% TYPE: *TargetEscaped
%	The PC was sent to capture a target, but the target escaped.
%   PARAM1: Exit script label
%   PARAM2: Allied Faction [optional]

	Persona
	requires <*TargetEscaped>
	START <NewChat Say %id%01 Goto %1%>
	% Msg%id%01 <Your target has escaped. The mission is a failure.>
	% Msg%id%01_1 <>
	% CMsg%id%01_1 <ifNPCSociable Accept>
	% Msg%id%01_2 <The target escaped.>
	% CMsg%id%01_2 <ifNPCShy Accept>
	% Msg%id%01_3 <>
	% CMsg%id%01_3 <ifNPCEasygoing Accept>
	% Msg%id%01_4 <>
	% CMsg%id%01_4 <ifNPCPassionate Accept>
	% Msg%id%01_5 <>
	% CMsg%id%01_5 <ifNPCCheerful Accept>
	% Msg%id%01_6 <>
	% CMsg%id%01_6 <ifNPCMelancholy Accept>
	% Msg%id%01_11 <>
	% CMsg%id%01_11 <ifNPCSociable ifFactionExists %2% if= ChatNPCFac %2% Accept>
	% Msg%id%01_12 <>
	% CMsg%id%01_12 <ifNPCShy ifFactionExists %2% if= ChatNPCFac %2% Accept>
	% Msg%id%01_13 <>
	% CMsg%id%01_13 <ifNPCEasygoing ifFactionExists %2% if= ChatNPCFac %2% Accept>
	% Msg%id%01_14 <>
	% CMsg%id%01_14 <ifNPCPassionate ifFactionExists %2% if= ChatNPCFac %2% Accept>
	% Msg%id%01_15 <>
	% CMsg%id%01_15 <ifNPCCheerful ifFactionExists %2% if= ChatNPCFac %2% Accept>
	% Msg%id%01_16 <>
	% CMsg%id%01_16 <ifNPCMelancholy ifFactionExists %2% if= ChatNPCFac %2% Accept>
	Msg%id%01 <目標に逃げられた%JV_F_WA%JV_NA。任務は失敗%JG_DA。>
	Msg%id%01_1 <>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <相手に逃げられた%JV_OJO_WA%JV_NA%JV_SIL。>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <>
	CMsg%id%01_3 <ifNPCEasygoing Accept>
	Msg%id%01_4 <>
	CMsg%id%01_4 <ifNPCPassionate Accept>
	Msg%id%01_5 <>
	CMsg%id%01_5 <ifNPCCheerful Accept>
	Msg%id%01_6 <>
	CMsg%id%01_6 <ifNPCMelancholy Accept>
	Msg%id%01_11 <>
	CMsg%id%01_11 <ifNPCSociable ifFactionExists %2% if= ChatNPCFac %2% Accept>
	Msg%id%01_12 <>
	CMsg%id%01_12 <ifNPCShy ifFactionExists %2% if= ChatNPCFac %2% Accept>
	Msg%id%01_13 <>
	CMsg%id%01_13 <ifNPCEasygoing ifFactionExists %2% if= ChatNPCFac %2% Accept>
	Msg%id%01_14 <>
	CMsg%id%01_14 <ifNPCPassionate ifFactionExists %2% if= ChatNPCFac %2% Accept>
	Msg%id%01_15 <>
	CMsg%id%01_15 <ifNPCCheerful ifFactionExists %2% if= ChatNPCFac %2% Accept>
	Msg%id%01_16 <>
	CMsg%id%01_16 <ifNPCMelancholy ifFactionExists %2% if= ChatNPCFac %2% Accept>


% TYPE: *HaveKilledTarget
%	The PC was sent to capture a target, but actually killed him.
%	Note that this is not an outright failure, but it is a less
%	desirable result than having caught the target alive.
