ifNPCSociable Accept>
	% Msg%id%01_2 <You won the match.>
	% CMsg%id%01_2 <ifNPCShy Accept>
	% Msg%id%01_3 <Just between you and me, the arena's profits are highest when no-one survives a battle. Here's your prize money.>
	% CMsg%id%01_3 <ifNPCEasygoing Accept>
	% Msg%id%01_4 <A gladiator's life is hard, but the cash makes things easier. Congratulations.>
	% CMsg%id%01_4 <ifNPCPassionate Accept>
	% Msg%id%01_5 <That was a fantastic match! Here's the prize money you earned.>
	% CMsg%id%01_5 <ifNPCCheerful Accept>
	% Msg%id%01_6 <You've eluded death, this time. Here's your pay.>
	% CMsg%id%01_6 <ifNPCMelancholy Accept>
	Msg%id%01 <アリーナでの勝利おめでとう。また明日、次の試合がある%JG_YO。>
	Msg%id%01_1 <生き残ったみたい%JG_DANE。これが賞金%JG_DAYO。明日また来れば、次の試合をセッティングするから%JV_NA。>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <勝った%JV_N%JV_M_DAね……はい、賞金。>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <ここだけの話……運営側が一番儲かるのは、誰も生き残らなかった時な%JG_SK。これが%JS2への賞金%JG_DAYO。>
	CMsg%id%01_3 <ifNPCEasygoing Accept>
	Msg%id%01_4 <アリーナで生きていくのは厳しいもんだ%JG_GA、金があればそれも少しはマシになる。よくやった%JV_NA。>
	CMsg%id%01_4 <ifNPCPassionate Accept>
	Msg%id%01_5 <ものすごい試合だった%JG_NE！ これが賞金%JG_DAYO。>
	CMsg%id%01_5 <ifNPCCheerful Accept>
	Msg%id%01_6 <今回は死に損なったみたい%JG_DANE。はい、給料。>
	CMsg%id%01_6 <ifNPCMelancholy Accept>



%% TYPE: *CharaArenaLoss
%%	The PC has lost a match at a personal scale arena. The arena manager will
%%	be surprised that the PC is still alive.
%%  PARAM1: ID of the arena; might be needed, better include it anyway
%%  PARAM2: Arena reset exit label

	Persona
	requires <*CharaArenaLoss>
	START <NewChat Say %id%01  AddReact -d4  Goto %2%>
	% Msg%id%01 <Strange to see you again, I could have sworn they took you to bits in the arena. We'll be having another game tomorrow.>
	% Msg%id%01_1 <Didn't you get killed in the arena? No matter... we've got another game coming up tomorrow.>
	% Msg%id%01_2 <Look at this, the living dead... There's no match going on right now, but we'll have another one tomorrow if you're interested.>
	Msg%id%01 <また会えるとは驚いた%JG_YO%JV_SIL_R間違いなくトドメまで刺してくる相手だと思ってたから。次の試合なら、また明日にある%JV_ZO。>
	Msg%id%01_1 <よく死なずに帰って来れた%JG_SY。それはともかく、また明日に次の試合がある%JG_YO。>
	Msg%id%01_2 <%JR_BIKKURI、ゾンビ%JG_DA！ ……じゃない%JV_DAROU%JG_GA、とりあえず今は何も行われていない%JG_YO。明日にはまた次の試合があるから、よかったらまた来るといい%JV_F_WA。>


%% TYPE: *ArenaIsBusy
%%	There's no fight right now, but later there will be.
%%  PARAM1: ID of the arena; might be needed, better include it anyway

