%%
%% *PartyGame Content
%%
%%	PARAM: The difficulcy level of the party, measured as Renown
%%
%% For a party of business conference, these content fragments represent the PC's
%% chance to make friends and influence people. The party games will typically be
%% added to the foyer of the building and so should not have minimaps.

Content
	%% Broken Stereo
	%% The music for the party is broken.
	% L%id%01 = Performance Counter
	% L%id%02 = Have earned party point

	Element1 <Prefab>

	APPLAUSE <if= V%id%02 0 else %pop% V+ %id%01 1 ifG V%id%01 4 else %pop% WinPartyPoint Print %id%01 V= %id%02 1 Goto %pop%>

	% Msg%id%01 <Your music has improved the mood of the party.>
	Msg%id%01 <あなたの演奏でパーティーの雰囲気が盛り上がった。>

	inv
		STC TV
		% V1 = Have repaired it
		use <if= V1 0 else GoAlreadyRepaired Print 1>
		GoAlreadyRepaired <Print 2>
		Clue_REPAIR <ifRepair SkillTar %param% else GoFail Goto GoWin>
		CLUE_SCIENCE <ifScience HardSkillTar %param% else GoFail Goto GoWin>
		GoWin <V= 1 1 L= %id%02 1 Print 3 XPV 50 WinPartyPoint>
		GoFail <Print 4>

		% Msg1 <This stereo is broken. That must be why there's no music at this party.>
		% msg2 <The stereo is working correctly now.>
		% Msg3 <You repair the stereo.>
		% Msg4 <You can't repair this stereo at your current skill level.>
		Msg1 <このステレオは壊れている。このパーティーに音楽がないのはこれが原因に違いない。>
		msg2 <ステレオが正しく動作するようになった。>
		Msg3 <ステレオを修理した。>
		Msg4 <今のスキルレベルではこのステレオを直すことはできない。>
	end

Content
	%% Uncool Jerk
	%% There's an obnoxious person at the party. Go PC! Browbeat
	%% him into silence!
	requires <*PartyGame ~Static>

	Element1 <Prefab>
	team1 <Citizens>
	teamdata1 <pass>

	sub
		Persona 1
		% V1 = Have earned party point counter
		Greeting <if= V1 0 else GoChat NewChat Say 1 AddChat 1 AddChat 2 AddChat 3>
		*GoChat <*MISC_CHATTER>
		GoWinPoint <AddPartyPoint RunAway ChatNPCID  V= 1 1>
		result1 <NewChat Say 2 AddChat 4 AddChat 5>
		result2 <NewChat Say 3 AddChat 4 AddChat 5>
		result3 <NewChat Say 4 AddChat 6 AddChat 7>
		result4 <ifIntimidation SkillTar %param% else GoR4Fail Goto GoR4Win>
		GoR4Win <EndChat Say 5 Goto GoWinPoint>
		GoR4Fail <NewChat Say 6 AddChat 8>
		result5 <ifConversation HardSkillTar %param% else GoR5Fail Goto GoR5Win>
		GoR5Win <NewChat Say 7 Goto GoWinPoint>
		GoR5Fail <NewChat Say 8 AddChat 4 AddChat 8>
		result6 <EndChat Say 9 AddEasygoing d10   Goto GoWinPoint>
		result7 <EndChat Say 10 AddCheerful -d6   Goto GoWinPoint>
		*result8 <*InsultContest GoR8Win GoR8Fail %param%>
		GoR8Win <EndChat Say 9 Goto GoWinPoint>
		*GoR8Fail <*BrushOff>
		% Msg1 <Look at this- I didn't know vagrants were allowed into this party. Why don't you take it outside where the stink won't bother the rest of us?>