%   PARAM1: Exit script label
%   PARAM2: Allied Faction [optional]

	Persona
	requires <*HaveKilledTarget>
	START <NewChat Say %id%01 Goto %1%>
	% Msg%id%01 <Your target has been killed. That's still worth something, I guess.>
	% Msg%id%01_1 <>
	% CMsg%id%01_1 <ifNPCSociable Accept>
	% Msg%id%01_2 <The target died. Here's your pay.>
	% CMsg%id%01_2 <ifNPCShy Accept>
	% Msg%id%01_3 <>
	% CMsg%id%01_3 <ifNPCEasygoing Accept>
	% Msg%id%01_4 <>
	% CMsg%id%01_4 <ifNPCPassionate Accept>
	% Msg%id%01_5 <>
	% CMsg%id%01_5 <ifNPCCheerful Accept>
	% Msg%id%01_6 <>
	% CMsg%id%01_6 <ifNPCMelancholy Accept>
	% Msg%id%01_11 <>
	% CMsg%id%01_11 <ifNPCSociable ifFactionExists %2% if= ChatNPCFac %2% Accept>
	% Msg%id%01_12 <>
	% CMsg%id%01_12 <ifNPCShy ifFactionExists %2% if= ChatNPCFac %2% Accept>
	% Msg%id%01_13 <>
	% CMsg%id%01_13 <ifNPCEasygoing ifFactionExists %2% if= ChatNPCFac %2% Accept>
	% Msg%id%01_14 <>
	% CMsg%id%01_14 <ifNPCPassionate ifFactionExists %2% if= ChatNPCFac %2% Accept>
	% Msg%id%01_15 <>
	% CMsg%id%01_15 <ifNPCCheerful ifFactionExists %2% if= ChatNPCFac %2% Accept>
	% Msg%id%01_16 <>
	% CMsg%id%01_16 <ifNPCMelancholy ifFactionExists %2% if= ChatNPCFac %2% Accept>
	Msg%id%01 <目標を死なせてしまったの%JV_KA%JV_SIL。それでもまあ、報酬を出すべき結果なん%JV_DAROU。>
	Msg%id%01_1 <>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <殺した%JV_N%JV_M_DA%JV_NA%JV_SIL。とりあえず、報酬%JG_DA。>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <>
	CMsg%id%01_3 <ifNPCEasygoing Accept>
	Msg%id%01_4 <>
	CMsg%id%01_4 <ifNPCPassionate Accept>
	Msg%id%01_5 <>
	CMsg%id%01_5 <ifNPCCheerful Accept>
	Msg%id%01_6 <>
	CMsg%id%01_6 <ifNPCMelancholy Accept>
	Msg%id%01_11 <>
	CMsg%id%01_11 <ifNPCSociable ifFactionExists %2% if= ChatNPCFac %2% Accept>
	Msg%id%01_12 <>
	CMsg%id%01_12 <ifNPCShy ifFactionExists %2% if= ChatNPCFac %2% Accept>
	Msg%id%01_13 <>
	CMsg%id%01_13 <ifNPCEasygoing ifFactionExists %2% if= ChatNPCFac %2% Accept>
	Msg%id%01_14 <>
	CMsg%id%01_14 <ifNPCPassionate ifFactionExists %2% if= ChatNPCFac %2% Accept>
	Msg%id%01_15 <>
	CMsg%id%01_15 <ifNPCCheerful ifFactionExists %2% if= ChatNPCFac %2% Accept>
	Msg%id%01_16 <>
	CMsg%id%01_16 <ifNPCMelancholy ifFactionExists %2% if= ChatNPCFac %2% Accept>


% TYPE: *HaveCapturedTarget
%	The PC was sent to capture a target, and has successfully done so.
%   PARAM1: Exit script label
%   PARAM2: Allied Faction [optional]

	Persona
	requires <*HaveCapturedTarget>
	START <NewChat Say %id%01 Goto %1%>
	% Msg%id%01 <Congratulations on a successful capture. Here's your pay.>
	% Msg%id%01_1 <Your target has been successfully aprehended. Good job, \PC . Here's the reward you earned for that mission.>
	% CMsg%id%01_1 <ifNPCSociable Accept>
	% Msg%id%01_2 <The target is in custody. Here's your pay.>
	% CMsg%id%01_2 <ifNPCShy Accept>
	% Msg%id%01_3 <>
	% CMsg%id%01_3 <ifNPCEasygoing Accept>
	% Msg%id%01_4 <>
	% CMsg%id%01_4 <ifNPCPassionate Accept>
	% Msg%id%01_5 <>
	% CMsg%id%01_5 <ifNPCCheerful Accept>
	% Msg%id%01_6 <>
	% CMsg%id%01_6 <ifNPCMelancholy Accept>
	% Msg%id%01_11 <>
	% CMsg%id%01_11 <ifNPCSociable ifFactionExists %2% if= ChatNPCFac %2% Accept>
	% Msg%id%01_12 <>
	% CMsg%id%01_12 <ifNPCShy ifFactionExists %2% if= ChatNPCFac %2% Accept>
	% Msg%id%01_13 <>
