% Default Atlas File

World 200
	name <L5 Region>
	special <Showall>
	desig <L5PAT>
	desc <>

	SpaceMap

	MapWidth 50
	MapHeight 50
	XYWrap

%%
%%   ***************************
%%   ***   MAQUISE SPINNER   ***
%%   ***************************
%%

Scene 0 3
	mapwidth 30
	mapheight 10
	name <Maquise Spinner>
	exact_name <Maquise Spinner Interior>
	exact_name_I18N <Maquise Spinner 内部>
	XPos 42
	YPos 22

	Tolerance 0

	world <L5 Region>
	% desc <Maquise Spinner is home to fifteen million people. It is the largest and most powerful of the spinner colonies.>
	desc <Maquise Spinner は1500万の人々が暮らす家だ。スピナー・コロニーの中でも最も大きく、力がある。>
	special <NOEXIT SHOWALL SOLO>
	type <city town spinner target outdoors urban destination hometown capitol safe>
	habitat <SPACE.URBAN>
	personatype <city capitol spinner>
	MegaCityMap

	entrance <*COLONY-1>

	% V1 = Message Counter

	SetFaction 1
	factions <MAQUI COMET SILKN PRIVA L5LAW>
	%% MISSION GIVERS:
	%%  3 x MAQUI
	%%  3 x COMET
	%%  3 x SILKN
	%%  3 x PRIVA
	%%  3 x L5LAW

	desig <MAQSP>

	Quest1 <*:Q_MECHA_ARENA_BASE>

	start <if= V1 0 else GoSecondTime V= 1 1 Alert 1 Print 2>
	GoSecondTime <Print 2>
	% Msg1 <Maquise Spinner is the largest and most powerful station in the L5 Region. Its people live in peace, confident that the Silver Knights can defend them from all foes.>
	% Msg2 <You enter Maquise Spinner.>
	Msg1 <Maquise Spinner は L5 領域の中でも最も大きく、力のあるコロニーだ。ここに暮らす人々は、彼らをあらゆる外敵から守る Silver Knights の力を大いに信じ、平和を謳歌している。>
	Msg2 <Maquise Spinner に入った。>

sub
	Scene
	name <Maquise Shopping Center>
	name_I18N <Maquise 商店街>
	type <building mall public legit meeting>
	entrance <*DEPARTMENTSTORE>
	special <ADDEXIT>
	MallMap
	MapWidth 30
	MapHeight 20

	start <Print 1>
	% Msg1 <You enter Maquise Shopping Center.>
	Msg1 <Maquise 商店街に入った。>

	NeededCells 6

	Content1 <Some 1 100 Sub *GENERAL_SHOP      na>
	Content2 <Some 1 100 Sub *RESTAURANT        na>
	Content3 <Some 1 100 Sub *WEAPON_SHOP       na>
	Content4 <Some 1 100 Sub *ARMOR_SHOP        na>
	Content5 <Some 1 100 Sub *ELECTRONICS_SHOP  na>
	Content6 <Some 1 100 Sub *MECHA_SHOP        na>
	Content9 <Fill Sub *SHOP_RANDOM             na>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 5 50 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
	end
	inv
		NPC Police Officer
		SetTeam 3
		SetFaction 9
	end

	Scene
	name <Maquise Hospital>
	name_I18N <Maquise 病院>
	type <Building hospital public legit>
	entrance <*Hospital>
	special <ADDEXIT>
	MallMap
	MapWidth 20
	MapHeight 10

	NeededCells 2
	Content <Some 1 100 Sub *Doctor>
	Content2 <Fill Sub *HOSPITAL_X>

	start <Print 1>
	% Msg1 <You enter Maquise Hospital.>
	Msg1 <Maquise 病院に入った。>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		desig <EntranceGrid>
		Content <Some 2 30 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
	end

	Scene
	name <Comet Tower>
	name_I18N <Comet Tower>
	% L1 = If alarm sounded on factory level, will be nonzero.
	SetFaction 2
	type <building public legit corporate>
	entrance <*Building Tall>
	special <ADDEXIT>
	MallMap
	MapWidth 20
	MapHeight 15

	NeededCells 2
	Content1 <Variety 1 1 Sub *MAQSP_ComTow_Content>
	Content2 <Fill Sub *CORP_PUBLIC>

	5Min <ifTeamHostile 3  MonsterUp 3 d20>

	start <Print 1>
	% Msg1 <You enter Comet Tower.>
	Msg1 <Comet Tower に入った。>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		Team 3
		name <Guards>
		Deploy <if# L1 0 MonsterUp 3 10 TeamAttack 3>
		SetAlly 1 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content1 <Some 1  45 Here *NPC_GUARD>
		Content3 <Some 1  10 Here *CORP_EMPLOYEE>
		Content4 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
	end
	inv
		NPC Corporate Executive
		name <Jamil>
		SDL_PORTRAIT <por_m_guy3(AA-).png>
		SDL_COLORS <234 180 88 255 212 195 1 75 67>
		Chardesc Male Sociable Easygoing Pragmatic
		Age 6
		home <Office>
		SetFaction 2
		SetTeam 2

		NPC Corporate Executive
		SetFaction 2
		SetTeam 2

		NPC Scientist
		SetFaction 2
		SetTeam 2
	end

	Scene
	name <The Privateers Club>
	name_I18N <Privateers Club>
	type <building public sleazy garage mall dangerous>
	entrance <*Building Short>
	special <ADDEXIT>
	MallMap
	MapWidth 20
	MapHeight 15
	SetFaction 6

	start <Print 1>
	% Msg1 <You enter the Privateers Club.>
	Msg1 <Privateers Club に入った。>

	NeededCells 3
	Content1 <Some 1 100 Sub *MECHANIC_SHOP>
	Content2 <Some 1  80 Sub *MECHA_SHOP>
	Content3 <Some 1 100 Sub *MAQSP_PG_PrivateerShop na>
	Content4 <Fill Sub *SHOP_RANDOM>
	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 5 45 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
	end
	inv
		NPC Privateer
		SetFaction 6
		SetTeam 3
		home <Foyer>

		NPC Privateer
		SetFaction 6
		SetTeam 3
		home <Foyer>
	end

	Scene
	name <Maquise Service Depot>
	name_I18N <Maquise 補給整備場>
	type <building garage public>
	entrance <*Garage>
	special <ADDEXIT>
	MallMap
	IndustrialTiles
	MapWidth 19
	MapHeight 12

	start <Print 1>
	% Msg1 <You enter Maquise Service Depot.>
	Msg1 <Maquise 補給整備場に入った。>

	NeededCells 2
	Content1 <Some 1 100 Sub *MECHANIC_SHOP>
	Content3 <Fill Sub *GARAGE_X>
	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 3 30 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
	end

	Scene
	name <Alliance Plaza>
	name_I18N <Alliance Plaza>
	type <building government public legit>
	entrance <*Building>
	special <ADDEXIT>
	SetFaction 1
	ClubMap
	PalaceParkTiles
	MapWidth 30
	MapHeight 21

	start <Print 1>
	% Msg1 <You enter Alliance Plaza.>
	Msg1 <Alliance Plaza に入った。>

	NeededCells 2
	Content1 <Some 1 100 Sub *GOV_MILITARY  na>
	Content2 <Fill       Sub *GOV_MISC      na>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 1

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 3 45 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>

		room
		name <Garrison>
		name_I18N <駐屯地>
		ShowNAME <true>
		minimap <2...31..............#...!>
		inv
			NPC Police Officer
			SetTeam 3
			SetFaction 9
			MiniMapComponent 1

			NPC Police Officer
			SetTeam 3
			SetFaction 9
			MiniMapComponent 2
		end

		room
		name <Garrison>
		name_I18N <駐屯地>
		ShowNAME <true>
		minimap <2...31..............#...!>
		inv
			NPC Knight
			SetTeam 3
			SetFaction 3
			MiniMapComponent 1

			NPC Knight
			SetTeam 3
			SetFaction 3
			MiniMapComponent 2
		end


		room
		name <Main Office>
		name_I18N <主オフィス>
		ShowNAME <true>
		minimap <2....1..............#&+&!>
		inv
			NPC Politician
			SetTeam 2
			SetFaction 1
			% Set her age to 37
			Age 17
			name <Adrianna>
			job <Technocrat>
			SDL_Colors <75 200 212 255 212 195 66 121 119>
			chardesc Female Sociable Passionate Pragmatic Renowned
			statline 13 10 14 16 13 17 16 17
			MiniMapComponent 1

			NPC Soldier
			SetTeam 3
			SetFaction 1
			MiniMapComponent 2
		end
	end
	inv
		NPC Bureaucrat
		SetFaction 1
		SetTeam 2
	end

	Scene
	name <Maquise Spaceport>
	name_I18N <Maquise 宇宙港>
	type <building shuttle spaceport legit public>
	entrance <*SpacePort>
	special <ADDEXIT>
	ClubMap
	MapWidth 24
	MapHeight 21

	start <Print 1>
	% Msg1 <You enter Maquise Spaceport.>
	Msg1 <Maquise 宇宙港に入った。>

	NeededCells 4
	Content1 <Some 1 100 Sub *SHUTTLESERVICE  na>
	Content2 <Some 1 100 Sub *RESTAURANT      na>
	Content3 <Some 1 100 Sub *MECHANIC_SHOP&Factionless   na>
	Content4 <Some 1  25 Sub *MECHA_SHOP      na>
	Content5 <Fill Sub *SPACEPORT_X>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 4 50 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>

		room
		minimap <############1###...##...#>
		inv
			STC AIRLOCK-1
			MiniMapComponent 1
			destination <Maquise Station Exterior>
		end

		Scene 0 3
		name <Maquise Station Exterior>
		name_I18N <Maquise Spinner 外域>
		type <Environs Outdoors Space>
		special <ShowAll Solo>
		terrain <SPACE>
		MapWidth 30
		MapHeight 30
		SpaceMap
		nu1 <if= T1 0 Exit WorldID>
		Microgravity
		Vacuum
		SpaceBackdrop

		inv
			STC COLONY-1
			name <Maquise Spinner>
			Destination -1
			XPos 15
			YPos 15
		end

	end
	inv
		NPC Knight
		SetTeam 3
		SetFaction 3

		NPC Privateer
		SetFaction 6
		SetTeam 3
	end

% End of Maquise Spinner...
end


%%
%%   ***************************
%%   ***   ATHERA  SPINNER   ***
%%   ***************************
%%

Scene 0 3
	mapwidth 30
	mapheight 10
	name <Athera Spinner>
	exact_name <Athera Spinner Interior>
	exact_name_I18N <Athera Spinner 内部>
	XPos 38
	YPos 21

	% Athera Spinner is very peaceful, so low tolerance.
	Tolerance -5

	world <L5 Region>
	% desc <Athera Spinner is the cultural center of the L5 region.>
	desc <Athera Spinner は L5 領域の娯楽文化の中心地だ。>
	special <NOEXIT SHOWALL SOLO>
	type <city town spinner target outdoors urban destination hometown safe culture>
	personatype <city spinner>
	habitat <SPACE.URBAN>
	MegaCityMap

	entrance <*COLONY-1>

	% V1 = Message Counter

	SetFaction 1
	factions <MAQUI SILKN MUGLE L5LAW>
	%% MISSION GIVERS:
	%%  3 x MAQUI
	%%  3 x SILKN
	%%  3 x L5LAW
	%%  3 x MUGLE

	desig <ATHSP>

	start <if= V1 0 else GoSecondTime V= 1 1 Alert 1 Print 2>
	GoSecondTime <Print 2>
	% Msg1 <Athera Spinner is known as "the Garden of the L5 Alliance". This is the center of orbital art and culture.>
	% Msg2 <You enter Athera Spinner.>
	Msg1 <Athera Spinner は、"L5 Alliance の花園" として知られている。ここは宇宙人類の文化と芸術の中心地だ。>
	Msg2 <Athera Spinner に入った。>

	Quest1 <*:Q_Concert_Venue>

sub
	Scene
	name <The Atrium>
	name_I18N <『アトリウム』>
	type <building mall public legit>
	entrance <*DEPARTMENTSTORE>
	special <ADDEXIT>
	MallMap
	MapWidth 30
	MapHeight 17

	start <Print 1>
	% Msg1 <You enter the Atrium.>
	Msg1 <『アトリウム』に入った。>

	NeededCells 6
	Content1 <Some 1 100 Sub *GENERAL_SHOP        na>
	Content2 <Some 1 100 Sub *RESTAURANT          na>
	Content3 <Some 1 100 Sub *WEAPON_SHOP         na>
	Content4 <Some 1 100 Sub *ARMOR_SHOP          na>
	Content6 <Some 1 100 Sub *ATHSP_TA_MusicShop  na>
	Content9 <Fill Sub *SHOP_RANDOM>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 5 50 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
	end
	inv
		NPC Police Officer
		SetTeam 3
		SetFaction 9
	end

	Scene
	name <Athera Hospital>
	name_I18N <Athera 病院>
	type <Building hospital public legit>
	entrance <*Hospital>
	special <ADDEXIT>
	MallMap
	MapWidth 20
	MapHeight 10

	start <Print 1>
	% Msg1 <You enter Athera Hospital.>
	Msg1 <Athera 病院に入った。>

	NeededCells 2
	Content <Some 1 100 Sub *Doctor>
	Content2 <Fill Sub *HOSPITAL_X>
	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		desig <EntranceGrid>
		Content <Some 2 50 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
	end

	Scene
	name <Athera Mecha Center>
	name_I18N <Athera メック・センター>
	type <building garage public>
	entrance <*Garage>
	special <ADDEXIT>
	MallMap
	IndustrialTiles
	MapWidth 19
	MapHeight 19

	start <Print 1>
	% Msg1 <You enter Athera Mecha Center.>
	Msg1 <Athera メック・センターに入った。>

	NeededCells 3
	Content1 <Some 1 100 Sub *MECHANIC_SHOP>
	Content2 <Some 1 100 Sub *MECHA_SHOP>
	Content3 <Some 1 100 Sub *ELECTRONICS_SHOP    na>
	Content4 <Fill Sub *GARAGE_X>
	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 2 50 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
	end

	Scene
	name <Bliss Station>
	name_I18N <『至福の街』>
	type <building restaurant nightclub meeting public>
	entrance <*Building Short>
	special <ADDEXIT>
	ClubMap
	MapWidth 20
	MapHeight 19

	start <Print 1>
	% Msg1 <You enter Bliss Station.>
	Msg1 <『至福の街』に入った。>

	NeededCells 4
	Content1 <Some 1 100 Sub *RESTAURANT>
	Content2 <Some 1 100 Sub *BAR_SERVICE>
	Content3 <Some 1  70 Sub *CLUB_X>
	Content5 <Fill Sub *SHOP_RANDOM>
	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 4 65 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
	end
	inv
		NPC Knight
		SetTeam 3
		SetFaction 3
	end

	Scene
	name <Athera Garden>
	name_I18N <Athera Garden>
	type <public park legit meeting>
	entrance <*PARK>
	special <SHOWALL>
	SetFaction 1
	WildMap
	PalaceParkTiles
	GAPFILL <-4 -9 -4 -4>
	MapWidth 25
	MapHeight 20

	start <Print 1>
	% Msg1 <You enter Athera Garden.>
	Msg1 <Athera Garden に入った。>

	Content <Some 5 60 Here *URBAN_X>
	Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		rect
		FloorType 13
		MFX 21
		MFY 1
		Width 5
		Height 20
		sub
			rect
			MFX 21
			MFY 7
			width 5
			height 5
			FloorType 6
			WallType 13
			minimap <1##############2####3####>
			inv
				Elevator
				name <Athera Council Office>
				name_I18N <Athera 評議会オフィス>
				MiniMapComponent 1

				StairsUp
				name <To Theatre>
				name_I18N <劇場入り口>
				MiniMapComponent 2
				destination <Garden Theatre>
				StairsUp
				name <To Theatre>
				name_I18N <劇場入り口>
				MiniMapComponent 3
				destination <Garden Theatre>
			end
		end

		rect
		MFX 1
		MFY 8
		Width 5
		Height 5
		sub
			STC HIDDEN_ENTRANCE
			Destination -1
		end

		rect
		MFX 1
		MFY 10
		width 20
		height 2
		FloorType 6

		%% End Athera Garden main scene subs
		Scene
		name <Athera Council Office>
		name_I18N <Athera 評議会オフィス>
		type <building government public legit>
		special <NOEXIT>
		SetFaction 1
		ClubMap
		PalaceParkTiles
		MapWidth 24
		MapHeight 24

		start <Print 1>
		% Msg1 <You enter the Athera Garden Council Office.>
		Msg1 <Athera 評議会オフィスに入った。>

		NeededCells 2
		Content1 <Some 1 100 Sub *GOV_MILITARY  na>
		Content2 <Fill       Sub *GOV_MISC      na>

		sub
			team 1

			team 2
			name <Citizens>
			SetAlly 1
			Passive

			team 3
			name <Guards>
			SetAlly 1

			room
			name <Foyer>
			name_I18N <ロビー>
			desig <EntranceGrid>
			Content <Some 2 45 Here *URBAN_X>
			Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
			sub
				room
				minimap <......###..#1#...........>
				inv
					Elevator
					MiniMapComponent 1
					Destination -1
				end
			end

			room
			name <Office>
			name_I18N <オフィス>
			ShowNAME <true>
			minimap <..1.................##+#!>
			inv
				NPC Politician
				name <Liandor>
				job <Technocrat>
				SDL_Portrait <por_m_guy3(AA-).png>
				SDL_Colors <75 200 212 150 112 89 152 61 97>
				statline 10 13 12 12 14 19 15 16
				SetTeam 2
				SetFaction 1
				MiniMapComponent 1
				CharDesc Sociable Passionate Male
			end

			room
			name <Garrison>
			name_I18N <駐屯地>
			ShowNAME <true>
			minimap <.....1..............#...!>
			inv
				NPC Police Officer
				SetTeam 3
				SetFaction 9
				MiniMapComponent 1
			end

			room
			name <Garrison>
			name_I18N <駐屯地>
			ShowNAME <true>
			minimap <2....1..............#...!>
			inv
				NPC Knight
				SetTeam 3
				SetFaction 3
				MiniMapComponent 1

				NPC Knight
				SetTeam 3
				SetFaction 3
				MiniMapComponent 2
			end
		end
		inv
			NPC Bureaucrat
			SetTeam 2
			SetFaction 1
		end

		Scene
		name <Garden Theatre>
		name_I18N <Garden Theatre>
		desig <SCENE_GardenTheatre>
		type <theatre public legit meeting>
		special <SHOWALL>
		PARAM <Fill 2 3>
		PalaceParkTiles
		MapWidth 23
		MapHeight 24

		start <if= L1 0 else GoBeenBefore Alert 2 Print 1 L= 1 1>
		GoBeenBefore <Print 1>
		% Msg1 <You enter the Athera Garden Theatre.>
		% Msg2 <The Garden Theatre is located in the middle of Athera Spinner's largest park. When a show is underway, spectators can watch from one of the simgrav-propelled floating balconies that circle the stage.>
		Msg1 <Athera Garden Theatre に入った。>
		Msg2 <Garden Theatre は Athera Spinner 最大の公園の中央に位置している。公演が行われる際には、舞台を取り囲む観客席が重力制御によって浮上し、観衆はそこからパフォーマンスを見ることができる。>

		sub
			team 1

			team 2
			name <Citizens>
			SetAlly 1
			Passive

			team 3
			name <Guards>
			SetAlly 1

			rect
			name <The Stage>
			XPos 2
			YPos 2
			Width 20
			Height 20
			PARAM <Fill 1 2 Ellipse 1 6 21>
			Content <Some 5 50 Here *URBAN_X>
			Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>

			rect
			MFX 1
			MFY 11
			Width 1
			Height 3
			FloorType 6
			PARAM <RectFill 1 11 5 3 6>
			sub
				STC HIDDEN_ENTRANCE
				Destination -1

			end
		end
	end
	inv
		%% Athera Garden
		NPC Bureaucrat
		SetTeam 2
		SetFaction 1
	end

	Scene
	name <Athera Spaceport>
	name_I18N <Athera 宇宙港>
	type <building shuttle spaceport legit public>
	entrance <*SpacePort>
	special <ADDEXIT>
	ClubMap
	MapWidth 24
	MapHeight 21

	start <Print 1>
	% Msg1 <You enter Athera Spaceport.>
	Msg1 <Athera 宇宙港に入った。>

	NeededCells 3
	Content1 <Some 1 100 Sub *SHUTTLESERVICE  na>
	Content2 <Some 1 100 Sub *RESTAURANT      na>
	Content3 <Some 1 100 Sub *MECHANIC_SHOP&Factionless   na>
	Content4 <Fill       Sub *SHOP_RANDOM     na>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 4 50 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>

		room
		minimap <############1###...##...#>
		inv
			STC AIRLOCK-1
			MiniMapComponent 1
			destination <Athera Station Exterior>
		end

		Scene 0 3
		name <Athera Station Exterior>
		name_I18N <Athera Spinner 外域>
		type <Environs Outdoors Space>
		special <ShowAll Solo>
		terrain <SPACE>
		MapWidth 30
		MapHeight 30
		SpaceMap
		nu1 <if= T1 0 Exit WorldID>

		Microgravity
		Vacuum
		SpaceBackdrop

		inv
			STC COLONY-1
			name <Athera Spinner>
			Destination -1
			XPos 15
			YPos 15
		end
	end
	inv
		%% For Athera Spaceport
		NPC Police Officer
		SetTeam 3
		SetFaction 9
	end

	Scene
	name <MUGL Media Center>
	name_I18N <MUGL メディア・センター>
	SetFaction 13
	type <building public legit corporate>
	entrance <*Building>
	special <ADDEXIT>
	MallMap
	MapWidth 15
	MapHeight 15

	start <Print 1>
	% Msg1 <You enter the MUGL Media Center.>
	Msg1 <MUGL メディア・センターに入った。>

	NeededCells 3
	Content2 <Fill Sub *CORP_PUBLIC>

	5Min <ifTeamHostile 3  MonsterUp 3 d20>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		Team 3
		name <Guards>
		Deploy <if# L1 0 MonsterUp 3 10 TeamAttack 3>
		SetAlly 1 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content1 <Some 1  35 Here *NPC_GUARD>
		Content3 <Some 1  10 Here *CORP_EMPLOYEE>
		Content4 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
	end
	inv
		NPC Corporate Executive
		home <Foyer>
		SetTeam 2
		SetFaction 13

		NPC Corporate Executive
		home <Foyer>
		SetTeam 2
		SetFaction 13

		NPC Journalist
		home <Foyer>
		SetTeam 2
		SetFaction 13
	end


% End of Athera Spinner...
end


%%
%%   ************************
%%   ***   CAYLEY  ROCK   ***
%%   ************************
%%

Scene
	mapwidth 30
	mapheight 30
	name <Cayley Rock>
	exact_name <Cayley Main Station>
	exact_name_I18N <Cayley 中央ステーション>
	XPos 44
	YPos 9
	entrance <*COLONY-1>

