%% Contains things that only show up at one place in the ATLAS, but
%% are included as content fragments so as to make organization cleaner
%% and to take advantage of the content formatting junk. So here they
%% are.
%%
%% In most cases, this content can be added as a VARIETY.
%%
%% NAME: *[city designation]_[building name abbreviated]_[content type]

%% *KOSSP_CrTo_Content Content
%%      Kosaka Spinner, Crystal Tower

Content
	name <FCOMS Recruiter>
	requires <*KOSSP_CrTo_Content>
	minimap <............1.......#&+&#>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>

	sub
		Persona 1
		greeting <if# ChatNPCFac 0 else GoChat if= PCFac ChatNPCFac else GoCheckEligibility Goto GoTrain>
		*GoTrain <*SKILL_TRAINING GoGoodbye>
		*GoCheckEligibility <*ENEMY_CHECK GoCheckFaction ChatNPCFac GoNil>
		GoCheckFaction <if= PCFac 0 else GoChat Goto GoCheckSkills>
		*GoCheckSkills <*FACTION_ENTRANCE_EXAM GoJobOffer ChatNPCFac>
		*GoChat <*MISC_CHATTER>
		*GoGoodbye <*GOODBYE>
		*GoJobOffer <*FACTION_JOIN_OFFER ChatNPCFac GoJoin>
		*GoJoin <*FACTION_JOIN_ACCEPT ChatNPCFac>
	end
	inv
		NPC Politician
		job <Technocrat>
		name <Docun Suno>
		chardesc male
		age 5
		SDL_COLORS <239 198 58 150 112 89 222 222 156>
		SetFaction 10
	end



%% *CLUND_MLP2_Content
%%	Content for Memorial Land. Each game won will add one to L2;
%%	once all four games are won, the property manager will let the
%%	PC into the Ruins of Terror.

Content
	name <Escape Pod Ride>
	% This ride will test the PC's Vitality
	requires <*CLUND_MLP2_Content>
	minimap <       1   &#&   &       >
	Element1 <Prefab>
	inv
		Elevator
		name <Escape Pod Ride>
		name_I18N <エスケープ・ポッド・ライド>
		% V1 = Have completed ride
		use <ifYesNo 1 2 3 STAMINA PCMoraleDmg -20 Alert 4 if= V1 0 else GoCompleted ifSkillTest NAS_Vitality STAT_Ego SkillTar 35 else GoFailRoll Goto GoWinRoll>
		GoWinRoll <Alert 5 V= 1 1 L+ 2 1>
		GoFailRoll <Alert 6>
		GoCompleted <Alert 5>
		% Msg1 <This is the entrance for the Escape Pod Ride. Patrons are strapped into large padded spheres which then get flung about and bounced off one another.>
		% Msg2 <Sounds like fun!>
		% Msg3 <I'd rather not...>
		% Msg4 <You board the machine and start to spin.>
		% Msg5 <That was awesome!>
		% Msg6 <It takes all of your willpower to stop yourself from puking. Maybe you should find an easier ride, for now.>
		Msg1 <ここは『エスケープ・ポッド・ライド』の入り口だ。客はそれぞれこの球体シートの中に入り、互いに跳ね回って衝突を繰り返す。>
		Msg2 <面白そう！>
		Msg3 <やめとく……。>
		Msg4 <マシンに乗り込むと、激しい回転が始まった。>
		Msg5 <最高に楽しかった！>
		Msg6 <吐き気をこらえるので全精力を使い果たしてしまった。治まるまではもっと易しい乗り物を狙ったほうがいいだろう。>
	end

Content
	name <Comet Dropper>
	% This ride will test the PC's Athletics
	requires <*CLUND_MLP2_Content>
	minimap <       1   &#&   &       >
	Element1 <Prefab>
	inv
		Elevator
		name <Comet Dropper>
		name_I18N <コメット・ドロッパー>
		% V1 = Have completed ride
		use <ifYesNo 1 2 3 STAMINA PCMoraleDmg -20 Alert 4 if= V1 0 else GoCompleted ifSkillTest NAS_Athletics STAT_Ego SkillTar 35 else GoFailRoll Goto GoWinRoll>
		GoWinRoll <Alert 5 V= 1 1 L+ 2 1>
		GoFailRoll <Alert 6>
		GoCompleted <Alert 5>
		% Msg1 <This is the entrance for the Comet Dropper. The carriage gets lifted to the top of Memorial Land's dome, then falls back to ground level.>
		% Msg2 <Sounds like fun!>
		% Msg3 <I'd rather not...>
		% Msg4 <You board the ride. It begins rising slowly, then suddenly drops back towards the ground.>
		% Msg5 <That was exhilirating!>
		% Msg6 <That drop really took the wind out of you.>
		Msg1 <ここは『コメット・ドロッパー』の入り口だ。メモリアルランドのドームの頂上まで昇ったマシンが、一気に地上まで落下する。>
		Msg2 <面白そう！>
		Msg3 <やめとく……。>
		Msg4 <シートに座った。ゆっくりと上昇が始まり、そして突然に地上へと落下して戻った。>
		Msg5 <飛ぶような気分だった！>
		Msg6 <落下の恐怖で、全身から気が抜けた。>
	end

Content
	name <Bumper Buru-Burus>
	% This ride will test the PC's Mecha Piloting
	requires <*CLUND_MLP2_Content>
	minimap <       1   &#&   &       >
	Element1 <Prefab>
	inv
		Elevator
		name <Bumper Buru-Burus>
		name_I18N <Buru-Buru ファイターズ>
		% V1 = Have completed ride
		use <ifYesNo 1 2 3 STAMINA PCMoraleDmg -20 Alert 4 if= V1 0 else GoCompleted ifSkillTest NAS_MechaPiloting STAT_Reflexes SkillTar 35 else GoFailRoll Goto GoWinRoll>
		GoWinRoll <Alert 5 V= 1 1 L+ 2 1>
		GoFailRoll <Alert 6>
		GoCompleted <Alert 5>
		% Msg1 <This is the entrance for the Bumper Buru-Burus. Inside, patrons are crashing into one another in miniature giant robots.>
		% Msg2 <Sounds like fun!>
		% Msg3 <I'd rather not...>
		% Msg4 <You board a buru-buru and wait for the ride to start.>
		% Msg5 <You kick ass and chew bubblegum!>
		% Msg6 <You get banged up pretty bad by the other players.>
		Msg1 <ここは『Buru-Buru ファイターズ』の入り口だ。ミニチュアの巨大ロボに乗った客同士が互いに激突する。>
		Msg2 <楽しそう！>
		Msg3 <やめとく……。>
		Msg4 <Buru-Buru に乗り込み、開始の合図を待った。>
		Msg5 <ボッコボコのベッキベキにしてやった！>
		Msg6 <他のプレイヤーから袋叩きにされた。>
	end