	% CMsg%id%01_13 <ifNPCEasygoing ifFactionExists %2% if= ChatNPCFac %2% Accept>
	% Msg%id%01_14 <>
	% CMsg%id%01_14 <ifNPCPassionate ifFactionExists %2% if= ChatNPCFac %2% Accept>
	% Msg%id%01_15 <>
	% CMsg%id%01_15 <ifNPCCheerful ifFactionExists %2% if= ChatNPCFac %2% Accept>
	% Msg%id%01_16 <>
	% CMsg%id%01_16 <ifNPCMelancholy ifFactionExists %2% if= ChatNPCFac %2% Accept>
	Msg%id%01 <確保の成功おめでとう。報酬を受け取って%JG_R。>
	Msg%id%01_1 <目標は無事に確保された%JG_YO。よくやった%JV_F_WA%JV_NA、\PC。これがこの任務に対する報酬%JG_DAYO。>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <目標は拘留所に入れられた%JG_YO。これ、報酬を。>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <>
	CMsg%id%01_3 <ifNPCEasygoing Accept>
	Msg%id%01_4 <>
	CMsg%id%01_4 <ifNPCPassionate Accept>
	Msg%id%01_5 <>
	CMsg%id%01_5 <ifNPCCheerful Accept>
	Msg%id%01_6 <>
	CMsg%id%01_6 <ifNPCMelancholy Accept>
	Msg%id%01_11 <>
	CMsg%id%01_11 <ifNPCSociable ifFactionExists %2% if= ChatNPCFac %2% Accept>
	Msg%id%01_12 <>
	CMsg%id%01_12 <ifNPCShy ifFactionExists %2% if= ChatNPCFac %2% Accept>
	Msg%id%01_13 <>
	CMsg%id%01_13 <ifNPCEasygoing ifFactionExists %2% if= ChatNPCFac %2% Accept>
	Msg%id%01_14 <>
	CMsg%id%01_14 <ifNPCPassionate ifFactionExists %2% if= ChatNPCFac %2% Accept>
	Msg%id%01_15 <>
	CMsg%id%01_15 <ifNPCCheerful ifFactionExists %2% if= ChatNPCFac %2% Accept>
	Msg%id%01_16 <>
	CMsg%id%01_16 <ifNPCMelancholy ifFactionExists %2% if= ChatNPCFac %2% Accept>



% TYPE: *MissionWasFailure
%                         &Mecha        it was a mecha mission
%                         &Chara        it was a personal-scale mission
%   PARAM1: Exit script label
%   PARAM2: Allied Faction [optional]
%   PARAM3: Enemy Faction  [optional]

	Persona
	requires <*MissionWasFailure>
	START <NewChat Say %id%01 Goto %1%>
	% Msg%id%01 <The mission was a failure.>
	% Msg%id%01_1 <Well, that mission didn't go as well as planned. I'm afraid that it was a complete failure.>
	% CMsg%id%01_1 <ifNPCSociable Accept>
	% Msg%id%01_2 <You failed.>
	% CMsg%id%01_2 <ifNPCShy Accept>
	% Msg%id%01_3 <That mission really could have gone a lot better. It seems that you lost.>
	% CMsg%id%01_3 <ifNPCEasygoing Accept>
	% Msg%id%01_4 <You really got your ass handed to you out there... That mission was a complete disaster.>
	% CMsg%id%01_4 <ifNPCPassionate Accept>
	% Msg%id%01_5 <You lost the battle... cheer up, you'll do better next time.>
	% CMsg%id%01_5 <ifNPCCheerful Accept>
	% Msg%id%01_6 <You failed to complete the mission. This will look bad on your record.>
	% CMsg%id%01_6 <ifNPCMelancholy Accept>
	% Msg%id%01_10 <You have failed \FACTION %2% ... This mission was a failure.>
	% CMsg%id%01_10 <ifFactionExists %2% Accept>
	% Msg%id%01_11 <If you expect to advance within \FACTION %2% , you're going to have to improve your combat skills. That last mission was a disaster.>
	% CMsg%id%01_11 <ifNPCSociable ifFactionExists %2% Accept>
	% Msg%id%01_12 <You've failed \FACTION %2% ...>
	% CMsg%id%01_12 <ifNPCShy ifFactionExists %2% if= ChatNPCFac %2% Accept>
	% Msg%id%01_13 <You win some, you lose some... Today, \FACTION %2% lost.>
	% CMsg%id%01_13 <ifNPCEasygoing ifFactionExists %2% if= ChatNPCFac %2% Accept>
	% Msg%id%01_14 <Your defeat has brought shame unto \FACTION %2% . Don't let this happen again.>