	% Cayley Rock is somewhat lawless.
	Tolerance 5

	world <L5 Region>
	% desc <Cayley Rock is an asteroid station. Although its own mines were exhausted long ago, it remains a major ore processing station.>
	desc <Cayley Rock は小惑星ステーションだ。その鉱脈は遠い昔に尽きてしまっているが、大手の鉱石加工基地としての地位を今でも保っている。>
	special <NOEXIT>
	type <asteroid town village destination hometown building public mine hospital residence spaceport garage>
	personatype <asteroid village mine>
	habitat <SPACE.ASTER>

	Quest1 <*:Q_LocalQuest>
	Quest2 <*:Q_MECHA_ARENA_BASE>

	ClubMap

	% V1 = Message Counter

	SetFaction 1
	factions <MAQUI COMET PRIVA HOELL L5LAW>
	%% MISSION GIVERS:
	%%  2 x MAQUI
	%%  2 x PRIVA
	%%  2 x L5LAW
	%%  2 x COMET
	%%  2 x HOELL

	desig <CAYLE>

	NeededCells 6
	Content1 <Some 1 100 Sub *MECHANIC_SHOP&Factionless   na>
	Content2 <Some 1 100 Sub *SHUTTLESERVICE  na>
	Content4 <Some 1 100 Sub *DOCTOR          na>
	Content5 <Some 1 100 Sub *GOV_MILITARY    na>
	Content6 <Some 1  70 Sub *GOV_MISC        na>
	Content7 <Fill       Sub *HABITATION_X    na>

	start <if= V1 0 else GoSecondTime V= 1 1 Alert 1 Print 2>
	GoSecondTime <Print 2>
	% Msg1 <Cayley Rock is an asteroid station. Although its own mines were exhausted long ago, it remains a major ore processing station.>
	% Msg2 <You enter Cayley Main Station.>
	Msg1 <Cayley Rock は小惑星ステーションだ。その鉱脈は遠い昔に尽きてしまっているが、大手の鉱石加工基地としての地位を今でも保っている。>
	Msg2 <Cayley 中央ステーションに入った。>

inv
	NPC Politician
	name <Mounteer>
	home <Mayor's Office>
	job <Mayor>
	SetTeam 2
	SetFaction 1
	Age 23
	chardesc Male Heroic
	statline 13 16 12 11 16 13 14 13

	NPC Mecha Pilot
	SetTeam 3
	SetFaction 1

	NPC Pirate
	job <Privateer>
	home <Mayor's Office>
	SetTeam 3
	SetFaction 6
	Age 14

end
sub
	% BEGIN Cayley Rock Main Scene Stuff
	team 1

	team 2
	name <Citizens>
	SetAlly 1
	Passive

	team 3
	name <Guards>
	SetAlly 2

	Persona
	name <Mounteer Persona>
	% V1 = "Got the spiel" indicator. After one time through, will just get SayANything.
	greeting <if= V1 1 else GoFirstTime NewChat SayAnything>
	GoFirstTime <V= 1 1   if= PCHomeTown SceneID else GoFromAway  NewChat  Say 5  AddChat 4 AddChat 5>
	GoFromAway <NewChat Say 1 AddChat 1 AddChat 2 AddChat 3>
	result1 <NewChat Say 2>
	result2 <NewChat Say 3   AddSociable  -d6>
	result3 <NewChat Say 4   AddEasygoing d10>
	result4 <NewChat Say 6   AddCheerful -d10>
	result5 <NewChat Say 7>
	% Msg1 <Welcome, visitor, to Cayley Rock. I hope your stay here will be a pleasant one.>
	% Msg1_1 <Welcome, \PC , to Cayley Rock. I must say that it's a great honor to welcome you here. If there's anything I can do to make your stay better, don't hesitate to ask.>
	% CMsg1_1 <ifG PCRenown 35 ifG React 10 Accept>
	% Msg2 <There's not much that you'd be interested in. Some of the steelworkers hold mecha games in the factory, but that's only open to members. If you ask around there may be some cargo escort jobs available.>
	% Msg3 <You'll find the shuttle terminal on this level. Other services include restaurants and shops on the upper habitation level.>
	% Msg4 <Well, I did have a plan to develop tourism, but most people don't like the idea of vacationing on an asteroid. If you enjoy your stay here make sure to tell all your friends about it!>
	% Msg5 <\PC , I heard that you'll be leaving the station. They say you're planning to become a cavalier.>
	% Msg6 <That's the way it always is. The young grow up and the brightest among them leave for the spinners. I wish you the best of luck, wherever the future takes you.>
	% Msg7 <Always remember that you can come home when you need to. I don't know too much about adventuring or the universe out there, but I do know that.>
	% Prompt1 <What is there to do around here?>
	% Prompt2_1 <How can I get off this rock?>
	% CPrompt2_1 <ifG 0 GNAtt NAG_CharDescription -5 Accept>
	% Prompt2_2 <I'm afraid I won't be staying long.>
	% CPrompt2_2 <ifG GNAtt NAG_CharDescription -5 -1 Accept>
	% Prompt3 <I'm hoping to have a relaxing time.>
	% Prompt4 <I can't wait to get off this rock.>
	% Prompt5 <Any advice before I go?>
	Msg1 <旅の方、ようこそ Cayley Rock へ。ここでの滞在が心地良いものであることを願っているよ。>
	Msg1_1 <\PC、ようこそ Cayley Rock へ。%JS2をここに迎えられるのは、本当に光栄なことだよ。滞在において何か気がかりがあれば、どうか遠慮なく申し出てほしい。>
	CMsg1_1 <ifG PCRenown 35 ifG React 10 Accept>
	Msg2 <興味を持ってもらえるようなものは、あまり多くはないな。Steelworks の者たちが工場でメックの試合をしているが……あれは社内限定だったか。この辺りで聞いて回れば、貨物の護衛の仕事などはあるかもしれないね。>
	Msg3 <シャトルの発着場はこの階層にある。レストランや他の商店のサービスなら、上の居住層だよ。>
	Msg4 <うむ……観光開発の計画はあったんだが、しかしやはり小惑星でのバカンスというのはウケが良くなくてね。もしここの滞在がお気に召したら、%JS2の友人たちにも是非伝えてほしいものだね！>
	Msg5 <\PC、%JS2がこのステーションを離れるという話を聞いたよ。メック乗りになるという計画だそうだが。>
	Msg6 <それがこの場所の常だな。子供たちが大きくなり、そして才ある者は他のコロニーへと去っていく。幸運を祈るよ、%JS2の行く先がいかなる未来であっても。>
	Msg7 <この地はいつでも、家として%JS2を迎えてくれるということを覚えておきなさい。%JF2には冒険のことも外の宇宙のことも多くは分からないが、そのことだけは確かに言えるよ。>
	Prompt1 <この辺りにはどんなものがある%JV_F_NO？>
	Prompt2_1 <この岩っころから出ていくには？>
	CPrompt2_1 <ifG 0 GNAtt NAG_CharDescription -5 Accept>
	Prompt2_2 <悪い%JG_GA、あまり長居する予定じゃない%JV_F_NO。>
	CPrompt2_2 <ifG GNAtt NAG_CharDescription -5 -1 Accept>
	Prompt3 <リラックスできる場所があるといいんだ%JG_GA。>
	Prompt4 <すぐにでもこの岩から出て行きたい%JG_YO。>
	Prompt5 <何か助言なんかがあれば。>

	room
	name <Foyer>
	name_I18N <ロビー>
	desig <EntranceGrid>
	special <STARTHERE>
	Content <Some 3 75 Here *URBAN_X>
	Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>

	room
	name <Police Office>
	name_I18N <警察署>
	ShowNAME <true>
	minimap <.....1..............##+#!>
	inv
		NPC Police Officer
		SetTeam 3
		SetFaction 9
		MiniMapComponent 1
	end

	room
	% This is the area that will contain the airlock to outside and the lift to the
	% orbital catapult.
	minimap <###########1#2##...##...#>
	inv
		Elevator
		name <Cayley Rock Exterior>
		name_I18N <Cayley Rock 外域>
		MiniMapComponent 1
		use <if= V1 1 else GoFirstTime Print 1 Exit Destination>
		GoFirstTime <ifYesNo 101 102 103 Print 1 Exit Destination V= 1 1>
		% msg1 <You exit the airlock.>
		% Msg101 <This airlock opens to the outside surface of the asteroid.>
		% Msg102 <Exit station.>
		% Msg103 <Stay right here.>
		msg1 <エアロックから外に出た。>
		Msg101 <このエアロックは小惑星の表層外部へと続いている。>
		Msg102 <ステーションから出る。>
		Msg103 <ここに留まる。>

		STC AIRLOCK-2
		MiniMapComponent 2
		destination <L5 Region>
	end

	room
	% This is the area that will contain the elevator to habitation and a snack machine
	minimap <############1###2..##...#>
	inv
		Elevator
		name <Cayley Habitation Level>
		name_I18N <Cayley 居住層>
		MiniMapComponent 1

		STC Vending-1
		PDir 2
		MiniMapComponent 2
	end


	room
	name <Mayor's Office>
	name_I18N <市長室>
	ShowNAME <true>
	minimap <....................##+#!>

	% END Cayley Rock Main Scene Stuff

	Scene
	mapwidth 30
	mapheight 30
	name <Cayley Habitation Level>
	name_I18N <Cayley 居住層>
	special <NOEXIT>
	type <asteroid building public mine mall legit residence>

	ClubMap

	NeededCells 5
	Content1 <Some 1  70 Sub *SHOP_RANDOM     na>
	Content2 <Some 1  90 Sub *GENERAL_SHOP    na>
	Content3 <Some 1 100 Sub *RESTAURANT      na>
	Content4 <Some 1  90 Sub *ARMOR_SHOP      na>
	Content7 <Fill       Sub *HABITATION_X    na>

	start <Print 1>
	% Msg1 <You enter the habitation level.>
	Msg1 <Cayley 居住層に入った。>

	sub
		% BEGIN Cayley Habitation Level Stuff
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		special <STARTHERE>
		Content <Some 3 75 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>

		room
		% This is the area that will contain the elevator to the main level
		minimap <############1###...##...#>
		inv
			Elevator
			Destination -1
			MiniMapComponent 1
		end

		Persona
		name <Nordstrom Persona>
		% V1 = Second time coming back.
		% V2 = Monster description counter.
		% V3 = Have been told about Exorgs.
		% rumor <Nordstrom started working in the mine fifty years ago.>
		rumor <Nordstrom が鉱山で働き始めたのは50年前のこと>
		greeting <NewChat if= V1 1 else GoFirstTime  Say 15 AddChat 5 AddChat 6 AddChat 7 AddChat 8 AddChat 9 AddChat 15>
		GoFirstTime <V= 1 1  if= PCHomeTown RootSceneID else GoNotFromHere  Say 1 AddChat 1 AddChat 2>
		GoNotFromHere <Say 2 AddChat 3 AddChat 4>
		result1 <NewChat AddReact d8 Say 3 AddChat 3 AddChat 4>
		result2 <NewChat AddReact -d8 AddEasygoing -d10 Say 3 AddChat 3 AddChat 4>
		result3 <NewChat Say 4 AddChat 5 AddChat 6 AddChat 7 AddChat 8 AddChat 9>
		result4 <NewChat Say 5>
		result5 <NewChat Say 6 V+ 2 1 AddChat 10>
		result6 <NewChat Say 7 V+ 2 1 AddChat 10>
		result7 <NewChat Say 8 V+ 2 1 AddChat 10>
		result8 <NewChat Say 9 V+ 2 1 AddChat 10>
		result9 <NewChat Say 10  AddChat 10>
		% result10 <NewChat ifG V2 3 else GoR10NotYet if= V3 0 else GoR10NotYet V= 3 1 Say 12 AddChat 12 AddChat 13>
		% 噂がいつまでも残るのを修正するため、Exorg の話を聞いた時点で EraseRumor。
		result10 <NewChat ifG V2 3 else GoR10NotYet if= V3 0 else GoR10NotYet V= 3 1 EraseRumor Say 12 AddChat 12 AddChat 13>
		GoR10NotYet <Say 11 AddChat 5 AddChat 6 AddChat 7 AddChat 8 AddChat 9 AddChat 11>
		result11 <NewChat Say 13>
		result12 <NewChat Say 14 AddChat 14>
		result13 <AddRenown 1 Goto result12>
		result14 <Goto result9>
		result15 <Goto result11>
		% Msg1 <\PC , that's where you've been. I hear that you've decided that you're a cavalier now. Well, if that's the case, I just might be able to give you some pointers.>
		% Msg2 <Look at this, an adventurer come from away. There's not much business for the likes of you around here, unless you're planning to explore the mines. You haven't been there yet, have you?>
		% Msg3 <You know Old Wynter's Mine? Your parents probably told you it was dangerous over that way, but maybe they didn't tell you why... You ever go down there exploring?>
		% Msg4 <Very good then. I guess you've seen the creatures that live there, shroom-beasts and worse. What kind of monsters have you seen?>
		% Msg5 <There are creatures living in the mine... shroom-beasts and worse, they are. It's a good place to go hunting but take care you don't get stranded. Come talk to me after seeing for yourself, and I'll tell you all about the monsters.>
		% Msg6 <Those are fungal spheres, one of the worst of the shroom-beasts. The openings on all sides are mouths. It's not bad enough that they spit poison darts, but their bite can tear up your oxygen lines something awful.>
		% Msg7 <Those would be the shroom-beasts. There's all kinds of them... In the early colony days, they evolved from spores brought into space. Mostly they eat garbage and worms but some types are pretty capable predators, too.>
		% Msg8 <I guess you've heard about old mining robots going "frankenstein". The company used to set traps for runaways, but now the mine's closed. The robots still working after all this time must be the toughest and meanest of the lot.>
		% Msg9 <Sounds like a void worm. They're a real nuisance; they chew up buildings and spaceships so they can get to the electrical cables. Most everything down in the mine eats worms. They're not tough so long as you don't get bitten.>
		% Msg10 <A lot of people think the exorgs are aliens, that they were frozen in a comet and woken up by people. I don't know. They could as easily be some kind of mutant or synth. All I know is we never saw them here until ten years ago.>
		% Msg11 <Any other critter you want to hear about?>
		% Msg12 <Just a minute now. You've asked me about a lot of monsters, give me the chance to ask you about one... You ever see one of those exorgs?>
		% Msg13 <When you want to hear about the mine creatures again, come for a talk. I'll be around here someplace.>
		% Msg14 <Exorgs only live in the deep levels. They're not like any natural creature... There's all different shapes and sizes. I've seen about a half dozen types, but I hear there's more, and they're all dangerous...>
		% Msg15 <Welcome back. What kind of mine creature would you like to hear about?>
		% Prompt1 <Any help would be appreciated.>
		% Prompt2 <What could you possibly know, old man?>
		% Prompt3 <I've been there, and fought things.>
		% Prompt3_1 <I've been going there since I was ten.>
		% CPrompt3_1 <if= PCHomeTown RootSceneID Accept>
		% Prompt4 <No... What's down there?>
		% Prompt5 <What's the weird floating ball?>
		% Prompt6 <I saw some kind of mushroom.>
		% Prompt7 <There are robots there, too.>
		% Prompt8 <A big fat worm.>
		% Prompt9 <Tell me about the exorgs.>
		% CPrompt9 <if# V3 0 Accept>
		% Prompt10 <Interesting.>
		% Prompt10_1 <I'd like to ask about something else.>
		% Prompt10_2 <So now I know.>
		% Prompt10_3 <Could I ask about something else?>
		% Prompt11 <That's all for now.>
		% Prompt12 <What's an exorg?>
		% Prompt13 <I've heard about those...>
		% CPrompt13 <ifG PCKnowledge 15 Accept>
		% Prompt14 <Where do they come from?>
		% Prompt15 <Not today, thanks.>
		Msg1 <\PC よ、そこにいたのか。メック乗りになると決めたそうだな。うむ……そういうことであれば、%JF2からもいくらか指針を授けてやれるだろう。>
		Msg2 <これはなんと、遠くから来なさった冒険家か。ここには%JS2の目を引くようなものはあまり無かろう……坑道跡を別とすればね。あそこにはまだ行ったことはないだろう？>
		Msg3 <Old Wynter's Mine は知っているかな？ おそらく%JS2の両親からは危険な場所だということだけ聞かされていると思うが、どうしてかはきっと教えられなかったろう。自分で行ってみたことはあるかね？>
		Msg4 <なら話は早い。あそこに住んでいる生物を目にしただろう……キノコの化け物や、それより恐ろしいものだ。どうかね、%JS2は何を見た？>
		Msg5 <あの坑道跡には怪物が住んでいる……キノコの化け物や、それよりも恐ろしいものなどがね。狩りをするには良い場所だが、しかし迷ってしまわないようには注意が必要だ。まずは自分の目で確かめて、それからまた来なさい。あれらのことについてなら、何でも教えてやれるだろう。>
		Msg6 <あれはキノコの球体だな、キノコの怪物の中でも最悪のものだ。表面に空いている穴は、あれはすべて口だ。毒の針を飛ばしてくるだけでも厄介だが、あれに噛まれると酸素の循環がひどく妨げられてしまう。>
		Msg7 <それがキノコの怪物だな。様々な亜種がいる……コロニーの開拓時代、宇宙に放たれた胞子から進化したそうだ。ほとんどはゴミやワームを食べて生きているが、中には捕食獣と見なせるだけの力があるものもいる。>
		Msg8 <昔の採掘ロボットが "フランケンシュタイン" になっているという話は聞いたことがあるだろう。昔はそういうはぐれロボットは罠で捕獲していたものだが、もう今は操業自体が終わっているからな。この時代でなお動き続けている個体であるなら、さぞ頑強で危険なものばかりなのだろう。>
		Msg9 <それは宇宙ワームだろうな。あれはまったく頭痛の種だった……電線を狙って、建物や船を食い破ってしまうんだ。あの場所の生き物すべてのエサとなっているような虫だし、噛まれでもしない限りは大した相手ではないだろう。>
		Msg10 <Exorg が宇宙からの外来種だと信じている人々は多いようだね。隕石の中で眠っていたのを、人間が起こしたのだと。私には分からない……ミュータントか、合成生物だと言われても何も違和感はないね。私に分かるのは、十年前まではこの地であれらを見ることは無かったということだけだ。>
		Msg11 <他の生物について聞きたいことはあるかな？>
		Msg12 <ちょっと待った。いろいろ教えた代わりに、%JF2からも１つ聞かせてほしい……%JS2は Exorg を見たことがあるのかね？>
		Msg13 <坑道の生物のことについて聞きたくなったら、また来なさい。%JF2はいつもこの辺りにいるから。>
		Msg14 <Exorg がいるのは深層部だけだ。奴らは自然の生き物とは違う……１つとして同じ姿も形もしていない。%JF2が見たのは６種類ほどだが、もっと多くの種類がいるらしい。そして、そのどれもが危険な相手だ……。>
		Msg15 <よく来たね。どの生物のことについて聞きたいのかな？>
		Prompt1 <ありがたく聞かせてもらう%JG_YO。>
		Prompt2 <%JS_AGGみたいな年寄りが何を知ってるって？>
		Prompt3 <もう行ったし、戦いもした%JG_YO。>
		Prompt3_1 <あそこなら、十歳の頃から行ってる%JG_YO。>
		CPrompt3_1 <if= PCHomeTown RootSceneID Accept>
		Prompt4 <%JR_NO……そこには何が？>
		Prompt5 <あのヘンな浮いてる玉は何？>
		Prompt6 <何かキノコっぽいのを見た%JV_F_WA。>
		Prompt7 <ロボットも居た%JV_OJO_WA%JV_NA。>
		Prompt8 <やたら太ったイモムシ。>
		Prompt9 <Exorg のことが知りたい。>
		CPrompt9 <if# V3 0 Accept>
		Prompt10 <なるほどね。>
		Prompt10_1 <他のことについても聞きたい%JV_F_WA。>
		Prompt10_2 <よく分かった%JV_F_WA。>
		Prompt10_3 <他のことも聞いていい%JV_KA_Q？>
		Prompt11 <今のところは、これで。>
		Prompt12 <Exorg って何%JV_M_DA？>
		Prompt13 <聞いたことはある%JV_F_WA……。>
		CPrompt13 <ifG PCKnowledge 15 Accept>
		Prompt14 <それは何処から来た%JV_N%JV_M_DA？>
		Prompt15 <今日はいい%JG_YO、ありがとう。>

	end
	inv
		NPC Miner
		name <Nordstrom>
		chardesc Old Male Sociable Easygoing Melancholy
		Age 48
		statline 11 15 13 14 18 16 13 9
		home <Foyer>
		SetTeam 2

		NPC Police Officer
		SetTeam 3
		SetFaction 9
	end

	Scene 0 3
	name <Cayley Rock Exterior>
	name_I18N <Cayley Rock 外域>
	mapwidth 30
	mapheight 30
	XPos 1
	YPos 1

	special <NOEXIT SHOWALL SOLO UNIFORM>
	type <outdoors urban environs asteroid>
	AsteroidMap
	RockyTiles

	% Suffocation effect...
	Vacuum
	SpaceBackdrop

	inv
		stc Building
		name <Cayley Main Station>
		name_I18N <Cayley 中央ステーション>
		destination -1
	end
	sub
	% Cayley Rock Exterior subcoms...
		CityZone
		Width 8
		Height 8

		CityZOne
		Width 5
		Height 5

	Scene
	name <Cayley Steelworks>
	name_I18N <Cayley Steelworks>
	type <asteroid building factory arenasite>
	%% The Steel Arena will be placed here.
	entrance <*Building>
	mapwidth 17
	mapheight 12
	special <ADDEXIT>
	BoxMap
	IndustrialTiles
	start <Print 1>
	% Msg1 <You enter the Cayley Steelworks.>
	Msg1 <Cayley Steelworks に入った。>
	Content <fill sub *FACTORY_X na>
	inv
		NPC Corporate Executive
		home <Office>
		SetFaction 7
		SetTeam 2

		NPC Corporate Executive
		home <Office>
		SetFaction 2
		SetTeam 2

		NPC Trucker
		SetFaction 7
		SetTeam 2

		NPC Miner
		SetFaction 2
		SetTeam 2

		NPC Privateer
		SetTeam 3
		SetFaction 6
	end
	sub
		% BEGIN Cayley Steelworks Stuff
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		name <Office>
		name_I18N <オフィス>
		ShowNAME <true>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
	end