		% Msg2 <Yes, I'm quite sure the police have been putting up your posters all over town, but that's not quite the same thing as being famous. Now why don't you be a good morlock and see if they need help in the kitchen.>
		% Msg3 <Yes, and I'm doing quite a good job of it, too. Look, I really have better things to do than chat with the hired help, but next time you see your boss tell him to buy you some soap.>
		% Msg4 <Hey, I'm talking to you! What, are you deaf or something!?>
		% Msg5 <Er... I had not considered that, no... I think I better be leaving now...>
		% Msg6 <They say that violence is the last resort of the incompetent. In my experience, it's usually the first.>
		% Msg7 <Really? Er... sorry, no offense meant, I've had a few drinks and thought I'd have a bit of fun with you, is all...>
		% Msg8 <As if I even care. Stay out of my face and maybe we can both be happy.>
		% Msg9 <How rude! Well, if that's the way I'm going to be treated around here, I might as well go home.>
		% Msg10 <You dare talk to me like that!? That's it... this party isn't fun any more. I'm going home.>
		% Prompt1 <I'll have you know that I'm a famous adventurer!>
		% Prompt2 <Are you trying to insult me!?>
		% Prompt3 <Yeah, whatever.>
		% CPrompt3 <ifG PCEasygoingness %param% Accept>
		% Prompt4 <You do know I could kill you, right?>
		% Prompt5 <I'm a guest here!>
		% Prompt6 <Oh, were you talking to me?>
		% Prompt7 <I'm ignoring you, moron. Can't you tell?>
		% Prompt8 <You're the rudest person I ever met!>
		Msg1 <これはこれは、このパーティーが浮浪者まで歓迎していたとは知らなかった%JV_F_WA%JV_NA。臭くて迷惑だから、さっさと出てってくれない%JV_Q%JV_SIL？>
		Msg2 <そう%JV_KA_Q。どうせ街中に手配のポスターでも貼られている%JV_DAROU%JG_GA、それは有名とは言わない%JV_F_WAよ%JV_NA？ モーロック族の中にでも混ざって、食事の手伝いでもしていたらどう%JV_M_DA？>
		Msg3 <そう%JV_M_DA%JV_F_YO、それもかなり上出来の%JV_NA。%JR_HEY、こっちはサクラなんかと喋ってるよりマシなことが山ほどある%JG_NDA%JV_SIL_R次に雇い主に会ったら、石鹸を買ってくれっておねだりでもする%JV_N%JV_M_DA%JV_NA。>
		Msg4 <%JR_HEY、%JS_AGGに言ってる%JG_SK！ 耳でも潰れてるの%JV_KA_Q！？>
		Msg5 <えぇ、ちょっとまさかそんな……いや、%JF2はそろそろ帰らせてもらおう%JG_KANA。>
		Msg6 <暴力は無能がすがる最後の手段というから%JV_NA。%JF2の経験だと、だいたいは最後じゃなくて最初だ%JG_GA。>
		Msg7 <本当%JV_KA_Q？ えぇ……悪かった%JV_F_WA%JV_YO、馬鹿にするつもりはなかった%JG_NDA。ちょっと飲んでて、%JS2をからかってやろうと思って、それだけな%JG_NDA%JV_SIL_R。>
		Msg8 <それがどうした%JV_N%JV_M_DA%JV_F_YO？ %JF2の前から消えて%JG_R_AGG%JV_SIL_Rそれでお互い幸せになれる%JG_SK。>
		Msg9 <そっちこそ、何て無礼な！ そう%JV_KA_Q、こんな扱いをされるのなら、%JF2はもう帰らせてもらう%JV_ZO。>
		Msg10 <この%JF2に何て口を利きやがる%JG_NDA！？ 上等%JV_M_DA%JV_F_YO、こんなパーティーはもう楽しくもなんともない%JV_F_WA。%JF2は帰る。>
		Prompt1 <こっちは名の知れた冒険者だ%JV_ZO？>
		Prompt2 <それは侮辱のつもり%JV_KA_Q！？>
		Prompt3 <ん、誰か何か言った%JG_KANA。>
		CPrompt3 <ifG PCEasygoingness %param% Accept>
		Prompt4 <%JF2はいつでも%JS2を殺せる、って分かってるの%JG_KANA。>
		Prompt5 <こっちはゲストとして来てる%JG_NDA！>
		Prompt6 <ああ、%JF2に言ってたの%JV_KA_Q。>
		Prompt7 <無視してる%JV_N%JV_M_DAよ。間抜けはそんなことも分からない%JV_N%JV_M_DA%JV_NA。>
		Prompt8 <ここまで失礼な奴には会ったことがない%JV_ZO！>
	end
	inv
		NPC Citizen
		CharDesc Sociable Passionate Melancholy Wangtta
	end