	Persona
	requires <*ArenaIsBusy>
	START <NewChat Say %id%01>
	% Msg%id%01 <There's no battle taking place right now. Come back tomorrow and there should be another match.>
	% Msg%id%01_1 <All of our battle for today have concluded. You can come back tomorrow and we should have something else lined up then.>
	% CMsg%id%01_1 <ifNPCSociable Accept>
	% Msg%id%01_2 <The arena's closed. Come back tomorrow for another fight.>
	% CMsg%id%01_2 <ifNPCShy Accept>
	% Msg%id%01_3 <Sorry, but we don't have any more matches going on today. I could let you go into the arena by yourself but that would hardly be very exciting.>
	% CMsg%id%01_3 <ifNPCEasygoing Accept>
	% Msg%id%01_4 <We're closed. Come back tomorrow if you want to fight.>
	% CMsg%id%01_4 <ifNPCPassionate Accept>
	% Msg%id%01_5 <I'm sorry but the arena is closed for today. We'll have another match tomorrow, though!>
	% CMsg%id%01_5 <ifNPCCheerful Accept>
	% Msg%id%01_6 <You're out of luck, the arena is closed. Come back later if you want to fight.>
	% CMsg%id%01_6 <ifNPCMelancholy Accept>
	Msg%id%01 <今はどこも試合はやってない%JG_YO。また明日に来て%JG_R。>
	Msg%id%01_1 <今日の日程はもう全部終了してる%JG_YO。また明日来れば、次の試合のセッティングは終わってるはずだから。>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <今日はもう店じまい……また明日に。>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <悪い%JG_NE、でも今日はもう試合はない%JG_NDA。１人でアリーナに行っててもいい%JG_GA、あんまり楽しくはないと思うから。>
	CMsg%id%01_3 <ifNPCEasygoing Accept>
	Msg%id%01_4 <今日はもう終わり%JG_DA。戦いたきゃ、明日来る%JV_N%JV_M_DA%JV_NA。>
	CMsg%id%01_4 <ifNPCPassionate Accept>
	Msg%id%01_5 <悪い%JG_GA、今日はアリーナはもう終わり%JG_DAYO。でも、試合ならまた明日あるから%JV_NA！>
	CMsg%id%01_5 <ifNPCCheerful Accept>
	Msg%id%01_6 <今は営業時間外……間が悪い%JG_NE。戦いたかったらまた明日にでも来ればいい%JG_YO。>
	CMsg%id%01_6 <ifNPCMelancholy Accept>



%% TYPE: *ArenaIsFull
%%	The PC should be in the arena fighting right now.
%%  PARAM1: ID of the arena; might be needed, better include it anyway

	Persona
	requires <*ArenaIsFull>
	START <NewChat Say %id%01>
	% Msg%id%01 <What are you doing talking to me? Shouldn't you be fighting now?>
	Msg%id%01 <お喋りなんてしてる場合なの%JV_Q？ %JS2には試合がある%JV_DAROU？>



%% TYPE: *RefuseArenaFight
%%	The PC doesn't want to fight right now.
%%  PARAM1: ID of the arena; might be needed, better include it anyway

	Persona
	requires <*RefuseArenaFight>
	START <NewChat Say %id%01>
	% Msg%id%01 <That's too bad. Come back later if you change your mind.>
	% Msg%id%01_1 <I see. I'm disappointed that you won't take part this time, but you can always come back later.>
	% CMsg%id%01_1 <ifNPCSociable Accept>
	% Msg%id%01_2 <So that's how it is.>
	% CMsg%id%01_2 <ifNPCShy Accept>
	% Msg%id%01_3 <Oh well. If you should happen to change your mind, come back whenever.>
	% CMsg%id%01_3 <ifNPCEasygoing Accept>
	% Msg%id%01_4 <What's the matter? You don't have the guts for it?>
	% CMsg%id%01_4 <ifNPCPassionate Accept>
	% Msg%id%01_5 <Aw, that's no fun.>
	% CMsg%id%01_5 <ifNPCCheerful Accept>
	% Msg%id%01_6 <You have a well-developed sense of self-preservation. I can respect that.>
	% CMsg%id%01_6 <ifNPCMelancholy Accept>
	Msg%id%01 <それは残念%JG_DANE。気が変わったらまた来るといい%JV_F_WA。>
	Msg%id%01_1 <分かった%JG_YO。%JS2が参加しないのは残念だ%JG_GA、またいつでも来るといい%JV_F_WA。>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <ふーん……そうなる%JV_N%JV_M_DA%JV_NA。>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <おやおや。また気が変わったら、いつでも来てくれていい%JG_YO。>
	CMsg%id%01_3 <ifNPCEasygoing Accept>
	Msg%id%01_4 <何%JG_DA、どうした%JG_NDA？ ビビったの%JG_Q？>
	CMsg%id%01_4 <ifNPCPassionate Accept>
	Msg%id%01_5 <あらら……それは楽しくない%JG_SY。>
	CMsg%id%01_5 <ifNPCCheerful Accept>
	Msg%id%01_6 <危険を避ける才能がある%JV_N%JV_M_DA%JV_NA。そういうの、尊敬できる%JG_YO。>
	CMsg%id%01_6 <ifNPCMelancholy Accept>