	% End Cayley Rock Exterior...
	end


% End of Cayley Rock...
end

%%
%%   **************************
%%   ***   CESENA SPINNER   ***
%%   **************************
%%

Scene 0 3
	mapwidth 30
	mapheight 10
	name <Cesena Spinner>
	XPos 46
	YPos 16

	Tolerance 0

	world <L5 Region>
	% desc <Cesena Spinner is the site of the L5 Alliance's shipyards and the home port of the Silver Knights.>
	desc <Cesena Spinner は L5 Alliance の造船業の集積地であり、Silver Knights の母港でもある。>
	special <NOEXIT SHOWALL SOLO>
	type <city town spinner target outdoors urban destination hometown industrial lawful military>
	personatype <city spinner>
	habitat <SPACE.URBAN>
	MegaCityMap

	entrance <*COLONY-1>

	% V1 = Message Counter

	SetFaction 1
	factions <MAQUI COMET HOELL SILKN L5LAW>
	%% MISSION GIVERS:
	%%  3 x MAQUI
	%%  3 x SILKN
	%%  2 x L5LAW
	%%  3 x COMET
	%%  3 x HOELL

	desig <CSNSP>


	start <if= V1 0 else GoSecondTime V= 1 1 Alert 1 Print 2>
	GoSecondTime <Print 2>
	% Msg1 <Cesena Spinner is the site of the L5 Alliance's shipyards and the home port of the Silver Knights.>
	% Msg2 <You enter Cesena Spinner.>
	Msg1 <Cesena Spinner は L5 Alliance の造船業の集積地であり、Silver Knights の母港でもある。>
	Msg2 <Cesena Spinner に入った。>

sub
	Scene
	name <Cesena Arms Market>
	name_I18N <Cesena アームズ・マーケット>
	type <building mall public legit rich>
	entrance <*Building>
	special <ADDEXIT>
	MallMap
	MapWidth 30
	MapHeight 18

	start <Print 1>
	% Msg1 <You enter the Cesena Arms Market.>
	Msg1 <Cesena アームズ・マーケットに入った。>

	NeededCells 5
	Content3 <Some 2 100 Sub *WEAPON_SHOP     na>
	Content4 <Some 1 100 Sub *ARMOR_SHOP      na>
	Content6 <Some 1 100 Sub *MECHA_SHOP      na>
	Content9 <Fill Sub *SHOP_RANDOM           na>
	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 4 50 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
	end
	inv
		NPC Police Officer
		SetTeam 3
		SetFaction 9
	end

	Scene
	name <Cesena Hospital>
	name_I18N <Cesena 病院>
	type <Building hospital public legit>
	entrance <*Hospital>
	special <ADDEXIT>
	MallMap
	MapWidth 20
	MapHeight 10

	NeededCells 2
	Content <Some 1 100 Sub *Doctor>
	Content2 <Fill Sub *HOSPITAL_X>

	start <Print 1>
	% Msg1 <You enter Cesena Hospital.>
	Msg1 <Cesena 病院に入った。>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		desig <EntranceGrid>
		Content <Some 2 50 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
	end

	Scene
	name <Silver Fortress>
	name_I18N <Silver Fortress>
	type <building legit>
	entrance <*SilverFortress>
	special <ADDEXIT>
	SetFaction 3
	ClubMap
	MapWidth 25
	MapHeight 25

	NeededCells 4
	Content1 <Some 1 100 Sub *MIL_RECRUITER>
	Content2 <Variety 2 2 Sub *CSNSP_SilFor_Content>
	Content3 <Fill Sub *GOV_MILITARY>

	5Min <ifTeamHostile 3  MonsterUp 3 d20>

	start <Print 1>
	% Msg1 <You enter the Silver Fortress.>
	Msg1 <Silver Fortress に入った。>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		Team 3
		name <Guards>
		Deploy <ifTeamHostile 3 if= V1 0 V= 1 1 MonsterUp 3 10>
		type <Guard Robot>
		SetAlly 1 2

		room
		name <Garrison>
		name_I18N <駐屯地>
		ShowNAME <true>
		minimap <2...31..............#---!>
		inv
			NPC Knight
			SetTeam 3
			SetFaction 3
			MiniMapComponent 1

			NPC Knight
			SetTeam 3
			SetFaction 3
			MiniMapComponent 2
		end


		room
		special <NOGO>
		minimap <##1##...............##=##>
		sub
			Door
			update <if= PCFac 3 SetStat 6 0>
		end
		inv
			Elevator
			name <Silver Sanctum>
			name_I18N <Silver Sanctum>
			MiniMapComponent 1
			use <if= PCFac SILKN else GoGiveWarning Print 1 Exit Destination>
			GoGiveWarning <ifYesNo 101 102 103 Print 1 Exit Destination>
			% Msg1 <You board the elevator.>
			% Msg101 <This elevator leads to the inner sanctum of the silver fortress. Only knights are permitted beyond this point.>
			% Msg102 <Use the elevator.>
			% Msg103 <Stay here.>
			Msg1 <エレベーターに乗り込んだ。>
			Msg101 <このエレベーターは Silver Fortress の『聖域』に通じている。この先に進むことを許されているのは Silver Knights だけだ。>
			Msg102 <エレベーターに乗る。>
			Msg103 <ここに留まる。>
		end

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content2 <Some 1  20 Here *URBAN_X>
		Content4 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>

		Scene
		name <Silver Sanctum>
		name_I18N <Silver Sanctum>
		type <building private legit>
		special <NOEXIT>
		SetFaction 3
		ClubMap
		MapWidth 25
		MapHeight 25

		NeededCells 6
		Content <Variety 3 3 Sub *CSNSP_SilSan_Content>
		Content2 <Some 3 75 Sub *GOV_MILITARY>

		5Min <ifTeamHostile 3  MonsterUp 3 d20>

		start <Print 1 if# PCFac SILKN TeamAttack 3>
		% Msg1 <You enter the Silver Sanctum.>
		Msg1 <Silver Sanctum に入った。>

		sub
			team 1

			team 2
			name <Citizens>
			SetAlly 1 3
			Passive

			Team 3
			name <Guards>
			type <Guard Robot>
			SetAlly 1 2

			room
			name <Foyer>
			name_I18N <ロビー>
			desig <EntranceGrid>
			Content <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
			sub
				room
				minimap <......###..#1#...........>
				inv
					Elevator
					MiniMapComponent 1
					Destination -1
				end
			end

		end
	end

	Scene
	name <Cesena Mall>
	name_I18N <Cesena ショッピング・モール>
	type <building public mall legit meeting>
	entrance <*DEPARTMENTSTORE>
	special <ADDEXIT>
	MallMap
	MapWidth 20
	MapHeight 15

	start <Print 1>
	% Msg1 <You enter the Cesena Mall.>
	Msg1 <Cesena ショッピング・モールに入った。>

	NeededCells 4
	Content1 <Some 1 100 Sub *GENERAL_SHOP>
	Content2 <Some 1 100 Sub *RESTAURANT>
	Content3 <Some 1 100 Sub *ELECTRONICS_SHOP  na>
	Content4 <Some 1 100 Sub *MECHA_SHOP>
	Content9 <Fill Sub *SHOP_RANDOM>
	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 5 45 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
	end
	inv
		NPC Bureaucrat
		SetTeam 2
		SetFaction 1
	end

	Scene
	name <The Mecha Source>
	name_I18N <『メックの郷』>
	type <building garage public legit>
	entrance <*Garage>
	special <ADDEXIT>
	MallMap
	MapWidth 20
	MapHeight 20
	IndustrialTiles

	start <Print 1>
	% Msg1 <You enter the Mecha Source.>
	Msg1 <『メックの郷』に入った。>

	NeededCells 4
	Content1 <Some 1 100 Sub *MECHANIC_SHOP>
	Content2 <Some 2  90 Sub *MECHA_SHOP>
	Content3 <Fill Sub *GARAGE_X>
	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 3 40 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
	end
	inv
		NPC Mecha Pilot
		home <Foyer>
		SetFaction 7
		SetTeam 2
	end

	Scene
	name <Alliance Fleet HQ>
	name_I18N <Alliance 艦隊本部>
	type <building government public legit>
	entrance <*Building>
	special <ADDEXIT>
	SetFaction 1
	ClubMap
	PalaceParkTiles
	MapWidth 24
	MapHeight 21

	start <Print 1>
	% Msg1 <You enter the Alliance Fleet Headquarters.>
	Msg1 <Alliance 艦隊本部に入った。>

	NeededCells 2
	Content1 <Some 1 100 Sub *GOV_MILITARY  na>
	Content2 <Fill       Sub *GOV_MISC      na>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 1

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 2 55 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>

		room
		name <Garrison>
		name_I18N <駐屯地>
		ShowNAME <true>
		minimap <2...31..............#---!>
		inv
			NPC Police Officer
			SetTeam 3
			SetFaction 9
			MiniMapComponent 1

			NPC Mecha Pilot
			SetTeam 3
			SetFaction 1
			MiniMapComponent 2
		end

		room
		name <Main Office>
		name_I18N <主オフィス>
		ShowNAME <true>
		minimap <....31..............#&+&!>
		inv
			NPC Politician
			SetTeam 2
			SetFaction 1
			MiniMapComponent 1

			NPC Knight
			name <Gordon Valeus>
			job <Lord Master>
			SDL_PORTRAIT <por_m_gordonvaleus(OAY).png>
			SDL_COLORS <150 205 229 235 212 195 130 143 114>
			SetTeam 3
			SetFaction 3
			MiniMapComponent 3
			chardesc Lawful Heroic Easygoing Shy Cheerful Male Renowned
			Renown 90
			Age 52
			statline 19 22 18 19 14 16 17 15
		end
	end

	Scene
	name <Cesena Spaceport>
	name_I18N <Cesena 宇宙港>
	type <building shuttle spaceport legit public>
	entrance <*SpacePort>
	special <ADDEXIT>
	ClubMap
	MapWidth 20
	MapHeight 21

	start <Print 1>
	% Msg1 <You enter Cesena Spaceport.>
	Msg1 <Cesena 宇宙港に入った。>

	NeededCells 6
	Content1 <Some 1 100 Sub *SHUTTLESERVICE  na>
	Content2 <Some 1 100 Sub *RESTAURANT      na>
	Content3 <Some 1  55 Sub *SHOP_RANDOM     na>
	Content4 <Some 1  25 Sub *GOV_POLICE      na>
	Content5 <Some 1 100 Sub *MECHANIC_SHOP&Factionless   na>
	Content6 <Fill Sub *SPACEPORT_X>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 4 50 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
%		inv
%			NPC Knight
%			SetTeam 3
%			SetFaction 3
%		end

		room
		minimap <############1###...##...#>
		inv
			STC AIRLOCK-1
			MiniMapComponent 1
			destination <Cesena Station Exterior>
		end

		Scene 0 3
		name <Cesena Station Exterior>
		name_I18N <Cesena Spinner 外域>
		type <Environs Outdoors Space>
		special <ShowAll Solo>
		terrain <SPACE>
		MapWidth 30
		MapHeight 30
		SpaceMap
		nu1 <if= T1 0 Exit WorldID>
		Microgravity
		Vacuum
		SpaceBackdrop

		inv
			STC COLONY-1
			name <Cesena Spinner>
			Destination -1
			XPos 15
			YPos 15
		end

	end
	inv
		NPC Knight
		home <Foyer>
		SetTeam 3
		SetFaction 3

		NPC Knight
		SetTeam 3
		SetFaction 3
	end

	Scene
	name <Hoeller Heavy Industries>
	name_I18N <Hoeller Heavy Industries>
	SetFaction 7
	type <building public legit corporate>
	entrance <*Building>
	special <ADDEXIT>
	MallMap
	MapWidth 15
	MapHeight 15

	start <Print 1>
	% Msg1 <You enter Hoeller Heavy Industries.>
	Msg1 <Hoeller Heavy Industries に入った。>

	NeededCells 2
	Content2 <Fill Sub *CORP_PUBLIC>

	5Min <ifTeamHostile 3  MonsterUp 3 d20>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		Team 3
		name <Guards>
		Deploy <if# L1 0 MonsterUp 3 10 TeamAttack 3>
		SetAlly 1 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content1 <Some 1  35 Here *NPC_GUARD>
		Content3 <Some 1  10 Here *CORP_EMPLOYEE>
		Content4 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
	end
	inv
		NPC Corporate Executive
		home <Foyer>
		SetFaction 7
		SetTeam 2

		NPC Corporate Executive
		home <Foyer>
		SetFaction 7
		SetTeam 2
	end

	Scene
	name <Comet Space Engineering>
	name_I18N <Comet Space Engineering>
	SetFaction 2
	type <building public legit corporate>
	entrance <*Building>
	special <ADDEXIT>
	MallMap
	MapWidth 15
	MapHeight 15

	start <Print 1>
	% Msg1 <You enter Comet Space Engineering.>
	Msg1 <Comet Space Engineering に入った。>

	NeededCells 2
	Content2 <Fill Sub *CORP_PUBLIC>

	5Min <ifTeamHostile 3  MonsterUp 3 d20>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		Team 3
		name <Guards>
		Deploy <if# L1 0 MonsterUp 3 10 TeamAttack 3>
		SetAlly 1 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content1 <Some 1  35 Here *NPC_GUARD>
		Content3 <Some 1  10 Here *CORP_EMPLOYEE>
		Content4 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
	end
	inv
		NPC Corporate Executive
		home <Foyer>
		SetFaction 2
		SetTeam 2

		NPC Corporate Executive
		home <Foyer>
		SetFaction 2
		SetTeam 2

		NPC Explorer
		home <Foyer>
		SetFaction 2
		SetTeam 2
	end

% End of Cesena Spinner...
end

%%
%%   ***************************
%%   ***   XIANZAI SPINNER   ***
%%   ***************************
%%


Scene 0 3
	mapwidth 30
	mapheight 10
	name <Xianzai Spinner>
	exact_name <Xianzai Spinner Interior>
	exact_name_I18N <Xianzai Spinner 内部>
	XPos 28
	YPos 26

	%% Slightly lawless, compared to the other L5 colonies anyhow.
	Tolerance 5

	world <L5 Region>
	% desc <Xianzai spinner is a major trading hub between the L5 colonies, Earth, Luna, and beyond.>
	desc <Xianzai Spinner は L5 コロニー、地球、月、そして太陽系内すべての貿易の一大中継基地だ。>
	special <NOEXIT SHOWALL SOLO>
	type <city town spinner target outdoors urban destination hometown tradehub>
	habitat <SPACE.URBAN>
	personatype <city spinner>
	MegaCityMap

	entrance <*COLONY-1>

	% V1 = Message Counter

	SetFaction 10
	factions <FCOMS COMET HOELL PRIVA MUGLE L5LAW>
	%% MISSION GIVERS:
	%%  3 x FCOMS
	%%  3 x PRIVA
	%%  3 x L5LAW
	%%  2 x COMET
	%%  2 x HOELL
	%%  2 x MUGLE

	desig <XIASP>

	start <if= V1 0 else GoSecondTime V= 1 1 Alert 1 Print 2>
	GoSecondTime <Print 2>
	% Msg1 <Xianzai Spinner is a major trading port. People come here from all over the solar system to buy and sell goods.>
	% Msg2 <You enter Xianzai Spinner.>
	Msg1 <Xianzai Spinner は巨大な貿易港だ。様々な品を取引するために、太陽系のすべてから人々が集まってくる。>
	Msg2 <Xianzai Spinner に入った。>

	Quest1 <*:Q_LocalQuest>

sub
	Scene
	name <Commerce Tower>
	name_I18N <Commerce Tower>
	type <building mall public rich>
	entrance <*DEPARTMENTSTORE>
	special <ADDEXIT>
	MallMap
	MapWidth 30
	MapHeight 25

	start <Print 1>
	% Msg1 <You enter the Commerce Tower, L1.>
	Msg1 <Commerce Tower １階に入った。>

	NeededCells 6

	Content1 <Some 1 100 Sub *GENERAL_SHOP      na>
	Content2 <Some 1 100 Sub *RESTAURANT        na>
	Content4 <Some 2 100 Sub *ARMOR_SHOP        na>
	Content5 <Some 1 100 Sub *ELECTRONICS_SHOP  na>
	Content9 <Fill Sub *SHOP_RANDOM             na>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 5 50 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>

		room
		name <To Second Floor>
		name_I18N <２階へ>
		minimap <#######1##...............>
		inv
			Elevator
			name <Commerce Tower, L2>
			name_I18N <Commerce Tower ２階>
			MiniMapComponent 1
		end

		Scene
		name <Commerce Tower, L2>
		name_I18N <Commerce Tower ２階>
		type <building mall public rich>
		ClubMap
		MapWidth 30
		MapHeight 24

		start <Print 1>
		% Msg1 <You enter the Commerce Tower, L2.>
		Msg1 <Commerce Tower ２階に入った。>

		NeededCells 5

		Content3 <Some 2 100 Sub *WEAPON_SHOP       na>
		Content4 <Some 1 100 Sub *ARMOR_SHOP        na>
		Content6 <Some 1 100 Sub *MECHA_SHOP        na>
		Content7 <Some 1 100 Sub *SPECIAL_SHOP      na>
		Content9 <Fill Sub *SHOP_RANDOM             na>

		sub
			team 1

			team 2
			name <Citizens>
			SetAlly 1
			Passive

			team 3
			name <Guards>
			SetAlly 2

			room
			name <Foyer>
			name_I18N <ロビー>
			desig <EntranceGrid>
			Content <Some 4 50 Here *URBAN_X>
			Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
			minimap <......###..#1#...........>
			inv
				Elevator
				Destination -1
				MiniMapComponent 1
			end

		end
	end
	inv
		NPC Police Officer
		SetTeam 3
		SetFaction 9
	end

	Scene
	name <Xianzai Market>
	name_I18N <Xianzai 商店街>
	type <building mall sleazy public>
	entrance <*Building Short>
	special <ADDEXIT>
	MallMap
	MapWidth 10
	MapHeight 10

	start <Print 1>
	% Msg1 <You enter Xianzai Market.>
	Msg1 <Xianzai 商店街に入った。>

	NeededCells 4

	Content1 <Some 1 100 Sub *GENERAL_SHOP      na>
	Content2 <Some 1 100 Sub *RESTAURANT        na>
	Content5 <Some 1 100 Sub *ELECTRONICS_SHOP  na>
	Content7 <Some 1 100 Sub *SPECIAL_SHOP      na>
	Content9 <Fill Sub *SHOP_RANDOM             na>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 5 50 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
	end
	inv
		NPC Privateer
		SetFaction 6
		SetTeam 3
		home <Foyer>
	end

	Scene
	name <Crossroads Hospital>
	name_I18N <Crossroads 病院>
	type <Building hospital public legit>
	entrance <*Hospital>
	special <ADDEXIT>
	MallMap
	MapWidth 20
	MapHeight 10

	NeededCells 2
	Content <Some 1 100 Sub *Doctor>
	Content2 <Fill Sub *HOSPITAL_X>

	start <Print 1>
	% Msg1 <You enter Crossroads Hospital.>
	Msg1 <Crossroads 病院に入った。>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		desig <EntranceGrid>
		Content <Some 2 50 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
	end

	Scene
	name <Trade Authority>
	name_I18N <Xianzai 貿易管理所>
	type <building public legit police>
	entrance <*Building Short>
	special <ADDEXIT>
	MallMap
	MapWidth 20
	MapHeight 17
	SetFaction 9

	start <Print 1>
	% Msg1 <You enter the Xianzai Trade Authority.>
	Msg1 <Xianzai 貿易管理所に入った。>

	NeededCells 1
	Content <Some 1 65 Sub *GOV_MILITARY na>
	Content2 <Fill Sub *GOV_POLICE na>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 2 40 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>

		room
		name <Comet Office>
		name_I18N <Comet社オフィス>
		ShowNAME <true>
		minimap <2....1..............##+#!>
		inv
			NPC Corporate Executive
			SetFaction 2
			SetTeam 2
			MiniMapComponent 1

			NPC Corporate Executive
			SetFaction 2
			SetTeam 2
			MiniMapComponent 2
		end

		room
		name <Hoeller Office>
		name_I18N <Hoeller社オフィス>
		ShowNAME <true>
		minimap <2....1..............##+#!>
		inv
			NPC Corporate Executive
			SetFaction 7
			SetTeam 2
			MiniMapComponent 1

			NPC Corporate Executive
			SetFaction 7
			SetTeam 2
			MiniMapComponent 2
		end

		room
		name <MUGL Office>
		name_I18N <MUGL社オフィス>
		ShowNAME <true>
		minimap <2....1..............##+#!>
		inv
			NPC Corporate Executive
			SetFaction 13
			SetTeam 2
			MiniMapComponent 1

			NPC Corporate Executive
			SetFaction 13
			SetTeam 2
			MiniMapComponent 2
		end
	end
	inv
		NPC Police Officer
		SetTeam 3
		SetFaction 9
		home <Foyer>

		NPC bureaucrat
		job <Customs Official>
		SetTeam 2
		SetFaction 10
		home <Foyer>
	end

	Scene
	name <Atma Motors>
	name_I18N <Atma モーターズ>
	type <building garage public>
	entrance <*Garage>
	special <ADDEXIT>
	MallMap
	IndustrialTiles
	MapWidth 15
	MapHeight 15

	start <Print 1>
	% Msg1 <You enter Atma Motors.>
	Msg1 <Atma モーターズに入った。>

	NeededCells 2
	Content1 <Some 1 100 Sub *MECHANIC_SHOP>
	Content3 <Fill Sub *GARAGE_X>
	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 2 40 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
	end
	inv
		NPC Privateer
		SetFaction 6
		SetTeam 3
		home <Foyer>
	end

	Scene
	name <Administration Hall>
	name_I18N <市役所ホール>
	type <building government public>
	entrance <*Building>
	special <ADDEXIT>
	SetFaction 10
	ClubMap
	PalaceParkTiles
	MapWidth 30
	MapHeight 21

	start <Print 1>
	% Msg1 <You enter Administration Hall.>
	Msg1 <市役所ホールに入った。>

	NeededCells 2
	Content1 <Some 2 90 Sub *GOV_MILITARY  na>
	Content2 <Fill       Sub *GOV_MISC      na>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 1

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 2 55 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>

		room
		name <Garrison>
		name_I18N <駐屯地>
		ShowNAME <true>
		minimap <2....1..............#...!>
		inv
			NPC Police Officer
			SetTeam 3
			SetFaction 9
			MiniMapComponent 1

			NPC Mecha Pilot
			SetTeam 3
			SetFaction 10
			MiniMapComponent 2
		end

		room
		name <Main Office>
		name_I18N <主オフィス>
		ShowNAME <true>
		minimap <2....1..............#&+&!>
		inv
			NPC Politician
			SetTeam 2
			SetFaction 10
			MiniMapComponent 1

			NPC Soldier
			job <Bodyguard>
			SetTeam 3
			SetFaction 10
			MiniMapComponent 2
			NonMissionGiver
		end
	end