Content
	%% Urban Sophisticate
	%% The PC will meet a sophisticated person of some type.
	requires <*PartyGame ~Static>

	Element1 <Prefab>
	team1 <Citizens>
	teamdata1 <pass>

	sub
		Persona 1
		% V1 = Have earned party point counter
		% V4 = Dance Counter
		*Greeting <*NiceToMeetYou GoInteract>
		GoInteract <if= V1 0 else GoChat NewChat Say 1 AddChat 1 AddChat 2 AddChat 3>
		*GoChat <*MISC_CHATTER>
		GoWinPoint <AddPartyPoint V= 1 1>
		result1 <ifG PCRenown %param% else GoR1CheckInt NewChat Say 2 Goto GoWinPoint>
		GoR1CheckInt <ifIntimidation SkillTar %param% else GoR1Fail Goto GoR1Win>
		GoR1Win <NewChat Say 3 Goto GoWinPoint>
		GoR1Fail <NewChat Say 4>
		result2 <ifConversation HardSkillTar %param% else GoR2Fail Goto GoR2Win>
		GoR2Win <NewChat Say 5 Goto GoWinPoint>
		GoR2Fail <NewChat Say 6>
		result3 <EndChat Say 7 AddChat 4>
		result4 <V= 4 1 ifDancing SkillTar %param% else GoR3Fail AddPartyPoint V= 1 1  Goto GoR3Win>
		*GoR3Win <*YouDanceWell>
		*GoR3Fail <*YouDanceTerribly>
		% Msg1 <It's an interesting party, don't you think?>
		% Msg1_1 <This party has been better than most. I wonder what the host has planned next.>
		% Msg1_2 <Now that we're here, what shall we do?>
		% Msg2 <No need to tell, \PC . Your adventures are famous. It's been a pleasure meeting such a renowned pilot... we really must meet again someday.>
		% Msg2_1 <I already know about your adventures, \PC , and if I may say so it's a thrill to meet a famous cavalier like you.>
		% Msg3 <You've had an interesting life, \PC . As for me I prefer the comforts of my city home.>
		% Msg3_1 <How very interesting... You really have had some fabulous adventures, \PC . Thank you for sharing them with me.>
		% Msg4 <If you had any adventures worth reporting, I surely would have heard of you already.>
		% Msg4_1 <Odd, I've never heard of you before. If you were really a famous adventurer then surely I would have.>
		% Msg4_2 <I'm not interested. Come back and tell me of your adventures when you've actually had some worth telling.>
		% Msg5 <My favorite thing to do is meet new people and hear their stories... Fortunately for me, yours has been interesting, so far.>
		% Msg5_1 <What I like to do most is meet people and talk. I'm lucky to be speaking with you now... That guy over there won't stop going on about his mecha.>
		% Msg5_2 <I enjoy talking with people, learning new things... I've enjoyed speaking with you very much. We'll have to do this again.>
		% Msg6 <Right now what I'd like to do is be alone.>
		% Msg6_1 <Right now I think I'd like to be talking with someone else...>
		% Msg7 <That's a spendid idea. Let's do it.>
		% Msg7_1 <Sounds like fun. Okay, let's do it.>
		% Prompt1 <Let me tell you about my adventures.>
		% Prompt1_1 <I could tell you all about my adventures.>
		% Prompt1_2 <I'll regale you with tales of adventure.>
		% Prompt2 <What do you like to do at parties?>
		% Prompt2_1 <So, what do you want to do?>
		% Prompt2_2 <What do you usually do at parties?>
		% Prompt3 <Shall we dance?>
		% Prompt3_1 <Would you like to dance with me?>
		% CPrompt3 <ifChatNPCSexy if= V4 0 Accept>
		% Prompt4 <[Dance]>
		Msg1 <楽しいパーティー%JG_DANE%JV_SIL_Rそう思わない%JV_Q？>
		Msg1_1 <このパーティーは上等なもの%JG_DANE。ホストは次に何を用意しているの%JG_KANA。>
		Msg1_2 <さて、せっかくこうして会ったわけだ%JG_GA……何をしよう%JG_KANA？>
		Msg2 <それは必要ない%JV_F_WA%JV_NA、\PC。%JS2の冒険はとても有名だから。こんな高名なパイロットに会えたのは光栄%JG_DAYO%JV_SIL_Rこの先も是非また会いたいもの%JV_M_DA%JV_NA。>
		Msg2_1 <\PC、%JS2の冒険のことはよく聞かせてもらっている%JG_YO。%JS2のような高名なメック乗りに会えるのは本当に心が躍る体験だと言いたい%JG_NE。>
		Msg3 <なかなか飽きない人生を送っているよう%JV_M_DA%JV_NA、\PC。%JF2としては、都会の家の快適さのほうが好みだ%JG_GAね。>
		Msg3_1 <興味深い%JV_F_WA%JV_NA……本当にものすごい冒険を重ねてきた%JV_N%JV_M_DA%JV_NA、\PC。話を聞かせてくれたことに感謝する%JG_YO。>
		Msg4 <聞くに値するような冒険をしてきたのなら、とっくに%JF2の耳には届いていたんじゃない%JG_KANA？>
		Msg4_1 <それは変%JG_DANE%JV_SIL_R%JS2の名前は聞いたことがない%JV_F_WA。本当に有名な冒険家なら、とっくに知っているはずな%JV_Nだ%JG_GA。>
		Msg4_2 <%JR_NO、結構%JG_DA。実際に人に聞かせるに値するような冒険をしてから話しに来て%JG_R。>
		Msg5 <%JF2の趣味は、いろいろな人に会って話を聞くこと%JG_DAYO。幸いなことに、今のところは%JS2の話をとても楽しく聞かせてもらっている%JG_YO。>
		Msg5_1 <人と会って話をするのが一番の楽しみ%JG_DANE。今、こうして%JS2と話ができているのはラッキー%JG_DAYO%JV_SIL_Rあそこにいる御仁なんか、自分のメックの話ばかりで終わらないから%JV_NA。>
		Msg5_2 <人と話して、新しいことを学ぶのが楽しみ%JG_DANE%JV_SIL_R%JS2との話もとても楽しかった%JG_YO。是非またお相手をしてもらいたい%JG_NE。>
		Msg6 <今やりたいこと……１人にさせてほしい%JG_KANA。>
		Msg6_1 <それなら今は、誰か他の人と話をさせてほしい%JG_KANA。>
		Msg7 <それは素晴らしいアイディア%JG_DANE。是非や%JV_RIMASYOU。>
		Msg7_1 <それは楽しめそう%JG_DANE。よし、や%JV_RIMASYOU。>
		Prompt1 <%JF2の冒険の話なんてどう%JV_DAROU。>
		Prompt1_1 <%JF2の冒険の話なら、いくらでも。>
		Prompt1_2 <%JF2の冒険の話なら飽きないと思う%JG_YO。>
		Prompt2 <パーティーでは何をするのが好き%JG_KANA？>
		Prompt2_1 <%JS2は何がご希望%JG_KANA？>
		Prompt2_2 <いつもはパーティーでどんなことを？>
		Prompt3 <ダンスはどう%JV_DAROU？>
		Prompt3_1 <一緒に踊%JV_ROUか？>
		CPrompt3 <ifChatNPCSexy if= V4 0 Accept>
		Prompt4 <[踊る]>
	end
	inv
		NPC Citizen
		CharDesc Renowned
	end

Content
	%% Excited Plebian
	%% The PC has a chance to impress this person with epic tales of adventure. Or not.
	requires <*PartyGame ~Static>

