% ArenaScript Command Macros
V= <GrabSource             GSetNAtt NAG_ScriptVar ? ?>
V+ <GrabSource             GAddNAtt NAG_ScriptVar ? ?>
L= <GrabCurrentScene       GSetNAtt NAG_ScriptVar ? ?>
L+ <GrabCurrentScene       GAddNAtt NAG_ScriptVar ? ?>
G= <GrabAdventure          GSetNAtt NAG_ScriptVar ? ?>
G+ <GrabAdventure          GAddNAtt NAG_ScriptVar ? ?>
P= <GrabPlot               GSetNAtt NAG_ScriptVar ? ?>
P+ <GrabPlot               GAddNAtt NAG_ScriptVar ? ?>
E= <GrabPlot               GSetNAtt NAG_ElementID ? ?>
S= <GrabStory              GSetNAtt NAG_ScriptVar ? ?>
S+ <GrabStory              GAddNAtt NAG_ScriptVar ? ?>
N= <GrabStory              GSetNAtt NAG_ElementID ? ?>
rcs <Trigger0 RESET_CORE_STORY>
PCSick <GrabPCPilot GSetNAtt 14 20 10>
PCVerySick <GrabPCPilot GSetNAtt 14 20 30>
SetTeamFaction <GrabTeam ? GSetNAtt NAG_Personal NAS_FactionID ?>
SetSelfFaction <GrabSource GSetNAtt NAG_Personal NAS_FactionID ?>
SetSelfTeam <GrabSource GSetNAtt NAG_Location NAS_Team ?>
RandomMecha <MechaPrize ? ? 0 0>
CustomMecha <MechaPrize ? ? RandomTheme d12>
EraseRumor <GrabSource GSetSAtt rumor na GSetSAtt rumemo na>
EraseSpecial <GrabSource GSetSAtt special na>
ItemVar= <GrabItem ? GSetNAtt NAG_ScriptVar ? ?>
ItemStat= <GrabItem ? GSetStat ? ?>
ItemVar+ <GrabItem ? GAddNAtt NAG_ScriptVar ? ?>
FacVar= <GrabFaction ? GSetNAtt NAG_ScriptVar ? ?>
AddFortune <GrabFaction ? GAddNAtt NAG_Narrative NAS_Fortune ?>
NPCVar= <GrabNPC ? GSetNAtt NAG_ScriptVar ? ?>
NPCVar+ <GrabNPC ? GAddNAtt NAG_ScriptVar ? ?>
SceneVar= <GrabScene ? GSetNAtt NAG_ScriptVar ? ?>
SceneVar+ <GrabScene ? GAddNAtt NAG_ScriptVar ? ?>
EncounterVar= <GrabEntrance ?  GSetNAtt NAG_ScriptVar ? ?>
SetEncounterActive <SetEncounter ? 1 UpdateProps>
SetEncounterInactive <SetEncounter ? 0 UpdateProps>
SetEntranceActive <GrabItem ? GSetNAtt NAG_Narrative NAS_EncounterActive 1>
SetEntranceInactive <GrabItem ? GSetNAtt NAG_Narrative NAS_EncounterActive 0>
SetSelfEncInactive <GrabSource GSetNAtt NAG_Narrative NAS_EncounterActive 0>
IfSelfEncActive <GrabSource if# GNAtt NAG_Narrative NAS_EncounterActive 0>
ifEntranceActive <GrabItem ? if# GNAtt NAG_Narrative NAS_EncounterActive 0>
SetItemStolen <GrabItem ? GSetNAtt NAG_Narrative 8 1>
SetItemFudge <GrabItem ? GSetNAtt 2 4 ?>
SetItemDesc <GrabItem ? GSetSAtt desc ?>
SetEncounterName <GrabEntrance ? GSetSAtt name ?>
SetStat <GrabSource GSetStat ? ?>
NPCSkill+ <GrabNPC ? GAddNAtt NAG_Skill ? ?>
SelfSkill= <GrabSource GSetNAtt NAG_Skill ? ?>
PCSkill+ <GrabPCPilot GAddNAtt NAG_Skill ? ?>
PCSTAT+ <GrabPCPilot GAddStat ? ?>
PCSTAT= <GrabPCPilot GSetStat ? ?>
NPCSTAT= <GrabNPC ? GSetStat ? ?>