	Scene
	name <Xianzai Spaceport>
	name_I18N <Xianzai 宇宙港>
	type <building shuttle spaceport legit public>
	entrance <*SpacePort>
	special <ADDEXIT>
	ClubMap
	MapWidth 24
	MapHeight 21

	start <Print 1>
	% Msg1 <You enter Xianzai Spaceport.>
	Msg1 <Xianzai 宇宙港に入った。>

	NeededCells 4
	Content1 <Some 1 100 Sub *SHUTTLESERVICE  na>
	Content2 <Some 1 100 Sub *RESTAURANT      na>
	Content4 <Some 1  25 Sub *GOV_POLICE      na>
	Content5 <Some 1 100 Sub *MECHANIC_SHOP&Factionless   na>
	Content6 <Fill Sub *SPACEPORT_X>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 7 60 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>

		room
		minimap <############1###...##...#>
		inv
			STC AIRLOCK-1
			MiniMapComponent 1
			destination <Xianzai Station Exterior>
		end

		Scene 0 3
		name <Xianzai Station Exterior>
		name_I18N <Xianzai Spinner 外域>
		type <Environs Outdoors Space>
		special <ShowAll Solo>
		terrain <SPACE>
		MapWidth 30
		MapHeight 30
		SpaceMap
		nu1 <if= T1 0 Exit WorldID>
		Microgravity
		Vacuum
		SpaceBackdrop

		inv
			STC COLONY-1
			name <Xianzai Spinner>
			Destination -1
			XPos 15
			YPos 15
		end
	end
	inv
		NPC Privateer
		SetFaction 6
		SetTeam 3
		home <Foyer>
	end

% End of Xianzai Spinner...
end

%% *************************
%% ***   GAOS  SPINNER   ***
%% *************************

Scene 0 3
	mapwidth 25
	mapheight 10
	name <Gaos Spinner>
	exact_name <Gaos Spinner Lower Level>
	exact_name_I18N <Gaos Spinner 下層>
	XPos 17
	YPos 20

	%% Fairly tightly regulated. All kinds of things you can get elsewhere aren't allowed here.
	Tolerance -5

	world <L5 Region>
	% desc <Gaos Spinner is a popular holiday destination in the L5 region.>
	desc <Gaos Spinner は L5 領域での著名な観光地だ。>
	special <NOEXIT SHOWALL SOLO>
	% Gaos Spinner is not a bad place to live, but wages are low and there aren't many
	% jobs outside of the tourism industry. Because of this, many people who were born
	% here leave to find work in other spinners.
	type <town spinner target outdoors urban destination hometown resort poor safe>
	habitat <SPACE.URBAN>
	personatype <city spinner>
	CityMap
	IndustrialTiles

	entrance <*COLONY-1>

	% V1 = Message Counter

	SetFaction 10
	factions <FCOMS PDASS PRIVA L5LAW>
	%% MISSION GIVERS:
	%%  3 x FCOMS
	%%  3 x PRIVA
	%%  3 x L5LAW

	desig <GAOSP>

	Quest1 <*:Q_MECHA_ARENA_BASE>
	Quest2 <*:Q_LocalQuest>

	start <if= V1 0 else GoSecondTime V= 1 1 Alert 1 Print 2>
	GoSecondTime <Print 2>
	% Msg1 <Gaos Spinner is a popular holiday destination in the L5 region. The lower level is used for housing and administration, while the upper level contains many beaches and parks.>
	% Msg2 <You enter the Gaos Spinner lower level.>
	Msg1 <Gaos Spinner は L5 領域での著名な観光地だ。下層には居住区と行政庁が置かれ、上層には多くのビーチや公園が作られている。>
	Msg2 <Gaos Spinner 下層区に入った。>

sub
	Scene
	name <Gaos Spaceport>
	name_I18N <Gaos 宇宙港>
	%% This building is the gateway between the lower level and the upper level.
	type <building shuttle spaceport legit public>
	entrance <*SpacePort>
	special <ADDEXIT>
	ClubMap
	MapWidth 24
	MapHeight 21

	start <Print 1>
	% Msg1 <You enter Gaos Spaceport.>
	Msg1 <Gaos 宇宙港に入った。>

	NeededCells 4
	Content1 <Some 1 100 Sub *SHUTTLESERVICE  na>
	Content2 <Some 1 100 Sub *RESTAURANT      na>
	Content4 <Some 1  25 Sub *GOV_POLICE      na>
	Content5 <Some 1 100 Sub *MECHANIC_SHOP&Factionless   na>
	Content7 <Fill Sub *SPACEPORT_X>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 5 65 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>

		room
		minimap <......###..###..#5#......>
		special <NOGO>
		inv
			Elevator
			MiniMapComponent 5
			name <To Upper Level>
			name_I18N <上層区入り口>
			destination <Gaos Spinner Upper Level>
		end

		room
		minimap <############1###...##...#>
		inv
			STC AIRLOCK-1
			MiniMapComponent 1
			destination <Gaos Station Exterior>
		end

		Scene 0 3
		name <Gaos Station Exterior>
		name_I18N <Gaos Spinner 外域>
		type <Environs Outdoors Space>
		special <ShowAll Solo>
		terrain <SPACE>
		MapWidth 30
		MapHeight 30
		SpaceMap
		nu1 <if= T1 0 Exit WorldID>
		Microgravity
		Vacuum
		SpaceBackdrop

		inv
			STC COLONY-1
			name <Gaos Spinner>
			Destination -1
			XPos 15
			YPos 15
		end

		Scene 0 3
		mapwidth 25
		mapheight 10
		name <Gaos Spinner Upper Level>
		name_I18N <Gaos Spinner 上層区>
		XPos 35
		YPos 3

		special <NOEXIT SHOWALL SOLO>
		type <outdoors preserve>
		ForestMap

		SetFaction 10
		start <Print 1>
		% Msg1 <You enter the Gaos Spinner upper level.>
		Msg1 <Gaos Spinner 上層区に入った。>
		inv
			STC Building-SPACEPORT
			name <Gaos Spaceport>
			name_I18N <Gaos 宇宙港>
			Destination -1
		end
		sub
		% There's a band of city running through the middle of the park,
		% and beaches on either side.
		CityZone
		Width 25
		Height 4
		MFX 1
		MFY 4

		Rect
		FloorType 4
		Width 25
		Height 1
		MFX 1
		MFY 1

		Rect
		FloorType 4
		Width 25
		Height 1
		MFX 1
		MFY 10

		% Begin Gaos Upper Level scenes

		Scene
		name <Valhalla Hall>
		name_I18N <Valhalla Hall>
		type <building arenasite garage legit public meeting>
		entrance <*ARENA>
		special <ADDEXIT>
		SetFaction 5
		ClubMap
		PalaceParkTiles
		MapWidth 24
		MapHeight 22

		start <Print 1>
		% Msg1 <You enter the Valhalla Arena Hall.>
		Msg1 <Valhalla Arena Hallに入った。>

		NeededCells 2
		Content1 <Some 1 100 Sub *PDARENA_MECHANIC_SHOP  na>
		Content3 <Fill       Sub *PDARENA_MISC           na>

		sub
			team 1

			team 2
			name <Citizens>
			SetAlly 1
			Passive

			team 3
			name <Guards>
			SetAlly 2

			room
			name <Foyer>
			name_I18N <ロビー>
			desig <EntranceGrid>
			Content <Some 5 45 Here *URBAN_X>
			Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
		end
		inv
			NPC Privateer
			SetFaction 6
			SetTeam 3
			home <Foyer>
		end

		Scene
		name <Prince Hotel>
		name_I18N <Prince Hotel>
		type <building legit public hotel>
		entrance <*BUILDING tall>
		special <ADDEXIT>
		MallMap
		PalaceParkTiles
		MapWidth 42
		MapHeight 17

		start <Print 1>
		% Msg1 <You enter the Prince Hotel.>
		Msg1 <Prince Hotel に入った。>

		NeededCells 3
		Content1 <Fill       Sub *HOTEL_X           na>

		sub
			team 1

			team 2
			name <Citizens>
			SetAlly 1
			Passive

			team 3
			name <Guards>
			SetAlly 2

			room
			name <Foyer>
			name_I18N <ロビー>
			desig <EntranceGrid>
			Content <Some 3 45 Here *URBAN_X>
			Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
		end

		Scene
		name <Yubon World>
		name_I18N <『ユボン・ワールド』>
		type <amusement park legit public meeting>
		special <SHOWALL>
		entrance <*PARK>
		WildMap
		GAPFILL <-4 -9 -4 -4>
		PalaceParkTiles
		MapWidth 35
		MapHeight 35

		start <Print 1>
		% Msg1 <You enter Yubon World.>
		Msg1 <『ユボン・ワールド』に入った。>

		Content1 <Some 3  75 Sub *AMUSEMENT_PARK_X  na>
		Content2 <Some 5 45 Here *URBAN_X>
		Content3 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>

		inv
			NPC Bureaucrat
			SetTeam 2
			SetFaction 10
		end
		sub
			team 1
			name <Player Team>

			team 2
			name <Citizens>
			SetAlly 1
			Passive

			team 3
			name <Guards>
			SetAlly 2

			rect
			MFX 1
			MFY 15
			Width 5
			Height 5
			sub
				STC HIDDEN_ENTRANCE
				Destination -1
			end

			rect
			Width 7
			Height 7
			name <Tower Entrance>
			name_I18N <タワー入り口>
			minimap <.###.#####1#########.###.>
			FloorType 1
			inv
				Elevator
				name <The Tower of Delight>
				name_I18N <『悦びの塔』>
				MiniMapComponent 1
				Destination <the Tower of Delights>
			end

			Scene
			name <The Tower of Delight>
			name_I18N <『悦びの塔』>
			type <building legit public meeting arcade>
			ClubMap
			PalaceParkTiles
			MapWidth 25
			MapHeight 25

			start <Print 1>
			% Msg1 <You enter the Tower of Delights.>
			Msg1 <『悦びの塔』に入った。>

			NeededCells 3
			Content1 <Some 1 100 Sub *RESTAURANT            na>
			Content3 <Fill       Sub *VIDEOARCADE           na>

			sub
				team 1

				team 2
				name <Citizens>
				SetAlly 1
				Passive

				team 3
				name <Guards>
				SetAlly 2

				room
				name <Foyer>
				name_I18N <ロビー>
				desig <EntranceGrid>
				Content <Some 5 45 Here *URBAN_X>
				Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
				minimap <......###..###..#5#......>
				inv
					Elevator
					MiniMapComponent 5
					Destination -1
				end
			end
		end


		% End Gaos Upper Level scenes
		end
	% End Gaos Spaceport
	end
	inv
		NPC Privateer
		SetFaction 6
		SetTeam 3
		home <Foyer>

		NPC Privateer
		SetFaction 6
		SetTeam 3
		home <Foyer>

		NPC Police Officer
		SetTeam 3
		SetFaction 9
		home <Foyer>
	end

	Scene
	name <Vitae Mart>
	name_I18N <『ヴィータイ・マート』>
	type <building mall public>
	entrance <*DEPARTMENTSTORE>
	special <ADDEXIT>
	MallMap
	MapWidth 20
	MapHeight 15

	start <Print 1>
	% Msg1 <You enter Vitae Mart.>
	Msg1 <『ヴィータイ・マート』に入った。>

	NeededCells 4

	Content1 <Some 1 100 Sub *GENERAL_SHOP      na>
	Content2 <Some 1 100 Sub *RESTAURANT        na>
	Content4 <Some 1 100 Sub *ARMOR_SHOP        na>
	Content5 <Some 1 100 Sub *ELECTRONICS_SHOP  na>
	Content9 <Fill Sub *SHOP_RANDOM             na>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 5 50 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
	end

	Scene
	name <Three Blessings Hospital>
	name_I18N <Three Blessings 病院>
	type <Building hospital public legit>
	entrance <*Hospital>
	special <ADDEXIT>
	MallMap
	MapWidth 20
	MapHeight 16

	NeededCells 1
	Content <Some 1 100 Sub *Doctor>
	Content2 <Fill Sub *HOSPITAL_X>

	start <Print 1>
	% Msg1 <You enter the Three Blessings Hospital.>
	Msg1 <Three Blessings 病院に入った。>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		desig <EntranceGrid>
		Content <Some 1 50 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
	end

	Scene
	name <Gaos City Hall>
	name_I18N <Gaos 市庁ホール>
	type <building government public>
	entrance <*Building>
	special <ADDEXIT>
	SetFaction 10
	ClubMap
	PalaceParkTiles
	MapWidth 23
	MapHeight 20

	start <Print 1>
	% Msg1 <You enter the Gaos city hall.>
	Msg1 <Gaos 市庁ホールに入った。>

	NeededCells 2
	Content1 <Some 1 90 Sub *GOV_MILITARY  na>
	Content2 <Fill      Sub *GOV_MISC      na>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 1

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 2 55 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>

		room
		name <Garrison>
		name_I18N <駐屯地>
		ShowNAME <true>
		minimap <2....1..............#...!>
		inv
			NPC Police Officer
			SetTeam 3
			SetFaction 9
			MiniMapComponent 1

			NPC Police Officer
			SetTeam 3
			SetFaction 9
			MiniMapComponent 2
		end

		room
		name <Main Office>
		name_I18N <主オフィス>
		ShowNAME <true>
		minimap <.....1.........23...#&+&!>
		inv
			NPC Politician
			SetTeam 2
			SetFaction 10
			MiniMapComponent 1

			NPC Mecha Pilot
			SetTeam 3
			SetFaction 10
			MiniMapComponent 2
		end
	end


% End of Gaos Spinner...
end

%%
%%   **************************
%%   ***   FUCHAL SPINNER   ***
%%   **************************
%%

Scene 0 3
	mapwidth 23
	mapheight 10
	name <Fuchal Spinner>
	exact_name <Fuchal Spinner Interior>
	exact_name_I18N <Fuchal Spinner 内部>
	XPos 30
	YPos 20

	% Fuchal is fairly tightly regulated.
	Tolerance -5

	world <L5 Region>
	% desc <Fuchal Spinner is a station dedicated to the art of cooking. It has many restaurants and hydroponic gardens.>
	desc <Fuchal Spinner は食の文化にすべてを捧げたコロニーだ。ここには多くのレストランと水耕農園がある。>
	special <NOEXIT SHOWALL SOLO>
	type <city town spinner target outdoors urban destination hometown cuisine safe>
	personatype <city spinner>
	habitat <SPACE.URBAN>
	MegaCityMap

	entrance <*COLONY-1>

	% V1 = Message Counter

	SetFaction 1
	factions <MAQUI COMET SILKN L5LAW>
	%% MISSION GIVERS:
	%%  2 x MAQUI
	%%  3 x COMET
	%%  2 x SILKN
	%%  2 x L5LAW

	desig <FUCSP>

	start <if= V1 0 else GoSecondTime V= 1 1 Alert 1 Print 2>
	GoSecondTime <Print 2>
	% Msg1 <Fuchal Spinner is dedicated to the art of cooking. Chefs come from all over L5 to train and to purchase ingredients.>
	% Msg2 <You enter Fuchal Spinner.>
	Msg1 <Fuchal Spinner は食文化の地だ。料理修行や材料の仕入れのために、L5 全域からシェフたちが集まってくる。>
	Msg2 <Fuchal Spinner に入った。>

	Quest1 <*:Q_LocalQuest>

sub
	Scene
	name <Fuchal Market>
	name_I18N <Fuchal 中央市場>
	type <building mall public legit>
	entrance <*DEPARTMENTSTORE>
	special <ADDEXIT>
	MallMap
	MapWidth 36
	MapHeight 20

	start <Print 1>
	% Msg1 <You enter the Fuchal Market.>
	Msg1 <Fuchal 中央市場に入った。>

	NeededCells 4
	Content3 <Some 1 100 Sub *WEAPON_SHOP     na>
	Content4 <Some 1 100 Sub *ARMOR_SHOP      na>
	Content7 <Some 1 100 Sub *GENERAL_SHOP    na>
	Content8 <Some 1 100 Sub *RESTAURANT      na>
	Content9 <Fill Sub *SHOP_RANDOM           na>
	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 3 50 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
	end

	Scene
	name <Yan Memorial Hospital>
	name_I18N <Yan Memorial 病院>
	type <Building hospital public legit>
	entrance <*Hospital>
	special <ADDEXIT>
	MallMap
	MapWidth 15
	MapHeight 20

	NeededCells 2
	Content <Some 1 100 Sub *Doctor>
	Content2 <Fill Sub *HOSPITAL_X>

	start <Print 1>
	% Msg1 <You enter Yan Memorial Hospital.>
	Msg1 <Yan Memorial 病院に入った。>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		desig <EntranceGrid>
		Content <Some 2 50 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
	end

	Scene
	name <Taste Island>
	name_I18N <『味わい島』>
	type <building public mall legit meeting>
	entrance <*DEPARTMENTSTORE>
	special <ADDEXIT>
	MallMap
	MapWidth 25
	MapHeight 25

	start <Print 1>
	% Msg1 <You enter Taste Island.>
	Msg1 <『味わい島』に入った。>

	NeededCells 4
	Content1 <Some 1 100 Sub *GENERAL_SHOP>
	Content2 <Some 2 100 Sub *RESTAURANT>
	Content3 <Some 1 100 Sub *BAR_SERVICE  na>
	Content5 <Fill Sub *SHOP_RANDOM>
	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 5 45 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
	end

	Scene
	name <Fuchal Center>
	name_I18N <Fuchal 市庁>
	type <building government public legit>
	entrance <*Building>
	special <ADDEXIT>
	SetFaction 1
	ClubMap
	PalaceParkTiles
	MapWidth 24
	MapHeight 21

	start <Print 1>
	% Msg1 <You enter the Fuchal Center.>
	Msg1 <Fuchal 市庁に入った。>

	NeededCells 2
	Content1 <Some 1 100 Sub *GOV_MILITARY  na>
	Content2 <Some 1 100 Sub *RESTAURANT      na>
	Content3 <Fill       Sub *GOV_MISC      na>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 1

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 2 55 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>

		room
		name <Garrison>
		name_I18N <駐屯地>
		ShowNAME <true>
		minimap <2...31..............#---!>
		inv
			NPC Police Officer
			SetTeam 3
			SetFaction 9
			MiniMapComponent 1

			NPC Knight
			SetTeam 3
			SetFaction 3
			MiniMapComponent 2
		end

		room
		name <Main Office>
		name_I18N <主オフィス>
		ShowNAME <true>
		minimap <....31..............#&+&!>
		inv
			NPC Politician
			SetTeam 2
			SetFaction 1
			MiniMapComponent 1

			NPC Knight
			SetTeam 3
			SetFaction 3
			MiniMapComponent 3
		end
	end
	inv
		NPC Bureaucrat
		SetTeam 2
		SetFaction 1
		home <Foyer>

		NPC Police Officer
		SetTeam 3
		SetFaction 9
		home <Foyer>
	end

	Scene
	name <Fuchal Spaceport>
	name_I18N <Fuchal 宇宙港>
	type <building shuttle spaceport public sleazy>
	entrance <*SpacePort>
	special <ADDEXIT>
	ClubMap
	MapWidth 20
	MapHeight 21

	start <Print 1>
	% Msg1 <You enter Fuchal Spaceport.>
	Msg1 <Fuchal 宇宙港に入った。>

	NeededCells 4
	Content1 <Some 1 100 Sub *SHUTTLESERVICE  na>
	Content2 <Some 1 100 Sub *RESTAURANT      na>
	Content3 <Some 1 100 Sub *MECHANIC_SHOP&Factionless   na>
	Content5 <Fill Sub *SPACEPORT_X>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 3 50 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>

		room
		minimap <############1###...##...#>
		inv
			STC AIRLOCK-1
			MiniMapComponent 1
			destination <Fuchal Station Exterior>
		end

		Scene 0 3
		name <Fuchal Station Exterior>
		name_I18N <Fuchal Spinner 外域>
		type <Environs Outdoors Space>
		special <ShowAll Solo>
		terrain <SPACE>
		MapWidth 30
		MapHeight 30
		SpaceMap
		nu1 <if= T1 0 Exit WorldID>
		Microgravity
		Vacuum
		SpaceBackdrop

		inv
			STC COLONY-1
			name <Fuchal Spinner>
			Destination -1
			XPos 15
			YPos 15
		end

	end
	inv
		NPC Mecha Pilot
		SetTeam 3
		SetFaction 2
		home <Foyer>
	end

	Scene
	name <CometBurger Head Office>
	name_I18N <\NAME CometBurger 本社>
	SetFaction 2
	type <building public corporate cometburger>
	entrance <*Building>
	special <ADDEXIT>
	MallMap
	MapWidth 15
	MapHeight 15

	start <Print 1>
	% Msg1 <You enter the \NAME CometBurger head office.>
	Msg1 <\NAME CometBurger 本社に入った。>

	NeededCells 2
	Content2 <Fill Sub *CORP_PUBLIC>

	5Min <ifTeamHostile 3  MonsterUp 3 d20>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		Team 3
		name <Guards>
		Deploy <if# L1 0 MonsterUp 3 10 TeamAttack 3>
		SetAlly 1 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content1 <Some 1  50 Here *URBAN_X>
		Content3 <Some 1  10 Here *CORP_EMPLOYEE>
		Content4 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
	end
	inv
		NPC Corporate Executive
		home <Foyer>
		SetFaction 2
		SetTeam 2

		NPC Cook
		home <Foyer>
		SetFaction 2
		SetTeam 2
	end

% End of Fuchal Spinner...
end

%%
%%   **************************
%%   ***   KOSAKA SPINNER   ***
%%   **************************
%%

Scene 0 3
	mapwidth 30
	mapheight 10
	name <Kosaka Spinner>
	exact_name <Kosaka Spinner Interior>
	exact_name_I18N <Kosaka Spinner 内部>
	XPos 20
	YPos 24

	% Low tolerance here- it's the beuracracy.
	Tolerance -5

	world <L5 Region>
	% desc <Kosaka Spinner is the capital of the Free Commerce States.>
	desc <Kosaka Spinner は、Free Commerce States の本部が置かれているコロニーだ。>
	special <NOEXIT SHOWALL SOLO>
	type <city town spinner target outdoors urban destination hometown lawful safe capitol>
	habitat <SPACE.URBAN>
	personatype <city capitol spinner>
	MegaCityMap

	entrance <*COLONY-1>

	% V1 = Message Counter

	SetFaction 10
	factions <FCOMS MAQUI RISHI L5LAW MUGLE>
	%% MISSION GIVERS:
	%%  3 x FCOMS
	%%  1 x MAQUI
	%%  1 x RISHI
	%%  3 x L5LAW
	%%  3 x MUGLE

	desig <KOSSP>

	start <if= V1 0 else GoSecondTime V= 1 1 Alert 1 Print 2>
	GoSecondTime <Print 2>
	% Msg1 <The flawless crystal towers and beautiful gardens of Kosaka Spinner clearly demonstrate the precision and efficiency with which this city governs the Free Commerce States.>
	% Msg2 <You enter Kosaka Spinner.>
	Msg1 <立ち並ぶクリスタルの塔と美しい庭園は、Kosaka Spinner が Free Commerce States の運営をいかに巧みに行っているかの象徴となっている。>
	Msg2 <Kosaka Spinner に入った。>

sub
	Scene
	name <Kosaka Core Market>
	name_I18N <Kosaka コア・マーケット>
	type <building mall public legit>
	entrance <*DEPARTMENTSTORE>
	special <ADDEXIT>
	MallMap
	MapWidth 30
	MapHeight 30

	start <Print 1>
	% Msg1 <You enter Kosaka Core Market.>
	Msg1 <Kosaka コア・マーケットに入った。>