	Element1 <Prefab>
	team1 <Citizens>
	teamdata1 <pass>

	sub
		Persona 1
		% V1 = Have earned party point counter
		*Greeting <*NiceToMeetYou GoInteract>
		GoInteract <if= V1 0 else GoChat NewChat Say 1 AddChat 1 AddChat 2 AddChat 3>
		*GoChat <*MISC_CHATTER>
		GoWinPoint <AddPartyPoint V= 1 1>
		result1 <ifIntimidation HardSkillTar %param% else GoR1Fail Goto GoR1Win>
		GoR1Win <NewChat Say 2 AddRenown 1 Goto GoWinPoint>
		GoR1Fail <NewChat Say 3 AddChat 4 AddChat 5>
		result2 <ifG -%param% PCCheerfulness else GoR2Fail NewChat Say 4 Goto GoWinPoint>
		GoR2Fail <NewChat Say 5>
		result3 <ifConversation SkillTar %param% else GoR3Fail Goto GoR3Win>
		GoR3Win <NewChat Say 6 Goto GoWinPoint>
		GoR3Fail <NewChat Say 7>
		result4 <ifIntimidation SkillTar %param% else GoR4Fail Goto GoR4Win>
		GoR4Win <NewChat Say 8 Goto GoWinPoint>
		GoR4Fail <NewChat Say 9>
		result5 <ifTaunt SkillTar %param% else GoR5Fail Goto GoR5Win>
		GoR5Win <NewChat Say 10 Goto GoWinPoint>
		GoR5Fail <NewChat Say 11>
		% Msg1 <Wow... A real-life cavalier! You must have all kinds of adventures and stuff... Think you could tell me about it?>
		% Msg1_1 <Are you a cavalier? That must be so much fun! Tell me all about your exciting adventures...>
		% CMsg1_1 <ifNPCCheerful Accept>
		% Msg1_2 <You're a cavalier, aren't you? Must be exciting... nothing very interesting ever happens to me. So what's it like?>
		% CMsg1_2 <ifNPCMelancholy Accept>
		% Msg1_3 <Imagine that, a real live cavalier, right here in front of me... I guess you must be having exciting adventures and stuff all the time, huh?>
		% CMsg1_3 <ifNPCEasygoing Accept>
		% Msg1_4 <Wow, you're a cavalier! I can tell just from looking at you... What's it like? You must have all kinds of great stories!>
		% CMsg1_4 <ifNPCPassionate Accept>
		% Msg1_5 <Well, you're a cavalier, aren't you? That's so exciting... I'd really like to get to know you better. Really.>
		% CMsg1_5 <ifChatNPCSexy Accept>
		% Msg2 <You've had such fantastic adventures. I wish I could live like that, but I'm too afraid of dying... I can't believe that I just met you!>
		% Msg2_1 <Cool! You must be the greatest mecha pilot in the universe! It's a great honor to be able to meet you!>
		% Msg2_2 <Woah. That's incredible... I only hope that this party doesn't get attacked by the countless enemies you've indoubitably made.>
		% Msg3 <You can't be serious... You're just making that up.>
		% Msg3_1 <That's not true. You just made that up.>
		% Msg3_2 <Do you expect me to believe that story? You must be lying.>
		% Msg4 <Wow... Not only are you a cavalier, you're all dark and brooding... that's so cool.>
		% Msg4_1 <Ooh... a dark, brooding warrior... that's so cool.>
		% Msg5 <I can't believe it... If you don't want to tell me about your exciting adventures, you just have to say so.>
		% Msg5_1 <Not exciting? That's impossible. Maybe you just don't want to talk to me...>
		% Msg5_2 <Maybe you don't think it's exciting, but it's certainly more interesting than my life...>
		% Msg6 <You want to hear about me? Wow... I wouldn't know where to begin. Let's chat for a while.>
		% Msg6_1 <I was born around here, went to school, worked at some odd jobs... Wow, I can't believe that you're talking to me!>
		% Msg6_2 <There's not much to tell about me, honestly, but I'm thrilled that you'd even ask!>
		% Msg7 <No, you wouldn't be interested...>
		% Msg7_1 <I don't think you'd find my life story interesting... and I don't know any rumors either...>
		% Msg8 <Wow. That's simply amazing. You'll have to tell me more of your adventures someday.>
		% Msg8_1 <So it all really did happen? Cool. You're fantastic.>
		% Msg8_2 <You mean, that all really happened? Wow. You're even cooler than I thought!>
		% Msg9 <Either you're lying or you're just not a very good storyteller. Either way, I'm going to go get some nachos.>
		% Msg9_1 <You know, you could've just told me honestly about your adventures and I would've thought that was swell. You didn't have to go making up stuff.>
		% Msg9_2 <I don't know... Your story just doesn't seem believable to me...>
		% Msg10 <Hah! Well, anyways, it was a good story... We'll have to talk again some time.>
		% Msg10_1 <Well, it doesn't matter if it was true or not, because it was a good story. Thanks for telling it to me. We'll have to chat again someday.>