NPCSTAT+ <GrabNPC ? GAddStat ? ?>
PCENEMY <GrabNPC ?  GSetNAtt NAG_Relationship 0 NAV_ArchEnemy>
PCFENEMY <GrabFaction ?  GSetNAtt NAG_Relationship 0 NAV_ArchEnemy>
PCALLY <GrabNPC ?  GSetNAtt NAG_Relationship 0 NAV_ArchAlly GAddNAtt NAG_Personal NAS_NumConversation 1>
PCFAMILY <GrabNPC ?  GSetNAtt NAG_Relationship 0 NAV_Family GAddNAtt NAG_Personal NAS_NumConversation 1>
PCFRIEND <GrabNPC ?  GSetNAtt NAG_Relationship 0 NAV_Friend GAddNAtt NAG_Personal NAS_NumConversation 1>
PCLOVER <GrabNPC ?  GSetNAtt NAG_Relationship 0 NAV_LOVER GAddNAtt NAG_Personal NAS_NumConversation 1>
PCNORELATION <GrabNPC ?  GSetNAtt NAG_Relationship 0 0>
REPUTATION <TReputation NAV_DefPlayerTeam ? ?>
FacXP+ <GrabFaction ? GAddNAtt NAG_Experience NAS_FacXP ?>
FacXP= <GrabFaction ? GSetNAtt NAG_Experience NAS_FacXP ?>
FacVar+ <GrabFaction ? GAddNAtt NAG_ScriptVar ? ?>
PCFacXP= <GrabFaction PCFac GSetNAtt NAG_Experience NAS_FacXP ?>
PCFacLevel+ <GrabAdventure GAddNAtt NAG_Experience NAS_FacLevel ?>
PCRewardLevel+ <GrabAdventure GAddNAtt NAG_Experience NAS_RewardLevel ?>
CASHPRIZE <GrabPCPilot  GAddNAtt NAG_Experience NAS_Credits ?  VMsg AS_CashPrize !>
CASH+ <GrabPCPilot  GAddNAtt NAG_Experience NAS_Credits ?>
ADDNPCREACT <GrabPCPilot GAddNAtt NAG_ReactionScore ? ?>
SAVEPOS <GrabCurrentScene GSetNAtt NAG_ParaLocation NAS_X PCX  GSetNAtt NAG_ParaLocation NAS_Y PCY>
SETPCFAC <GrabPCPilot GSetNAtt NAG_Personal NAS_FactionID ?  GrabAdventure GSetNAtt NAG_Personal NAS_FactionID ! GrabFaction ! GSetNAtt NAG_Relationship 0 0 ClearFacXP>
CLEARFACXP <GrabPCPilot GSetNAtt NAG_Experience NAS_FacXP 0>
SETNPCFACTION <GrabNPC ? GSetNAtt NAG_Personal NAS_FactionID ?>
SETSCENEFACTION <GrabScene ? GSetNAtt NAG_Personal NAS_FactionID ?>
SetNPCTeam <GrabNPC ? GSetNAtt NAG_Location NAS_Team ?>
SetItemTeam <GrabItem ? GSetNAtt NAG_Location NAS_Team ?>
SetChatNPCTeam <GrabChatNPC GSetNAtt NAG_Location NAS_Team ?>
DELETENPC <GrabNPC ?  DeleteGG>
KILLNPC <GrabNPC ? GAddNAtt 12 0 9999 Trigger NU NPCTeam ! Trigger FAINT !>
KILLPC <GrabPC GAddNAtt 12 0 9999 Trigger0 NU1>
DELETEITEM <GrabItem ?  DeleteGG>
KILLMOOD <GrabItem ?  DeleteGG>
KILLPLOTMOOD <GrabController ControllerID DeleteGG>
ANNIHILATEPLOTMOOD <GrabController ControllerID DeleteGG EndPlotsByConID ControllerID>
SETMOODTIMELIMIT <GrabItem ? GSetNAtt -23 1 ComTime GAddNAtt -23 1 ?>
DeleteSelf <GrabSource DeleteGG>
MOVENPC <GrabNPC ?  MoveGG ?>
MOVEANDPACIFYNPC <GrabNPC ? MoveAndPacifyGG ?>
DEPLOYNPC <GrabNPC ? DeployGG ?>
DynaNPC <GrabNPC ? DynaGG ?>
NPCLevel <GrabNPC ? GSkillLevel ?>
SelfLevel <GrabSource GSkillLevel ?>
ItemLevel <GrabItem ? GSkillLevel ?>	% Can be used for monsters.