%% TYPE: *StartArenaBattle
%%	The PC has agreed to fight. Do something.
%%  PARAM1: ID of the arena; might be needed, better include it anyway
%%  PARAM2: Arena fight prep exit label

	Persona
	requires <*StartArenaBattle Cheerful>
	START <EndChat Say %id%01  Goto %2%>
	% Msg%id%01 <Good luck out there! Come back when you win and I'll give you the prize money.>
	% Msg%id%01_1 <Keep winning matches and you're going to be a superstar! Come back when this is over and I'll give you the prize money.>
	% CMsg%id%01_1 <ifNPCSociable Accept>
	% Msg%id%01_2 <Good luck in this match!>
	% CMsg%id%01_2 <ifNPCShy Accept>
	% Msg%id%01_3 <Good luck, and don't forget to have a good time!>
	% CMsg%id%01_3 <ifNPCEasygoing Accept>
	% Msg%id%01_4 <Fame, fortune, hot gorgeous mecha... All these things could be yours if you win this match!>
	% CMsg%id%01_4 <ifNPCPassionate Accept>
	Msg%id%01 <では、幸運を！ 勝ったらまたここに戻ってくれば、賞金を渡すから%JV_NA。>
	Msg%id%01_1 <ひたすら勝ち続ければ、スーパースターも夢じゃない%JV_YO。勝ったらまたここに戻ってきて%JG_R、賞金が出るから%JV_NA。>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <じゃあ、試合がんばって%JG_NE！>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <幸運を。楽しむのも忘れないで%JV_NA！>
	CMsg%id%01_3 <ifNPCEasygoing Accept>
	Msg%id%01_4 <富、名声、ゴージャスなメック……勝ちさえすれば、何もかも手に入る%JG_NDA！>
	CMsg%id%01_4 <ifNPCPassionate Accept>

	Persona
	requires <*StartArenaBattle Melancholy>
	START <EndChat Say %id%01  Goto %2%>
	% Msg%id%01 <Good luck. Come see me about the prize if you happen to survive.>
	% Msg%id%01_1 <To the victor goes the spoils, to the loser only defeat... and there's just going to be one victor.>
	% CMsg%id%01_1 <ifNPCSociable Accept>
	% Msg%id%01_2 <Here's hoping you make it back alive.>
	% CMsg%id%01_2 <ifNPCShy Accept>
	% Msg%id%01_3 <Try not to get yourself killed out there. If you manage to win, I'll have a prize waiting for you.>
	% CMsg%id%01_3 <ifNPCEasygoing Accept>
	% Msg%id%01_4 <You better be ready to fight. Every match in the arena could be your last.>
	% CMsg%id%01_4 <ifNPCPassionate Accept>
	Msg%id%01 <じゃあ頑張って。何かの弾みで生き残ったら、賞金を受け取りに来るといい%JG_YO。>
	Msg%id%01_1 <敗者が得るのは敗北だけ、残りはすべて勝者が持っていく……そうなれるのは、ただ１人だけ%JG_DA。>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <じゃあ、ちゃんと生きて帰ってきてね……。>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <まあ、死なない程度に頑張って%JV_NA。もし勝てたら、賞金が待ってる%JG_YO。>
	CMsg%id%01_3 <ifNPCEasygoing Accept>
	Msg%id%01_4 <準備は怠らないように%JV_NA。何が命取りになるかなんて誰にも分からない%JV_ZO。>
	CMsg%id%01_4 <ifNPCPassionate Accept>