	% CMsg%id%01_14 <ifNPCPassionate ifFactionExists %2% if= ChatNPCFac %2% Accept>
	% Msg%id%01_15 <You lost out there, but don't worry... I'm sure \FACTION %2% will give you another mission someday.>
	% CMsg%id%01_15 <ifNPCCheerful ifFactionExists %2% if= ChatNPCFac %2% Accept>
	% Msg%id%01_16 <I trusted you with this mission, and now you've let all of \FACTION %2% down.>
	% CMsg%id%01_16 <ifNPCMelancholy ifFactionExists %2% if= ChatNPCFac %2% Accept>
	% Msg%id%01_20 <You were defeated by \FACTION %3% . The mission was a failure.>
	% CMsg%id%01_20 <ifFactionExists %3% Accept>
	% Msg%id%01_21 <I heard about your battle. You were defeated by \FACTION %3% ... The bad part is, by now everybody knows about it.>
	% CMsg%id%01_21 <ifNPCSociable ifFactionExists %3% Accept>
	% Msg%id%01_22 <You were beaten by \FACTION %3% .>
	% CMsg%id%01_22 <ifNPCShy ifFactionExists %3% Accept>
	% Msg%id%01_23 <You were defeated by \FACTION %3% ... They're pretty tough.>
	% CMsg%id%01_23 <ifNPCEasygoing ifFactionExists %3% Accept>
	% Msg%id%01_24 <How could you let \FACTION %3% defeat you? Get out of here; I don't even want to see you...>
	% CMsg%id%01_24 <ifNPCPassionate ifFactionExists %3% Accept>
	% Msg%id%01_25 <Even though \FACTION %3% kicked your ass today, next time you face them it'll be your chance to win.>
	% CMsg%id%01_25 <ifNPCCheerful ifFactionExists %3% Accept>
	% Msg%id%01_26 <You were soundly defeated by \FACTION %3% . Maybe you just aren't as skilled as you thought.>
	% CMsg%id%01_26 <ifNPCMelancholy ifFactionExists %3% Accept>
	Msg%id%01 <ミッションは失敗%JG_DA。>
	Msg%id%01_1 <うーん、ミッションは計画した通りには行かなかったみたい%JG_DANE。悪い%JG_GA、完全に失敗%JG_DA。>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <失敗した%JV_N%JV_M_DA%JV_NA%JV_SIL。>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <もっと上手くやれるはずだったんだ%JG_GA%JV_NA……。%JS2の失敗みたい%JG_DANE。>
	CMsg%id%01_3 <ifNPCEasygoing Accept>
	Msg%id%01_4 <自分で自分の顔に泥を塗った%JV_F_WA%JV_NA……ミッションは完全な大失敗%JG_DA。>
	CMsg%id%01_4 <ifNPCPassionate Accept>
	Msg%id%01_5 <負けちゃったの%JV_KA_Q%JV_F_NE……まあ落ち込まないで、次はもっと上手くやれる%JV_DAROUから。>
	CMsg%id%01_5 <ifNPCCheerful Accept>
	Msg%id%01_6 <任務を達成できなかった%JV_N%JV_M_DA%JV_NA。%JS2の経歴に傷が付いた%JG_YO。>
	CMsg%id%01_6 <ifNPCMelancholy Accept>
	Msg%id%01_10 <%JS2は \FACTION %2% の期待を裏切った%JV_F_WA%JV_NA……任務は失敗%JG_DA。>
	CMsg%id%01_10 <ifFactionExists %2% Accept>
	Msg%id%01_11 <\FACTION %2% の中で昇進したいと考えるなら、もっと戦闘技術を磨いたほうがいい%JV_F_WA。この任務は大失敗%JG_DAYO。>
	CMsg%id%01_11 <ifNPCSociable ifFactionExists %2% Accept>
	Msg%id%01_12 <\FACTION %2% の期待を裏切った%JV_N%JV_M_DA%JV_NA……。>
	CMsg%id%01_12 <ifNPCShy ifFactionExists %2% if= ChatNPCFac %2% Accept>
	Msg%id%01_13 <勝つ時もあれば、負ける時もある……今回は、\FACTION %2% の負けだった%JV_N%JV_M_DA%JV_F_YO。>
	CMsg%id%01_13 <ifNPCEasygoing ifFactionExists %2% if= ChatNPCFac %2% Accept>
	Msg%id%01_14 <%JS2の敗北は \FACTION %2% の名声に傷を付けた%JV_ZO。二度とこんなことが無いように%JV_NA。>
	CMsg%id%01_14 <ifNPCPassionate ifFactionExists %2% if= ChatNPCFac %2% Accept>
	Msg%id%01_15 <%JS2は敗北したわけだ%JG_GA……まあ心配ない%JG_YO。そのうちきっと、\FACTION %2% も別の任務をくれるはずだから%JV_NA。>
	CMsg%id%01_15 <ifNPCCheerful ifFactionExists %2% if= ChatNPCFac %2% Accept>
	Msg%id%01_16 <成功を信じて送り出したのに…… \FACTION %2% 全体を失望させた%JV_N%JV_M_DA%JV_NA%JV_SIL。>
	CMsg%id%01_16 <ifNPCMelancholy ifFactionExists %2% if= ChatNPCFac %2% Accept>