Content
	name <Shell Game>
	% This ride will test the PC's Concentration
	requires <*CLUND_MLP2_Content>
	minimap <       1   &#&   &       >
	Element1 <Prefab>
	inv
		Elevator
		name <Shell Game>
		name_I18N <シェル・ゲーム>
		% V1 = Have completed ride
		use <if= V1 0 else GoCompleted ifYesNo 1 2 3 Alert 4 ifSkillTest NAS_Concentration STAT_Perception SkillTar 35 else GoFailRoll Goto GoWinRoll>
		GoWinRoll <Alert 5 V= 1 1 L+ 2 1 GiveSTC .bear>
		.bear <Teddy Bear>
		GoFailRoll <Alert 6>
		GoCompleted <Alert 7>
		% Msg1 <This is the a shell game. There are three shells; underneath one of them is a ball. The shells are shuffled and you must determine where it is.>
		% Msg2 <Sounds like fun!>
		% Msg3 <I'd rather not...>
		% Msg4 <The robot arm places the ball and shuffles the shells. You select one of the shells...>
		% Msg5 <It's the right one! You win a teddy bear!>
		% Msg6 <It was the wrong one. You just couldn't concentrate well enough.>
		% Msg7 <You don't really want another bear.>
		Msg1 <これは『シェル・ゲーム』だ。ここにある３つの貝殻の１つにボールが入っている。貝殻を素早くシャッフルした後で、ボールがどの中にあるか当てよう。>
		Msg2 <楽しそう！>
		Msg3 <やめとく……。>
		Msg4 <ロボットアームがボールを置き、貝殻をシャッフルした。その中の１つを選んだ……。>
		Msg5 <正解だった！ テディベアをゲットした！>
		Msg6 <不正解だった。十分に集中しきれなかったようだ。>
		Msg7 <もうクマは要らない。>
	end



%% *CLUND_MLP_Content
%%	Content for the entry dome to Memorial Land.

Content
	%% Mecha Display 1
	requires <*CLUND_MLP_Content>
	minimap <####################1#2#3>
	element1 <Prefab>
	element2 <Prefab>
	element3 <Prefab>
	inv
		STC MECHAMODEL-1
		sdl_colors <211 195 82 222 222 156 211 195 82>
		SDL_SPRITE <btr_thorshammer.png>
		PDir 2
		name <Thorshammer>
		use <Alert 1>
		% Msg1 <The Thorshammer was the most powerful mecha fielded by the Clund Rock defense force. Due to their low mobility, they were positioned to defend the habitation dome and didn't see much combat action.>
		Msg1 <Thorshammer は Clund Rock 防衛隊が運用した中でもっとも強力なメックだった。その機動性の低さから主に居住ドームの防衛に用いられ、実戦の機会は少なかった。>

		STC MECHAMODEL-1
		sdl_colors <211 195 82 222 222 156 211 195 82>
		SDL_SPRITE <btr_buruburu.png>
		PDir 2
		use <Alert 1>
		name <Buru-Buru>
		% Msg1 <The Buru-Buru was used by both sides in the conflict. Consequently, following the battle there was a glut in the local market for salvaged Buru-Buru parts.>
		Msg1 <Buru-Buru は紛争の両陣営に使用された。そのため、衝突が始まると同時に市場には大量の Buru-Buru のサルベージ部品が流れ込むこととなった。>

		STC MECHAMODEL-1
		sdl_colors <211 195 82 222 222 156 211 195 82>
		SDL_SPRITE <btr_vadel.png>
		PDir 2
		name <Vadel>
		use <Alert 1>
		% Msg1 <The Vadel was the only unit on the defensive side with the mobility to intercept the attackers wherever they landed. By the end of hostilities only two of these mecha were still functioning.>
		Msg1 <防衛側が配備した中で、あらゆる場所への侵入者を迎撃できる機動性を持っていたのは Vadel だけだった。紛争が終結した時点で稼動状態だったのは、わずかに２機のみであった。>
	end

Content
	%% Mecha Display 2
	requires <*CLUND_MLP_Content>
	minimap <####################1#2#3>
	element1 <Prefab>
	element2 <Prefab>
	element3 <Prefab>
	inv
		STC MECHAMODEL-1
		sdl_colors <211 195 82 222 222 156 211 195 82>
		SDL_SPRITE <btr_eyre.png>
		PDir 2
		name <Eyre>
		use <Alert 1>
		% Msg1 <The Eyre was the main battle unit used by Rishiri Spinner. Far more maneuverable than most of the defenders, it was these mecha which inflicted most of the civilian casulties.>
		Msg1 <Eyre は Rishiri Spinner の運用した主力機だった。防衛側の大多数を遥かに上回っていた機動性により、市民の犠牲者をもっとも多く生み出したメックとなった。>

		STC MECHAMODEL-1
		sdl_colors <211 195 82 222 222 156 211 195 82>
		PDir 2
		name <Luna>
		use <Alert 1>
		% Msg1 <The Aegis Space Force provided military assistance to Rishiri Spinner. They intended to use the asteroid colonies as a proving grounds for their new mecha designs.>
		Msg1 <Aegis Space Force は Rishiri Spinner に対して軍事支援を行った。彼らの狙いは、この小惑星コロニーの紛争を新型メックの実戦試験場とすることだった。>

		STC MECHAMODEL-1
		sdl_colors <211 195 82 222 222 156 211 195 82>
		PDir 2
		name <Mebsy>
		use <Alert 1>
		% Msg1 <Industrial mecha such as the Mebsy were pressed into service to help defend Clund Rock. Many brave truckers, miners, and prospectors gave their lives to hold back the invaders.>
		Msg1 <Mebsy のような工業用メックもまた、Clund Rock の防衛のために駆り出された。運輸、採掘、そして鉱脈探査に携わっていた多くの人々が、侵略者を追い返すために勇敢にその命を捧げた。>
	end

Content
	%% Hoblen's gift shop.
	requires <*CLUND_MLP_Content>
	name <Hoblen's gift shop>
	name_I18N <Hoblen 土産店>
	ShowNAME <true>
	minimap <12345........6......&---!LUCRE>
	element1 <Prefab>
	element2 <Prefab>
	element3 <Prefab>
	element4 <Prefab>
	element5 <Prefab>
	element6 <Prefab>
	team6 <Citizens>
	teamdata6 <ally pass>
	sub
		Persona 6
		*greeting <*NiceToMeetYou GoShop>
		GoShop <NewChat Say 1 AddChat 1 AddChat 2>
		*GoBye <*GOODBYE>
		result1 <EndChat Say 2 Shop .wares Goto GoBye>
		.wares <SOUVENIR PIRATE CLOTHING>
		result2 <Goto GoBye>
		% Msg1 <Welcome to the Memorial Land gift shop. Please enjoy our souvenirs, mementos, and keepsakes.>
		% Msg2 <All of this stuff was made locally, except for the stuff that wasn't.>
		% Prompt1 <I'd like to see what you have.>
		% Prompt2 <I've got enough useless knickknacks already.>
		Msg1 <メモリアルランド・ギフトショップにようこそ。記念品、遺構オブジェ、遺留品レプリカなどいかがでしょうか？>
		Msg2 <こちらの商品、当時存在しなかったもの以外はすべて地元産となっております。>
		Prompt1 <商品を見たい%JV_F_WA%JV_SIL。>
		Prompt2 <オモチャはもうお腹いっぱい%JV_M_DA%JV_SIL。>
	end
	inv
		STC GAMBLING-1
		PDir 1

		STC MANNEKIN-M
		PDir 2

		STC MANNEKIN-F
		PDir 2

		STC SHOPDISPLAY-WEAPONS-3
		PDir 2

		STC SHOPDISPLAY-ARMOR-2
		PDir 2

		NPC Shopkeeper
		name <Hoblen>
		chardesc female easygoing melancholy sociable
		Age -4
	end

%% *WAGSP_L5LA2_Content
%%	Content for the 2nd level of the L5Law Academy in Wagner Spinner.

