%
% This file contains a single persona. The persona contains all the messages that can be spoken by the
% ArenaHQ personalities.
%

Persona

% PCHealed <# was recovered from the battlefield.>
PCHealed <# は戦場から搬送された%JG_YO。>

% PCDead <# didn't return from that last mission.>
PCDead <# はあの作戦に出たまま戻らなかった%JG_YO。>

% MechaFixed <Your # was in pretty bad shape, but I think I've managed to repair it.>
MechaFixed <%JS2の # は酷い状態だった%JG_GA、どうにか直せたと思う%JG_YO。>

% MechaDestroyed <I'm sorry, but your # was damaged beyond repair.>
MechaDestroyed <気の毒だ%JG_GA、%JS2の # は修理が不可能なほど損傷していた%JG_YO。>

% SalvageReport <We recovered a # from the battlefield.>
SalvageReport <戦場から # を回収した%JG_YO。>

% MechaObtained <We have obtained a # .>
MechaObtained <# を手に入れた%JG_YO。>

% ReportEarnings <You earned $# from this mission.>
ReportEarnings <%JS2の今回の報酬は $# になる%JG_YO。>
% ReportEarnings_1 <Good work, team. You earned $# from that last mission.>
ReportEarnings_1 <みんなよくやってくれた%JV_F_WA%JV_NA。この仕事の報酬は $# になる%JV_ZO。>
CReportEarnings_1 <ifNPCSociable Accept>
% ReportEarnings_2 <Here, you earned $#.>
ReportEarnings_2 <はい、今回の報酬%JG_DA。$# %JG_DAYO。>
CReportEarnings_2 <ifNPCShy Accept>
% ReportEarnings_3 <That went well. You earned $# for the mission.>
ReportEarnings_3 <上手く行った%JG_NE。今回の報酬は $# %JG_DAYO。>
CReportEarnings_3 <ifNPCEasygoing Accept>
% ReportEarnings_4 <You did it! Here, you earned $# from that mission.>
ReportEarnings_4 <やった%JV_F_WA%JV_NA！ ほら、この $# が仕事の稼ぎ%JG_DA。>
CReportEarnings_4 <ifNPCPassionate Accept>
% ReportEarnings_5 <Fantastic job. Here, you earned $#.>
ReportEarnings_5 <見とれるような仕事ぶりだった%JG_NE。ほら、報酬は $# になる%JG_YO。>
CReportEarnings_5 <ifNPCCheerful Accept>
% ReportEarnings_6 <That didn't go as well as I had hoped, but it will do. You earned $#.>
ReportEarnings_6 <期待には届かなかった%JG_GA、まあ十分%JG_DANE。報酬は $# になる%JG_YO。>
CReportEarnings_6 <ifNPCMelancholy Accept>
% ReportEarnings_7 <I knew you could do it. You earned $# from this mission.>
ReportEarnings_7 <%JS2ならできると信じていた%JV_ZO。今回の報酬は $# %JG_DA。>
CReportEarnings_7 <ifNPCHeroic Accept>
% ReportEarnings_8 <So, you managed to survive... I guess you've earned this $#.>
ReportEarnings_8 <そう%JV_KA_Q、生き残ったの%JV_KA_Q……。この $# は%JS2のものになったらしい%JV_F_WA%JV_NA。>
CReportEarnings_8 <ifNPCVillainous Accept>

% ReportExpenses <Repairs and ammunition cost $#.>
ReportExpenses <修理代と弾薬費で合計 $# になる%JG_YO。>
% ReportExpenses_1 <It cost $# to cover the repairs and ammunition for that mission.>
ReportExpenses_1 <今回の修理代と弾薬費をまかなうのには $# かかる%JG_NE。>
CReportExpenses_1 <ifNPCSociable Accept>
% ReportExpenses_2 <Maintenance cost $#.>
ReportExpenses_2 <整備費用、$# %JG_DA。>
CReportExpenses_2 <ifNPCShy Accept>
% ReportExpenses_3 <I think I've managed to fix everything. Repairs and maintenance cost $#.>
ReportExpenses_3 <これで全部直ったと思う%JG_YO。修理点検整備、合わせて $# %JG_DA。>
CReportExpenses_3 <ifNPCEasygoing Accept>
% ReportExpenses_4 <It cost $# to restore your mecha from that battle. Try not to mess up my fine handiwork next time.>
ReportExpenses_4 <戦闘のダメージを修復するのに $# かかった%JV_ZO。この%JF2が手を入れたメック、今度はもう壊すんじゃない%JV_ZO%JV_F_YO。>
CReportExpenses_4 <ifNPCPassionate Accept>
% ReportExpenses_5 <I've restored your mecha to top shape for $#.>
ReportExpenses_5 <お代は $#、%JS2のメックは最高の状態に戻った%JG_YO。>
CReportExpenses_5 <ifNPCCheerful Accept>
% ReportExpenses_6 <It cost $# to fix all the damage you inflicted on yourself out there.>
ReportExpenses_6 <%JS2が自分で壊してきた箇所、全部直すと $# かかる%JG_YO。>
CReportExpenses_6 <ifNPCMelancholy Accept>
ReportExpenses_7 <>
CReportExpenses_7 <ifNPCHeroic Accept>
ReportExpenses_8 <>
CReportExpenses_8 <ifNPCVillainous Accept>
ReportExpenses_9 <>
CReportExpenses_9 <ifNPCLawful Accept>
ReportExpenses_10 <>
CReportExpenses_10 <ifNPCCriminal Accept>
ReportExpenses_11 <>
CReportExpenses_11 <ifNPCPragmatic Accept>
ReportExpenses_12 <>
CReportExpenses_12 <ifNPCSpiritual Accept>

% GainPromotion <You have been promoted to the rank of #.>
GainPromotion <%JS2は # に昇進した%JV_ZO。>

% LosePromotion <You have been demoted to the rank of #.>
LosePromotion <%JS2は # に降格された%JV_ZO。>