ConGen <GrabNPC ? GSetNAtt 3 0 1 GAddNAtt 3 0 -PCGender> % set NPC opposite gender of PC
IsoGen <GrabNPC ? GSetNAtt 3 0 PCGender>                 % set NPC same gender as PC
NPCConGen <GrabNPC ? GSetNAtt 3 0 1 GAddNAtt 3 0 -NPCGender ?> % set first NPC opposite gender of second NPC
IsoAge <GrabNPC ? GSetNAtt NAG_CharDescription NAS_DAge PCDAge>
DynaItem <GrabItem ? DynaGG 0>
DynaItemTeam <GrabItem ? DynaGG ?>
MOVEITEM <GrabItem ?  MoveGG ?>
FREEZENPC <GrabNPC ? MoveGG 0>
FREEZEITEM <GrabItem ? MoveGG 0>
GIVEITEM <GrabItem ?  GiveGG Trigger GET !>
IFSELFOK <GrabSource ifGOK>
IFSELFDEAD <GrabSource ifGDead>
IFNPCOK <GrabNPC ?  IfGOK>
IFNPCDEAD <GrabNPC ? ifGDead>
IFNPCMALE <if= NPCGender ? 0>
IFNPCFEMALE <if= NPCGender ? 1>
IFPCOK <GrabPCPilot IfGOK>
IFPCSealed <GrabPCPilot IfGSealed>
ifNPCinPlay <GrabNPC ?  IfGInPlay>
ifChatNPCinPlay <GrabChatNPC  IfGInPlay>
ifChatNPCisCombatant <GrabChatNPC if# GNatt NAG_CharDescription NAS_IsCombatant 0>
ifChatNPCnotCombatant <GrabChatNPC if= GNatt NAG_CharDescription NAS_IsCombatant 0>
IFM <GrabLocal ? IFGInPlay>
IFITEMOK <GrabItem ? IfGOK>
IFItemDESTROYED <GrabItem ? ifGDead>
IFSCENEEXISTS <GrabScene ? IFGOK>
IFFACTIONEXISTS <GrabFaction ? IFGOK>
IFNPCSEXY <GrabNPC ? IfGSexy>
IFNPCKNOWN <GrabNPC ? ifG GNAtt NAG_Personal NAS_NumConversation 0>
IFNPCUNKNOWN <GrabNPC ? if= GNAtt NAG_Personal NAS_NumConversation 0>
IFCHATNPCSEXY <GrabChatNPC IfGSexy>
IFCHATNPCKNOWN <GrabChatNPC ifG GNAtt NAG_Personal NAS_NumConversation 0>
IFCHATNPCUNKNOWN <GrabChatNPC if= GNAtt NAG_Personal NAS_NumConversation 0>
IFNPCALLY <GrabNPC ? ifGArchAlly>
IFCHATNPCALLY <GrabChatNPC ifGArchAlly>
IFCHATNPCCANJOINLANCE <GrabChatNPC ifGCanJoinLance>
IFFACTIONENEMY <GrabFaction ? ifGArchEnemy>
IFFACTIONALLY <GrabFaction ? ifGArchAlly>
IFNPCARCHENEMY <GrabNPC ? ifGArchEnemy>
IFCHATNPCARCHENEMY <GrabChatNPC ifGArchEnemy>
IFCHATNPCNOTFAMILY <GrabChatNPC if# GNAtt NAG_Relationship 0 NAV_Family>
ifVisible <if= StatVal STAT_MetaVisibility 0>
DYNAMIC <NewD ? GrabDynamic GSetNAtt 21 4 ? GSetNAtt 21 5 ? GSetSAtt NU1 ? GSetSAtt NU2 ?>
DynaFaction <GrabDynamic GSetNAtt NAG_Personal NAS_FactionID ?>
DynaVar= <GrabDynamic GSetNAtt NAG_Scriptvar ? ?>
ComposeD <GrabDynamic GSetSAtt ? ?>
SetMapType <GrabDynamic GSetStat STAT_MapGenerator ?>
SetMapString <GrabDynamic GSetSAtt SPECIAL ?>
SOLOATTACK <GrabNPC ? GSetNAtt NAG_Location NAS_Team -2 GSD GTargetPC GQuickShot GrabTeam 1 GSetNAtt NAG_SideReaction -2 -1>
GSD <GSetNAtt NAG_EpisodeData NAS_Orders 0>
GTargetPC <GSetNAtt NAG_EpisodeData NAS_Target PCUID>
GQuickShot <GSetNAtt NAG_Action NAS_CallTime 0>
MonsterUP <GrabTeam ? GAddStat STAT_WMonster ?>