Content
	%% The master of forensics
	requires <*WAGSP_L5LA2_Content>
	minimap <............1.......#-&-#>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>

	sub
		Persona 1
		special <NOPLOTS>
		*greeting <*NiceToMeetYou GoCheckFac>
		GoCheckFac <if= PCFac ChatNPCFac else GoChat NewChat Say 1 AddChat 1 AddChat 2>
		*GoChat <*MISC_CHATTER>
		*GoGoodbye <*GOODBYE>
		result1 <EndChat Say 2 School .skills Goto GoGoodbye>
		.skills <1 2 3 4 5 6 15 21 27>
		result2 <Goto GoGoodbye>
		% Msg1 <The most important part of our work is investigation. Of course being able to take down a perp is also mighty handy.>
		% Msg2 <Sure. What skill do you want to train?>
		% Prompt1 <Could you give me some pointers?>
		% Prompt2 <I don't need anything right now.>
		Msg1 <調査が我々のもっとも重要な仕事%JG_DA。もちろん、犯人を叩き伏せる力があるならそれも十分に役立つ%JV_DAROU。>
		Msg2 <いい%JV_ZO、何を鍛えたい%JV_F_NO？>
		Prompt1 <少し指南をしてほしい%JV_F_WA%JV_SIL。>
		Prompt2 <今は何も必要ない%JG_NE。>
	end
	inv
		NPC Forensic Investigator
		NonCombatant
		SetFaction 9
	end

Content
	%% The master of mecha
	requires <*WAGSP_L5LA2_Content>
	name <The Master of Mecha>
	name_I18N <メック・マスター>
	ShowNAME <true>
	minimap <........1...........&---!>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>

	sub
		Persona 1
		special <NOPLOTS>
		*greeting <*NiceToMeetYou GoCheckFac>
		GoCheckFac <if= PCFac ChatNPCFac else GoChat NewChat Say 1 AddChat 1 AddChat 2>
		*GoChat <*MISC_CHATTER>
		*GoBye <*GOODBYE>
		result1 <EndChat Say 2 Shop .wares Goto GoBye>
		.wares <MECHA MEK_WEP>
		result2 <Goto GoBye>
		% Msg1 <So, \RANK \PC , how's your mecha holding up against the opposition?>
		% Msg2 <That's the way it always is, isn't it? You have to keep running as fast as you can just to stay in the same place as before.>
		% Msg2_1 <You have my deepest sympathies. Let me show you what we've got.>
		% Msg2_2 <Probably? Try definitely. That crate you're flying around in isn't fit to use for parts.>
		% Prompt1 <I could probably use an upgrade.>
		% Prompt2 <Things are fine... for now.>
		Msg1 <それで、\RANK \PC ……メックの戦いぶりはどうかしら？>
		Msg2 <それはいつだってそうでしょう？ 全力で走り続けないと、同じ位置に留まることさえできない世界なんだから。>
		Msg2_1 <それは大変ね。使えるものがないか見ていきなさい。>
		Msg2_2 <かも？ そこは言い切りなさいな。%JS2が乗り回してるアレは部品取りにはならないんだから。>
		Prompt1 <少しアップグレードが必要かもしれない。>
		Prompt2 <順調%JG_DA%JV_SIL_R今のところは。>
	end
	inv
		NPC Police Officer
		name <Starseid>
		job <Mechamaster>
		SDL_PORTRAIT <por_f_starseid(A-Y).png>
		SDL_COLORS <30 30 90 241 254 223 122 88 193>
		SetFaction 9
		NonCombatant
		Shopping 12
		Age 17
		chardesc easygoing pragmatic heroic female
	end

Content
	%% The master of weapons
	requires <*WAGSP_L5LA2_Content>
	content <Required *DECOR_FOR_WEAPON_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>

	sub
		Persona 1
		special <NOPLOTS>
		*greeting <*NiceToMeetYou GoCheckFac>
		GoCheckFac <if= PCFac ChatNPCFac else GoChat NewChat Say 1 AddChat 1 AddChat 2>
		*GoChat <*MISC_CHATTER>
		*GoBye <*GOODBYE>
		result1 <EndChat Say 2 Shop .wares Goto GoBye>
		.wares <WEAPON AMMO GRENADE ACCESSORY ARMOR SHIELD>
		result2 <Goto GoBye>
		% Msg1 <Personal combat is an important part of our training program. If you need a weapon, just ask me about it.>
		% Msg2 <Keep your gun ready at all times, and hope you never have to use it.>
		% Prompt1 <I could use something new.>
		% Prompt2 <I don't need anything right now.>
		Msg1 <生身での戦闘は我々の訓練プログラムの重要な一部%JG_DA。もし武器が必要になったら、%JF2のところに来るといい%JG_YO。>
		Msg2 <いつでも銃を抜けるように準備して、そして使わずに済むことを祈りなさい。>
		Prompt1 <何か新しいのが欲しい%JG_NE。>
		Prompt2 <今のところは何も要らない%JG_YO。>
	end
	inv
		NPC Police Officer
		job <Weaponmaster>
		SetFaction 9
		NonCombatant
		Shopping 12
	end

%% *WAGSP_L5LA_Content
%%	Content for the L5Law Academy in Wagner Spinner.

Content
	requires <*WAGSP_L5LA_Content>
	minimap <............1.......#-&-#>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>

	sub
		Persona 1
		special <NOPLOTS>
		greeting <if# ChatNPCFac 0 else GoChat if= PCFac ChatNPCFac else GoCheckEligibility Goto GoTrain>
		*GoTrain <*SKILL_TRAINING GoGoodbye>
		*GoCheckEligibility <*ENEMY_CHECK GoCheckFaction ChatNPCFac GoNil>
		GoCheckFaction <if= PCFac 0 else GoChat Goto GoCheckSkills>
		*GoCheckSkills <*FACTION_ENTRANCE_EXAM GoJobOffer ChatNPCFac>
		*GoChat <*MISC_CHATTER>
		*GoGoodbye <*GOODBYE>
		*GoJobOffer <*FACTION_JOIN_OFFER ChatNPCFac GoJoin>
		*GoJoin <*FACTION_JOIN_ACCEPT ChatNPCFac>
	end
	inv
		NPC Police Officer
		job <Instructor>
		SetFaction 9
	end

%% *RISSP_SFHQ_Content
%%	Content for the Space Force HQ. Includes a recruiter for the Rishiri Dominion and an
%%	Aegis mecha shop.

Content
	requires <*RISSP_SFHQ_Content>
	minimap <............1.......#&+&#>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>