	Msg%id%01_20 <\FACTION %3% に負けたの%JV_KA_Q%JV_F_NE。任務は失敗%JG_DAYO。>
	CMsg%id%01_20 <ifFactionExists %3% Accept>
	Msg%id%01_21 <戦いの結果は聞いた%JV_ZO。\FACTION %3% に敗北……まったく、今ごろはもう皆に知れ渡っているん%JV_DAROU%JV_NA。>
	CMsg%id%01_21 <ifNPCSociable ifFactionExists %3% Accept>
	Msg%id%01_22 <\FACTION %3% に叩きのめされたの%JV_KA_Q%JV_F_NE……。>
	CMsg%id%01_22 <ifNPCShy ifFactionExists %3% Accept>
	Msg%id%01_23 <\FACTION %3% にやられた%JV_KA_Q%JV_F_NO%JV_F_NE……手強い奴ら%JG_TY。>
	CMsg%id%01_23 <ifNPCEasygoing ifFactionExists %3% Accept>
	Msg%id%01_24 <よりにもよって \FACTION %3% に勝利を譲ったの%JV_KA_Q？ 出てって%JG_R_AGG%JV_SIL_R顔も見たくない%JV_F_WA。>
	CMsg%id%01_24 <ifNPCPassionate ifFactionExists %3% Accept>
	Msg%id%01_25 <今日は \FACTION %3% にコテンパンにされた%JG_GA、次に奴らに会った時こそが挽回のチャンス%JG_DAYO。>
	CMsg%id%01_25 <ifNPCCheerful ifFactionExists %3% Accept>
	Msg%id%01_26 <\FACTION %3% に派手に負けたみたい%JV_M_DA%JV_NA。きっと、自分で思ってるほどの腕じゃなかったってこと%JG_DAYO。>
	CMsg%id%01_26 <ifNPCMelancholy ifFactionExists %3% Accept>


% TYPE: *MissionWasSuccess
%                         &Reward	PC will get a reward for this mission
%                         &Mecha        it was a mecha mission
%                         &Chara        it was a personal-scale mission
%   PARAM1: Exit script label
%   PARAM2: Allied Faction [optional]
%   PARAM3: Enemy Faction  [optional]

	Persona
	requires <*MissionWasSuccess &Reward>
	START <NewChat Say %id%01 Goto %1%>
	% Msg%id%01 <The mission was a success. Here's your reward.>
	% Msg%id%01_1 <You did good work out there, \PC . Here's your pay. I hope we can work together again in the future.>
	% CMsg%id%01_1 <ifNPCSociable Accept>
	% Msg%id%01_2 <You did it. Here's your pay.>
	% CMsg%id%01_2 <ifNPCShy Accept>
	% Msg%id%01_3 <That wasn't so hard, now was it? Here's the pay you earned for that mission.>
	% CMsg%id%01_3 <ifNPCEasygoing Accept>
	% Msg%id%01_4 <It was a glorious battle! Here's the cash you earned for winning.>
	% CMsg%id%01_4 <ifNPCPassionate Accept>
	% Msg%id%01_5 <That was a stunning victory... Here's your pay for a job well done.>
	% CMsg%id%01_5 <ifNPCCheerful Accept>
	% Msg%id%01_6 <You live to fight another day... Here's your reward for the mission.>
	% CMsg%id%01_6 <ifNPCMelancholy Accept>
	% Msg%id%01_7 <You actually won the mission? I never expected you to come back... Here, I guess I better give you your pay.>
	% CMsg%id%01_7 <ifG 5 React Accept>
	% Msg%id%01_10 <You've scored a victory for \FACTION %2% . Here's the reward you earned.>
	% CMsg%id%01_10 <ifFactionExists %2% if= ChatNPCFac %2% Accept>
	% Msg%id%01_11 <Chalk one up for \FACTION %2% . That was a good fight... I certainly hope we'll be able to work together again sometime in the future.>
	% CMsg%id%01_11 <ifNPCSociable ifFactionExists %2% if= ChatNPCFac %2% Accept>
	% Msg%id%01_12 <Score one for \FACTION %2% . Here's your reward.>
	% CMsg%id%01_12 <ifNPCShy ifFactionExists %2% if= ChatNPCFac %2% Accept>
	% Msg%id%01_13 <You win some, you lose some... Today \FACTION %2% wins. Here's your money, \PC .>
	% CMsg%id%01_13 <ifNPCEasygoing ifFactionExists %2% if= ChatNPCFac %2% Accept>
	% Msg%id%01_14 <You've made all of \FACTION %2% proud! Here's your reward for winning the battle.>
	% CMsg%id%01_14 <ifNPCPassionate ifFactionExists %2% if= ChatNPCFac %2% Accept>