MonsterSet <GrabTeam ? GSetStat STAT_WMonster ?>
MonsterOFF <GrabTeam ? GSetStat STAT_WMonster 0>
NPCgoPC <GrabNPC ? GrabRoot GSetNAtt NAG_EpisodeData NAS_Orders 5 GSetNAtt NAG_EpisodeData 3 PCUID>
UIDgoPC <GrabLocal ?  GSetNAtt NAG_EpisodeData NAS_Orders 5 GSetNAtt NAG_EpisodeData 3 PCUID>
UIDSeekEdge <GrabLocal ?  GSetNAtt NAG_EpisodeData NAS_Orders 2 GSetNAtt NAG_EpisodeData 3 ?>
NPCSeekEdge <GrabNPC ? GrabRoot  GSetNAtt NAG_EpisodeData NAS_Orders 2 GSetNAtt NAG_EpisodeData 3 ?>
PCMoraleDmg <GrabPCPilot GMoraleDMG ?>
SkillXP <GrabPC GSkillXP ? ?>
GiveSTC <GNewPart ? GiveGG>
GiveSTCTreasure <GNewPart ? GSetNAtt 2 4 ? GiveGG>
PCEat <GrabPCPilot GSetNAtt NAG_Condition NAS_Hunger 0 Time 1800>
RunAway <GrabNPC ? GrabRoot GRunAway>
LocalRunAway <GrabLocal ? GRunAway>
SelfRunAway <GrabSource GRunAway>
TeamAttack <GrabTeam ? GSetNAtt NAG_SideReaction 1 -1 GrabTeam 1 GSetNAtt NAG_SideReaction ! -1>
TeamAttackTeam <GrabTeam ? GSetNAtt NAG_SideReaction ? -1> % Note: Does not force reciprocity
ifTeamHostile <grabTeam ? if= GNAtt NAG_SideReaction 1 -1>
ifTeamNotHostile <grabTeam ? if# GNAtt NAG_SideReaction 1 -1>
TeamAlly <GrabTeam ? GSetNAtt NAG_SideReaction 1 1 GSetNAtt NAG_SideReaction -1 1 GrabTeam 1 GSetNAtt NAG_SideReaction ! 1>
TeamNeutral <GrabTeam ? GSetNAtt NAG_SideReaction 1 0 GSetNAtt NAG_SideReaction -1 0 GrabTeam 1 GSetNAtt NAG_SideReaction ! 0>
MENTAL <GrabPCPilot GMental>
STAMINA <GrabPCPilot GStamina>
OneVictimRecovered <GrabCurrentScene GAddNAtt NAG_Narrative NAS_VictimsRecovered 1>
SetNPCRep <GrabNPC ? GSetNAtt NAG_CharDescription - ? ?>
NPCQuitLance <GrabNPC ? GQuitLance>
ifPCMale <GrabPCPilot if= GNAtt NAG_CharDescription 0 0>
ifPCFemale <GrabPCPilot if= GNAtt NAG_CharDescription 0 1>
ifChatNPCMale <GrabChatNPC if= GNAtt NAG_CharDescription 0 0>
ifChatNPCFemale <GrabChatNPC if= GNAtt NAG_CharDescription 0 1>
ifChatNPCFriend <GrabChatNPC if= GNAtt NAG_Relationship 0 NAV_Friend>
ifChatNPCLover <GrabChatNPC if= GNAtt NAG_Relationship 0 NAV_Lover>
ifChatNPCFamily <GrabChatNPC if= GNAtt NAG_Relationship 0 NAV_Family>
ifChatNPCNotNemesis <GrabChatNPC if# GNAtt NAG_Relationship 0 NAV_ArchEnemy>
ifNPCLancemate <GrabNPC ? if= GNAtt NAG_Location NAS_Team NAV_LancemateTeam>
ifChatNPCLancemate <GrabChatNPC if= GNAtt NAG_Location NAS_Team NAV_LancemateTeam>
ifNPCHeroic <GrabChatNPC ifG GNAtt NAG_CharDescription -1  0>
ifNPCVillainous <GrabChatNPC ifG 0  GNAtt NAG_CharDescription -1>
ifNPCLawful <GrabChatNPC ifG GNAtt NAG_CharDescription -2  0>
ifNPCCriminal <GrabChatNPC ifG 0  GNAtt NAG_CharDescription -2>
ifNPCSociable <GrabChatNPC ifG GNAtt NAG_CharDescription -3  0>
ifNPCShy <GrabChatNPC ifG 0  GNAtt NAG_CharDescription -3>