	sub
		Persona 1
		special <NOPLOTS>
		greeting <if# ChatNPCFac 0 else GoCheckEligibility if= PCFac ChatNPCFac else GoCheckFaction Goto GoTrain>
		*GoTrain <*SKILL_TRAINING GoGoodbye>
		*GoCheckEligibility <*ENEMY_CHECK GoCheckFaction ChatNPCFac GoNil>
		GoCheckFaction <NewChat Say 1 AddChat 1 AddChat 2>
		*GoJoin <*FACTION_JOIN_ACCEPT ChatNPCFac>
		result1 <ifG PCRenown 19 else GoR1Fail NewChat Say 3 AddChat 4 AddChat 5>
		GoR1Fail <NewChat Say 4>
		result2 <NewChat Say 2 AddChat 1 AddChat 3>
		*result3 <*GoodBye>
		result4 <Goto GoJoin>
		result5 <Goto result3>
		% Msg1 <The Rishiri Space Force is looking for skilled volunteers. We are creating a brand new mecha brigade to defend our colonies against all threats.>
		% Msg2 <In a sense they are, yes, but the Rocket Stars are a mercenary force. The Rishiri Space Force will be a traditional militiary under the direct control of the technocracy.>
		% Msg3 <Hm. Looking over your resume, it seems that you do have the necessary skills. I can offer you a position in the forces right away.>
		% Msg4 <I'm sorry, but I'm afraid that you don't quite have the skills we're looking for. Feel free to reapply later, though.>
		% Prompt1 <I'd like to apply.>
		% CPrompt1 <if= PCFac 0 Accept>
		% Prompt2 <Aren't the Rocket Stars Rishiri's defenders?>
		% Prompt3 <Well, good luck with that.>
		% Prompt4 <Sign me up.>
		% Prompt5 <No thanks, I just wanted to see if I qualified.>
		Msg1 <Rishiri Space Force では腕利きのボランティアを募集している%JV_F_WA。我々のコロニーをあらゆる脅威から守るため、新たな旅団が新設されることになった%JG_NDA。>
		Msg2 <ある意味ではそうだ%JG_GA、Rocket Stars は傭兵部隊な%JG_NDA。Rishiri Space Force は通常の軍制、つまり施政からの直接の管理下にあるものだから。>
		Msg3 <むむ、履歴書を見る限りでは、必要な技能は備えているよう%JG_DANE。これならすぐに任務を与えられる位置に就ける%JV_DAROU。>
		Msg4 <申し訳ない%JG_GA、求めているスキルの条件を満たしていない%JG_NE。またいつか来てくれることを期待している%JG_YO。>
		Prompt1 <参加%JV_S_SIMASU。>
		CPrompt1 <if= PCFac 0 Accept>
		Prompt2 <Rishiri の防衛なら Rocket Stars の仕事%JV_DAROU？>
		Prompt3 <まあ、がんばって。>
		Prompt4 <じゃあ、契約を。>
		Prompt5 <%JR_NO、受かるかどうか見にきただけだから。>
	end
	inv
		NPC Mecha Pilot
		SetFaction 11
	end

Content
	requires <*RISSP_SFHQ_Content>
	name <Rishiri Space Force Shop>
	name_I18N <Rishiri Space Force 御用達>
	ShowNAME <true>
	minimap <............1.......#---!>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>

	sub
		Persona 1
		special <NOPLOTS>
		greeting <if# PCFac 11 else GoOpenShop if# PCFac 4 else GoOpenShop if# PCFac 16 else GoOpenShop NewChat Say 1>
		GoOpenShop <NewChat Say 2 AddChat 1 AddChat 2>
		result1 <EndChat Say 3 Shop .wares Goto result2>
		.wares <MECHA MEXTRA>
		*result2 <*GoodBye>
		% Msg1 <This shop is for members of the Rishiri Space Force only. Sorry.>
		% Msg2 <The Aegis Council has pledged its support to Rishiri Spinner. I have a selection of military supplies from Luna for distribution to the Rishiri Space Force.>
		% Msg3 <Lunar mecha are made from high grade ceramics. You won't find this kind of technology anywhere else in the solar system.>
		% Prompt1 <Let me take a look.>
		% Prompt2 <Thanks, but I prefer to buy local.>
		Msg1 <この店は Rishiri Space Force の人専用な%JG_NDA。悪い%JV_F_WA%JV_NA。>
		Msg2 <Aegis Council が Rishiri Spinner への支援を買って出た%JG_NDA。Rishiri Space Force に配備するために月から届いた軍事物資が入荷してる%JG_YO。>
		Msg3 <月のメックはハイグレード・セラミックスで作られてる%JG_NDA。太陽系の他の場所では見られない技術%JG_DAYO。>
		Prompt1 <見てみ%JV_YOU。>
		Prompt2 <地元のものを買いたいから、やめとく。>
	end
	inv
		NPC Shopkeeper
		SetFaction 4
		Repair 10
	end


%% *RISSP_L5AE_Content
%%	The ambassador for the Aegis embassy in Rishiri Spinner

Content
	requires <*RISSP_L5AE_Content>
	minimap <............1.......#&+&#>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		special <NOPLOTS>
		*greeting <*NiceToMeetYou GoTalk>
		GoTalk <NewChat Say 1 AddChat 1 AddChat 2 EraseSpecial>
		result1 <NewChat Say 2 AddChat 3 AddChat 4>
		result2 <NewChat Say 3 AddChat 5 AddChat 4>
		result3 <NewChat Say 4 AddChat 6 AddChat 7>
		result4 <NewChat Say 5 AddChat 8 AddChat 2 AddChat 9 AddChat 10>
		result5 <NewChat Say 6 AddChat 11 AddChat 7>
		result6 <NewChat Say 7 AddChat 12>
		result7 <Goto result4>
		result8 <Goto result1>
		result9 <NewChat Say 8 AddChat 12>
		*result10 <*GoodBye>
		result11 <NewChat Say 9 AddChat 12>
		result12 <Goto result4>
		% Msg1 <I am the representative of Aegis Overlord in the L5 region. The government of Luna pledges its full support for the city of Rishiri and all of the spinner colonies.>
		% Msg2 <Many kinds. There is a lot of trade between Luna and L5. We have an ongoing technological exchange with Galconde Spinner. In addition, we provide military support in the form of the Aegis Space Force.>
		% Msg3 <Luna is the oldest federation in the solar system, having existed since before the fall of Pax Europa. The colonies of Luna are united peacefully under Aegis Overlord. We are eager to share our knowledge and experience with other worlds.>
		% Msg4 <They are certainly misguided in their alliance with Earth, but their citizens should not be made to suffer for the faults of their leaders. Aegis Overlord wishes them no ill.>
		% Msg5 <What else do you wish to know?>
		% Msg6 <That it was damaged by a quake and rebuilt by Aegis Overlord? Yes, that is true. No expense was spared to restore the dome to its original glory.>
		% Msg7 <Crihna Rock had no citizens; it was not a legitimate political entity. Besides, Aegis had nothing to do with its destruction. That decision was made by Admiral Haarast himself.>
		% Msg8 <It's a remarkable city, as fine as any on Luna. I've told Merdon many times that he has the gravity turned up a bit too high but he apparently thinks I'm joking.>
		% Msg9 <That's very odd. If Tycho Madang were truly destroyed by Aegis forces, surely it would be impossible to keep something like that a secret. I'd advise you to not believe all the anti-Lunar propaganda being spread by Earth.>
		% Prompt1 <What kind of support are you talking about?>
		% Prompt2 <Tell me a bit about Luna.>
		% Prompt3 <What about the L5 Alliance?>
		% Prompt4 <How nice.>
		% Prompt4_1 <Good for you.>
		% Prompt5 <Is it true what they say about Tycho Madang?>
		% Prompt6 <Were the citizens of Crihna Rock misguided too?>
		% Prompt7 <I see. Let's talk about something else.>
		% Prompt7_1 <Aha. Let's talk about something else.>
		% Prompt8 <What kind of support do you give to L5?>
		% Prompt9 <How do you like Rishiri Spinner?>
		% Prompt10 <That's all for now.>
		% Prompt11 <Actually, I heard that it was destroyed by Aegis.>
		% Prompt12 <I have another question.>
		Msg1 <%JF2は L5 領域における Aegis Overlord の外交大使%JV_DESU。月政府は Rishiri および全てのスピナー・コロニーに対しての全面支援を表明してい%JV_MASU。>
		Msg2 <多岐に渡%JV_RIMASU。月と L5 の間では貿易が盛ん%JV_DESUからね。今は Galconde Spinner との技術交換の推進、それに Aegis Space Force による軍事支援も行ってい%JV_MASU。>
		Msg3 <月政府は太陽系でももっとも古い政府機関で、Pax Europa が崩壊した時代には既に存在してい%JV_MASITA。月のコロニーは Aegis Overlord の下で平和と共生を得てい%JV_MASU。我々は、この知識と経験を世界に分け与えたいと願っているの%JV_DESU。>
		Msg4 <彼らは地球との同盟を通じて誤った情報を与えられ%JV_MASITA。しかし、指導者の過ちのために市民が苦しむことがあってはな%JV_RIMASEN。Aegis Overlord には彼らを害する意思は%JV_ARIMASEN。>
		Msg5 <他に何か、知りたいことは？>
		Msg6 <地震により被害を受け、それを Aegis Overlord が再建したという話%JV_DESUKA？ そう、事実%JV_DESU。ドームを元の壮観な姿に戻すのに、一切の費用は惜しんでい%JV_MASEN。>
		Msg7 <Crihna Rock には市民は存在し%JV_MASEN。あれは公に承認された社会組織では%JV_ARIMASENからね。ともかく、あの事変と Aegis との間には何の関係も%JV_ARIMASEN。すべては提督たる Haarast 自身が決めたこと%JV_DESU。>
		Msg8 <実に素晴らしい都市%JV_DESU。月の都市にも負けていない。少し重力を強めすぎている、と Merdon 氏にはたびたび伝えているん%JV_DESUが、どうもそれは冗談だと思われているようで。>
		Msg9 <それは奇妙な話%JV_DESUね。もし本当に Aegis の部隊が Tycho Madang を破壊したとして、果たしてそんなことを隠し通せるもの%JV_DESYOUか？ 月を貶めるために地球が流すプロパガンダなど鵜呑みにはしないこと%JV_DESU。>
		Prompt1 <支援というのは、どんな種類の？>
		Prompt2 <月面政府のことについて教えて。>
		Prompt3 <L5 Alliance については？>
		Prompt4 <へえ、そうなの。>
		Prompt4_1 <そりゃ良かった%JV_F_WAね。>
		Prompt5 <Tycho Madang についての話は真実？>
		Prompt6 <じゃあ、Crihna Rock の市民も操られていたと？>
		Prompt7 <そう。じゃあ他の話をし%JV_YOU。>
		Prompt7_1 <へえ。じゃあ他の話をし%JV_YOU。>
		Prompt8 <L5 にはどんな支援を？>
		Prompt9 <Rishiri Spinner についてはどう思ってる%JV_F_NO？>
		Prompt10 <今のところは、これで。>
		Prompt11 <%JR_YES、実は Aegis によって破壊されたと聞いた%JG_GA。>
		Prompt12 <他にも質問がある%JV_F_WA。>
	end
	inv
		NPC Politician
		job <Ambassador>
		SetFaction 4
	end