		% Msg10_2 <That's quite a story. Even if it wasn't entirely true, I'm glad you told it to me!>
		% Msg11 <I knew it.>
		% Msg11_1 <I figured that you weren't telling the truth, but I'm not a cavalier myself so I had no way to be sure.>
		% Msg11_2 <Honestly, you've never had that kind of exciting adventure, have you?>
		% Prompt1 <I've defeated a dozen enemies at a time!>
		% Prompt1_1 <My name is feared across the solar system.>
		% Prompt1_2 <To my enemies, I am the angel of death.>
		% Prompt2 <Really, it's not that exciting.>
		% Prompt2_1 <Truth be told, I'm just like anyone else.>
		% Prompt2_2 <Honestly, it's not that great.>
		% Prompt3 <Enough about me, tell me about yourself.>
		% Prompt3_1 <I'd much rather find out about you.>
		% Prompt3_2 <Why don't you tell me about yourself?>
		% Prompt4 <No way! It's all true.>
		% Prompt4_1 <I never lie. At least not about stuff like this.>
		% Prompt4_2 <You dare to doubt me!?>
		% Prompt5 <Yeah, I'm pulling your leg.>
		% Prompt5_1 <I may have exaggerated for dramatic purposes.>
		% Prompt5_2 <It's a good story either way, isn't it?>
		Msg1 <へえ……本物のメック乗り%JG_DA！ いろんな冒険とか装備とか持ってるん%JV_DAROU%JV_NA……聞かせてもらえたりはしない%JV_Q？>
		Msg1_1 <%JS2はメック乗りなの%JV_KA_Q？ それは凄そう%JG_DANE！ 冒険の話とか聞きたい%JG_SY%JV_SIL_R。>
		CMsg1_1 <ifNPCCheerful Accept>
		Msg1_2 <%JS2、メック乗りじゃない%JV_Q？ 楽しいん%JV_DAROU%JV_NA……%JF2には面白いことなんか起こったことがないから。本当のところはどんな感じな%JG_NDA？>
		CMsg1_2 <ifNPCMelancholy Accept>
		Msg1_3 <これは凄い%JV_F_WA。本物のメック乗りが、この%JF2の目の前に……凄い冒険とかいろいろ楽しいことばっかりなん%JV_DAROU？>
		CMsg1_3 <ifNPCEasygoing Accept>
		Msg1_4 <おおっ、%JS2はメック乗りなの%JV_KA……見ただけで分かった%JV_ZO！ どんな感じな%JV_N%JV_M_DA、ものすごい話ばっかりなん%JV_DAROU？>
		CMsg1_4 <ifNPCPassionate Accept>
		Msg1_5 <ああ、%JS2はメック乗りな%JV_N%JV_M_DA%JV_NA？ それは凄い%JV_F_WA%JV_NA……%JS2のこと、もっとよく知りたくなった%JG_YO%JV_SIL_R本当に%JV_NA。>
		CMsg1_5 <ifChatNPCSexy Accept>
		Msg2 <とんでもない冒険をしてきた%JV_N%JV_M_DA%JV_NA。%JF2もそんな風に生きられたらなって思う%JG_GA、死ぬのは怖すぎるから%JV_NA……。%JS2と会えたのは本当に凄いことだった%JG_YO！>
		Msg2_1 <凄い！ %JS2は宇宙で一番のパイロットに違いない%JG_NE！ %JS2に会えたのは本当に光栄なことだった%JG_YO！>
		Msg2_2 <おお……とんでもない冒険%JG_DANE。このパーティーが、その山ほど作ったに違いない敵に襲撃されないことを祈るばかり%JG_DAYO。>
		Msg3 <ふざけてるん%JV_DAROU……？ でっち上げの話に決まってる%JG_YO。>
		Msg3_1 <事実には聞こえない%JV_F_WA%JV_NA。今でっち上げた話%JV_DAROU？>
		Msg3_2 <そんな話、信じるとでも思ってるの%JV_Q？ ウソに決まってる%JG_YO。>
		Msg4 <へえ……メック乗りなだけじゃなくて、ダークでコワい人な%JV_N%JV_M_DA%JV_NA……クール%JG_DAYO。>
		Msg4_1 <おおぉ……ダークで、ヤバい戦士……本当にクール%JG_DAYO。>
		Msg5 <本当%JG_KANA%JV_SIL_R凄い話を教えたくないだけなんだったら、そう言って%JG_R_AGG。>
		Msg5_1 <楽しくないって？ ウソ%JV_DAROU。単に%JF2には教えたくないだけなんじゃない%JV_KA_Q……？>
		Msg5_2 <%JS2にとっては面白くもないのかもしれない%JG_GA、間違いなく%JF2の人生よりは楽しい%JV_DAROUよ……。>
		Msg6 <%JF2のことが聞きたいって？ ええ……どこから始めよう%JG_KANA。もう暫くお喋りを続けたい%JV_F_WA%JV_NA。>
		Msg6_1 <この辺りで生まれて、学校に行って、ヘンな仕事をいくつかやって……ああ、%JS2に話しかけられてるなんて信じられない%JG_YO！>
		Msg6_2 <%JF2には聞かせるような話はあんまりない%JV_F_WA%JV_NA、正直……でも%JS2がそう尋ねてくれただけでもワクワクした%JG_YO！>
		Msg7 <%JR_NO、聞いても楽しくはない%JG_YO%JV_SIL_R。>
		Msg7_1 <%JF2の人生の話なんて聞いても面白いとは思わない%JG_YO%JV_SIL_Rロクな噂すら知らないんだから……。>
		Msg8 <ああ、本当に凄い話%JG_DANE%JV_SIL_R。いつかまた、冒険の話をもっと聞かせてほしい%JG_SY。>
		Msg8_1 <じゃあ全部本当の話なの%JV_KA？ 凄い、%JS2は本当に最高%JG_DANE。>
		Msg8_2 <つまり、それが全部本当だってこと？ ああ……思っていたよりもさらにクールな人だった%JG_YO！>
		Msg9 <どっちにしても、ウソつきか相当な話し上手かってところ%JV_DAROU%JV_NA。まあとりあえず、%JF2はナチョスでも食べに行ってくる%JG_YO。>
		Msg9_1 <あの%JV_NA、ありのままを正直に言ったとしても誇張だと思いかねないくらいなんだから。でっち上げる必要なんかなかった%JG_SK。>
		Msg9_2 <どう%JG_KANA%JV_SIL_R%JS2の話には信憑性が欠けてる%JG_YO。>
		Msg10 <あはは！ そうなの%JV_KA、でも楽しい話には違いなかった%JG_YO%JV_SIL_R%JS2とはまたいつか話をしたい%JV_F_WA%JV_NA。>
		Msg10_1 <うん、本当かどうかはどうでも良かった%JG_NE%JV_SIL_R楽しい話には違いなかった%JV_F_WA。話をしてくれてありがとう、%JS2とはまたいつかお喋りをしたい%JG_NE。>
		Msg10_2 <かなりの力作だった%JG_NE。すべて事実じゃないとしても、その話が聞けたのは楽しかった%JG_YO！>
		Msg11 <知ってた%JG_YO。>
		Msg11_1 <ウソを言ってるのは分かってた%JG_GA、メック乗りじゃないから自分では確信が持てなかった%JG_SK。>
		Msg11_2 <正直に言って、%JS2はそういうエキサイティングな冒険とか一度もしたことないんじゃないの%JV_KA_Q？>
		Prompt1 <１ダースの敵を一度に負かしたことがある%JV_F_WA！>
		Prompt1_1 <%JF2の名前は太陽系中で恐れられてる%JG_YO。>
		Prompt1_2 <敵にとっては、%JF2は死の天使%JG_DANE。>
		Prompt2 <%JR_NO、実際はそんな楽しいものでもない%JG_YO%JV_SIL_R。>
		Prompt2_1 <本当のところを言えば、他の皆と同じような人間%JG_DAYO。>
		Prompt2_2 <正直、そんな凄いものじゃない%JG_YO%JV_SIL_R。>
		Prompt3 <こっちの話はもう十分%JG_DAYO。%JS2のことを教えて%JG_R。>
		Prompt3_1 <それより%JS2のことを知りたい%JV_F_WA%JV_NA。>
		Prompt3_2 <%JS2のことも教えてくれない%JV_Q？>
		Prompt4 <まさか！ 全部本当の話%JG_DAYO。>
		Prompt4_1 <嘘を吐いたことはない%JG_YO。少なくとも、こういう話については%JV_NA。>
		Prompt4_2 <%JF2を疑うっての%JV_KA_Q！？>
		Prompt5 <%JR_YES、ちょっとふざけてみただけ%JG_DAYO。>
		Prompt5_1 <盛り上げるためにちょっと誇張はしたかも%JV_NA。>
		Prompt5_2 <そうだとしても、いい話には違いなかった%JV_DAROU？>