	Persona
	requires <*StartArenaBattle>
	START <EndChat Say %id%01  Goto %2%>
	% Msg%id%01 <Good luck out there. Come back here if you win and I'll give you a prize.>
	% Msg%id%01_1 <Your compeditors are in position and ready to fight. Good luck out there. If you win the match, remember to come talk to me for your prize money.>
	% CMsg%id%01_1 <ifNPCSociable Accept>
	% Msg%id%01_2 <May the best pilot win.>
	% CMsg%id%01_2 <ifNPCShy Accept>
	% Msg%id%01_3 <Here we go again. If you win the fight, come see me for your prize.>
	% CMsg%id%01_3 <ifNPCEasygoing Accept>
	% Msg%id%01_4 <Get ready for battle! If you win, make sure to come see me for the prize money.>
	% CMsg%id%01_4 <ifNPCPassionate Accept>
	% Msg%id%01_5 <Have a good match! Come talk to me after you've won and I'll give you the prize money.>
	% CMsg%id%01_5 <ifNPCCheerful Accept>
	% Msg%id%01_6 <Give them hell. Come back if you survive and I'll reward you then.>
	% CMsg%id%01_6 <ifNPCMelancholy Accept>
	Msg%id%01 <それじゃあ、幸運を。勝って戻れば賞金を渡%JV_SOU。>
	Msg%id%01_1 <相手はもう準備を終えて待ってるそう%JG_DA、頑張って%JV_NA。もし勝てたら、ちゃんと賞金を受け取りに来るのを忘れないように。>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <強者に、勝利を…….>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <じゃあ頑張って。もし勝てたら、賞金は%JF2から渡すから%JV_NA。>
	CMsg%id%01_3 <ifNPCEasygoing Accept>
	Msg%id%01_4 <さあ、戦いの用意%JG_DA！ もし勝ったら、ここに賞金を取りに来るのを忘れないように%JV_NA。>
	CMsg%id%01_4 <ifNPCPassionate Accept>
	Msg%id%01_5 <それじゃあ、良い試合を！ 勝利の後は、ここに戻ってくれば賞金を渡%JV_SOU。>
	CMsg%id%01_5 <ifNPCCheerful Accept>
	Msg%id%01_6 <さあ、敵に地獄を見せてあげる%JG_NDA。生きて戻ったら、報酬を与えて%JV_YOU。>
	CMsg%id%01_6 <ifNPCMelancholy Accept>


%% TYPE: *StartCharaBattle
%%	The PC has agreed to fight in a personal-scale arena.
%%  PARAM1: ID of the arena; might be needed, better include it anyway
%%  PARAM2: Arena fight prep exit label

	Persona
	requires <*StartCharaBattle>
	START <EndChat Say %id%01  Goto %2%>
	% Msg%id%01 <Fight hard. Remember, you can't leave the arena until either your opponents are dead or you are.>
	% Msg%id%01_1 <Survive this match and the crowd will love you. Lose, and it won't matter whether they love you or not.>
	% CMsg%id%01_1 <ifNPCSociable Accept>
	% Msg%id%01_2 <Good luck. You'll need it.>
	% CMsg%id%01_2 <ifNPCShy Accept>
	% Msg%id%01_3 <If you win the match come back here for the prize money. If you lose the match I'll make sure you get a decent funeral.>
	% CMsg%id%01_3 <ifNPCEasygoing Accept>
	% Msg%id%01_4 <This battle is to the death. Don't take it lightly, or you won't make it back.>
	% CMsg%id%01_4 <ifNPCPassionate Accept>
	% Msg%id%01_5 <I'm sure you'll give us a most impressive show. Fight hard!>
	% CMsg%id%01_5 <ifNPCCheerful Accept>
	% Msg%id%01_6 <From this point on your only options are victory or death. Fight hard.>
	% CMsg%id%01_6 <ifNPCMelancholy Accept>
	Msg%id%01 <全力で戦う%JG_NDA。この試合、アリーナから生きて出て来られるのは勝者ただ１人……それを忘れないように%JV_NA。>
	Msg%id%01_1 <この試合を生き延びれば、観衆からの人気は上がる。もし負けたら……人気を気にする必要は、もう無くなる。>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <幸運を。%JS2には、きっとそれが必要%JV_M_DA……。>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <勝ったら賞金を取りに戻ってきてね。負けたら……葬式はちゃんと出してあげるから。>
	CMsg%id%01_3 <ifNPCEasygoing Accept>
	Msg%id%01_4 <この試合はデスマッチ%JG_DA。ヌルい気で望んだら、それが命取りになる%JG_YO。>
	CMsg%id%01_4 <ifNPCPassionate Accept>
	Msg%id%01_5 <最高のショーを見せてくれるって信じてる%JG_YO。全力で頑張って%JV_NA！>
	CMsg%id%01_5 <ifNPCCheerful Accept>
	Msg%id%01_6 <もうここからは、勝利か死かの二択しかない%JG_YO。全力でやる%JG_NDA。>
	CMsg%id%01_6 <ifNPCMelancholy Accept>

