%%
%% Persona frags associated with the MISCHIEF mood.
%%  - See PLOT_MOOD_Mischief for mood specifications.
%%

%%
%% *Mischief_EnemyGreeting
%%
%%  The PC is about to fight someone associated with the mischief-maker.
%%  In this case, the PC may be able to determine the location of the secret
%%  base through negotiating with, bluffing, or intimidating the NPC.
%%
%% PARAM1: Difficulty Level
%% PARAM2: Scene ID of hidden base
%% PARAM3: Reveal base exit label
%% PARAM4: Failure exit label
%%

	Persona
	requires <*Mischief_EnemyGreeting Nemesis Common>
	%% Instaloss if the NPC is a nemesis.
	START <EndCHat Say %id%01 AddChat %id%01>
	result%id%01 <Goto %4%>
	% Msg%id%01 <I heard you were searching for \SCENE %2% , \PC . You won't find it.>
	% Prompt%id%01 <[Continue]>
	Msg%id%01 <\PC、%JS_AGGは \SCENE %2% を探していたそう%JV_M_DA%JV_NA。%JS_AGGには見つけられない%JV_F_WA%JV_YO。>
	Prompt%id%01 <[続ける]>

	Persona
	requires <*Mischief_EnemyGreeting ("Friend"|"Lover") Common>
	%% Instawin if the NPC is a friend or a lover.
	START <EndCHat Say %id%01 AddChat %id%01>
	result%id%01 <Goto %3%>
	% Msg%id%01 <Hey, \PC ! Are you looking for \SCENE %2% ? I can show you where that is, no problem.>
	% Prompt%id%01 <[Continue]>
	Msg%id%01 <%JR_HEY、\PC！ \SCENE %2% を探しているんだって%JV_NA%JV_SIL？ 大丈夫、%JF2がそれの場所を知ってる%JV_F_WA%JV_YO%JV_SIL。>
	Prompt%id%01 <[続ける]>

	Persona
	requires <*Mischief_EnemyGreeting>
	START <EndChat Say %id%01 AddChat %id%01 AddChat %id%02 AddChat %id%03 AddChat %id%04>
	result%id%01 <ifConversation SocSkillTar %1% else .%id%_GoR1Fail EndChat Say %id%02 AddChat %id%05>
	.%id%_GoR1Fail <EndChat Say %id%03 AddChat %id%06>
	result%id%02 <ifIntimidation HardSkillTar %1% else .%id%_GoR2Fail EndChat Say %id%04 AddChat %id%05>
	.%id%_GoR2Fail <EndChat Say %id%05 AddChat %id%06>
	result%id%03 <EndChat Say %id%06 AddChat %id%07>
	result%id%04 <Goto %4%>
	result%id%05 <Goto %3%>
	result%id%06 <Goto %4%>
	result%id%07 <Cash+ -Price %1% 50 Goto %3%>
	% Msg%id%01 <They say you've been trying to find your way to \SCENE %2% .>
	% Msg%id%02 <Sure, why not? I've got no real dog in this fight...>
	% Msg%id%03 <Why would I want to do that? It's much more fun making you squirm.>
	% Msg%id%04 <Hold on there, no need to get violent... I can tell you where \SCENE %2% is.>
	% Msg%id%05 <You think you can? You're free to try...>
	% Msg%id%06 <That's a fair price. Alright, I can show you the way to \SCENE %2% .>
	% Prompt%id%01 <Yeah, think you could help me out?>
	% Prompt%id%02 <Actually, I'm planning to beat the information out of you.>
	% Prompt%id%03 <I'll pay you $ \VAL Price %1% 50 for the location.>
	% CPrompt%id%03 <ifG PC$ Price %1% 50  ifShopping SocSkillTar %1%  Accept>
	% Prompt%id%04 <No, I'm just cruising around looking for random fights.>
	% Prompt%id%05 <[Continue]> Win
	% Prompt%id%06 <[Continue]> Fail
	% Prompt%id%07 <[Continue]> Pay to win
	Msg%id%01 <%JS2、\SCENE %2% の場所を探してるらしい%JV_F_WA%JV_NA%JV_SIL。>
	Msg%id%02 <%JR_YES、構わない%JV_ZO%JV_F_YO？ この戦いは%JF2には大して関係がないから%JV_NA……。>
	Msg%id%03 <まさか。何のために%JV_M_DA？ %JS_AGGが足掻いてるのを見てるほうがよっぽど楽しい%JG_NE。>
	Msg%id%04 <ちょっと待って%JG_R_AGG%JV_SIL_R暴力は無し%JV_M_DA%JV_F_YO。\SCENE %2% の場所なら教えるから……。>
	Msg%id%05 <できると思ってるの%JV_KA_Q？ 試してみるのは自由だ%JG_GAね……。>
	Msg%id%06 <悪くない値段%JG_DANE。いい%JV_DAROU、\SCENE %2% への行き方を教えてやる%JV_F_WA%JV_SIL。>
	Prompt%id%01 <%JR_YES、何か手伝ってくれるの%JV_KA_Q？>
	Prompt%id%02 <そう%JV_M_DA%JV_NA、%JS_AGGを叩きのめして聞き出す予定%JG_DAYO。>
	Prompt%id%03 <知ってるなら \VAL Price %1% 50 で情報を買%JV_OU%JV_SIL。>
	CPrompt%id%03 <ifG PC$ Price %1% 50  ifShopping SocSkillTar %1%  Accept>
	Prompt%id%04 <%JR_NO、ただ適当に戦う相手を探して回ってるだけ%JV_M_DA%JV_YO%JV_SIL。>
	Prompt%id%05 <[続ける]> Win
	Prompt%id%06 <[続ける]> Fail
	Prompt%id%07 <[続ける]> Pay to win