ifNPCEasygoing <GrabChatNPC ifG GNAtt NAG_CharDescription -4  0>
ifNPCPassionate <GrabChatNPC ifG 0  GNAtt NAG_CharDescription -4>
ifNPCCheerful <GrabChatNPC ifG GNAtt NAG_CharDescription -5  0>
ifNPCMelancholy <GrabChatNPC ifG 0  GNAtt NAG_CharDescription -5>
ifNPCRenowned <GrabChatNPC ifG GNAtt NAG_CharDescription -6  0>
ifNPCWangtta <GrabChatNPC ifG 0  GNAtt NAG_CharDescription -6>
ifNPCPragmatic <GrabChatNPC ifG GNAtt NAG_CharDescription -7  0>
ifNPCSpiritual <GrabChatNPC ifG 0  GNAtt NAG_CharDescription -7>
ifPCHeroic <GrabPCPilot ifG GNAtt NAG_CharDescription -1  10>
ifPCVillainous <GrabPCPilot ifG -10  GNAtt NAG_CharDescription -1>
ifPCLawful <GrabPCPilot ifG GNAtt NAG_CharDescription -2  10>
ifPCCriminal <GrabPCPilot ifG -10  GNAtt NAG_CharDescription -2>
ifPCSociable <GrabPCPilot ifG GNAtt NAG_CharDescription -3  10>
ifPCShy <GrabPCPilot ifG -10  GNAtt NAG_CharDescription -3>
ifPCEasygoing <GrabPCPilot ifG GNAtt NAG_CharDescription -4  10>
ifPCPassionate <GrabPCPilot ifG -10  GNAtt NAG_CharDescription -4>
ifPCCheerful <GrabPCPilot ifG GNAtt NAG_CharDescription -5  10>
ifPCMelancholy <GrabPCPilot ifG -10  GNAtt NAG_CharDescription -5>
ifPCRenowned <GrabPCPilot ifG GNAtt NAG_CharDescription -6  10>
ifPCWangtta <GrabPCPilot ifG -10  GNAtt NAG_CharDescription -6>
ifPCPragmatic <GrabPCPilot ifG GNAtt NAG_CharDescription -7  10>
ifPCSpiritual <GrabPCPilot ifG -10  GNAtt NAG_CharDescription -7>
AddHeroic <Reputation 1 ?>
AddLawful <Reputation 2 ?>
AddSociable <Reputation 3 ?>
AddEasygoing <Reputation 4 ?>
AddCheerful <Reputation 5 ?>
AddRenown <Reputation 6 ?>
AddPragmatic <Reputation 7 ?>
FacAlliance <GrabFaction ? GSetNAtt 8 ? 10>
SetLMTactics <GrabChatNPC GSetOptMax ? GSetOptMin ?>
GSetOptMax <GSetNAtt NAG_Personal NAS_OptMax ?>
GSetOptMin <GSetNAtt NAG_Personal NAS_OptMin ?>
Gut <GrabSource GSetNAtt NAG_EpisodeData 9 1>
Flay <GrabSource GSetNAtt NAG_EpisodeData 10 1>
StoryDL= <GrabStory GSetNAtt NAG_Narrative NAS_DifficultyLevel ?>
StoryDL+ <GrabStory GAddNAtt NAG_Narrative NAS_DifficultyLevel ?>
WinDramaticGoal <GrabStory GSetNAtt NAG_Completed_DC CurrentDramaticGoal 1>
CancelDramaticGoal <GrabStory GSetNAtt NAG_Completed_DC CurrentDramaticGoal -1>
WinEpisode <XPV 200   WinDramaticGoal StoryDL+ 7 GrabStory GAddNAtt -7 6 1 NextComp ifFactionExists &AllyFac FacXP+ &AllyFac 5>
PyrrhicWinEpisode <XPV 200            StoryDL+ 7 GrabStory GAddNAtt -7 6 1 NextComp ifFactionExists &AllyFac FacXP+ &AllyFac 5> % Win the episode, but without achieving goal
LoseEpisode <                                    GrabStory GAddNAtt -7 6 1 NextComp>
IfDCCompleted <GrabStory if# GNAtt NAG_Completed_DC ? 0>