	end
	inv
		NPC Citizen
		CharDesc Sociable Wangtta
	end

Content
	%% Bored Mercenary
	requires <*PartyGame ~Static>

	Element1 <Prefab>
	team1 <Citizens>
	teamdata1 <pass>

	sub
		Persona 1
		% V1 = Have earned party point counter
		*Greeting <*NiceToMeetYou GoInteract>
		GoInteract <if= V1 0 else GoChat NewChat Say 1 AddChat 1 AddChat 2 AddChat 3 AddChat 4>
		*GoChat <*MISC_CHATTER>
		GoWinPoint <AddPartyPoint V= 1 1>
		result1 <ifDancing SkillTar %param% else GoR1Fail EndChat Say 2 AddChat 5  Goto GoWinPoint>
		GoR1Fail <NewChat Say 6 AddChat 2 AddChat 3 AddChat 4>
		result2 <ifIntimidation SkillTar %param% else GoR2Fail  NewChat Say 3 Goto GoWinPoint>
		GoR2Fail <NewChat Say 7 AddChat 1 AddChat 3 AddChat 4>
		result3 <ifRepair SkillTar %param% else GoR3Fail  NewChat Say 4 Goto GoWinPoint>
		GoR3Fail <NewChat Say 8 AddChat 2 AddChat 1 AddChat 4>
		result4 <ifConversation HardSkillTar %param% else GoR4Fail  NewChat Say 5 Goto GoWinPoint>
		GoR4Fail <NewChat Say 9 AddChat 2 AddChat 3 AddChat 1>
		*result5 <*YouDanceWell>
		% Msg1 <I'll be honest with you... parties like this aren't exactly my mug of beer, if you get what I'm saying. Still, I'm supposed to be making some contacts, so here I am...>
		% Msg1_1 <This party is pretty good, isn't it? I'm sure I can make some contacts here... It's very imporatnt for a mercenary to have contacts.>
		% CMsg1_1 <ifNPCCheerful Accept>
		% Msg1_2 <Man, I hate parties. I'm supposed to be here making contacts but if one more jerk starts talking about "Love Magnet" I may have to kill someone...>
		% CMsg1_2 <ifNPCMelancholy Accept>
		% Msg1_3 <This party... This really isn't what I'm usually into, you know? The only thing is that I have to make some contacts around here and figured this would be the best place to try.>
		% CMsg1_3 <ifNPCEasygoing Accept>
		% Msg1_4 <>
		% CMsg1_4 <ifNPCPassionate Accept>
		% Msg2 <Now there's an offer I can't refuse... all right, let's do it.>
		% Msg2_1 <Okay, that might get me in a party mood. Let's do it!>
		% Msg3 <That's the problem, isn't it? People like us need action, not words. I like you... I only wish there were more people here I could really talk with.>
		% Msg3_1 <>
		% CMsg3_1 <ifNPCCheerful Accept>
		% Msg3_2 <>
		% CMsg3_2 <ifNPCMelancholy Accept>
		% Msg3_3 <>
		% CMsg3_3 <ifNPCEasygoing Accept>
		% Msg3_4 <>
		% CMsg3_4 <ifNPCPassionate Accept>
		% Msg4 <It's good to meet someone who knows mecha. Most of the people here don't know a battroid from a hole in their head. Let's chat for a while.>
		% Msg4_1 <Wow, you know your stuff! It's great to talk with someone who really knows about mecha. I'm hoping to upgrade mine, soon, but I'm waiting for the fall models to come out.>
		% CMsg4_1 <ifNPCCheerful Accept>
		% Msg4_2 <>
		% CMsg4_2 <ifNPCMelancholy Accept>
		% Msg4_3 <>
		% CMsg4_3 <ifNPCEasygoing Accept>
		% Msg4_4 <>
		% CMsg4_4 <ifNPCPassionate Accept>