%% *GALSP_NI_Content
%%	NPCs and stuff for the Nova Initiative in Galconde Spinner

Content
	%% Technology Professor - free skill trainer
	requires <*GALSP_NI_Content>
	minimap <............1.......##+##>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoSchool>
		GoSchool <NewChat Say 1 AddChat 1 AddChat 2>
		Result1 <EndChat Say 2 School .skills Goto Result2>
		.skills <13 21 22>
		*Result2 <*GoodBye>
		% Msg1 <The Nova Initiative has programs for both research and education. Our doors are open to all people with an interest in science.>
		% Msg2 <Certainly. What subject do you want to know more about?>
		% Prompt1 <I'd like to study here.>
		% Prompt2 <No thanks, I've had enough schooling.>
		Msg1 <Nova Initiative には教育と研究の両方のプログラムがあ%JV_RIMASU。科学に興味を持つすべての人々に対して門戸を開いてい%JV_MASUよ。>
		Msg2 <もちろん結構%JV_DESUよ。どの分野について学%JV_BIMASU？>
		Prompt1 <勉強がしたい。>
		Prompt2 <%JR_NO、もう学校はたくさん%JG_DA。>
	end
	inv
		NPC Scientist
		job <Technology Professor>
	end


Content
	%% Laboratory - guaranteed science toy
	requires <*GALSP_NI_Content>
	minimap <#.2.#.......1.......##+##>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	Element2 <Prefab>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoChat>
		*GoChat <*MISC_CHATTER>
	end
	inv
		NPC Scientist

		Prop 10
		name <Physics Apparatus>
		name_I18N <物理学実験装置>
		SDL_SPRITE <prop_displaycase.png>
		roguechar <+>
		use <Print 1>
		CLUE_SCIENCE <ifG ComTime V1 else GoBeenBefore V= 1 NextDay Reputation 7 d4 MENTAL ifUScience 10 else GoNoDice ifG PCRep 7 -d100 else GoNoDice Print 2 XPV 150>
		GoNoDice <Print 3>
		GoBeenBefore <Print 4>
		% Msg1 <It's a classical physics workbench.>
		% Msg2 <You conduct an experiment. You feel that your understanding of the universe has improved.>
		% Msg3 <You conduct an experiment.>
		% Msg4 <You've already done an experiment today.>
		Msg1 <これは昔ながらの物理学の実験装置だ。>
		Msg2 <実験を行った。知の宇宙が広がっていくのを感じた。>
		Msg3 <実験を行った。>
		Msg4 <今日の実験はもう済ませた。>
	end



%% *GALSP_TO_Content
%%	NPCs for the tech outlet in Galconde Spinner

Content
	%% Mechanic at the Tech Outlet- may become skill trainer
	requires <*GALSP_TO_Content>
	content <Required *DECOR_FOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	name <Mechanic Shop>
	name_I18N <メカニック店>
	ShowNAME <true>
	sub
		Persona 1
		% V1 = Have accepted/denied skill training
		*greeting <*NiceToMeetYou GoCheckGift>
		GoCheckGift <if= V1 0 else GoOpenShop ifG React 50 else GoOpenShop ifG PCHeroism 25 else GoOpenShop ifChatNPCKnown else GoOpenShop NewChat say 1 AddChat 1 AddChat 2>
		GoOpenShop <NewChat Say 2 AddChat 3 AddChat 4 AddChat 5>
		Result1 <NewChat Say 3 History 4 V= 1 1  AddChat 6 AddChat 7 AddChat 4 AddReact d20>
		Result2 <NewChat Say 5 History 6 V= 1 -1 AddSociable -d6 RandomMecha .facs 30>
		.facs <GENERAL ROCKE>
		Result3 <EndChat Say 7 Shop .wares Goto Result4>
		.wares <MEXTRA TOOL>
		*Result4 <*GoodBye>
		Result5 <EndChat Say 8 School .skills Goto Result4>
		.skills <13 16 22>
		Result6 <Goto result5>
		Result7 <Goto result3>
		% Msg1 <I've been following your adventures, \PC , and I'd like to help you out. If you want I can teach you some things about mecha design.>
		% Msg2 <If you want to upgrade your mecha you've come to the right place. Galconde is where all the new technologies appear first.>
		% Msg3 <Great! Whenever you need training, just come and ask. Would you like to do that right away?>
		% Msg4 <%name1% in Galconde Spinner agreed to teach you about mecha design.>
		% Msg5 <Fair enough. You can have this mecha, then. Its original owner couldn't afford to pay for the work I did on it, but I don't have any use for it myself, so now it's yours.>
		% Msg6 <%name1% in Galconde Spinner gave you a free mecha.>
		% Msg7 <The key to building a good mecha is having the right parts. If you can't find what you need right now then come back again tomorrow.>
		% Msg8 <While it's important to have the right parts when designing a mek, that's not going to help much if you don't know how to put them together.>
		% Prompt1 <I'd like that.>
		% Prompt2 <Really, some free gear would be more helpful.>
		% Prompt3 <I'd like to see what you have.>
		% Prompt4 <Sorry, but I don't need anything right now.>
		% Prompt5 <I want to study mecha design with you.>
		% CPrompt5 <if= V1 1 Accept>
		% Prompt6 <Alright, let's train.>
		% Prompt7 <Not now, but I do need your other services.>
		Msg1 <\PC、%JF2は%JS2の噂をずっと追いかけてて、%JS2のことを助けたいと思ってたの。もし良かったら、メックデザインについて少し教えてあげられるわ。>
		Msg2 <もし%JS2がメックを強化したいと考えてるなら、%JS2は正しい場所に来たわね。Galconde はあらゆる新技術が最初に投入される場所なのよ。>
		Msg3 <こちらこそ！ 必要な時にはいつでも声をかけて%JG_R。今すぐ初めようかしら？>
		Msg4 <Galconde Spinner の %name1% からメックデザインについて学べることになった。>
		Msg5 <それもいいでしょう。では、このメックを。これの元の持ち主は、%JF2が施した改造の料金を払えずじまいで。自分では使い道もないから、%JS2のものにして構わないわ。>
		Msg6 <Galconde Spinner の %name1% からメックを１台譲り受けた。>
		Msg7 <優れたメックを作り上げるポイントは、適切なパーツを選ぶこと。もしこの中に欲しいものがなかったら、また明日来てみてね。>
		Msg8 <パーツ選びも重要だけれど、組み付けの方法が分からないままだと意味はないからね。>
		Prompt1 <お願いします。>
		Prompt2 <それよりは、何かタダで貰えるほうが助かる%JV_NA。>
		Prompt3 <商品を見せてほしい。>
		Prompt4 <今のところは何も必要ない%JV_F_WA。>
		Prompt5 <メックデザインについて学びたい。>
		CPrompt5 <if= V1 1 Accept>
		Prompt6 <始め%JV_YOU。>
		Prompt7 <それより、商品を見せてほしい。>
	end
	inv
		NPC Mechanic
		name <Fabrianne>
		CharDesc Female Heroic Lawful Sociable
		Age 12
		Shopping 15
		SDL_Portrait <por_f_musical(J--).png>
		SDL_Colors <80 80 85 245 213 160 168 133 230>
	end