	NeededCells 6

	Content1 <Some 1 100 Sub *GENERAL_SHOP      na>
	Content2 <Some 1 100 Sub *RESTAURANT        na>
	Content3 <Some 1 100 Sub *WEAPON_SHOP       na>
	Content4 <Some 1 100 Sub *ARMOR_SHOP        na>
	Content5 <Some 1 100 Sub *ELECTRONICS_SHOP  na>
	Content6 <Some 1 100 Sub *MECHA_SHOP        na>
	Content9 <Fill Sub *SHOP_RANDOM             na>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 5 50 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
	end

	Scene
	name <Kosaka Hospital>
	name_I18N <Kosaka 病院>
	type <Building hospital public legit>
	entrance <*Hospital>
	special <ADDEXIT>
	MallMap
	MapWidth 20
	MapHeight 10

	NeededCells 2
	Content <Some 1 100 Sub *Doctor>
	Content2 <Fill Sub *HOSPITAL_X>

	start <Print 1>
	% Msg1 <You enter Kosaka Hospital.>
	Msg1 <Kosaka 病院に入った。>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		desig <EntranceGrid>
		Content <Some 2 30 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
	end

	Scene
	name <Skull and Kraken Pub>
	name_I18N <酒場『髑髏とクラーケン』>
	type <building restaurant nightclub meeting public sleazy>
	entrance <*Building Short>
	special <ADDEXIT>
	ClubMap
	MapWidth 20
	MapHeight 19

	start <Print 1>
	% Msg1 <You enter the Skull and Kraken Pub.>
	Msg1 <酒場『髑髏とクラーケン』に入った。>

	NeededCells 4
	Content1 <Some 1 100 Sub *RESTAURANT>
	Content2 <Some 1 100 Sub *BAR_SERVICE>
	Content3 <Some 1  70 Sub *CLUB_X>
	Content4 <Some 1  70 Sub *WEAPON_SHOP>
	Content5 <Fill Sub *SHOP_RANDOM>
	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 4 65 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
	end
	inv
		NPC Privateer
		home <Foyer>
		SetFaction 6
		NonMissionGiver
	end

	Scene
	name <Capitol Motors>
	name_I18N <Capitol モーターズ>
	type <building garage public>
	entrance <*Garage>
	special <ADDEXIT>
	MallMap
	IndustrialTiles
	MapWidth 19
	MapHeight 12

	start <Print 1>
	% Msg1 <You enter Capitol Motors.>
	Msg1 <Capitol モーターズに入った。>

	NeededCells 3
	Content1 <Some 1 100 Sub *MECHANIC_SHOP>
	Content2 <Some 1 100 Sub *MECHA_SHOP>
	Content3 <Fill Sub *GARAGE_X>
	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 3 30 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
	end

	Scene
	name <Crystal Tower>
	name_I18N <Crystal Tower>
	type <building government public legit>
	entrance <*Building Tall>
	special <ADDEXIT>
	SetFaction 10
	ClubMap
	PalaceParkTiles
	MapWidth 30
	MapHeight 21

	start <Print 1>
	% Msg1 <You enter the Crystal Tower.>
	Msg1 <Crystal Tower に入った。>

	NeededCells 2
	Content1 <Some  1 100 Sub *GOV_MILITARY  na>
	Content2 <Variety 1 1 Sub *KOSSP_CrTo_Content na>
	Content9 <Fill        Sub *GOV_MISC      na>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 1

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 3 45 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>

		room
		name <Garrison>
		name_I18N <駐屯地>
		ShowNAME <true>
		minimap <2...31..............#...!>
		inv
			NPC Police Officer
			SetTeam 3
			SetFaction 9
			MiniMapComponent 1

			NPC Police Officer
			SetTeam 3
			SetFaction 9
			MiniMapComponent 2

			NPC Police Officer
			SetTeam 3
			SetFaction 9
			MiniMapComponent 3
		end

		room
		name <Garrison>
		name_I18N <駐屯地>
		ShowNAME <true>
		minimap <2...31..............#...!>
		inv
			NPC Mecha Pilot
			SetTeam 3
			SetFaction 10
			MiniMapComponent 1

			NPC Mecha Pilot
			SetTeam 3
			SetFaction 10
			MiniMapComponent 2
		end


		room
		name <Main Office>
		name_I18N <主オフィス>
		ShowNAME <true>
		minimap <2....1..............#&+&!>
		inv
			NPC Politician
			SetTeam 2
			SetFaction 10
			job <Chief Technocrat>
			MiniMapComponent 1

			NPC Soldier
			SetTeam 3
			SetFaction 10
			MiniMapComponent 2
			NonMissionGiver
		end
	end

	Scene
	name <Kosaka Spaceport>
	name_I18N <Kosaka 宇宙港>
	type <building shuttle spaceport legit public>
	entrance <*SpacePort>
	special <ADDEXIT>
	ClubMap
	MapWidth 24
	MapHeight 21

	start <Print 1>
	% Msg1 <You enter Kosaka Spaceport.>
	Msg1 <Kosaka 宇宙港に入った。>

	NeededCells 4
	Content1 <Some 1 100 Sub *SHUTTLESERVICE  na>
	Content2 <Some 1 100 Sub *RESTAURANT      na>
	Content3 <Some 1 100 Sub *MECHANIC_SHOP&Factionless   na>
	Content5 <Fill Sub *SPACEPORT_X>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 3 50 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>

		room
		minimap <############1###...##...#>
		inv
			STC AIRLOCK-1
			MiniMapComponent 1
			destination <Kosaka Station Exterior>
		end

		Scene 0 3
		name <Kosaka Station Exterior>
		name_I18N <Kosaka Spinner 外域>
		type <Environs Outdoors Space>
		special <ShowAll Solo>
		terrain <SPACE>
		MapWidth 30
		MapHeight 30
		SpaceMap
		nu1 <if= T1 0 Exit WorldID>
		Microgravity
		Vacuum
		SpaceBackdrop

		inv
			STC COLONY-1
			name <Kosaka Spinner>
			Destination -1
			XPos 15
			YPos 15
		end
	end
	inv
		NPC Corporate Executive
		home <Foyer>
		SetFaction 13
		SetTeam 2
	end

	Scene
	name <MUGL Mechanical>
	name_I18N <MUGL Mechanical>
	SetFaction 13
	type <building public corporate>
	entrance <*Building>
	special <ADDEXIT>
	MallMap
	MapWidth 15
	MapHeight 15

	start <Print 1>
	% Msg1 <You enter MUGL Mechanical.>
	Msg1 <MUGL Mechanical に入った。>

	NeededCells 2
	Content2 <Fill Sub *CORP_PUBLIC>

	5Min <ifTeamHostile 3  MonsterUp 3 d20>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		Team 3
		name <Guards>
		SetAlly 1 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content1 <Some 1  35 Here *NPC_GUARD>
		Content3 <Some 1  10 Here *CORP_EMPLOYEE>
		Content4 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
	end
	inv
		NPC Corporate Executive
		home <Foyer>
		SetFaction 13
		SetTeam 2

		NPC Mechanic
		home <Foyer>
		SetFaction 13
		SetTeam 2
	end

	Scene
	name <Alliance Proxen>
	name_I18N <Alliance 大使館>
	type <building embassy public legit>
	entrance <*Building>
	special <ADDEXIT>
	SetFaction 1
	ClubMap
	PalaceParkTiles
	MapWidth 15
	MapHeight 15

	start <Print 1>
	% Msg1 <You enter the Alliance Proxen.>
	Msg1 <Alliance 大使館に入った。>

	NeededCells 1
	Content1 <Some 1  50 Sub *GOV_MILITARY  na>
	Content2 <Fill       Sub *GOV_MISC      na>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 1

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 2 45 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>

		room
		name <Main Office>
		name_I18N <主オフィス>
		ShowNAME <true>
		minimap <2....1..............#&+&!>
		inv
			NPC Politician
			SetTeam 2
			SetFaction 1
			job <Diplomat>
			MiniMapComponent 1

			NPC Knight
			SetTeam 3
			SetFaction 3
			MiniMapComponent 2
			NonMissionGiver
		end
	end

	Scene
	name <Rishiri Proxen>
	name_I18N <Rishiri 大使館>
	type <building embassy public legit>
	entrance <*Building>
	special <ADDEXIT>
	SetFaction 11
	ClubMap
	PalaceParkTiles
	MapWidth 15
	MapHeight 15

	start <Print 1>
	% Msg1 <You enter the Rishiri Proxen.>
	Msg1 <Rishiri 大使館に入った。>

	NeededCells 1
	Content1 <Some 1  50 Sub *GOV_MILITARY  na>
	Content2 <Fill       Sub *GOV_MISC      na>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 1

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 2 45 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>

		room
		name <Main Office>
		name_I18N <主オフィス>
		ShowNAME <true>
		minimap <2....1..............#&+&!>
		inv
			NPC Politician
			SetTeam 2
			SetFaction 11
			job <Diplomat>
			MiniMapComponent 1

			NPC Rocket Star
			SetTeam 3
			MiniMapComponent 2
			NonMissionGiver
		end
	end


% End of Kosaka Spinner...
end

%%
%%   *************************
%%   ***   TOHRU SPINNER   ***
%%   *************************
%%

Scene 0 3
	mapwidth 20
	mapheight 10
	name <Tohru Spinner>
	exact_name <Tohru Spinner Interior>
	exact_name_I18N <Tohru Spinner 内部>
	XPos 27
	YPos 13

	Tolerance 0

	world <L5 Region>
	% desc <Tohru Spinner is an industrial station close to the dusty ring. It was badly damaged by a meteor strike.>
	desc <Tohru Spinner は Dusty Ring の近くに位置する工業コロニーだ。隕石嵐により大きな被害を受けた。>
	special <NOEXIT SHOWALL SOLO>
	type <city town spinner target outdoors urban destination hometown industrial disaster>
	personatype <city spinner>
	habitat <SPACE.URBAN>
	MegaCityMap

	entrance <*COLONY-1>

	% V1 = Message Counter

	SetFaction 10
	factions <FCOMS PRIVA L5LAW HOELL MUGLE>
	%% MISSION GIVERS:
	%%  3 x FCOMS
	%%  3 x PRIVA
	%%  3 x L5LAW
	%%  3 x HOELL
	%%  3 x MUGLE
	%%  3 x COMET

	desig <TOHSP>

	Quest1 <*:Q_LocalQuest #50>

	start <if= V1 0 else GoSecondTime V= 1 1 Alert 1 Print 2>
	GoSecondTime <Print 2>
	% Msg1 <Tohru Spinner used to be one of the most important industrial stations until it was badly damaged by a meteor strike. These days it is rebuilding, hoping to regain its former greatness.>
	% Msg2 <You enter Tohru Spinner.>
	Msg1 <隕石嵐により甚大な被害を受けるまで、Tohru Spinner はもっとも重要な工業基地の１つであった。現在は、かつての栄光を取り戻すべく復興の努力が続いている。>
	Msg2 <Tohru Spinner に入った。>

sub
	Scene
	name <Tohru Mall>
	name_I18N <Tohru ショッピング・モール>
	type <building mall public>
	entrance <*Building>
	special <ADDEXIT>
	MallMap
	MapWidth 25
	MapHeight 17

	start <Print 1>
	% Msg1 <You enter Tohru Mall.>
	Msg1 <Tohru ショッピング・モールに入った。>

	NeededCells 4
	Content3 <Some 1 100 Sub *WEAPON_SHOP     na>
	Content4 <Some 1 100 Sub *ARMOR_SHOP      na>
	Content6 <Some 1 100 Sub *MECHA_SHOP      na>
	Content7 <Some 1  75 Sub *GENERAL_SHOP    na>
	Content9 <Fill Sub *SHOP_RANDOM           na>
	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 3 45 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
	end
	inv
		NPC Corporate Pilot
		SetFaction 13
		SetTeam 3
		home <Foyer>
	end

	Scene
	name <Tohru Emergency Center>
	name_I18N <Tohru 救急センター>
	type <Building hospital public legit>
	entrance <*Hospital>
	special <ADDEXIT>
	MallMap
	MapWidth 24
	MapHeight 15

	NeededCells 2
	Content <Some 1 100 Sub *Doctor>
	Content3 <Fill Sub *HOSPITAL_X>

	start <Print 1>
	% Msg1 <You enter the Tohru Emergency Center.>
	Msg1 <Tohru 救急センターに入った。>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		desig <EntranceGrid>
		Content <Some 3 50 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
	end

	Scene
	name <Jiason Factory>
	name_I18N <Jiason Factory>
	type <building garage factory public>
	entrance <*Garage>
	special <ADDEXIT>
	MallMap
	MapWidth 20
	MapHeight 20
	IndustrialTiles
	SetFaction 10

	% V1 = First time counter
	start <if= V1 0 else GoBeenBefore Alert 2 V= 1 1>
	GoBeenBefore <Print 1>
	% Msg1 <You enter Jiason Factory.>
	% Msg2 <Jiason was the only factory to emerge from the meteor impact undamaged. In order to promote investment and speed rebuilding, access to Jiason was granted equally to all three corporations operating in Tohru Spinner.>
	Msg1 <Jiason Factory に入った。>
	Msg2 <Jiason Factory は隕石の衝突による被害を免れた唯一の工場だ。投資の促進および復興の加速のために、Tohru Spinner で操業している３つの企業すべてに対して平等な使用権が与えられている。>

	NeededCells 3
	Content1 <Some 1 100 Sub *MECHANIC_SHOP>
	Content2 <Some 2  80 Sub *MECHA_SHOP>
	Content3 <Fill Sub *GARAGE_X>
	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 3 40 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>

		room
		minimap <####################1#2#3>
		inv
			Elevator
			name <Comet Office>
			name_I18N <Comet 支社>
			destination <Jiason Comet Office>
			MiniMapComponent 1

			Elevator
			name <Hoeller Office>
			name_I18N <Hoeller 支社>
			destination <Jiason Hoeller Office>
			MiniMapComponent 2

			Elevator
			name <MUGL Office>
			name_I18N <MUGL 支社>
			destination <Jiason MUGL Office>
			MiniMapComponent 3
		end

		Scene
		name <Jiason Comet Office>
		name_I18N <Comet Jiason 支部>
		SetFaction 2
		special <NOEXIT>
		type <building public corporate>
		ClubMap
		MapWidth 25
		MapHeight 25

		start <Print 1>
		% Msg1 <You enter the Jiason Comet Office.>
		Msg1 <Comet Jiason 支部に入った。>

		NeededCells 2
		Content2 <Some 2 50 Sub *CORP_PUBLIC>

		sub
			team 1

			team 2
			name <Citizens>
			SetAlly 1
			Passive

			Team 3
			name <Guards>
			SetAlly 1 2

			room
			name <Foyer>
			name_I18N <ロビー>
			desig <EntranceGrid>
			Content3 <Some 1  10 Here *CORP_EMPLOYEE>
			Content4 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>

			room
			minimap <############1###...##...#>
			inv
				Elevator
				Destination -1
				MiniMapComponent 1
			end
		end
		inv
			NPC Corporate Executive
			home <Foyer>
			SetTeam 2
			SetFaction 2

			NPC Mechanic
			home <Foyer>
			SetTeam 2
			SetFaction 2
		end

		Scene
		name <Jiason Hoeller Office>
		name_I18N <Hoeller Jiason 支部>
		SetFaction 7
		type <building public corporate>
		special <NOEXIT>
		ClubMap
		MapWidth 25
		MapHeight 25

		start <Print 1>
		% Msg1 <You enter the Jiason Hoeller Office.>
		Msg1 <Hoeller Jiason 支部に入った。>

		NeededCells 2
		Content2 <Some 2 50 Sub *CORP_PUBLIC>

		sub
			team 1

			team 2
			name <Citizens>
			SetAlly 1
			Passive

			Team 3
			name <Guards>
			SetAlly 1 2

			room
			name <Foyer>
			name_I18N <ロビー>
			desig <EntranceGrid>
			Content3 <Some 1  10 Here *CORP_EMPLOYEE>
			Content4 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>

			room
			minimap <############1###...##...#>
			inv
				Elevator
				Destination -1
				MiniMapComponent 1
			end
		end
		inv
			NPC Corporate Executive
			home <Foyer>
			SetTeam 2
			SetFaction 7

			NPC Scientist
			home <Foyer>
			SetTeam 2
			SetFaction 7
		end

		Scene
		name <Jiason MUGL Office>
		name_I18N <MUGL Jiason 支部>
		SetFaction 13
		type <building public corporate>
		special <NOEXIT>
		ClubMap
		MapWidth 25
		MapHeight 25

		start <Print 1>
		% Msg1 <You enter the Jiason MUGL Office.>
		Msg1 <MUGL Jiason 支部に入った。>

		NeededCells 2
		Content2 <Some 2 50 Sub *CORP_PUBLIC>

		sub
			team 1

			team 2
			name <Citizens>
			SetAlly 1
			Passive

			Team 3
			name <Guards>
			SetAlly 1 2

			room
			name <Foyer>
			name_I18N <ロビー>
			desig <EntranceGrid>
			Content3 <Some 1  10 Here *CORP_EMPLOYEE>
			Content4 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>

			room
			minimap <############1###...##...#>
			inv
				Elevator
				Destination -1
				MiniMapComponent 1
			end
		end
		inv
			NPC Corporate Executive
			home <Foyer>
			SetTeam 2
			SetFaction 13

			NPC Corporate Executive
			home <Foyer>
			SetTeam 2
			SetFaction 13
		end
	end
	inv
		NPC Police Officer
		SetTeam 3
		SetFaction 9
		home <Foyer>

		NPC Construction Worker
		Combatant
		SetTeam 3
		SetFaction 10
		home <Foyer>
	end

	Scene
	name <Meteor Center>
	name_I18N <『メテオ・センター』>
	type <building government public legit>
	entrance <*Building>
	special <ADDEXIT>
	SetFaction 10
	ClubMap
	MapWidth 24
	MapHeight 19

	start <if= V1 1 else GoFirstTime Print 1>
	GoFirstTime <Alert 2 V= 1 1>
	% Msg1 <You enter the Meteor Center.>
	% Msg2 <After Tohru City Hall was destroyed in the meteor impact, this building was constructed as a temporary command center.>
	Msg1 <『メテオ・センター』に入った。>
	Msg2 <Tohru 市庁舎が隕石の衝突により破壊されたことで、この建物が臨時行政庁舎として建てられた。>

	NeededCells 1
	Content1 <Some 1 100 Sub *GOV_MILITARY  na>
	Content2 <Fill       Sub *GOV_MISC      na>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 1

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 2 55 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>

		room
		name <Garrison>
		name_I18N <駐屯地>
		ShowNAME <true>
		minimap <2...31..............#---!>
		inv
			NPC Police Officer
			SetTeam 3
			SetFaction 9
			MiniMapComponent 1

			NPC MEcha Pilot
			SetTeam 3
			SetFaction 10
			MiniMapComponent 3
		end

		room
		name <Main Office>
		name_I18N <主オフィス>
		ShowNAME <true>
		minimap <..2.31..............#&+&!>
		inv
			NPC Politician
			SetTeam 2
			SetFaction 10
			MiniMapComponent 1

			NPC Privateer
			SetTeam 3
			SetFaction 6
			MiniMapComponent 3

			STC DISPLAYCASE-1
			name <Meteor Fragment>
			name_I18N <『隕石のかけら』>
			MiniMapComponent 2
			Use <Print 1>
			Clue_Survival  <Print 4>
			Clue_Science   <Print 3>
			Clue_Repair    <Print 2>
			Clue_Mysticism <Print 5 if= V1 0 ifMysticism 5 XPV 50 V= 1 1 AddPragmatic -d10>
			Clue_Insight   <Print 4>
			% Msg1 <This display houses a fragment of the meteor which struck Tohru Spinner.>
			% Msg2 <It's possible that the meteor's unusual organic-metallic composition allowed it to slip past Tohru Spinner's long range sensors.>
			% Msg3 <This meteor is composed of a metallic alloy interwoven with organic polymer chains. This was a common building material for bioweapons during the Age of Superpowers.>
			% Msg4 <It's a rock, presumably from space.>
			% Msg5 <You say a short prayer for the people who died in the meteor impact.>
			Msg1 <この展示ケースには Tohru Spinner に衝突した隕石のかけらが収められている。>
			Msg2 <この隕石は、有機物と金属の合成体という異様な構造を持っている。このために Tohru Spinner の防衛センサー網をすり抜けたのだろう。>
			Msg3 <この隕石は、有機ポリマーの鎖と微細合金の糸によって編み上げられた塊だ。この構造は、かつて地球を焼いた大戦争で使われたバイオ兵器に使われていた構造材に特徴的なものだ。>
			Msg4 <これは岩だ。おそらく宇宙から来たものだろう。>
			Msg5 <隕石の衝突によって亡くなった人々のために、短い祈りを捧げた。>
		end
	end
	inv
		NPC Corporate Executive
		home <Foyer>
		SetTeam 2
		SetFaction 7
	end

	Scene
	name <Tohru Spaceport>
	name_I18N <Tohru 宇宙港>
	type <building shuttle spaceport public>
	entrance <*SpacePort>
	special <ADDEXIT>
	ClubMap
	MapWidth 20
	MapHeight 21

	start <Print 1>
	% Msg1 <You enter Tohru Spaceport.>
	Msg1 <Tohru 宇宙港に入った。>

	NeededCells 3
	Content1 <Some 1 100 Sub *SHUTTLESERVICE  na>
	Content2 <Some 1 100 Sub *RESTAURANT      na>
	Content5 <Some 1 100 Sub *MECHANIC_SHOP&Factionless   na>
	Content6 <Fill Sub *SPACEPORT_X>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 3 50 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>

		room
		minimap <############1###...##...#>
		inv
			STC AIRLOCK-1
			MiniMapComponent 1
			destination <Tohru Station Exterior>
		end

		Scene 0 3
		name <Tohru Station Exterior>
		name_I18N <Tohru Spinner 外域>
		type <Environs Outdoors Space>
		special <ShowAll Solo>
		terrain <SPACE>
		MapWidth 30
		MapHeight 30
		SpaceMap
		nu1 <if= T1 0 Exit WorldID>
		Microgravity
		Vacuum
		SpaceBackdrop

		inv
			STC COLONY-1
			name <Tohru Spinner>
			Destination -1
			XPos 15
			YPos 15
		end
	end
	inv
		NPC Corporate Executive
		home <Foyer>
		SetTeam 2
		SetFaction 2