	% Msg%id%01_15 <You really came through for \FACTION %2% . Here's your pay.>
	% CMsg%id%01_15 <ifNPCCheerful ifFactionExists %2% if= ChatNPCFac %2%  Accept>
	% Msg%id%01_16 <It's a victory snatched from the jaws of defeat for \FACTION %2% . Here's your reward.>
	% CMsg%id%01_16 <ifNPCMelancholy ifFactionExists %2% if= ChatNPCFac %2% Accept>
	% Msg%id%01_20 <You have defeated \FACTION %3% . Here's your reward for a job well done.>
	% CMsg%id%01_20 <ifFactionExists %3% Accept>
	% Msg%id%01_21 <Good job out there, \PC ... You soundly defeated \FACTION %3% and won the day for our side. Here's your reward.>
	% CMsg%id%01_21 <ifNPCSociable ifFactionExists %3% Accept>
	% Msg%id%01_22 <Here's the reward you get for defeating \FACTION %3% .>
	% CMsg%id%01_22 <ifNPCShy ifFactionExists %3% Accept>
	% Msg%id%01_23 <Looks like it's a bad day to be \FACTION %3% . Here's the cash you earned.>
	% CMsg%id%01_23 <ifNPCEasygoing ifFactionExists %3% Accept>
	% Msg%id%01_24 <Once again \FACTION %3% has been defeated! Good job, \PC . Here's your reward.>
	% CMsg%id%01_24 <ifNPCPassionate ifFactionExists %3% Accept>
	% Msg%id%01_25 <I guess \FACTION %3% won't be bothering us again for a while. Good job, \PC ... Here's your pay.>
	% CMsg%id%01_25 <ifNPCCheerful ifFactionExists %3% Accept>
	% Msg%id%01_26 <It's been a very bad day for \FACTION %3% . Here's your reward.>
	% CMsg%id%01_26 <ifNPCMelancholy ifFactionExists %3% Accept>
	Msg%id%01 <任務を成功させた%JV_F_WA%JV_NA。報酬を受け取って%JG_R。>
	Msg%id%01_1 <いい仕事をした%JG_NE、\PC。これが報酬%JG_DA。また将来、一緒に仕事ができることを期待している%JG_YO。>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <やった%JV_NA。これ、報酬%JG_DAYO。>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <割と楽勝だった感じ%JV_Q？ これが%JS2の今回の稼ぎ%JG_DAYO。>
	CMsg%id%01_3 <ifNPCEasygoing Accept>
	Msg%id%01_4 <栄誉ある戦いぶりだった%JV_ZO！ これが勝利に対する報酬%JG_DA。>
	CMsg%id%01_4 <ifNPCPassionate Accept>
	Msg%id%01_5 <圧倒的な勝利だった%JG_NE%JV_SIL_Rこれが%JS2の成功への報酬%JG_DAYO。>
	CMsg%id%01_5 <ifNPCCheerful Accept>
	Msg%id%01_6 <今日を生き延びた%JG_NE%JV_SIL_Rこれが任務への報酬%JG_DAYO。>
	CMsg%id%01_6 <ifNPCMelancholy Accept>
	Msg%id%01_7 <まさか成功したの%JV_KA_Q？ 帰って来られるとは思ってなかった%JG_YO%JV_SIL_Rああ、報酬を払わないと%JV_NA。>
	CMsg%id%01_7 <ifG 5 React Accept>
	Msg%id%01_10 <\FACTION %2% に捧げる勝ち星を挙げた%JG_NE。これが%JS2への報酬%JG_DAYO。>
	CMsg%id%01_10 <ifFactionExists %2% if= ChatNPCFac %2% Accept>
	Msg%id%01_11 <\FACTION %2% に星１つ、いい戦いぶりだった%JG_YO。これは是非また、%JS2と一緒に戦う機会を持ちたいもの%JG_DANE。>
	CMsg%id%01_11 <ifNPCSociable ifFactionExists %2% if= ChatNPCFac %2% Accept>
	Msg%id%01_12 <\FACTION %2% の一勝%JG_DA。報酬を受け取って%JG_R。>
	CMsg%id%01_12 <ifNPCShy ifFactionExists %2% if= ChatNPCFac %2% Accept>
	Msg%id%01_13 <勝つ時もあれば、負ける時もある……今回は \FACTION %2% の勝ち%JG_DANE。これが%JS2の報酬%JV_M_DA%JV_YO、\PC。>
	CMsg%id%01_13 <ifNPCEasygoing ifFactionExists %2% if= ChatNPCFac %2% Accept>
	Msg%id%01_14 <\FACTION %2% 全体が誇るべき勝利%JG_DA！ 勝者への報酬を受け取って%JG_R。>
	CMsg%id%01_14 <ifNPCPassionate ifFactionExists %2% if= ChatNPCFac %2% Accept>
	Msg%id%01_15 <\FACTION %2% のためにやり通してくれた%JG_NE。給料を貰っていって%JG_R。>
	CMsg%id%01_15 <ifNPCCheerful ifFactionExists %2% if= ChatNPCFac %2%  Accept>
	Msg%id%01_16 <負け犬の口から \FACTION %2% に捧げる勝利を引っ掴んできた%JG_NE。これが報酬%JG_DAYO。>
	CMsg%id%01_16 <ifNPCMelancholy ifFactionExists %2% if= ChatNPCFac %2% Accept>
	Msg%id%01_20 <\FACTION %3% を打ち負かした%JV_F_WA%JV_NA。これが%JS2の成功への報酬%JG_DAYO。>