		% Msg5 <The usual. I do some convoy support, and civil defense whenever it comes up... I should probably apply for a corporate contract but I don't know if I want to tie myself down like that.>
		% Msg5_1 <All kinds of missions, you name it... I've done convoy guarding, civil defense, bounty hunting, corporate sabotage... I love it all.>
		% CMsg5_1 <ifNPCCheerful Accept>
		% Msg5_2 <My missions? Ah, the pain and destruction that I've helped to spread throughout the solar system... Still, it's a dirty job, somebody had to do it...>
		% CMsg5_2 <ifNPCMelancholy Accept>
		% Msg5_3 <I'll take any mission I can get. I hear that it's easier to get missions when you have some friends- that's why I really ought to come places like this more often.>
		% CMsg5_3 <ifNPCEasygoing Accept>
		% Msg5_4 <I don't take any mission that doesn't look like a challenge. That's probably going to get me killed some day, but for now the rewards are worth it.>
		% CMsg5_4 <ifNPCPassionate Accept>
		% Msg5_5 <Don't let this get around, but when missions are slow I have been known to engage in a bit of piracy and smuggling. Most employers don't want to know that but when going through a dry patch they really help out.>
		% CMsg5_5 <ifNPCCriminal Accept>
		% Msg6 <Naah, I don't feel like dancing...>
		% Msg6_1 <Nah, I'm not in the mood...>
		% Msg7 <I don't think you really know what it's like... you don't seem the type who'd know.>
		% Msg7_1 <Please, I get enough trash talk on the battlefield, I don't need any more here.>
		% Msg8 <Are you sure you know what those words mean?>
		% Msg8_1 <I don't think you know as much about mecha as you think you do.>
		% Msg9 <The usual. You know.>
		% Msg9_1 <I don't want to talk about it. It's not very interesting.>
		% Prompt1 <Don't be so boring. Let's dance!>
		% CPrompt1 <ifChatNPCSexy Accept>
		% Prompt1_1 <I know what would liven up the party... Dancing!>
		% Prompt1_2 <If it's fun you're after, they how about a dance?>
		% Prompt2 <I agree. I'd much rather be out fighting.>
		% Prompt2_1 <Yeah, I'd rather be in my mecha right now.>
		% Prompt2_2 <Fighting's a whole lot easier than talking.>
		% Prompt2_3 <This party needs some action... like an invasion.>
		% Prompt3 <Say, have you heard about the new model Vadel?>
		% Prompt3_1 <What kind of mecha are you currently using?>
		% Prompt3_2 <How do you like the new spring '62 meks?>
		% Prompt3_3 <Ever driven a saddle reflex cockpit before?>
		% Prompt4 <So what kind of work do you usually do?>
		% Prompt4_1 <Tell me, what's it like being a mercenary?>
		% Prompt4_2 <What kind of mission is your favorite?>
		% Prompt4_3 <How's the merc business treating you?>
		% Prompt5 <[DANCE]>
		Msg1 <正直に言うと%JV_NA、こういうパーティーは体に合わない%JV_N%JV_M_DA%JV_F_YO……意味が伝わる%JG_KANA。それでもコネを作らないといけないから、こうして来てる%JV_N%JV_M_DA……。>
		Msg1_1 <とても良いパーティー%JG_DANE、そう思わない%JV_KA_Q？ ここならコネをいくつか作れる%JV_DAROU……傭兵にとって、コネっていうのはとても大事だから%JV_NA。>
		CMsg1_1 <ifNPCCheerful Accept>
		Msg1_2 <はあ、パーティーは嫌い%JG_DA%JV_SIL_R。ここでコネを作っておくべきなんだ%JG_GA、あと１人でも "恋愛マグネット" の話を始めるバカが現れたら、誰かを殺してしまうかもしれない%JV_ZO……。>
