%% This file holds the "Cavalier's Club", which will be the starting
%% location for the PC. All scenes in this file must have the designation
%% "00000" and the type "cavclub". They don't have to be named "Cavalier's
%% Club", though.

Scene
	name <the Cavalier's Club>
	name_I18N <Cavalier's Club>
	desig <00000>
	type <building public cavclub mall garage>
	entrance <*CAVCLUB>
	special <ADDEXIT SHOWALL>
	MallMap
	MapWidth 15
	MapHeight 15

	% L1 = Initialization Counter
	%      Don't print a message the first time this building is entered;
	%      the core story will do that for us.

	start <if# L1 0 else GoFirstTime Print 1>
	GoFirstTime <L= 1 1>

	% Msg1 <You enter the Cavalier's Club.>
	Msg1 <Cavalier's Club に入った。>


	neededcells 2
	Content1 <Some 1 100 Sub *MECHANIC_SHOP>
	Content2 <Some 1 100 Sub *INTRO_SHOP>
	Content3 <Fill Sub *SHOP_RANDOM>

	% Load the hometown quests.
	Quest1 <*:Q_LeadershipSeries>
	Quest2 <*:Q_FREEMECHA 5>

	% Load the debug quests. For testing purposes, set difficulcy to 1.
	Quest7 <*:Q_DEBUG 1>
	Quest8 <*:Q_DEBUGARENA 1>
	Quest9 <*:Q_DEBUGGIVEMISSION 1>

	sub
		Team 1

		Team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
		Content3 <Some 2 30 Here *URBAN_X>
		special <STARTHERE>

	end