IfDCNotCompleted <GrabStory if= GNAtt NAG_Completed_DC ? 0>
IfFacReward     <GrabFaction ? if# GNAtt NAG_FacReward ? 0>
IfAccessArmory  <GrabFaction LocalFaction if# GNAtt NAG_FacReward 1 0>
IfNotAccessArmory  <GrabFaction LocalFaction if= GNAtt NAG_FacReward 1 0>
GiveFacReward <GrabFaction ? GSetNAtt NAG_FacReward ? 1>
Alarm <Trigger0 ALARM>
IfTeamCanSeePC <GrabPC ifTeamCanSeeGG ?>
IfNPCCanSeePC <GrabPC ifTeamCanSeeGG NPCTeam ?>
ifPCCanSeeLocal <GrabLocal ? IfTeamCanSeeGG 1>
StoryNote <SMemo ? History !>
IfMechaPiloting <ifSkillTest NAS_MechaPiloting STAT_Speed ?>
IfIntimidation <ifSkillTest NAS_Intimidation STAT_Ego ?>
IfUIntimidation <ifUSkillTest NAS_Intimidation STAT_Ego ?>
IfConversation <ifSkillTest NAS_Conversation STAT_Charm ?>
IfUConversation <ifUSkillTest NAS_Conversation STAT_Charm ?>
IfCodeBreaking <ifSkillTest NAS_CodeBreaking STAT_Craft ?>
IfCodeBreakingKn <ifSkillTest NAS_CodeBreaking STAT_Knowledge ?>
IfUCodeBreaking <ifUSkillTest NAS_CodeBreaking STAT_Craft ?>
IfStealth <ifSkillTest NAS_Stealth STAT_Speed ?>
IfStealthCH <ifSkillTest NAS_Stealth STAT_Charm ?>	% Used for lying and disguises
IfUStealth <ifUSkillTest NAS_Stealth STAT_Speed ?>
IfAwareness <ifSkillTest NAS_Awareness STAT_Perception ?>
IfUAwareness <ifUSkillTest NAS_Awareness STAT_Perception ?>
IfInsight <ifSkillTest NAS_Insight STAT_Perception ?>
IfInsightKN <ifSkillTest NAS_Insight STAT_Knowledge ?>	% Used for obscure knowledge and trivia
IfUInsight <ifUSkillTest NAS_Insight STAT_Perception ?>
IfScience <ifSkillTest NAS_Science STAT_Knowledge ?>
IfUScience <ifUSkillTest NAS_Science STAT_Knowledge ?>
IfMysticism <ifSkillTest NAS_Mysticism STAT_Ego ?>
IfUMysticism <ifUSkillTest NAS_Mysticism STAT_Ego ?>
IfSurvival <ifSkillTest NAS_Survival STAT_Craft ?>
IfSurvivalKN <ifSkillTest NAS_Survival STAT_Knowledge ?>	% Used for theoretical rather than practical knowledge
IfUSurvival <ifUSkillTest NAS_Survival STAT_Craft ?>
IfRepair <ifSkillTest NAS_Repair STAT_Craft ?>
IfURepair <ifUSkillTest NAS_Repair STAT_Craft ?>
IfTaunt <ifSkillTest NAS_Taunt STAT_Charm ?>
IfUTaunt <ifUSkillTest NAS_Taunt STAT_Charm ?>
IfMedicine <ifSkillTest NAS_Medicine STAT_Knowledge ?>
IfUMedicine <ifUSkillTest NAS_Medicine STAT_Knowledge ?>
IfShopping <ifSkillTest NAS_Shopping STAT_Charm ?>
IfShoppingKN <ifSkillTest NAS_Shopping STAT_Knowledge ?>	% Used for economic theory and business administration
IfUShopping <ifUSkillTest NAS_Shopping STAT_Charm ?>
IfMartialArts <ifSkillTest NAS_CloseCombat STAT_Body ?>
IfToughness <ifSkillTest NAS_Toughness STAT_Ego ?>
IfUToughness <ifUSkillTest NAS_Toughness STAT_Ego ?>
IfDancing <ifSkillTest NAS_Athletics STAT_Charm ?>