		NPC Privateer
		SetTeam 3
		SetFaction 6
		home <Foyer>
	end

% End of Tohru Spinner...
end

% ***************************
% ***   EMERALD  SPINNER  ***
% ***************************

Scene 0 3
	mapwidth 20
	mapheight 10
	name <Emerald Spinner>
	exact_name <Emerald Spinner Interior>
	exact_name_I18N <Emerald Spinner 内部>
	XPos 10
	YPos 22

	Tolerance 0

	world <L5 Region>
	% desc <Emerald Spinner was constructed as an interplanetary banking center. It is home to the Free Commerce States economic strategy department.>
	desc <Emerald Spinner は惑星間の銀行業務基地として建造された。ここには Free Commerce States の経済戦略部門が置かれている。>
	special <NOEXIT SHOWALL SOLO>
	type <city town spinner target outdoors urban destination hometown lawful financial rich>
	habitat <SPACE.URBAN>
	personatype <city spinner rich>
	MegaCityMap

	entrance <*COLONY-1>

	% V1 = Message Counter

	SetFaction 10
	factions <FCOMS L5LAW HOELL MUGLE>

	desig <EMESP>

	start <if= V1 0 else GoSecondTime V= 1 1 Alert 1 Print 2>
	GoSecondTime <Print 2>
	% Msg1 <Emerald Spinner is an interplanetary banking hub. The competition between traders is fierce, but for those who make it the rewards are great.>
	% Msg2 <You enter Emerald Spinner.>
	Msg1 <Emerald Spinner は惑星間金融の中心地だ。トレーダーたちの駆け引きは熾烈だが、成功を収めた者が手にする利益もまた大きい。>
	Msg2 <Emerald Spinner に入った。>

sub
	Scene
	name <Emerald Department Store>
	name_I18N <Emerald デパート>
	type <building mall public legit>
	entrance <*DEPARTMENTSTORE>
	special <ADDEXIT>
	MallMap
	MapWidth 22
	MapHeight 17

	start <Print 1>
	% Msg1 <You enter Emerald Department Store, ground floor.>
	Msg1 <Emerald デパート１階に入った。>

	NeededCells 2

	Content2 <Some 1 100 Sub *RESTAURANT        na>
	Content5 <Some 1 100 Sub *ELECTRONICS_SHOP  na>
	Content9 <Fill Sub *SHOP_RANDOM             na>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 4 50 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
		minimap <......#1#..2#3..#4#......>
		inv
			Elevator
			MiniMapComponent 1
			name <To Roof Garden>
			name_I18N <屋上庭園>
			destination <Emerald Roof Garden>

			Elevator
			MiniMapComponent 2
			name <To Emerald Fashion>
			name_I18N <Emerald ファッション>
			destination <Emerald Fashion>

			Elevator
			MiniMapComponent 3
			name <To Emerald Weapons>
			name_I18N <Emerald ウェポンズ>
			destination <Emerald Weapons>

			Elevator
			MiniMapComponent 4
			name <To Emerald Life>
			name_I18N <Emerald ライフ>
			destination <Emerald Life>
		end

		Scene
		name <Emerald Roof Garden>
		name_I18N <Emerald 屋上庭園>
		MapWidth 17
		MapHeight 17
		type <park public legit meeting>
		BoxMap
		Special <NOEXIT SHOWALL>
		FloorType 1

		Content <Some 2 50 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>

		sub
			team 1

			team 2
			name <Citizens>
			SetAlly 1
			Passive

			team 3
			name <Guards>
			SetAlly 2

			rect
			minimap <......###..#1#...........>
			special <SHAREDPALETTE>
			inv
				Elevator
				MiniMapComponent 1
				Destination -1
			end

			rect
			special <SHAREDPALETTE>
			minimap <...........123..###......>
			inv
				STC VENDING-1
				MiniMapComponent 1
				PDir 2

				STC VENDING-1
				MiniMapComponent 2
				PDir 2

				STC VENDING-1
				MiniMapComponent 3
				PDir 2
			end

			forest

			forest

			lake
		end

		Scene
		name <Emerald Fashion>
		name_I18N <Emerald ファッション>
		type <building mall public legit>
		special <NOEXIT>
		MallMap
		MapWidth 17
		MapHeight 17

		start <Print 1>
		% Msg1 <You enter Emerald Fashion.>
		Msg1 <Emerald ファッションに入った。>

		NeededCells 2
		Content3 <Some 2 100 Sub *ARMOR_SHOP      na>
		Content9 <Fill Sub *SHOP_RANDOM           na>
		sub
			team 1

			team 2
			name <Citizens>
			SetAlly 1
			Passive

			team 3
			name <Guards>
			SetAlly 2

			room
			name <Foyer>
			name_I18N <ロビー>
			desig <EntranceGrid>
			Content <Some 2 45 Here *URBAN_X>
			Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
			minimap <......##...#1...##.......>
			inv
				Elevator
				Destination -1
				MiniMapComponent 1
			end
		end

		Scene
		name <Emerald Weapons>
		name_I18N <Emerald ウェポンズ>
		type <building mall public legit>
		special <NOEXIT>
		MallMap
		MapWidth 17
		MapHeight 17

		start <Print 1>
		% Msg1 <You enter Emerald Weapons.>
		Msg1 <Emerald ウェポンズに入った。>

		NeededCells 2
		Content3 <Some 2 100 Sub *WEAPON_SHOP     na>
		Content9 <Fill Sub *SHOP_RANDOM           na>
		sub
			team 1

			team 2
			name <Citizens>
			SetAlly 1
			Passive

			team 3
			name <Guards>
			SetAlly 2

			room
			name <Foyer>
			name_I18N <ロビー>
			desig <EntranceGrid>
			Content <Some 2 45 Here *URBAN_X>
			Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
			minimap <......##...#1...##.......>
			inv
				Elevator
				Destination -1
				MiniMapComponent 1
			end
		end

		Scene
		name <Emerald Life>
		name_I18N <Emerald ライフ>
		type <building mall public legit>
		special <NOEXIT>
		MallMap
		MapWidth 17
		MapHeight 17

		start <Print 1>
		% Msg1 <You enter Emerald Life.>
		Msg1 <Emerald ライフに入った。>

		NeededCells 2
		Content1 <Some 1 100 Sub *SPECIAL_SHOP    na>
		Content1 <Some 1 100 Sub *VIDEOARCADE     na>
		Content9 <Fill Sub *SHOP_RANDOM           na>
		sub
			team 1

			team 2
			name <Citizens>
			SetAlly 1
			Passive

			team 3
			name <Guards>
			SetAlly 2

			room
			name <Foyer>
			name_I18N <ロビー>
			desig <EntranceGrid>
			Content <Some 2 45 Here *URBAN_X>
			Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
			minimap <......##...#1...##.......>
			inv
				Elevator
				Destination -1
				MiniMapComponent 1
			end
		end
	end

	Scene
	name <Prosperity Hospital>
	name_I18N <Prosperity 病院>
	type <Building hospital public legit>
	entrance <*Hospital>
	special <ADDEXIT>
	MallMap
	MapWidth 20
	MapHeight 10

	NeededCells 2
	Content <Some 1 100 Sub *Doctor>
	Content2 <Fill Sub *HOSPITAL_X>

	start <Print 1>
	% Msg1 <You enter Prosperity Hospital.>
	Msg1 <Prosperity 病院に入った。>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		desig <EntranceGrid>
		Content <Some 2 30 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
	end

	Scene
	name <Emerald Bank>
	name_I18N <Emerald 銀行>
	type <building government public bank legit>
	entrance <*Building>
	special <ADDEXIT>
	SetFaction 10
	MallMap
	PalaceParkTiles
	MapWidth 36
	MapHeight 21

	start <Print 1>
	% Msg1 <You enter Emerald Bank.>
	Msg1 <Emerald 銀行に入った。>

	NeededCells 4
	Content1 <Some 1 100 Sub *GOV_MILITARY          na>
	Content2 <Some 1 100 Sub *EMESP_EB_Investment   na>
	Content3 <Some 2  50 Sub *SHOP_RANDOM           na>
	Content9 <Fill       Sub *GOV_MISC              na>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 1

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 3 45 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>

		room
		name <Garrison>
		name_I18N <駐屯地>
		ShowNAME <true>
		minimap <2...31..............#...!>
		inv
			NPC Police Officer
			SetTeam 3
			SetFaction 9
			MiniMapComponent 1

			NPC Police Officer
			SetTeam 3
			SetFaction 9
			MiniMapComponent 2
		end

		room
		name <Garrison>
		name_I18N <駐屯地>
		ShowNAME <true>
		minimap <2...31..............#...!>
		inv
			NPC Mecha Pilot
			SetTeam 3
			SetFaction 10
			MiniMapComponent 1

			NPC Mecha Pilot
			SetTeam 3
			SetFaction 10
			MiniMapComponent 2
		end


		room
		name <Main Office>
		name_I18N <主オフィス>
		ShowNAME <true>
		minimap <2....1..............#&+&!>
		inv
			NPC Politician
			name <Ailefbomm>
			SetTeam 2
			SetFaction 10
			job <Chief Treasurer>
			MiniMapComponent 1

			NPC Police Officer
			SetTeam 3
			SetFaction 9
			MiniMapComponent 2
		end
	end

	Scene
	name <Emerald Spaceport>
	name_I18N <Emerald 宇宙港>
	type <building shuttle spaceport legit public>
	entrance <*SpacePort>
	special <ADDEXIT>
	ClubMap
	MapWidth 20
	MapHeight 21

	start <Print 1>
	% Msg1 <You enter Emerald Spaceport.>
	Msg1 <Emerald 宇宙港に入った。>

	NeededCells 4
	Content1 <Some 1 100 Sub *SHUTTLESERVICE  na>
	Content2 <Some 1 100 Sub *RESTAURANT      na>
	Content3 <Some 1 100 Sub *MECHANIC_SHOP&Factionless   na>
	Content4 <Some 1  25 Sub *MECHA_SHOP      na>
	Content5 <Fill Sub *SPACEPORT_X>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 4 50 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>

		room
		minimap <############1###...##...#>
		inv
			STC AIRLOCK-1
			MiniMapComponent 1
			destination <Emerald Station Exterior>
		end

		Scene 0 3
		name <Emerald Station Exterior>
		name_I18N <Emerald Spinner 外域>
		type <Environs Outdoors Space>
		special <ShowAll Solo>
		terrain <SPACE>
		MapWidth 30
		MapHeight 30
		SpaceMap
		nu1 <if= T1 0 Exit WorldID>
		Microgravity
		Vacuum
		SpaceBackdrop

		inv
			STC COLONY-1
			name <Emerald Spinner>
			Destination -1
			XPos 15
			YPos 15
		end

	end

	Scene
	name <MUGL Financial>
	name_I18N <MUGL Financial>
	SetFaction 13
	type <building public corporate>
	entrance <*Building>
	special <ADDEXIT>
	MallMap
	MapWidth 15
	MapHeight 15

	start <Print 1>
	% Msg1 <You enter the MUGL Financial building.>
	Msg1 <MUGL Financial に入った。>

	NeededCells 3
	Content2 <Fill Sub *CORP_PUBLIC>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		Team 3
		name <Guards>
		SetAlly 1 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content3 <Some 2  10 Here *CORP_EMPLOYEE>
		Content4 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
	end
	inv
		NPC Corporate Executive
		home <Foyer>
		SetFaction 13
	end

	Scene
	name <Hoeller Investments>
	name_I18N <Hoeller Investments>
	SetFaction 7
	type <building public corporate>
	entrance <*Building>
	special <ADDEXIT>
	MallMap
	MapWidth 15
	MapHeight 15

	start <Print 1>
	% Msg1 <You enter the Hoeller Investment building.>
	Msg1 <Hoeller Investments に入った。>

	NeededCells 3
	Content2 <Fill Sub *CORP_PUBLIC>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		Team 3
		name <Guards>
		SetAlly 1 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content3 <Some 2  10 Here *CORP_EMPLOYEE>
		Content4 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
	end
	inv
		NPC Corporate Executive
		home <Foyer>
		SetFaction 7
	end

% End of Emerald Spinner...
end

%%
%%   **************************
%%   ***   THELES SPINNER   ***
%%   **************************
%%

Scene 0 3
	mapwidth 20
	mapheight 10
	name <Theles Spinner>
	exact_name <Theles Spinner Lower Level>
	exact_name_I18N <Theles Spinner 下層>
	XPos 31
	YPos 33

	% What the hey!? Despite the lawlessness inside, Theles Spinner's trade
	% is tightly controlled. Most weapons are unavailable... unless you can
	% find the black market.
	Tolerance -10

	world <L5 Region>
	% desc <Theles Spinner is also known as "The Meatyard". It is a place where lives may be bought and sold.>
	desc <Theles Spinner は "肉市場" という二つ名でも知られている。ここは、生命が金で売買される場所だ。>
	special <NOEXIT SHOWALL SOLO>
	type <city town spinner target outdoors urban destination hometown dangerous sleazy dystopia lawless>
	habitat <SPACE.URBAN>
	personatype <city dystopia spinner>
	MegaCityMap

	entrance <*COLONY-1>

	% V1 = Message Counter
	% V2 = If nonzero, the ladder quest has been completed

	SetFaction 10
	factions <PRIVA>

	desig <THESP>

	start <if= V1 0 else GoSecondTime V= 1 1 Alert 1 Print 2>
	GoSecondTime <Print 2>
	% Msg1 <Theles Spinner is also known as "The Meatyard". It is a place where human life is cheap, populated by exiles from the other colonies.>
	% Msg2 <You enter the Theles Spinner lower level.>
	Msg1 <Theles Spinner は "肉市場" という二つ名でも知られている。ここは他のコロニーからの追放者で構成された、命の価値の安い場所だ。>
	Msg2 <Theles Spinner 下層に入った。>

	Quest1 <*:Q_CHARA_ARENA_BASE>
	Quest2 <*:Q_LocalQuest #25>

sub
	Scene
	name <Theles Spaceport>
	name_I18N <Theles 宇宙港>
	type <building shuttle spaceport legit public>
	entrance <*SpacePort>
	special <ADDEXIT>
	ClubMap
	MapWidth 20
	MapHeight 21

	start <Print 1>
	% Msg1 <You enter Theles Spaceport.>
	Msg1 <Theles 宇宙港に入った。>

	NeededCells 4
	Content1 <Some 1 100 Sub *SHUTTLESERVICE          na>
	Content2 <Some 1 100 Sub *RESTAURANT              na>
	Content3 <Some 1 100 Sub *MECHANIC_SHOP&Factionless           na>
	Content4 <Some 1 100 Sub *THESP_TheSpPo_Content   na>
	Content5 <Fill Sub *SPACEPORT_X>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 2 50 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>

		room
		minimap <############1###...##...#>
		inv
			STC AIRLOCK-1
			MiniMapComponent 1
			destination <Theles Station Exterior>
		end

		Scene 0 3
		name <Theles Station Exterior>
		name_I18N <Theles Spinner 外域>
		type <Environs Outdoors Space>
		special <ShowAll Solo>
		terrain <SPACE>
		MapWidth 30
		MapHeight 30
		SpaceMap
		nu1 <if= T1 0 Exit WorldID>
		Microgravity
		Vacuum
		SpaceBackdrop

		inv
			STC COLONY-1
			name <Theles Spinner>
			Destination -1
			XPos 15
			YPos 15
		end
	end

	Scene
	name <Factory Rejects>
	name_I18N <『不良品市場』>
	type <building mall public sleazy>
	entrance <*DEPARTMENTSTORE>
	special <ADDEXIT>
	MallMap
	MapWidth 21
	MapHeight 20

	start <Print 1>
	% Msg1 <You enter Factory Rejects.>
	Msg1 <『不良品市場』に入った。>

	NeededCells 4

	Content1 <Some 1 100 Sub *GENERAL_SHOP      na>
	Content4 <Some 1 100 Sub *ARMOR_SHOP        na>
	Content5 <Some 1 100 Sub *ELECTRONICS_SHOP  na>
	Content7 <Some 1 100 Sub *THESP_FR_Content  na>
	Content9 <Fill Sub *SHOP_RANDOM             na>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 3 50 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
	end

	Scene
	name <Kapec's Robots>
	name_I18N <Kapec's Robots>
	type <building factory>
	entrance <*Building>
	mapwidth 28
	mapheight 21

	special <ADDEXIT>

	MonkeyMap
	IndustrialTiles

	% L1 = First time counter
	start <if= L1 0 else GoBeenBefore Alert 1 L= 1 1>
	GoBeenBefore <Print 2>
	% Msg1 <You enter the Kapec Robot Factory. Here, human workers build robots and weapons for export to other colonies.>
	% Msg2 <You enter the Kapec Robot Factory.>
	Msg1 <Kapec's Robots の工場に入った。ここでは、他のコロニーへ輸出するための武器やロボットを人間の労働者が組み立てている。>
	Msg2 <Kapec's Robots の工場に入った。>

	Content9 <Fill Sub *FACTORY_X             na>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		minimap <......###..#1#..#=#......>
		special <SHAREDPALETTE>
		sub
			Door
			use <if= v1 0 else GoJustUse ifYesNo 101 102 103 else GoLeaveDoor V= 1 1 Goto GoJustUse>
			GoJustUse <ifG -99 MetaPass else GoCloseDoor  if= StatVal STAT_Lock 0 else GoDoorLocked Print 1  SetStat STAT_Pass 0  Transform 1>
			GoLeaveDoor <Print 104>
			% Msg101 <WARNING: Factory level guarded by security robots. Unauthorized personnel will be exterminated.>
			% Msg102 <Open the door>
			% Msg103 <Leave it alone>
			% Msg104 <You leave the door alone.>
			Msg101 <警告：工場内はセキュリティ・ロボットにより警備されています。無許可での侵入者は抹殺されます。>
			Msg102 <ドアを開ける。>
			Msg103 <近寄らないでおく。>
			Msg104 <ドアから離れた。>
		end
		inv
			StairsUp
			MiniMapComponent 1
			name <To The Robot Mill>
			name_I18N <Robot Mill 入り口>
			destination <The Robot Mill>
		end

		room
		Content <Some 2 50 Here *URBAN_X>

		room
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 3>


		Scene
		name <The Robot Mill>
		name_I18N <The Robot Mill>
		special <NOEXIT>
		type <DUNGEON factory open>
		terrain <GROUND>
		dentrance <*GoUp>
		NeededCells 1
		content1 <Some 1 70 Sub *THESP_RoMi_WeaponCache>
		mapwidth 35
		mapheight 35
		MonkeyMap
		IndustrialTiles

		start <Print 1>
		% msg1 <You enter \SCENE SceneID .>
		msg1 <\SCENE SceneID に入った。>

		sub
			Team 1
			SetEnemy 2

			Team 2
			name <Monster>
			type <Robot Guard Factory>
			SetEnemy 1
			Stat 2 10

			room
			width 3
			height 3
			sub
				StairsDown
				Destination -1
			end
		end
	% End Kapec Robots...
	end

	Scene
	name <Hovel Manor>
	name_I18N <『ボロ小屋の荘園』>
	type <building residence public poor dangerous>
	entrance <*Building>
	mapwidth 28
	mapheight 21

	special <ADDEXIT>

	MallMap

	start <Print 1>
	% Msg1 <You enter the Hovel Manor.>
	Msg1 <『ボロ小屋の荘園』に入った。>

	Content1 <Some 1 100 Sub *RESTAURANT      na>
	Content9 <Fill Sub *HABITATION_X          na>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content1 <Some 3 50 Here *URBAN_X>
		Content2 <Some 1 100 Here *THESP_HM_Content>
		Content3 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>

		room
		minimap <#######1###...##...##...#>
		special <SHAREDPALETTE>
		inv
			Elevator
			MiniMapComponent 1
			name <To Dark Hovel>
			name_I18N <『ボロ小屋の奥』入り口>
			destination <Dark Hovel>
		end

		Scene
		name <Dark Hovel>
		name_I18N <『ボロ小屋の奥』>
		special <NOEXIT>
		type <DUNGEON building condemned open>
		terrain <GROUND>
		dentrance <*GoUp>
		NeededCells 3
		content1 <Some 1 50 Sub *DUNGEON_THREAT>
		content2 <Some 1 35 Sub *DUNGEON_DECOR>
		content3 <Some 1 10 Sub *DUNGEON_REWARD>
		mapwidth 35
		mapheight 35
		MonkeyMap

		start <Print 1>
		% msg1 <You enter \SCENE SceneID .>
		msg1 <\SCENE SceneID に入った。>

		sub
			Team 1
			SetEnemy 2

			Team 2
			name <Monster>
			type <City Vermin Criminal>
			SetEnemy 1
			Stat 2 15

			room
			width 3
			height 3
			sub
				StairsDown
				Destination -1
			end

			Scene
			name <Hovel Market>
			name_I18N <『ボロ小屋市場』>
			type <building Sleazy Dangerous BlackMarket>
			Tolerance 20
			special <NOEXIT UNREGULATED>
			mapwidth 15
			mapheight 15
			MallMap

			entrance <*GoUp>

			NeededCells 3
			Content1 <Some 1 100 Sub *BLACKMARKET_SHOP na>
			Content2 <Some 1 100 Sub *MECHA_SHOP na>
			Content3 <Some 1 100 Sub *WEAPON_SHOP na>
			Content4 <Fill Sub *BLACKMARKET_X na>

			Start <if= L1 0 else GoBeenBefore L= 1 1 Alert 2>
			GoBeenBefore <Print 1>
			% Msg1 <You enter Hovel Market.>
			% Msg2 <This level of the hovel seems less rowdy than the previous ones. At the far end of the room you see people with weapons and other goods for sale.>
			Msg1 <『ボロ小屋市場』に入った。>
			Msg2 <ここは今までの階よりもいくらか静かなようだ。向こう側には、武器やその他の品を売っている人々の姿が見える。>

			sub
				team 1

				team 2
				name <Citizens>
				SetAlly 1
				Passive

				team 3
				name <Guards>
				SetAlly 2

				room
				name <Foyer>
				name_I18N <ロビー>
				desig <EntranceGrid>
				Content <Some 3 45 Here *URBAN_X>
				Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
				minimap <......##...#1...##.......>
				inv
					Elevator
					Destination -1
					MiniMapComponent 1
				end
			end % Hovel Market...
		end % Dark Hovel...
	end % Hovel Manor

	Scene
	name <Salvation Hospital>
	name_I18N <Salvation 病院>
	type <Building hospital public>
	entrance <*Hospital>
	special <ADDEXIT>
	MallMap
	MapWidth 20
	MapHeight 10

	NeededCells 2
	Content1 <Some 1 100 Sub *THESP_SH_Content   na>
	Content2 <Fill Sub *HOSPITAL_X               na>

	start <Print 1>
	% Msg1 <You enter Salvation Hospital.>
	Msg1 <Salvation 病院に入った。>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		desig <EntranceGrid>
		Content <Some 2 50 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
	end