	CMsg%id%01_20 <ifFactionExists %3% Accept>
	Msg%id%01_21 <\PC、よくやってくれた%JG_NE%JV_SIL_R \FACTION %3% を派手に蹴散らして、今日という日に勝利を掲げてくれた%JV_F_WA。これが%JS2の報酬%JG_DAYO。>
	CMsg%id%01_21 <ifNPCSociable ifFactionExists %3% Accept>
	Msg%id%01_22 <\FACTION %3% を負かした報酬、受け取って%JG_R。>
	CMsg%id%01_22 <ifNPCShy ifFactionExists %3% Accept>
	Msg%id%01_23 <今日は \FACTION %3% の厄日になった%JG_SY。これが%JS2のお給料%JG_DAYO。>
	CMsg%id%01_23 <ifNPCEasygoing ifFactionExists %3% Accept>
	Msg%id%01_24 <また \FACTION %3% を打ち負かしてやった%JV_ZO！ \PC、これが%JS2の報酬%JG_DA。>
	CMsg%id%01_24 <ifNPCPassionate ifFactionExists %3% Accept>
	Msg%id%01_25 <これでしばらく \FACTION %3% も大人しくなる%JV_DAROU%JV_NA。よくやった%JV_F_WA、\PC ……報酬を受け取って%JG_R。>
	CMsg%id%01_25 <ifNPCCheerful ifFactionExists %3% Accept>
	Msg%id%01_26 <今日は \FACTION %3% の厄日%JG_DANE。これが報酬%JG_DAYO。>
	CMsg%id%01_26 <ifNPCMelancholy ifFactionExists %3% Accept>

	Persona
	requires <*MissionWasSuccess>
	START <NewChat Say %id%01 Goto %1%>
	% Msg%id%01 <The mission was a complete success. Good job.>
	% Msg%id%01_1 <Your mission was a complete success. Good work out there, \PC . Everyone's bound to be talking about your skills.>
	% CMsg%id%01_1 <ifNPCSociable Accept>
	% Msg%id%01_2 <The mission was a success.>
	% CMsg%id%01_2 <ifNPCShy Accept>
	% Msg%id%01_3 <That went well. Your mission was a complete success.>
	% CMsg%id%01_3 <ifNPCEasygoing Accept>
	% Msg%id%01_4 <You did it! Congratulations on a job well done.>
	% CMsg%id%01_4 <ifNPCPassionate Accept>
	% Msg%id%01_5 <You really did an excellent job out there, \PC . The mission was a complete success.>
	% CMsg%id%01_5 <ifNPCCheerful Accept>
	% Msg%id%01_6 <I can't believe you really did it. The mission was a success.>
	% CMsg%id%01_6 <ifNPCMelancholy Accept>
	% Msg%id%01_10 <You've secured a victory for \FACTION %2% . The mission was a success.>
	% CMsg%id%01_10 <ifFactionExists %2% if= ChatNPCFac %2% Accept>
	% Msg%id%01_11 <You've done a good job on behaf of \FACTION %2% , \PC . Hopefully we will work together again in the future.>
	% CMsg%id%01_11 <ifNPCSociable ifFactionExists %2% if= ChatNPCFac %2% Accept>
	% Msg%id%01_12 <Thanks to you, \FACTION %2% is victorious. Good work.>
	% CMsg%id%01_12 <ifNPCShy ifFactionExists %2% if= ChatNPCFac %2% Accept>
	% Msg%id%01_13 <That was easy. This mission for \FACTION %2% has been a complete success.>
	% CMsg%id%01_13 <ifNPCEasygoing ifFactionExists %2% if= ChatNPCFac %2% Accept>
	% Msg%id%01_14 <You've done a great service for \FACTION %2% , \PC . Thank you.>
	% CMsg%id%01_14 <ifNPCPassionate ifFactionExists %2% if= ChatNPCFac %2% Accept>
	% Msg%id%01_15 <Once again, \FACTION %2% wins the day. Good job out there \PC .>
	% CMsg%id%01_15 <ifNPCCheerful ifFactionExists %2% if= ChatNPCFac %2% Accept>
	% Msg%id%01_16 <There are some in \FACTION %2% who don't believe in you, but you've managed to pull this off. Congratulations.>
	% CMsg%id%01_16 <ifNPCMelancholy ifFactionExists %2% if= ChatNPCFac %2% Accept>
	% Msg%id%01_20 <You have defeated \FACTION %3% . The mission was a success.>
	% CMsg%id%01_20 <ifFactionExists %3% Accept>
	% Msg%id%01_21 <You did very well against \FACTION %3% , \PC . People are going to talk about your victory.>
	% CMsg%id%01_21 <ifNPCSociable ifFactionExists %3% Accept>