%% *GALSP_Guyatt_Content
%%	NPCs for Guyatt Medical in Galconde Spinner

Content
	requires <*GALSP_Guyatt_Content>
	minimap <............1.......##+##>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		GoShop <NewChat Say 1 AddChat 1 AddChat 2>
		result1 <EndChat Say 2 Shop .wares Goto result2>
		.wares <MEDICINE CYBERWARE>
		Keywords <MEDICINE CYBERWARE>
		*result2 <*GOODBYE>
		% Msg1 <Guyatt Medical is primarily a research hospital, but we also offer conventional medical services. Is there anything I could help you with?>
		% Msg2_1 <Let me see what the body scan says... Hm, disappointing. You don't have any rare diseases.>
		% Msg2_2 <Let me see what the body scan says... Strange. Did you know you have a dark spot in your brain?>
		% Msg2_3 <Let me see what the body scan says... Not bad. Perfectly boring, in fact.>
		% Prompt1 <I think there is.>
		% Prompt2 <Not today, thanks.>
		Msg1 <Guyatt Medical は医療研究所だけど、一般向けの医療サービスも提供してるんだ。何か診てほしいことがあって来たのかな？>
		Msg2_1 <じゃあスキャナで調べてみよう……むむ、残念。面白そうな病気は何もないねえ。>
		Msg2_2 <じゃあスキャナで調べてみよう……おや、脳に黒い点がある。このことはもう知ってるのかな？>
		Msg2_3 <じゃあスキャナで調べてみよう……悪くないね。実に退屈な結果だよ。>
		Prompt1 <そんな感じ%JG_DA。>
		Prompt2 <今のところは大丈夫%JG_DAYO。>
	end
	inv
		NPC CyberDoc
		Shopping 15
		name <Freedman>
		Age 21
		chardesc Male Pragmatic Heroic Melancholy Sociable
		SDL_Portrait <por_m_guy4(A-Y).png>
		SDL_Colors <201 205 229 255 230 210 255 120 80>
	end


%% *YATSP_RB2_Content
%%	NPCs for Rocket Penthouse, aka Rocket Base 2

Content
	requires <*YATSP_RB2_Content>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	element2 <Prefab>
	team2 <Citizens>
	teamdata2 <ally pass>
	minimap <#...#..2....1.......#---#>

	sub
		Persona 1
		greeting <if= PCFac ChatNPCFac else GoChat ifChatNPCUnknown else GoTeach EndChat Say 3 AddCHat 3>
		GoTeach <NewChat Say 1 AddChat 1 AddChat 2>
		GoChat <NewChat SayAnything>
		result1 <EndChat Say 2 School .skills Goto result2>
		.skills <10 11 15>
		*result2 <*GoodBye>
		result3 <Goto GoTeach>
		% Msg1 <Life is a process of reinventing oneself. When you stop learning, it means you have achieved either perfection or death. I, being relatively closer to that state, know more about these things than you.>
		% Msg2 <A Star needs to master three skills. The first is to avoid dying; that's quite handy. The second is the ability to see things as they really are. The third is the ability to look cool at all times. The rest is just details.>
		% Msg3 <\PC . I have been watching your advancement... Remember this, that legends are written of the bold. Someday you may become legend, but for right now I suggest you concentrate on simply being.>
		% Prompt1 <Teach me something.>
		% Prompt2 <I don't have time for this.>
		% Prompt3 <[Continue]>
		Msg1 <人生とは、自らを高めていく道程である。学ぶのを止める時──それはその者が完成された存在になったか、あるいは死を迎えた時だ。そのような状況により近く在るが故、%JF2は%JS2より多くを知っている。>
		Msg2 <Star の一員たる者は、３つのことをマスターしなければならない。第一に、死を避けること。これは非常に役に立つ。第二に、世界をありのままに捉えること。そして第三に、常にクールな外面を維持することだ。それ以外は、すべて瑣末な話に過ぎん。>
		Msg3 <\PC、%JF2は%JS2の旅路をずっと見ていたぞ……覚えておくがいい、伝説とは迷い無き者が作るもの。いつか%JS2も伝説となる日が来るかもしれん、だが今はただ迷わず在ることに注力せよ。>
		Prompt1 <何か教えて%JG_R。>
		Prompt2 <今は付き合ってる時間はない%JG_NE。>
		Prompt3 <[続きを聞く]>

		Persona 2
		greeting <if= PCFac ChatNPCFac else GoChat NewChat Say 1 AddChat 1 AddChat 2>
		GoChat <NewChat SayAnything>
		*GoEnd <*GoodBye>
		result1 <EndChat Say 2 School .skills Goto GoEnd>
		.skills <17 25>
		result2 <NewChat Say 3>
		% Msg1 <Welcome to the hall of Master Kynan. Do you like my song? I could teach it to you.>
		% Msg2 <Without music, a warrior's heart is filled only with death. Take this song and make it your own.>
		% Msg3 <That's so sad... You must feel very empty inside.>
		% Prompt1 <I'd enjoy that.>
		% Prompt2 <Sorry, I'm not a musician.>
		Msg1 <Kynan 老師の庵にようこそ。%JF2の歌は気に入ってくれた？ よかったら教えてあげるよ。>
		Msg2 <音楽がなかったら、戦う人の心には死しか残らないわ。この歌を、%JS2自身のものにしてね。>
		Msg3 <悲しい人……きっと、心の中が空っぽなんでしょうね。>
		Prompt1 <気に入った%JG_YO。>
		Prompt2 <悪いけど、ミュージシャンじゃない%JG_SK。>
	end
	inv
		NPC Rocket Star
		name <Kynan>
		job <Mentor>
		SetFaction 14
		Age 42
		Chardesc Male Sociable Passionate Spiritual Heroic
		SDL_PORTRAIT <por_m_kynan(OC-).png>
		SDL_COLORS <166 47 32 255 212 195 115 100 13>
		Renown 65
		NonCombatant

