%%
%% Combat Random Scene Content- Random scene content that's all out of bubblegum!
%%
%%  This file contains random scene combat that's meant to be used in combat
%%  missions. In order to use any of these things, your scene may need to meet
%%  certain criteria:
%%  - The faction of the scene is set to the faction being fought.
%%  - There's a hostile team named "Enemies"
%%  - There's a friendly team named "Allies"

%%
%% *CRC_Nemesis Content
%%
%%  One of your many enemies will show up to oppose you. This content
%%  will not appear at !Ne renown, but will start showing up thereafter.
%%

Content
	name <Assassin>
	requires <*CRC_Nemesis (!Hi|!Ex)>

	Element1 <.>
	Element2 <Prefab>
	Team2 <Enemies>
	TeamData2 <SD Enemy>

	start <if= L%id%01 0 else %pop% L= %id%01 1 ForceChat %2% Goto %pop%>
	end <ifNPCOK %2% else %pop% FreezeNPC %2% Goto %pop%>

	sub
		Persona 2
		special <UNLISTED NOESCAPE>
		&LowAmount <Threat 70 5>
		&MedAmount <Threat 70 10>
		&HighAmount <Threat 70 20>
		greeting <if= V1 0 else GoChat V= 1 1 EndChat Say 1 AddChat 1 AddChat 2 History 6>
		GoChat <EndChat SayANything>
		result1 <PCEnemy %2% Goto GoThemeExpo>
		result2 <EndChat Say 2 AddChat 3 AddChat 4 AddChat 5 AddChat 6>
		result3 <ifConversation HardSkillTar 70 else GoR3Fail Cash+ -&LowAmount Goto GoDefect>
		GoR3Fail <EndChat Say 3 PCEnemy %2%>
		GoDefect <EndChat Say 4 History 5 Print 7 PCAlly %2% GrabChatNPC GrabRoot GSetNAtt NAG_Location NAS_Team -1>
		result4 <Cash+ -&HighAmount Goto GoDefect>
		result5 <PCEnemy %2% Goto GoThemeExpo>
		result6 <ifConversation SkillTar 70 else GoR3Fail Cash+ -&MedAmount Goto GoDefect>
		*GoThemeExpo <*THEME_EXPO&Enemy na>
		% Msg1 <You've made some unfortunate enemies, \PC . They've sent me to remove you from the equation.>
		% Msg2 <What? That's not really any of your business... why do you ask?>
		% Msg3 <You think my skills can be bought so cheaply? I'll show you what they're really worth!>
		% Msg4 <Hmm... That is quite a bit more than I was offered to kill you, I'll admit... Consider us allies, for the time being.>
		% Msg5 <You bribed %name2% to change sides.>
		% Msg6 <Your enemies sent the assassin %name2% to kill you.>
		% Msg7 <You pay %name2%.>
		% Prompt1 <You aren't the first, and won't be the last.>
		% Prompt2 <Wait- how much are they paying you for this?>
		% CPrompt2 <ifShopping HardSkillTar 70 Accept>
		% Prompt3 <I can offer you $ \VAL &LowAmount instead.>
		% CPrompt3 <ifG PC$ &LowAmount Accept>
		% Prompt4 <I can offer you $ \VAL &HighAmount instead.>
		% CPrompt4 <ifG PC$ &HighAmount Accept>
		% Prompt5 <I just want to know how much they're wasting.>
		% Prompt6 <I can offer you $ \VAL &MedAmount instead.>
		% CPrompt6 <ifG PC$ &MedAmount Accept>
		Msg1 <敵にする相手を間違ったよう%JV_M_DA%JV_NA、\PC。%JF2は%JS_AGGを舞台から降ろすために遣わされた%JV_F_WA。>
		Msg2 <何？ %JS_AGGには関係のない話%JG_DA%JV_SIL_R何故聞いた%JV_F_NO？>
		Msg3 <そんな値段で%JF2の腕が買えると思ったの%JV_KA_Q？ %JF2の価値をその身で思い知るがいい%JV_F_WA！>
		Msg4 <むむ……%JS_AGGを殺るために受け取った額よりもずっと多い%JV_F_WA%JV_NA……では一旦、%JS_AGGに組する%JV_F_WA。>
		Msg5 <暗殺者 %name2% を買収して鞍替えさせた。>
		Msg6 <敵はあなたを暗殺するために %name2% を送り込んできた。>
		Msg7 <%name2% に金を払った。>
		Prompt1 <これが初めてでもなければ、最後でもないん%JV_DAROU%JV_NA。>
		Prompt2 <待った、この仕事にいくら貰った%JV_N%JV_M_DA？>
		CPrompt2 <ifShopping HardSkillTar 70 Accept>
		Prompt3 <なら、こっちは $ \VAL &LowAmount 払う%JV_F_WA。>
		CPrompt3 <ifG PC$ &LowAmount Accept>
		Prompt4 <なら、こっちは $ \VAL &HighAmount 払う%JV_F_WA。>
		CPrompt4 <ifG PC$ &HighAmount Accept>
		Prompt5 <いくらを無駄にすることになるのか、ちょっと気になって。>
		Prompt6 <なら、こっちは $ \VAL &MedAmount 払う%JV_F_WA。>
		CPrompt6 <ifG PC$ &MedAmount Accept>
	end
	inv
		NPC Assassin
		Renown 70
	end


%%
%% *CRC_Backup Content
%%
%%  One of your friends or allies will show up to provide backup.
%%