	% Msg%id%01_22 <You defeated \FACTION %3% . Congratulations.>
	% CMsg%id%01_22 <ifNPCShy ifFactionExists %3% Accept>
	% Msg%id%01_23 <You did pretty good out there. Congratulations on completing the mission.>
	% CMsg%id%01_23 <ifNPCEasygoing ifFactionExists %3% Accept>
	% Msg%id%01_24 <You faced \FACTION %3% and won... That's no small accomplishment.>
	% CMsg%id%01_24 <ifNPCPassionate ifFactionExists %3% Accept>
	% Msg%id%01_25 <Congratulations on beating \FACTION %3% , \PC .>
	% CMsg%id%01_25 <ifNPCCheerful ifFactionExists %3% Accept>
	% Msg%id%01_26 <You have defeated \FACTION %3% . I wonder how many more battles remain before we can claim a final victory.>
	% CMsg%id%01_26 <ifNPCMelancholy ifFactionExists %3% Accept>
	Msg%id%01 <ミッションは大成功だった%JG_YO。よくやってくれた%JG_NE。>
	Msg%id%01_1 <ミッションは大成功だった%JG_YO。いい仕事をしてくれた%JG_NE、\PC。みんな%JS2の腕前の話で持ちきりになる%JV_DAROU。>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <ミッション成功%JG_DAYO。>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <上手いこと行った%JG_NE。任務は大成功だった%JG_YO。>
	CMsg%id%01_3 <ifNPCEasygoing Accept>
	Msg%id%01_4 <やった%JV_F_WA%JV_NA！ 任務の成功を祝福する%JV_ZO。>
	CMsg%id%01_4 <ifNPCPassionate Accept>
	Msg%id%01_5 <\PC、本当にいい仕事ぶりだった%JG_NE。ミッションは大成功%JG_DA。>
	CMsg%id%01_5 <ifNPCCheerful Accept>
	Msg%id%01_6 <本当に成功しただなんてまだ信じられない%JV_F_WA……任務は成功%JG_DA。>
	CMsg%id%01_6 <ifNPCMelancholy Accept>
	Msg%id%01_10 <%JS2の手で \FACTION %2% は勝利を掴んだ%JV_F_WA。ミッションは成功%JG_DA。>
	CMsg%id%01_10 <ifFactionExists %2% if= ChatNPCFac %2% Accept>
	Msg%id%01_11 <\FACTION %2% の名にふさわしい仕事ぶりだった%JV_ZO、\PC。またいつか一緒に仕事ができることを願っている%JG_YO。>
	CMsg%id%01_11 <ifNPCSociable ifFactionExists %2% if= ChatNPCFac %2% Accept>
	Msg%id%01_12 <%JS2に感謝する%JG_YO%JV_SIL_R \FACTION %2% は勝利した%JV_F_WA。頑張った%JG_NE。>
	CMsg%id%01_12 <ifNPCShy ifFactionExists %2% if= ChatNPCFac %2% Accept>
	Msg%id%01_13 <余裕だった%JG_NE。この \FACTION %2% の任務は大成功%JG_DA。>
	CMsg%id%01_13 <ifNPCEasygoing ifFactionExists %2% if= ChatNPCFac %2% Accept>
	Msg%id%01_14 <%JS2は \FACTION %2% に大きく貢献した%JV_ZO、\PC。ありがとう。>
	CMsg%id%01_14 <ifNPCPassionate ifFactionExists %2% if= ChatNPCFac %2% Accept>
	Msg%id%01_15 <またも \FACTION %2% の大勝利、っと。よくやった%JV_ZO、\PC。>
	CMsg%id%01_15 <ifNPCCheerful ifFactionExists %2% if= ChatNPCFac %2% Accept>
	Msg%id%01_16 <\FACTION %2% には%JS2をよく思っていない者もいるんだ%JG_GA、見事に答えを示した%JG_NE。おめでとう。>
	CMsg%id%01_16 <ifNPCMelancholy ifFactionExists %2% if= ChatNPCFac %2% Accept>
	Msg%id%01_20 <\FACTION %3% を打ち負かした%JV_F_WA%JV_NA。ミッションは成功%JG_DA。>
	CMsg%id%01_20 <ifFactionExists %3% Accept>
	Msg%id%01_21 <見事に \FACTION %3% を退けた%JG_NE、\PC。みんな%JS2の勝利を噂することになる%JV_DAROU。>
	CMsg%id%01_21 <ifNPCSociable ifFactionExists %3% Accept>
	Msg%id%01_22 <\FACTION %3% に勝った%JG_NE%JV_SIL_Rおめでとう。>
	CMsg%id%01_22 <ifNPCShy ifFactionExists %3% Accept>
	Msg%id%01_23 <とても上出来な成果だった%JG_YO。ミッションの成功、おめでとう。>
	CMsg%id%01_23 <ifNPCEasygoing ifFactionExists %3% Accept>
	Msg%id%01_24 <\FACTION %3% と対峙して、勝った……これは小さな功績なんかじゃない%JV_ZO%JV_F_YO。>
	CMsg%id%01_24 <ifNPCPassionate ifFactionExists %3% Accept>
	Msg%id%01_25 <\FACTION %3% への一撃になった%JG_NE。おめでとう、\PC。>
	CMsg%id%01_25 <ifNPCCheerful ifFactionExists %3% Accept>
	Msg%id%01_26 <ひとまず \FACTION %3% を退けた……最終的な勝利までに、あとどれだけ戦いが待ってるん%JV_DAROU%JV_NA。>
	CMsg%id%01_26 <ifNPCMelancholy ifFactionExists %3% Accept>