		NPC Singer
		name <Leppiu>
		job <Musician>
		SetFaction 14
		Age -3
		Chardesc Female Passionate Sociable Melancholy Heroic
		Combatant
	end

Content
	requires <*YATSP_RB2_Content>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	name <Weapon Shop>
	name_I18N <武器店>
	ShowNAME <true>
	minimap <............1.......#---!>

	sub
		Persona 1
		special <UNLISTED>
		Greeting <if= PCFac ChatNPCFac else GoChat NewChat Say 1 AddChat 1 AddChat 2>
		GoChat <NewChat SayAnything>
		result1 <EndChat Say 2 Shop .wares Goto result2>
		.wares <WEAPON EXOTIC ARMOR>
		*result2 <*GoodBye>
		% Msg1 <You can tell the worth of a pilot by the gear he carries. Looking at you, it's obviously time for an upgrade.>
		% Msg2 <These weapons are the finest in all of space. Use them well, and look good while doing so.>
		% Prompt1 <I could use some new gear.>
		% Prompt2 <Right now I've got everything I need.>
		Msg1 <装備を見りゃ、そのパイロットの価値が分かる。%JS2、そろそろ買い替え時だ%JV_YO。>
		Msg2 <ウチの武器は宇宙一だ。使いこなして、カッコ良くキメろよ。>
		Prompt1 <何かないか見てみ%JV_YOU。>
		Prompt2 <今は必要なものは揃ってる%JG_YO。>
	end
	inv
		NPC Rocket Star
		name <Jondi Syd>
		job <Weaponmaster>
		SetFaction 14
		Shopping 13
		Age 8
		Chardesc Male Sociable Passionate Villainous
		NonCombatant
	end

Content
	requires <*YATSP_RB2_Content>
	element1 <Prefab>
	team1 <Guards>
	teamdata1 <ally pass>
	minimap <............1.......##+##>

	sub
		Persona 1
		greeting <NewChat SayAnything>
	end
	inv
		NPC Rocket Star
	end


%% *YATSP_RB1_Content
%%	NPCs for Rocket Base 1

Content
	requires <*YATSP_RB1_Content>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	minimap <............1.......#&+&#>

	sub
		Persona 1
		Greeting <NewChat Say 1 AddChat 1 AddChat 2>
		result1 <EndChat Say 2 if= PCFac ChatNPCFac else GoBadWares Shop .wares1 Goto result2>
		GoBadWares <Shop .wares2 Goto result2>
		.wares1 <MEDICINE CYBERWARE>
		.wares2 <MEDICINE>
		*result2 <*GoodBye>
		% Msg1 <Crash your mek? Party a little too hard? You've come to the right place. Let me take away your pain.>
		% Msg2 <Just wait and I'll make you as good as new... or maybe even better.>
		% Prompt1 <I could use some help.>
		% Prompt2 <No thanks, I'm fine.>
		Msg1 <メックをやられた？ 二日酔いが酷い？ 当店におまかせあれ。あらゆる苦痛を取り除きましょう！>
		Msg2 <少々お待ちを。すぐにスッキリ、もしかしたらさらに絶好調に！>
		Prompt1 <ぜひ何とかしてほしい%JV_F_WA。>
		Prompt2 <いや、大丈夫。>
	end
	inv
		NPC Cyberdoc
		name <Edeline>
		SetFaction 14
		Shopping 10
		Age 8
		Chardesc Female sociable passionate cheerful heroic
	end

Content
	requires <*YATSP_RB1_Content>
	content <Required *DECOR_FOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoCheckEnemy>
		*GoCheckEnemy <*ENEMY_CHECK GoShop ChatNPCFac GoIsEnemy>
		GoIsEnemy <PCEnemy ChatNPCID>
		GoShop <if= PCFac ChatNPCFac else GoMinorShop NewChat Say 3 AddChat 3 AddChat 2>
		GoMinorShop <NewChat Say 1 AddChat 1 AddChat 2>
		*GoBye <*GOODBYE>
		result1 <EndChat Say 2 Shop .nowares Goto GoBye>
		result2 <Goto GoBye>
		result3 <EndChat Say 4 Shop .wares Goto GoBye>
		.wares <MECHA MEXTRA>
		% Msg1 <You stand in the presence of the official mechanic for the Rocket Stars. I'm the one who keeps their dream machines flying.>
		% Msg2 <Normally I wouldn't, but since the Stars are all such ace pilots I don't have a lot of fixing to do. Let's see what's wrong with it.>
		% Msg3 <All hail \RANK \PC ! Just say the word and I'll get straight to work on your beautiful machine.>
		% Msg4 <If you think you'd rather upgrade, I have a couple of new machines you might be interested in.>
		% Msg4_1 <The good thing is, this job never gets old. I just love working with these machines.>
		% Msg4_2 <So, when are you planning to upgrade that antique you've been riding? Take a look through my selection, I'm sure you can find something better back there.>
		% CMsg4_2 <ifG PCMeks 0 Accept>
		% Msg4_3 <Walking is no way for a Star to get around town. You should pick up a new mecha, if you have the money.>
		% CMsg4_3 <if= PCMeks 0 Accept>
		% Prompt1 <Could you take a look at my mecha?>
		% Prompt2 <I don't need any repairs right now.>
		% Prompt3 <Give it to me, Makk.>
		Msg1 <%JS2が立っているのは、Rocket Stars の正規メカニックの目の前だ。%JF2が Stars の夢のマシンたちを飛ばしている。>
		Msg2 <普段はそういうことはしないんだが……ウチはエースばかりで仕事が少ない。ちょっと見てやろうか。>
		Msg3 <これはこれは \RANK \PC 殿！ さあ用件を言ってくれ、すぐにその美しいマシンの仕事に取り掛からせてもらうぞ。>
		Msg4 <もし乗り換えを考えていたりするなら、興味を持つかもしれないマシンが何台か入ってるぞ。>
		Msg4_1 <この仕事のいいとこは、絶対に飽きないことだよ。こいつらを触ってるだけで本当に楽しい。>
		Msg4_2 <それで、いつになったらその骨董品から乗り換えるんだ？ ウチの在庫を見ていくといい、それよりはマシなものがあるハズだ。>
		CMsg4_2 <ifG PCMeks 0 Accept>
		Msg4_3 <徒歩ってのは Stars のやり方じゃないな。金があるのなら、新しいメックを調達してってくれ。>
		CMsg4_3 <if= PCMeks 0 Accept>
		Prompt1 <%JF2のメックを見てもらいたい%JV_F_NO。>
		Prompt2 <今のところは修理は不要%JG_DA。>
		Prompt3 <オススメを。>
	end
	inv
		NPC Mechanic
		name <Makk>
		SetFaction 14
		Shopping 10
		SDL_PORTRAIT <>
		SDL_COLORS <>
		CharDesc Male Sociable Passionate Passionate Cheerful Pragmatic
		Age 2
	end


%% *THESP_HM_Content
%%	NPCs for Hovel Manor in Theles Spinner

Content
	requires <*THESP_HM_Content>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>