		CMsg1_2 <ifNPCMelancholy Accept>
		Msg1_3 <このパーティー……普段はこういう場所には縁がないんだけど%JV_NA。分かる%JV_DAROU？ 目的はコネを増やすことだけ、それにはこの場所が一番だって分かった%JG_NDA。>
		CMsg1_3 <ifNPCEasygoing Accept>
		Msg1_4 <>
		CMsg1_4 <ifNPCPassionate Accept>
		Msg2 <そのお誘いは断れない%JG_SY%JV_SIL_R分かった、付き合う%JG_YO。>
		Msg2_1 <オーケー、それでパーティーな気分になれるかもしれない%JV_F_WA%JV_NA。付き合%JV_OU！>
		Msg3 <それが問題%JV_M_DAよ%JV_NA。%JF2%JF_TACHIみたいな連中は口先より行動が必要な%JG_NDA。%JS2のことは気に入った%JG_YO%JV_SIL_R話の合う相手が他にももっと居たら良かったんだ%JG_GA%JV_NA。>
		Msg3_1 <>
		CMsg3_1 <ifNPCCheerful Accept>
		Msg3_2 <>
		CMsg3_2 <ifNPCMelancholy Accept>
		Msg3_3 <>
		CMsg3_3 <ifNPCEasygoing Accept>
		Msg3_4 <>
		CMsg3_4 <ifNPCPassionate Accept>
		Msg4 <メックのことが分かる相手に会えて嬉しい%JG_YO。ここのほとんどの人間は、バトロイドが何であるかすらまるで知りもしないから%JV_NA。しばらく話でもしない%JV_KA_Q？>
		Msg4_1 <ああ、%JS2は分かってる%JV_F_WA%JV_NA！ メックを理解してる人間と話ができるのは嬉しいこと%JG_DAYO。%JF2は今はメックの買い替えを考えてるんだ%JG_GA、とりあえず今年の秋モデルが出るのを待ってる%JG_NDA。>
		CMsg4_1 <ifNPCCheerful Accept>
		Msg4_2 <>
		CMsg4_2 <ifNPCMelancholy Accept>
		Msg4_3 <>
		CMsg4_3 <ifNPCEasygoing Accept>
		Msg4_4 <>
		CMsg4_4 <ifNPCPassionate Accept>
		Msg5 <至って普通の仕事%JG_DAYO。貨物の護衛とか、事が起こった時には街の防衛とか……本当はどこかの企業と専属契約でも結んだほうがいいんだろう%JG_GA、そんな形で自分を縛っていられるのか自信がなくて%JV_NA。>
		Msg5_1 <%JS2が思いつくようなものは、だいたい%JG_KANA%JV_SIL_R貨物の護衛とか、街の防衛とか、賞金稼ぎとか、企業の破壊工作とか……全部好き%JG_DAYO。>
		CMsg5_1 <ifNPCCheerful Accept>
		Msg5_2 <%JF2の仕事？ ああ、%JF2は太陽系中に破壊と苦痛を撒き散らしてる%JG_YO%JV_SIL_R汚い仕事だ%JG_GA、それでも誰かがやらなきゃならない%JG_NDA。>
		CMsg5_2 <ifNPCMelancholy Accept>
		Msg5_3 <受けられる仕事なら何でも%JG_KANA。友人が多ければそれだけ仕事も得やすくなると聞くから、もっと早くからこういう場所にも足を運んでおくべきだったって思う%JV_F_WA%JV_NA。>
		CMsg5_3 <ifNPCEasygoing Accept>
		Msg5_4 <リスクもなく片付きそうな仕事は受けないことにしてる%JV_F_WA%JV_NA。いつかはそのせいで死ぬことになるだろう%JG_GA、今のところはそれに見合った稼ぎが得られてる%JG_YO。>
		CMsg5_4 <ifNPCPassionate Accept>
		Msg5_5 <周りには広めるんじゃない%JV_ZO%JV_F_YO……仕事の稼ぎが悪い時なんかは、密輸とか襲撃とかにも関わったりしてる%JV_F_WA。日照り続きの時には本当に助かる%JG_SK%JV_SIL_Rだいたいの雇い主はそういう話は知りたがらない%JG_GA%JV_NA。>
		CMsg5_5 <ifNPCCriminal Accept>
		Msg6 <いやいやいや、ダンスなんて気分じゃないから……。>
		Msg6_1 <%JR_NO、そういう気分じゃない%JV_F_WA%JV_NA……。>
		Msg7 <本当に分かって言ってるとは思えない%JV_F_WA%JV_NA……そういうタイプには見えない%JV_ZO。>
		Msg7_1 <そういう大口は戦場で聞き飽きてるから……。こんなところでまで聞かせないで%JG_R_AGG。>
		Msg8 <それ、本当に意味が分かって言ってるの%JV_Q？>
		Msg8_1 <メックのことを分かってないように見える%JV_F_WA%JV_NA、%JS2が自分で思ってるよりも。>
		Msg9 <いつもの通り%JG_DAYO。分かる%JV_DAROU？>
		Msg9_1 <その話はしたくない%JV_F_WA%JV_NA。大して面白くもない%JG_YO。>
		Prompt1 <そんな退屈な顔しないで、一緒に踊%JV_ROU！>
		CPrompt1 <ifChatNPCSexy Accept>
		Prompt1_1 <パーティーの盛り上げ方なら知ってる%JG_YO%JV_SIL_Rダンス%JV_M_DA%JV_F_YO！>
		Prompt1_2 <何か楽しめることを探してるなら、一緒にダンスなんかどう%JG_KANA？>
		Prompt2 <同感%JG_DANE。戦いに出てたほうが楽%JG_DAYO。>
		Prompt2_1 <%JR_YES、ここよりはコクピットに居たほうがマシ%JG_DANE。>
		Prompt2_2 <会話よりも戦闘の方がずっと簡単%JG_DAYO。>
		Prompt2_3 <このパーティーにはもう少し活気が要る%JV_OJO_WAよ%JV_NA……敵の襲撃とか。>
		Prompt3 <それなら、新型の Vadel の話はもう聞いた%JV_Q？>
		Prompt3_1 <今は何のメックに乗ってる%JV_N%JV_M_DA？>
		Prompt3_2 <今年の春モデルの新型メックはどう思う？>
		Prompt3_3 <サドル式の高反応コクピットに乗ったことはある？>
		Prompt4 <いつもはどんな仕事を受けてる%JV_F_NO？>
		Prompt4_1 <傭兵でいるってどんな感じな%JG_NDA？>
		Prompt4_2 <どういうミッションが一番好き？>
		Prompt4_3 <傭兵稼業とは上手く付き合えてる？>
		Prompt5 <[踊る]>
	end
	inv
		NPC Mercenary
		CharDesc Shy
	end