SeekEntrance <SeekGate ParentSceneID ?>
IfNPCSurrendered <GrabNPC ? if= GNAtt NAG_EpisodeData NAS_SurrenderStatus NAV_NowSurrendered>
IfChatNPCSurrendered <GrabChatNPC if= GNAtt NAG_EpisodeData NAS_SurrenderStatus NAV_NowSurrendered>
UnSurrender <GrabNPC ? GSetNAtt NAG_EpisodeData NAS_SurrenderStatus 0>
ReAttack <GrabNPC ? GSetNAtt NAG_EpisodeData NAS_SurrenderStatus 2>
ShowEncounter <GrabSource GSetNAtt NAG_EpisodeData NAS_EncVis ComTime GAddNAtt NAG_EpisodeData NAS_EncVis 86400>
ShowEntrance <GrabEntrance ? GSetNAtt NAG_EpisodeData NAS_EncVis ComTime GAddNAtt NAG_EpisodeData NAS_EncVis 86400>
ifEncounterVisible <GrabSource ifG GNatt NAG_EpisodeData NAS_EncVis ComTime>
AddDatePoint <GrabSource GAddNAtt NAG_Narrative NAS_DatePoints 1>
SetQuestStatus <GrabAdventure GSetNAtt NAG_PlotStatus ? ? Trigger0 Update>
SetPlotStatus <GrabAdventure GSetNAtt NAG_PlotStatus ? ? Trigger0 Update>
CancelSubPlot <GrabAdventure GSetNAtt NAG_PlotStatus ? -3 Trigger0 Update>
WinSubPlot <GrabAdventure GSetNAtt NAG_PlotStatus ? -1 Trigger0 Update>
LoseSubPlot <GrabAdventure GSetNAtt NAG_PlotStatus ? -2 Trigger0 Update>
IfSubPlotWon <GrabAdventure if= GNAtt NAG_PlotStatus ? -1>
IfSubPlotLost <GrabAdventure if= GNAtt NAG_PlotStatus ? -2>
IfSubPlotCanceled <GrabAdventure if= GNAtt NAG_PlotStatus ? -3>
IfSubPlotOver <GrabAdventure ifG 0 GNAtt NAG_PlotStatus ?>
IfSubPlotNotWon <GrabAdventure if# GNAtt NAG_PlotStatus ? -1>
AddTempLancemate <GrabNPC ? GSetNAtt NAG_CharDescription NAS_CharType NAV_TempLancemate GJoinLance>
ChatNPCJoinLance <GrabChatNPC GJoinLance>
RemoveTempLancemate <GrabNPC ? GSetNAtt NAG_CharDescription NAS_CharType 0 GQuitLance>
AddLancemate <GrabNPC ?  GJoinLance>
RemoveLancemate <GrabNPC ?  GQuitLance>
AddPartyPoint <GrabCurrentScene GAddNAtt NAG_Narrative NAS_PartyPoints 1>
OpenInv <GrabSource GOpenInv>
IfSelfHasItem <GrabSource IfGHasItem ?>
GiveArenaPay <GrabAdventure GAddNAtt NAG_Experience NAS_Credits ArenaPay>
WinArenaMission <GiveArenaPay Return ArenaRep 1>
LoseArenaMission <Return ArenaRep -8>
WinCoreMission <GiveArenaPay Return ArenaRep 1 GrabAdventure GAddNAtt 27 3 1>
LoseCoreMission <Return ArenaRep -5>
SetCoreMissionEnemy <GrabAdventure GSetNAtt 27 4 ?>	% For the arena mode core campaign
AlterCoreMissionContext <GrabAdventure GAlterContext ?>
CommanderSays <Monologue 2 ?> % The commander will give orders in Arena mode.
HeadDebriefing <AddDebriefing 1 ?>      % 
CommanderDebriefing <AddDebriefing 2 ?> % Note that these debriefings only
MechanicDebriefing <AddDebriefing 3 ?>  % work in arena mode, and only for the standard
MedicDebriefing <AddDebriefing 4 ?>     % faction NPCs.