	Scene
	name <The Boom Club>
	name_I18N <The Boom Club>
	type <building nightclub meeting public sleazy ArenaSite>
	entrance <*Building Short>
	special <ADDEXIT>
	ClubMap
	MapWidth 20
	% MapHeight 19
	MapHeight 24

	start <Print 1>
	% Msg1 <You enter the Boom Club.>
	Msg1 <Boom Club に入った。>

	% NeededCells 3
	NeededCells 4
	Content2 <Some 1 100 Sub *BAR_SERVICE>
	Content3 <Some 2  70 Sub *CLUB_X>
	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 4 65 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
	end

% End of Theles Spinner...
end

%%
%%   **************************
%%   ***   YATATE SPINNER   ***
%%   **************************
%%

Scene 0 3
	mapwidth 27
	mapheight 10
	name <Yatate Spinner>
	exact_name <Yatate Spinner Interior>
	exact_name_I18N <Yatate Spinner 内部>
	XPos 20
	YPos 29

	Tolerance 0

	world <L5 Region>
	% desc <Yatate Spinner is known for its exciting night life and extreme fashion. It is home to the Rocket Stars.>
	desc <Yatate Spinner は、その刺激的なナイト・ライフと前衛的なファッションで知られている。ここは Rocket Stars の本拠地でもある。>
	special <NOEXIT SHOWALL SOLO>
	type <city town spinner target outdoors urban destination hometown culture>
	personatype <city spinner>
	habitat <SPACE.URBAN>
	MegaCityMap

	entrance <*COLONY-1>

	% V1 = Message Counter

	SetFaction 11
	factions <RISHI ROCKE HOELL L5LAW>

	desig <YATSP>

	Quest1 <*:Q_MECHA_ARENA_BASE>

	start <if= V1 0 else GoSecondTime V= 1 1 Alert 1 Print 2>
	GoSecondTime <Print 2>
	% Msg1 <Yatate Spinner is the home port of the Rocket Stars. Aspiring mecha pilots from all over come here hoping to make it big.>
	% Msg2 <You enter Yatate Spinner.>
	Msg1 <Yatate Spinner は Rocket Stars の本拠地だ。野心に溢れたメックパイロットが各地から集まり、大物になることを夢見ている。>
	Msg2 <Yatate Spinner に入った。>

sub
	Scene
	name <Style Maker>
	name_I18N <『スタイル・メーカー』>
	type <building mall public legit>
	entrance <*Building>
	special <ADDEXIT>
	MallMap
	MapWidth 26
	MapHeight 20

	start <Print 1>
	% Msg1 <You enter Style Maker.>
	Msg1 <『スタイル・メーカー』に入った。>

	NeededCells 5
	Content3 <Some 2 100 Sub *WEAPON_SHOP     na>
	Content4 <Some 1 100 Sub *ARMOR_SHOP      na>
	Content6 <Some 1 100 Sub *MECHA_SHOP      na>
	Content9 <Fill Sub *SHOP_RANDOM           na>
	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 4 50 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
	end

	Scene
	name <Albion Hospital>
	name_I18N <Albion 病院>
	type <Building hospital public legit>
	entrance <*Hospital>
	special <ADDEXIT>
	MallMap
	MapWidth 20
	MapHeight 10

	NeededCells 2
	Content <Some 1 100 Sub *Doctor>
	Content2 <Fill Sub *HOSPITAL_X>

	start <Print 1>
	% Msg1 <You enter Albion Hospital.>
	Msg1 <Albion 病院に入った。>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		desig <EntranceGrid>
		Content <Some 2 50 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
	end

	Scene
	name <Rocket Base One>
	name_I18N <Rocket Base One>
	type <building military>
	entrance <*Building>
	special <ADDEXIT>
	SetFaction 14
	ClubMap
	MapWidth 25
	MapHeight 25

	PalaceParkTiles

	NeededCells 3
	Content1 <Some 1 100 Sub *MIL_RECRUITER>
	Content2 <Variety 2 2 Sub *YATSP_RB1_Content>
	Content3 <Fill Sub *GOV_MILITARY>

	5Min <ifTeamHostile 3  MonsterUp 3 d20>

	start <Print 1>
	% Msg1 <You enter Rocket Base One.>
	Msg1 <Rocket Base One に入った。>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		Team 3
		name <Guards>
		Deploy <ifTeamHostile 3 if= V1 0 V= 1 1 MonsterUp 3 10>
		type <Guard Robot>
		SetAlly 1 2

		room
		name <Garrison>
		name_I18N <駐屯地>
		ShowNAME <true>
		minimap <2...31..............#---!>
		inv
			NPC Rocket Star
			SetTeam 3
			SetFaction 14
			MiniMapComponent 1

			NPC Rocket Star
			SetTeam 3
			SetFaction 14
			MiniMapComponent 2
		end


		room
		special <NOGO>
		minimap <##1##...............##=##>
		sub
			Door
			update <if= PCFac 14 SetStat 6 0>
		end
		inv
			Elevator
			name <Rocket Penthouse>
			name_I18N <Rocket Penthouse>
			MiniMapComponent 1
			use <if= PCFac 14 else GoNoAccess  Print 1 Exit Destination>
			GoNoAccess <Print 101>
			% Msg1 <You board the elevator.>
			% Msg101 <This elevator doesn't respond to you.>
			Msg1 <エレベーターに乗り込んだ。>
			Msg101 <このエレベーターはあなたの操作を受け付けない。>
		end

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content2 <Some 3  20 Here *URBAN_X>
		Content4 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>

		Scene
		name <Rocket Penthouse>
		name_I18N <Rocket Penthouse>
		type <building private military>
		special <NOEXIT>
		SetFaction 14
		PalaceParkTiles
		ClubMap
		MapWidth 25
		MapHeight 25

		NeededCells 6
		Content <Variety 3 3 Sub *YATSP_RB2_Content>
		Content2 <Some 3 75 Sub *GOV_MILITARY>

		5Min <ifTeamHostile 3  MonsterUp 3 d20>

		start <Print 1>
		% Msg1 <You enter the Rocket Penthouse.>
		Msg1 <Rocket Penthouse に入った。>

		sub
			team 1

			team 2
			name <Citizens>
			SetAlly 1 3
			Passive

			Team 3
			name <Guards>
			type <Guard Robot>
			SetAlly 1 2

			room
			name <Foyer>
			name_I18N <ロビー>
			desig <EntranceGrid>
			Content <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
			sub
				room
				minimap <......###..#1#...........>
				inv
					Elevator
					MiniMapComponent 1
					Destination -1
				end
			end
		end
	end

	Scene
	name <Gunpal Service>
	name_I18N <Gunpal 整備サービス>
	type <building garage public legit>
	entrance <*Garage>
	special <ADDEXIT>
	MallMap
	MapWidth 20
	MapHeight 20
	IndustrialTiles

	start <Print 1>
	% Msg1 <You enter Gunpal Service Station.>
	Msg1 <Gunpal 整備ステーションに入った。>

	NeededCells 4
	Content1 <Some 1 100 Sub *MECHANIC_SHOP>
	Content2 <Some 2  90 Sub *MECHA_SHOP>
	Content3 <Fill Sub *GARAGE_X>
	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 3 40 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
	end

	Scene
	name <Yatate Tower>
	name_I18N <Yatate Tower>
	type <building government public legit>
	entrance <*Building>
	special <ADDEXIT>
	SetFaction 11
	ClubMap
	PalaceParkTiles
	MapWidth 24
	MapHeight 21

	start <Print 1>
	% Msg1 <You enter Yatate Tower.>
	Msg1 <Yatate Tower に入った。>

	NeededCells 2
	Content1 <Some 1 100 Sub *GOV_MILITARY  na>
	Content2 <Fill       Sub *GOV_MISC      na>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 1

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 2 55 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>

		room
		name <Garrison>
		name_I18N <駐屯地>
		ShowNAME <true>
		minimap <2...31..............#---!>
		inv
			NPC Police Officer
			SetTeam 3
			SetFaction 9
			MiniMapComponent 1

			NPC Rocket Star
			SetTeam 3
			MiniMapComponent 2

			NPC Rocket Star
			SetTeam 3
			MiniMapComponent 3
		end

		room
		name <Main Office>
		name_I18N <主オフィス>
		ShowNAME <true>
		minimap <....21..............#&+&!>
		inv
			NPC Politician
			SetTeam 2
			SetFaction 11
			MiniMapComponent 1

			NPC Rocket Star
			name <Vannis Abdiel>
			job <Star Commander>
			age 34
			renown 90
			chardesc female sociable passionate
			SDL_PORTRAIT <por_f_vannis(ACY).png>
			SDL_COLORS <200 30 90 255 212 195 49 91 141>
			SetTeam 3
			MiniMapComponent 2
		end
	end

	Scene
	name <Yatate Spaceport>
	name_I18N <Yatate 宇宙港>
	type <building shuttle spaceport legit public>
	entrance <*SpacePort>
	special <ADDEXIT>
	ClubMap
	MapWidth 20
	MapHeight 21

	start <Print 1>
	% Msg1 <You enter Yatate Spaceport.>
	Msg1 <Yatate 宇宙港に入った。>

	NeededCells 4
	Content1 <Some 1 100 Sub *SHUTTLESERVICE  na>
	Content2 <Some 1 100 Sub *RESTAURANT      na>
	Content5 <Some 1 100 Sub *MECHANIC_SHOP&Factionless   na>
	Content6 <Fill Sub *SPACEPORT_X>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 4 50 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>

		room
		minimap <############1###...##...#>
		inv
			STC AIRLOCK-1
			MiniMapComponent 1
			destination <Yatate Station Exterior>
		end

		Scene 0 3
		name <Yatate Station Exterior>
		name_I18N <Yatate Spinner 外域>
		type <Environs Outdoors Space>
		special <ShowAll Solo>
		terrain <SPACE>
		MapWidth 30
		MapHeight 30
		SpaceMap
		nu1 <if= T1 0 Exit WorldID>
		Microgravity
		Vacuum
		SpaceBackdrop

		inv
			STC COLONY-1
			name <Yatate Spinner>
			Destination -1
			XPos 15
			YPos 15
		end

	end

	Scene
	name <Hoeller Mecha Works>
	name_I18N <Hoeller Mecha Works>
	SetFaction 7
	type <building public legit corporate>
	entrance <*Building>
	special <ADDEXIT>
	MallMap
	MapWidth 15
	MapHeight 15

	start <Print 1>
	% Msg1 <You enter Hoeller Mecha Works.>
	Msg1 <Hoeller Mecha Works に入った。>

	NeededCells 2
	Content2 <Fill Sub *CORP_PUBLIC>

	5Min <ifTeamHostile 3  MonsterUp 3 d20>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		Team 3
		name <Guards>
		Deploy <if# L1 0 MonsterUp 3 10 TeamAttack 3>
		SetAlly 1 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content1 <Some 1  35 Here *NPC_GUARD>
		Content3 <Some 1  10 Here *CORP_EMPLOYEE>
		Content4 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
	end
	inv
		NPC Corporate Executive
		home <Foyer>
		SetFaction 7
	end

	Scene
	name <Aurora Night>
	name_I18N <Aurora Night>
	type <building restaurant nightclub meeting public ArenaSite>
	entrance <*Building Short>
	special <ADDEXIT>
	ClubMap
	MapWidth 20
	MapHeight 19

	start <Print 1>
	% Msg1 <You enter Aurora Night.>
	Msg1 <Aurora Night に入った。>

	NeededCells 4
	Content1 <Some 1 100 Sub *RESTAURANT>
	Content2 <Some 1 100 Sub *BAR_SERVICE>
	Content3 <Some 1  70 Sub *CLUB_X>
	Content4 <Some 1  70 Sub *WEAPON_SHOP>
	Content5 <Fill Sub *SHOP_RANDOM>
	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 4 65 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
	end

% End of Yatate Spinner...
end

%%
%%   ****************************
%%   ***   GALCONDE SPINNER   ***
%%   ****************************
%%

Scene 0 3
	mapwidth 20
	mapheight 10
	name <Galconde Spinner>
	exact_name <Galconde Spinner Interior>
	exact_name_I18N <Galconde Spinner 内部>
	XPos 7
	YPos 32

	% A bit more tolerant than usual.
	Tolerance 5

	world <L5 Region>
	% desc <Galconde Spinner is the largest research center in the L5 region. It is a mecca for technophiles and geeks.>
	desc <Galconde Spinner は L5 領域で最大の研究都市だ。ここは技術マニアやギークたちの聖地となっている。>
	special <NOEXIT SHOWALL SOLO>
	type <city town spinner target outdoors urban destination hometown research safe>
	personatype <city spinner research>
	habitat <SPACE.URBAN>
	MegaCityMap

	entrance <*COLONY-1>

	% V1 = Message Counter

	SetFaction 11
	factions <RISHI L5LAW ROCKE>

	desig <GALSP>

	start <if= V1 0 else GoSecondTime V= 1 1 Alert 1 Print 2>
	GoSecondTime <Print 2>
	% Msg1 <Galconde Spinner is the scientific wonderland of the L5 region. New technology is available here before it appears anywhere else.>
	% Msg2 <You enter Galconde Spinner.>
	Msg1 <Galconde Spinner は L5 領域における科学のワンダーランドだ。新たな技術の実用化は、常にこの地から始まる。>
	Msg2 <Galconde Spinner に入った。>

sub
	Scene
	name <Tech Outlet>
	name_I18N <『テック・アウトレット』>
	type <building mall garage public>
	entrance <*Building>
	special <ADDEXIT>
	MallMap
	MapWidth 30
	MapHeight 20

	start <Print 1>
	% Msg1 <You enter the Tech Outlet.>
	Msg1 <『テック・アウトレット』に入った。>

	NeededCells 7
	Content1 <Some 1  40 Sub *GARAGE_X          na>
	Content2 <Some 1 100 Sub *WEAPON_SHOP       na>
	Content3 <Some 1 100 Sub *ARMOR_SHOP        na>
	Content4 <Some 1 100 Sub *MECHA_SHOP        na>
	Content5 <Some 1 100 Sub *GENERAL_SHOP      na>
	Content6 <Some 1 100 Sub *ELECTRONICS_SHOP  na>
	Content7 <Some 1 100 Sub *GALSP_TO_Content  na>

	Content9 <Fill Sub *SHOP_RANDOM             na>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 4 50 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
	end

	Scene
	name <Guyatt Medical>
	name_I18N <Guyatt 医療院>
	type <Building hospital public legit>
	entrance <*Hospital>
	special <ADDEXIT>
	MallMap
	MapWidth 20
	MapHeight 10

	NeededCells 2
	Content <Some 1 100 Sub *GALSP_Guyatt_Content>
	Content2 <Fill Sub *HOSPITAL_X>

	start <Print 1>
	% Msg1 <You enter Guyatt Medical.>
	Msg1 <Guyatt 医療院に入った。>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		desig <EntranceGrid>
		Content <Some 2 50 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
	end

	Scene
	name <The Adminitarium>
	name_I18N <『アドミニタリウム』>
	type <building government public legit>
	entrance <*Building>
	special <ADDEXIT>
	SetFaction 11
	ClubMap
	PalaceParkTiles
	MapWidth 24
	MapHeight 21

	start <Print 1>
	% Msg1 <You enter the Adminitarium.>
	Msg1 <『アドミニタリウム』行政庁舎に入った。>

	NeededCells 2
	Content1 <Some 1 100 Sub *GOV_MILITARY  na>
	Content2 <Fill       Sub *GOV_MISC      na>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 1

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 2 55 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>

		room
		name <Garrison>
		name_I18N <駐屯地>
		ShowNAME <true>
		minimap <2...31..............#---!>
		inv
			NPC Police Officer
			SetTeam 3
			SetFaction 9
			MiniMapComponent 1

			NPC Police Officer
			SetTeam 3
			SetFaction 9
			MiniMapComponent 2
		end

		room
		name <Main Office>
		name_I18N <主オフィス>
		ShowNAME <true>
		minimap <....31..............#&+&!>
		inv
			NPC Politician
			SetTeam 2
			SetFaction 11
			MiniMapComponent 1

			NPC Mecha Pilot
			SetTeam 3
			SetFaction 11
			MiniMapComponent 3
		end
	end

	Scene
	name <Galconde Spaceport>
	name_I18N <Galconde 宇宙港>
	type <building shuttle spaceport legit public>
	entrance <*SpacePort>
	special <ADDEXIT>
	ClubMap
	MapWidth 20
	MapHeight 21

	start <Print 1>
	% Msg1 <You enter Galconde Spaceport.>
	Msg1 <Galconde 宇宙港に入った。>

	NeededCells 4
	Content1 <Some 1 100 Sub *SHUTTLESERVICE  na>
	Content2 <Some 1 100 Sub *RESTAURANT      na>
	Content4 <Some 1  75 Sub *GOV_POLICE      na>
	Content5 <Some 1 100 Sub *MECHANIC_SHOP&Factionless   na>
	Content6 <Fill Sub *SPACEPORT_X>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 4 50 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
		inv
			NPC Rocket Star
			SetTeam 3
		end

		room
		minimap <############1###...##...#>
		inv
			STC AIRLOCK-1
			MiniMapComponent 1
			destination <Galconde Station Exterior>
		end

		Scene 0 3
		name <Galconde Station Exterior>
		name_I18N <Galconde Spinner 外域>
		type <Environs Outdoors Space>
		special <ShowAll Solo>
		terrain <SPACE>
		MapWidth 30
		MapHeight 30
		SpaceMap
		nu1 <if= T1 0 Exit WorldID>
		Microgravity
		Vacuum
		SpaceBackdrop

		inv
			STC COLONY-1
			name <Galconde Spinner>
			Destination -1
			XPos 15
			YPos 15
		end
	end

	Scene
	name <Nova Initiative>
	name_I18N <Nova Initiative>
	type <building university laboratory public>
	entrance <*Building>
	special <ADDEXIT>
	ClubMap
	PalaceParkTiles
	MapWidth 15
	MapHeight 15

	start <Print 1>
	% Msg1 <You enter the Nova Initiative building.>
	Msg1 <Nova Initiative に入った。>

	NeededCells 4
	Content7 <Some 2 100 Sub *GALSP_NI_Content  na>
	Content9 <Fill Sub *UNIVERSITY_X            na>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 4 50 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
		minimap <.......2....1....3.......>
		inv
			Sign
			Name <About Nova>
			Name_I18N <『Nova について』>
			use <Alert 1>
			% msg1 <The Nova Initiative was founded by Rishiri Spinner to promote science and technology in the L5 region.>
			msg1 <Nova Initiative は、L5 領域における科学技術の推進のために Rishiri Spinner によって設立されました。>
			MiniMapComponent 1

			STC MANNEKIN-M
			name <Pasteur Statue>
			name_I18N <『パスツールの像』>
			use <Alert 1>
			% Msg1 <Science and Peace will triumph over Ignorance and War, nations will eventually unite not to destroy but to edify, and the future will belong to those who have done the most for the sake of humanity. - Louis Pasteur>
			Msg1 <科学と平和は、無知と戦争に勝利するだろう。いつか国々は破壊のためでなく啓発のために一つとなり、そして未来は、もっとも人々のために貢献した者たちに与えられるのだ。──ルイ・パスツール>
			MiniMapComponent 2
			PDir 4

			STC MANNEKIN-F
			name <Curie Statue>
			name_I18N <『キュリーの像』>
			use <Alert 1>
			% Msg1 <Nothing in life is to be feared, it is only to be understood. Now is the time to understand more, so that we may fear less. - Marie Curie>
			Msg1 <人生には恐ろしいことなどありません。それらはただ理解されるべきものです。今はさらなる理解を深める時。そうすれば恐れは減るでしょう。──マリ・キュリー>
			MiniMapComponent 3
			PDir 4
		end

		room
		name <Main Office>
		name_I18N <主オフィス>
		ShowNAME <true>
		minimap <.....1..............#&+&!>
		inv
			NPC Scientist
			name <Faski>
			CharDesc Female Pragmatic Passionate
			SetTeam 2
			Age 28
			MiniMapComponent 1
		end
	end


% End of Galconde Spinner...
end

%%
%%   ***************************
%%   ***   RISHIRI SPINNER   ***
%%   ***************************
%%

Scene 0 3
	mapwidth 30
	mapheight 10
	name <Rishiri Spinner>
	exact_name <Rishiri Spinner Interior>
	exact_name_I18N <Rishiri Spinner 内部>
	XPos 16
	YPos 31

	Tolerance 0

	world <L5 Region>
	% desc <Rishiri Spinner is a major trading port and protector of the Rishiri Dominion.>
	desc <Rishiri Spinner は Rishiri Dominion の主要な貿易港であり、防衛拠点だ。>
	special <NOEXIT SHOWALL SOLO>
	type <city town spinner target outdoors urban destination hometown capitol lawful>
	habitat <SPACE.URBAN>
	personatype <city capitol spinner>
	MegaCityMap

	entrance <*COLONY-1>

	% V1 = Message Counter

	SetFaction 11
	factions <RISHI ROCKE L5LAW>

	desig <RISSP>

	start <if= V1 0 else GoSecondTime V= 1 1 Alert 1 Print 2>
	GoSecondTime <Print 2>
	% Msg1 <The gleaming towers of Rishiri Spinner reflect the dizzying heights of human achievement. The citizens of this city strive to be the best in all things.>
	% Msg2 <You enter Rishiri Spinner.>
	Msg1 <Rishiri Spinner に立ち並ぶ塔のぎらつきは、人類の到達点の目も眩むような高さを象徴している。この街の市民は、あらゆる場面において頂点を目指す努力を怠らない。>
	Msg2 <Rishiri Spinner に入った。>

sub
	Scene
	name <Contra Dextra Avenue>
	name_I18N <『Contra Dextra Avenue』>
	type <building mall public legit meeting rich>
	entrance <*DEPARTMENTSTORE>
	special <ADDEXIT>
	MallMap
	MapWidth 30
	MapHeight 20

	start <Print 1>
	% Msg1 <You enter Contra Dextra Avenue.>
	Msg1 <『Contra Dextra Avenue』に入った。>

	NeededCells 6

	Content1 <Some 1 100 Sub *GENERAL_SHOP      na>
	Content2 <Some 1 100 Sub *RESTAURANT        na>
	Content3 <Some 1 100 Sub *WEAPON_SHOP       na>
	Content4 <Some 1 100 Sub *ARMOR_SHOP        na>
	Content5 <Some 1 100 Sub *ELECTRONICS_SHOP  na>
	Content6 <Some 1 100 Sub *MECHA_SHOP        na>
	Content9 <Fill Sub *SHOP_RANDOM             na>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 5 50 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
	end

	Scene
	name <Arcadia Hospital>
	name_I18N <Arcadia 病院>
	type <Building hospital public legit>
	entrance <*Hospital>
	special <ADDEXIT>
	MallMap
	MapWidth 20
	MapHeight 10

	NeededCells 2
	Content <Some 1 100 Sub *Doctor>
	Content2 <Fill Sub *HOSPITAL_X>

	start <Print 1>
	% Msg1 <You enter Arcadia Hospital.>
	Msg1 <Arcadia 病院に入った。>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		desig <EntranceGrid>
		Content <Some 2 30 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
	end

	Scene
	name <Space Force Service>
	name_I18N <Space Force 整備場>
	type <building garage public>
	entrance <*Garage>
	special <ADDEXIT>
	MallMap
	IndustrialTiles
	MapWidth 19
	MapHeight 12

	start <Print 1>
	% Msg1 <You enter Space Force Service.>
	Msg1 <Space Force 整備場に入った。>

	NeededCells 3
	Content1 <Some 1 100 Sub *MECHANIC_SHOP>
	Content2 <Some 1 100 Sub *MECHA_SHOP        na>
	Content3 <Fill Sub *GARAGE_X>
	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 3 30 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>

		room
		special <NOGO>
		minimap <############1###...##...#>
		inv
			Elevator
			name <Space Force HQ>
			name_I18N <Rishiri Space Force 本部>
			MiniMapComponent 1
		end

		Scene
		name <Space Force HQ>
		name_I18N <Rishiri Space Force 本部>
		type <building private military>
		special <NOEXIT>
		SetFaction 11
		ClubMap
		IndustrialTiles
		MapWidth 20
		MapHeight 20

		NeededCells 2

		5Min <ifTeamHostile 3  MonsterUp 3 d20>

		start <Print 1>
		% Msg1 <You enter the Space Force HeadQuarters.>
		Msg1 <Rishiri Space Force 本部に入った。>

		Content1 <Variety 2 2 Sub *RISSP_SFHQ_Content>
		Content2 <Fill       Sub *GOV_MILITARY      na>

		sub
			team 1

			team 2
			name <Citizens>
			SetAlly 1 3
			Passive

			Team 3
			name <Guards>
			type <Guard Robot>
			SetAlly 1 2

			room
			name <Foyer>
			name_I18N <ロビー>
			desig <EntranceGrid>
			Content <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
			sub
				room
				minimap <......###..#1#...........>
				inv
					Elevator
					MiniMapComponent 1
					Destination -1
				end
			end
		end
	end

	Scene
	name <Rishiri Center>
	name_I18N <Rishiri 市庁>
	type <building government public legit>
	entrance <*Building>
	special <ADDEXIT>
	SetFaction 11
	ClubMap
	PalaceParkTiles
	MapWidth 30
	MapHeight 21

	start <Print 1>
	% Msg1 <You enter Rishiri Center.>
	Msg1 <Rishiri 市庁に入った。>

	NeededCells 2
	Content1 <Some 1 100 Sub *GOV_MILITARY  na>
	Content2 <Fill       Sub *GOV_MISC      na>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 1

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 3 45 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>

		room
		name <Garrison>
		name_I18N <駐屯地>
		ShowNAME <true>
		minimap <2...31..............#...!>
		inv
			NPC Police Officer
			SetTeam 3
			SetFaction 9
			MiniMapComponent 1

			NPC Police Officer
			SetTeam 3
			SetFaction 9
			MiniMapComponent 2
		end

		room
		name <Garrison>
		name_I18N <駐屯地>
		ShowNAME <true>
		minimap <2...31..............#...!>
		inv
			NPC Soldier
			SetTeam 3
			SetFaction 11
			MiniMapComponent 1

			NPC Mecha Pilot
			SetTeam 3
			SetFaction 16
			MiniMapComponent 2
		end


		room
		name <Main Office>
		name_I18N <主オフィス>
		ShowNAME <true>
		minimap <2....1..............#&+&!>
		inv
			NPC Politician
			job <Technocrat>
			name <Merdon>
			chardesc Male Lawful Shy Melancholy
			Age 26
			SetTeam 2
			SetFaction 11
			MiniMapComponent 1

			NPC Mecha Pilot
			job <Admiral>
			name <Haarast>
			chardesc Male Lawful Villainous Passionate Sociable Pragmatic
			Age 41
			SetTeam 3
			SetFaction 11
			MiniMapComponent 2
		end
	end

	Scene
	name <Rishiri Spaceport>
	name_I18N <Rishiri 宇宙港>
	type <building shuttle spaceport legit public>
	entrance <*SpacePort>
	special <ADDEXIT>
	ClubMap
	MapWidth 24
	MapHeight 21

	start <Print 1>
	% Msg1 <You enter Rishiri Spaceport.>
	Msg1 <Rishiri 宇宙港に入った。>

	NeededCells 3
	Content1 <Some 1 100 Sub *SHUTTLESERVICE  na>
	Content2 <Some 1 100 Sub *RESTAURANT      na>
	Content3 <Some 1 100 Sub *MECHANIC_SHOP&Factionless   na>
	Content5 <Fill Sub *SPACEPORT_X>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 4 50 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>

		room
		minimap <############1###...##...#>
		inv
			STC AIRLOCK-1
			MiniMapComponent 1
			destination <Rishiri Station Exterior>
		end

		Scene 0 3
		name <Rishiri Station Exterior>
		name_I18N <Rishiri Spinner 外域>
		type <Environs Outdoors Space>
		special <ShowAll Solo>
		terrain <SPACE>
		MapWidth 30
		MapHeight 30
		SpaceMap
		nu1 <if= T1 0 Exit WorldID>
		Microgravity
		Vacuum
		SpaceBackdrop

		inv
			STC COLONY-1
			name <Rishiri Spinner>
			Destination -1
			XPos 15
			YPos 15
		end

	end

	Scene
	name <the Aegis L5 Embassy>
	name_I18N <Aegis L5 大使館>
	type <building government public legit>
	entrance <*Building>
	special <ADDEXIT>
	SetFaction 11
	MallMap
	PalaceParkTiles
	MapWidth 20
	MapHeight 15

	start <Print 1>
	% Msg1 <You enter the Aegis Embassy.>
	Msg1 <Aegis L5 大使館に入った。>

	NeededCells 1
	Content1 <Some 1 100 Sub *RISSP_L5AE_Content  na>
	Content2 <Fill       Sub *GOV_MISC      na>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 1

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 3 45 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>

		room
		name <Garrison>
		name_I18N <駐屯地>
		ShowNAME <true>
		minimap <2...31..............#...!>
		inv
			NPC Soldier
			SetTeam 3
			SetFaction 4
			MiniMapComponent 1

			NPC Mecha Pilot
			SetTeam 3
			SetFaction 16
			MiniMapComponent 2
		end
	end


% End of Rishiri Spinner...
end


%%
%%   **************************
%%   ***   WAGNER SPINNER   ***
%%   **************************
%%

Scene 0 3
	mapwidth 25
	mapheight 10
	name <Wagner Spinner>
	exact_name <Wagner Spinner Interior>
	exact_name_I18N <Wagner Spinner 内部>
	XPos 2
	YPos 25

	%% Strictly regulated
	Tolerance -5

	world <L5 Region>
	% desc <Wagner Spinner is home to the L5Law Academy and the supreme court of the Free Commerce States.>
	desc <Wagner Spinner は L5Law Academy の本拠地であり、また Free Commerce States の上級裁判所も置かれている。>
	special <NOEXIT SHOWALL SOLO>
	type <city town spinner target outdoors urban destination hometown lawful safe>
	habitat <SPACE.URBAN>
	personatype <city spinner lawful>
	MegaCityMap

	entrance <*COLONY-1>

	% V1 = Message Counter

	SetFaction 10
	factions <FCOMS L5LAW>

	desig <WAGSP>

	start <if= V1 0 else GoSecondTime V= 1 1 Alert 1 Print 2>
	GoSecondTime <Print 2>
	% Msg1 <Wagner Spinner is known as the heart of justice. It is home to the L5Law Academy and the supreme court of the Free Commerce States.>
	% Msg2 <You enter Wagner Spinner.>
	Msg1 <Wagner Spinner は正義のシンボルとして知られている。ここは L5Law Academy の本拠地であり、Free Commerce States の上級裁判所も置かれている。>
	Msg2 <Wagner Spinner に入った。>

%	Quest1 <*:Q_LocalQuest>

sub
	Scene
	name <Ursi Arms>
	name_I18N <Ursi 武具センター>
	type <building mall public legit>
	entrance <*DEPARTMENTSTORE>
	special <ADDEXIT>
	MallMap
	MapWidth 30
	MapHeight 17

	start <Print 1>
	% Msg1 <You enter Ursi Arms.>
	Msg1 <Ursi 武具センターに入った。>

	NeededCells 6

	Content1 <Some 1 100 Sub *GENERAL_SHOP      na>
	Content2 <Some 1 100 Sub *RESTAURANT        na>
	Content4 <Some 1 100 Sub *ARMOR_SHOP        na>
	Content5 <Some 1 100 Sub *WEAPON_SHOP       na>
	Content9 <Fill Sub *SHOP_RANDOM             na>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 5 50 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
	end

	Scene
	name <Dialma Hospital>
	name_I18N <Dialma 病院>
	type <Building hospital public legit>
	entrance <*Hospital>
	special <ADDEXIT>
	MallMap
	MapWidth 20
	MapHeight 10

	NeededCells 2
	Content <Some 1 100 Sub *Doctor>
	Content2 <Fill Sub *HOSPITAL_X>

	start <Print 1>
	% Msg1 <You enter Dialma Hospital.>
	Msg1 <Dialma 病院に入った。>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		desig <EntranceGrid>
		Content <Some 2 50 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
	end

	Scene
	name <L5Law Academy>
	name_I18N <L5Law Academy>
	type <building public legit police>
	entrance <*Building Short>
	special <ADDEXIT>
	MallMap
	MapWidth 20
	MapHeight 17
	SetFaction 9

	start <Print 1>
	% Msg1 <You enter the L5Law Academy.>
	Msg1 <L5Law Academy に入った。>

	NeededCells 2
	Content1 <Some 1 100 Sub *WAGSP_L5LA_Content na>
	Content7 <Some 1 65 Sub *GOV_MILITARY na>
	Content8 <Fill Sub *GOV_POLICE na>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 2 40 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>

		room
		name <Garrison>
		name_I18N <駐屯地>
		ShowNAME <true>
		minimap <.....1..............#---!>
		inv
			NPC Police Officer
			SetTeam 3
			SetFaction 9
			MiniMapComponent 1
		end

		room
		special <NOGO>
		minimap <##1##...............##=##>
		sub
			Door
			update <if= PCFac 9 SetStat 6 0>
		end
		inv
			Elevator
			name <L5Law Academy, L2>
			name_I18N <L5Law Academy ２階>
			MiniMapComponent 1
			use <if= PCFac 9 else GoGiveWarning Print 1 Exit Destination>
			GoGiveWarning <ifYesNo 101 102 103 Print 1 Exit Destination>
			% Msg1 <You board the elevator.>
			% Msg101 <This elevator leads to the upper levels of the academy. Only officers of L5Law are permitted beyond this point.>
			% Msg102 <Use the elevator.>
			% Msg103 <Stay here.>
			Msg1 <エレベーターに乗り込んだ。>
			Msg101 <このエレベーターは Academy の上層階に続いている。立ち入りが許されているのは L5Law の職員だけだ。>
			Msg102 <エレベーターに乗る。>
			Msg103 <ここに留まる。>
		end

		Scene
		name <L5Law Academy, L2>
		name_I18N <L5Law Academy ２階>
		type <building private legit>
		special <NOEXIT>
		SetFaction 3
		ClubMap
		MapWidth 25
		MapHeight 25

		NeededCells 6
		Content <Variety 3 3 Sub *WAGSP_L5LA2_Content>
		Content2 <Some 3 75 Sub *GOV_POLICE>

		5Min <ifTeamHostile 3  MonsterUp 3 d20>

		start <Print 1>
		% Msg1 <You enter the teacher's office of the L5Law Academy.>
		Msg1 <L5Law Academy 教員事務室に入った。>

		sub
			team 1

			team 2
			name <Citizens>
			SetAlly 1 3
			Passive

			Team 3
			name <Guards>
			type <Guard Robot>
			SetAlly 1 2

			room
			name <Foyer>
			name_I18N <ロビー>
			desig <EntranceGrid>
			Content <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
			sub
				room
				minimap <......###..#1#...........>
				inv
					Elevator
					MiniMapComponent 1
					Destination -1
				end
			end

		end
	end


	Scene
	name <Justified Service>
	name_I18N <Justified Service>
	type <building garage public>
	entrance <*Garage>
	special <ADDEXIT>
	MallMap
	IndustrialTiles
	MapWidth 15
	MapHeight 15

	start <Print 1>
	% Msg1 <You enter Justified Service.>
	Msg1 <Justified Service 整備場に入った。>

	NeededCells 2
	Content1 <Some 1 100 Sub *MECHANIC_SHOP  na>
	Content2 <Some 1 100 Sub *MECHA_SHOP     na>
	Content3 <Fill Sub *GARAGE_X>
	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 2 40 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
	end

	Scene
	name <Wagner Courthouse>
	name_I18N <Wagner 裁判所>
	type <building government public courthouse>
	entrance <*Building>
	special <ADDEXIT>
	SetFaction 10
	ClubMap
	PalaceParkTiles
	MapWidth 30
	MapHeight 21

	start <Print 1>
	% Msg1 <You enter the Wagner Courthouse.>
	Msg1 <Wagner 裁判所に入った。>

	NeededCells 2
	Content1 <Some 2 90  Sub *GOV_MILITARY  na>
	Content2 <Fill       Sub *GOV_MISC      na>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 1

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 2 55 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>

		room
		name <Garrison>
		name_I18N <駐屯地>
		ShowNAME <true>
		minimap <2....1..............#...!>
		inv
			NPC Police Officer
			SetTeam 3
			SetFaction 9
			MiniMapComponent 1
		end

		room
		name <Garrison>
		name_I18N <駐屯地>
		ShowNAME <true>
		minimap <.....1..............#...!>
		inv
			NPC Mecha Pilot
			SetTeam 3
			SetFaction 10
			MiniMapComponent 1
		end


		room
		name <Main Office>
		name_I18N <主オフィス>
		ShowNAME <true>
		minimap <2....1..............#&+&!>
		inv
			NPC Politician
			SetTeam 2
			SetFaction 10
			MiniMapComponent 1

			NPC Soldier
			job <Bodyguard>
			SetTeam 3
			SetFaction 9
			MiniMapComponent 2
		end
	end

	Scene
	name <Wagner Spaceport>
	name_I18N <Wagner 宇宙港>
	type <building shuttle spaceport legit public>
	entrance <*SpacePort>
	special <ADDEXIT>
	ClubMap
	MapWidth 24
	MapHeight 21

	start <Print 1>
	% Msg1 <You enter Wagner Spaceport.>
	Msg1 <Wagner 宇宙港に入った。>

	NeededCells 3
	Content1 <Some 1 100 Sub *SHUTTLESERVICE  na>
	Content2 <Some 1 100 Sub *RESTAURANT      na>
	Content5 <Some 1 100 Sub *MECHANIC_SHOP&Factionless   na>
	Content6 <Fill Sub *SPACEPORT_X>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 3 60 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>

		room
		minimap <############1###...##...#>
		inv
			STC AIRLOCK-1
			MiniMapComponent 1
			destination <Wagner Station Exterior>
		end

		Scene 0 3
		name <Wagner Station Exterior>
		name_I18N <Wagner Spinner 外域>
		type <Environs Outdoors Space>
		special <ShowAll Solo>
		terrain <SPACE>
		MapWidth 30
		MapHeight 30
		SpaceMap
		nu1 <if= T1 0 Exit WorldID>
		Microgravity
		Vacuum
		SpaceBackdrop

		inv
			STC COLONY-1
			name <Wagner Spinner>
			Destination -1
			XPos 15
			YPos 15
		end
	end

	Scene
	name <Hammurabi Garden>
	name_I18N <『ハンムラビ庭園』>
	type <public park meeting>
	entrance <*PARK>
	special <SHOWALL>
	SetFaction 1
	WildMap
	PalaceParkTiles
	GAPFILL <-4 -9 -4 -4>
	MapWidth 25
	MapHeight 25

	start <Print 1>
	% Msg1 <You enter Hammurabi Garden.>
	Msg1 <『ハンムラビ庭園』に入った。>

	Content <Some 5 60 Here *URBAN_X>
	Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>

	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		rect
		MFX 1
		MFY 10
		Width 5
		Height 5
		sub
			STC HIDDEN_ENTRANCE
			Destination -1
		end
	end

% End of Wagner Spinner...
end


%%
%%   ***********************
%%   ***   CLUND  ROCK   ***
%%   ***********************
%%

Scene
	mapwidth 30
	mapheight 30
	name <Clund Rock>
	exact_name <Clund Rock Main Station>
	exact_name_I18N <Clund Rock 中央ステーション>
	XPos 39
	YPos 4
	entrance <*COLONY-1>

	% Clund Rock is somewhat lawless.
	Tolerance 5

	world <L5 Region>
	% desc <Clund Rock used to be an industrial station, but its factories were destroyed in the battle of 130. These days it's a shipping hub and tourist destination.>
	desc <Clund Rock はかつて工業基地であったが、それらの工場は新暦130年の戦いで破壊された。現在では、運輸業の中継地および観光地として知られている。>
	special <NOEXIT>
	% This town has the rare distinction of being both safe and lawless at the same time.
	% For right now, Clund's "hometown" designation is revoked.
	type <asteroid town village destination building public hospital residence spaceport garage resort tradehub safe lawless>
	personatype <asteroid village>
	habitat <SPACE.ASTER>

	Quest1 <*:Q_LocalQuest>

	ClubMap

	% V1 = Message Counter

	SetFaction 12
	factions <BOHEM CRIHN>

	desig <CLUND>

	NeededCells 6
	Content1 <Some 1 100 Sub *MECHANIC_SHOP&Factionless   na>
	Content2 <Some 1 100 Sub *SHUTTLESERVICE  na>
	Content3 <Some 1 100 Sub *RESTAURANT      na>
	Content4 <Some 1 100 Sub *DOCTOR          na>
	Content5 <Some 1 100 Sub *GENERAL_SHOP    na>
	Content7 <Fill       Sub *HABITATION_X    na>

	start <if= V1 0 else GoSecondTime V= 1 1 Alert 1>
	GoSecondTime <Print 2>
	% Msg1 <You enter Clund Rock Station. This colony serves as a rest stop on the shipping route between the spinner colonies and the dusty ring.>
	% Msg2 <You enter Clund Rock Main Station.>
	Msg1 <Clund Rock ステーションに入った。ここはスピナー・コロニーと Dusty Ring の間の貿易中継地としての役割を果たしている。>
	Msg2 <Clund Rock 中央ステーションに入った。>

inv
	NPC Politician
	home <Mayor's Office>
	job <Mayor>
	SetTeam 2
	SetFaction 12

	NPC Mecha Pilot
	home <Mayor's Office>
	SetTeam 3
	SetFaction 12

	NPC Pirate
	SetTeam 3
	SetFaction 8

	NPC Pirate
	SetTeam 3
	SetFaction 15
end
sub
	% BEGIN Clund Rock Main Scene Stuff
	team 1

	team 2
	name <Citizens>
	SetAlly 1
	Passive

	team 3
	name <Guards>
	SetAlly 2

	room
	name <Foyer>
	name_I18N <ロビー>
	desig <EntranceGrid>
	special <STARTHERE>
	Content <Some 3 75 Here *URBAN_X>
	Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>

	room
	name <Police Office>
	name_I18N <警察署>
	ShowNAME <true>
	minimap <.....1..............##+#!>
	inv
		NPC Police Officer
		name <Kygis>
		SetTeam 3
		SetFaction 12
		MiniMapComponent 1
		SDL_PORTRAIT <>
		SDL_COLORS <144 166 195 255 244 208 11 218 81>
		Age 25
		chardesc Passionate Passionate Sociable Female
	end

	room
	% This is the area that will contain the airlock to outside and the lift to the
	% orbital catapult.
	minimap <###########1#2##...##...#>
	inv
		Elevator
		name <Clund Rock Exterior>
		name_I18N <Clund Rock 外域>
		MiniMapComponent 1
		use <if= V1 1 else GoFirstTime Print 1 Exit Destination>
		GoFirstTime <ifYesNo 101 102 103 Print 1 Exit Destination V= 1 1>
		% msg1 <You exit the airlock.>
		% Msg101 <This airlock opens to the outside surface of the asteroid.>
		% Msg102 <Exit station.>
		% Msg103 <Stay right here.>
		msg1 <エアロックから外に出た。>
		Msg101 <このエアロックは小惑星の表層外部へと続いている。>
		Msg102 <ステーションから出る。>
		Msg103 <ここに留まる。>

		STC AIRLOCK-2
		MiniMapComponent 2
		destination <L5 Region>
	end

	room
	minimap <#################1###...#>
	inv
		Elevator
		name <the One-Thirty Club>
		name_I18N <クラブ『ワン＝サーティ』>
		MiniMapComponent 1
	end


	room
	name <Mayor's Office>
	name_I18N <市長室>
	ShowNAME <true>
	minimap <....................##+#!>

	% END Clund Rock Main Scene Stuff

	Scene
	name <the One-Thirty Club>
	name_I18N <クラブ『ワン＝サーティ』>
	type <building nightclub meeting public mall sleazy>
	special <ADDEXIT>
	ClubMap
	MapWidth 20
	MapHeight 19

	start <Print 1>
	% Msg1 <You enter the One-Thirty Club.>
	Msg1 <クラブ『ワン＝サーティ』に入った。>

	NeededCells 4
	Content2 <Some 1 100 Sub *BAR_SERVICE>
	Content3 <Some 1 100 Sub *WEAPON_SHOP>
	Content4 <Some 1 100 Sub *ARMOR_SHOP>
	Content5 <Fill Sub *SHOP_RANDOM>
	sub
		team 1

		team 2
		name <Citizens>
		SetAlly 1
		Passive

		team 3
		name <Guards>
		SetAlly 2

		room
		name <Foyer>
		name_I18N <ロビー>
		desig <EntranceGrid>
		Content <Some 4 65 Here *URBAN_X>
		Content2 <Some 1 100 Here *ANTI_ATTACK_SECURITY 2>
	end
	inv
		NPC Pirate
		SetTeam 3
		SetFaction 8

		NPC Pirate
		SetTeam 3
		SetFaction 15
	end


	Scene 0 3
	name <Clund Rock Exterior>
	name_I18N <Clund Rock 外域>
	mapwidth 30
	mapheight 30

	special <NOEXIT SHOWALL SOLO UNIFORM>
	type <outdoors urban environs asteroid>
	AsteroidMap
	RockyTiles

	% Suffocation effect...
	Vacuum
	SpaceBackdrop

	inv
		stc Building
		name <Clund Main Station>
		name_I18N <Clund Rock 中央ステーション>
		destination -1
	end
	sub
	% Clund Rock Exterior subcoms...
		CityZone
		Width 15
		Height 15




	% End Clund Rock Exterior...
	end


% End of Clund Rock...
end