SupplyDebriefing <AddDebriefing 5 ?>    % 
IntelDebriefing <AddDebriefing 6 ?>     % 
SetDebriefing <GrabPlot GSetNAtt NAG_XXRan NAS_DebriefingMsg ?> % A debriefing for core story plots
Debrief <SayPlotMsg XXRDebriefingMsg SetDebriefing 0>           % To deliver the above debriefing, in the GOAL component
AddMechaSource <GrabAdventure GSetNAtt 26 ? 1 GAddNAtt 24 2 1> % Adds a mecha faction for arena unit
AddMajorSkill <GrabAdventure GSetNAtt 25 ? 1 GAddNAtt 24 1 1>  % Adds a skill trainer for arena unit
AddMinorSkill <GrabAdventure GSetNAtt 25 ? 1>                  % Adds a skill trainer for arena unit
AlterContext <GrabStory GAlterContext ?>
IfPCHasSkill <GrabPCPilot ifGHasSkill ?>
IfPCHasPerformance <GrabPCPilot ifGHasSkill NAS_Performance>
SetSelfArenaState <GrabCurrentScene GSetNAtt NAG_ArenaData NAS_ArenaState ?>
AddSelfArenaWin <GrabCurrentScene GAddNAtt NAG_ArenaData NAS_ArenaWins 1>
AddSelfArenaThreat <GrabCurrentScene GAddNAtt NAG_ArenaData NAS_ArenaThreat ?>
SetArenaThreat <GrabScene ? GSetNAtt NAG_ArenaData NAS_ArenaThreat ?>
SetArenaState <GrabScene ? GSetNAtt NAG_ArenaData NAS_ArenaState ?>
ClearSelfChallengerID <GrabCurrentScene GSetNAtt NAG_ArenaData NAS_ChallengerID 0>
SetSelfArenaRecharge <GrabCurrentScene GSetNAtt NAG_ArenaData NAS_ArenaRecharge NextDay>
ResetArena <GrabScene ? GSetNAtt NAG_ArenaData NAS_ArenaState NAV_AS_Vacant>
PrepArena <GrabScene ? GSetNAtt NAG_ArenaData NAS_ArenaState NAV_AS_Ready GSetNAtt NAG_ArenaData NAS_ArenaForces ?>
SetChallengerID <GrabScene ? GSetNAtt NAG_ArenaData NAS_ChallengerID ?>
SetChallengerHome <GrabScene ? GSetNAtt NAG_ArenaData NAS_ChallengerHome ?>
Jump <Exit ? GrabScene ! GSetNAtt NAG_Narrative NAS_ReturnTo SceneID>
SetSelfX <GrabSource GSetNAtt NAG_Location NAS_X ?>
SetSelfY <GrabSource GSetNAtt NAG_Location NAS_Y ?>
StoreOldFaction <GrabAdventure GSetNAtt NAG_Personal NAS_OldFaction PCFac>
RestoreOldFaction <SetPCFac OldFac>
ClearOriginalHome <GrabNPC ? GSetNAtt NAG_ParaLocation NAS_OriginalHome 0>
ChatLMFollow <GrabChatNPC GSetNAtt 5 10 5>
SetDestination <GrabSource GSetStat 4 ?>
SetXXRMotivation <GrabNPC ? GSetNAtt NAG_XXRan NAS_XXChar_Motivation ?>
SetXXRAttitude <GrabNPC ? GSetNAtt NAG_XXRan NAS_XXChar_Attitude ?>
SetXXRPlot <GrabFaction ? GSetNAtt NAG_XXRan NAS_XXFac_Plan ?>
ifNPCAttitude <GrabNPC ? if= GNAtt NAG_XXRan NAS_XXChar_Attitude ?>
Monologue <GrabNPC ? GMonologue ?>
TeamMonologue <GrabLocal ?Pilot ? GMonologue ?>
PCMonologue <GrabPCPilot GMonologue ?>
ClearEncounterRecharge <GrabCurrentScene GSetNAtt 21 6 0>
GiveMeritBadge <GrabAdventure GSetNAtt NAG_MeritBadge ? 1 Announce ABadge !>
SilentMeritBadge <GrabAdventure GSetNAtt NAG_MeritBadge ? 1>
SetPayRate <GrabPlot GSetNAtt 20 1 ?>
SetNPCBio <GrabNPC ? GSetSAtt BIO ?>
LoseTrainingChance <GrabNPC ? GAddNAtt NAG_Narrative NAS_LancemateTraining_Spent 1>