	% L%id%01 = Monologue Counter
	start <if= v%id%01 0 else %pop% ifNPCOK %1% else %pop% ifNPCInPlay %1% else %pop% Monologue %1% %id%01 v= %id%01 1 Goto %pop%>
	% Msg%id%01_1 <Well if it isn't \PC ... I thought for sure you'd have gotten out of this hellhole by now.>
	% CMsg%id%01_1 <if= PCHomeTown RootSceneID Accept>
	% Msg%id%01_2 <Look at this, some fresh meat for the hovel. Abandon all hope while you still have any left!>
	% CMsg%id%01_2 <if# PCHomeTown RootSceneID Accept>
	Msg%id%01_1 <あれは \PC じゃないか……とうの昔に、この地獄から抜け出したものと思っていたが。>
	CMsg%id%01_1 <if= PCHomeTown RootSceneID Accept>
	Msg%id%01_2 <見ろ、『ボロ小屋』にまた新しいエサが入ってきたぞ……。まだ生きる望みを抱いているなら、ここにすべて捨てていけ！>
	CMsg%id%01_2 <if# PCHomeTown RootSceneID Accept>

	sub
		Persona 1
		special <NOPLOTS>
		greeting <NewChat Say 1>
		% Msg1 <We don't have nothing down here; they have some things up there, but mostly just killer rats.>
		Msg1 <ここには何もないぞ……上に行けば、人喰いネズミくらいには会えるだろう。>
	end
	inv
		NPC Citizen
		chardesc old melancholy passionate spiritual
	end

%% *THESP_SH_Content
%%	NPCs for Salvation Hospital in Theles Spinner

Content
	requires <*THESP_SH_Content>
	minimap <............1.......#&+&#>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>

	sub
		Persona 1
		special <NoEscape>
		% V1 = Have been told about offer.
		% V2 = Have sold some body tissue already.
		% V3 = Sell tissue timer
		% V6 .. V9 = Have sold appropriate body part.
		&MuscleCost <150000>
		&EyeCost <200000>
		&SpineCost <250000>
		&BrainCost <300000>
		*greeting <*NiceToMeetYou GoOpenShop>
		GoOpenShop <NewChat Say 1 AddChat 1 AddChat 2 AddChat 3 AddChat 4>
		*GoBye <*GOODBYE>
		GoOperate <EndChat Say 12 AddChat 11 V= 2 1 GrabPCPilot GAddNAtt NAG_Condition NAS_StaminaDown 50  V= 3 ComTime V+ 3 * 2 86400>
		result1 <ifG V2 0 else GoR1Base EndChat Say 3 Shop .wares Goto GoBye>
		GoR1Base <EndChat Say 2 Shop .nowares Goto GoBye>
		.wares <CYBERWARE>
		result2 <Goto GoBye>
		result3 <NewChat Say 4 V= 1 1 AddChat 5 AddChat 4>
		result4 <if= PCDamage 0 else GoR4Fail NewChat Say 6 AddChat 6 AddChat 7 AddChat 8 AddChat 9 AddChat 10>
		GoR4Fail <NewChat Say 5 AddChat 1 AddChat 2>
		result5 <NewChat Say 7>
		result6 <ifG PCBody 8 else GoR6Fail Cash+ &MuscleCost PCStat+ STAT_Body -1 V= 6 1 Goto GoOperate>
		GoR6Fail <NewChat Say 8 AddChat 7 AddChat 8 AddChat 9>
		result7 <ifG PCCharm 7 else GoR7Fail Cash+ &EyeCost PCStat+ STAT_Charm -1 V= 7 1 GrabPCPilot GSetNAtt NAG_StatusEffect 21 1 Goto GoOperate>
		GoR7Fail <NewChat Say 9 AddChat 6 AddChat 8 AddChat 9>
		result8 <ifG PCReflexes 5 else GoR8Fail ifG PCSpeed 5 else GoR8Fail Cash+ &SpineCost PCStat+ STAT_Reflexes -1 PCStat+ STAT_Speed -1 V= 8 1  Goto GoOperate>
		GoR8Fail <NewChat Say 10 AddChat 6 AddChat 7 AddChat 9>
		result9 <ifG PCKnowledge 7 else GoR9Fail Cash+ &BrainCost PCStat+ STAT_Knowledge -1 V= 9 1 Goto GoOperate>
		GoR9Fail <NewChat Say 11 AddChat 6 AddChat 8 AddChat 7>
		result10 <Goto result5>
		result11 <EndChat Say 13>
		% Msg1 <All flesh is doomed to die, but as long as it's here you might as well make some money off it. What can I do for you?>
		% Msg2 <I'll patch up your body, in exchange for some monetary compensation of course.>
		% Msg3 <You could probably use some cyberware to counter the side effects of your tissue donation. I'll show you what I have in stock.>
		% Msg4 <I mean that it's a commodity. Some companies here have need of living human tissue; it's best not to wonder about their reasons. If you'd be willing to sacrifice a part of yourself, it's the easiest money in Theles.>
		% Msg5 <I'm afraid that you're not in any condition to donate anything. As much as I hate to lose my commission, I'm afraid that I can't operate on you.>
		% Msg6 <Here's what the companies are looking for. I can offer you $ \VAL &MuscleCost for muscle fiber, $ \VAL &EyeCost for an eyeball, $ \VAL &SpineCost for spinal neurons, or $ \VAL &BrainCost for brain matter.>
		% Msg7 <Can't say I blame you. Still, there are plenty of others who are desperate enough to take the money.>
		% Msg8 <I'm sorry, but you don't look like you have any muscle fiber to spare. Perhaps you'd like to sell something else?>
		% Msg9 <Those eyes look a little glassy... Perhaps you'd be interested in selling something else?>
		% Msg10 <Based on your hand-eye coordination, I'm inclined to judge that your spinal tissue is sub-par. Perhaps you'd like to sell something else?>
		% Msg11 <I know that you aren't really using it, but I think it would be best if you kept what brains you have. Perhaps you'd like to sell something else?>
		% Msg12 <Just lie back on the operating table. This won't hurt for long.>
		% Msg13 <Thank you for your generous contribution; here's your cut of the money. I wouldn't advise toward making any further tissue donations for at least a couple of days.>
		% Prompt1 <I need medical help.>
		% Prompt2 <You can't do anything for me.>
		% Prompt3 <What do you mean, make some money?>
		% CPrompt3 <if= V1 0 Accept>
		% Prompt4 <I'd like to sell some body tissue.>
		% CPrompt4 <if# V1 0 ifChatNPCInPlay ifG ComTime V3 Accept>
		% Prompt5 <No thanks- I'm kind of attached to my body.>
		% Prompt6 <I'd like to sell muscle fiber.>
		% CPrompt6 <if= V6 0 Accept>
		% Prompt7 <I'd like to sell an eyeball.>
		% CPrompt7 <if= V7 0 GrabPCPilot if= GNAtt NAG_StatusEffect 21 0 Accept>
		% Prompt8 <I'd like to sell part of my spine.>
		% CPrompt8 <if= V8 0 GrabPCPilot if= GNAtt NAG_StatusEffect 22 0 Accept>
		% Prompt9 <I'd like to sell part of my brain.>
		% CPrompt9 <if= V9 0 Accept>
		% Prompt10 <On second thought, I don't want to do this.>
		% Prompt11 <[Continue]>
		Msg1 <生きてりゃそのうちみんな死ぬ。だがここなら、それだって金に換えられるぜ。何の用事で来た？>
		Msg2 <適当に縫い繕ってやるよ、もちろん金を支払えばの話だが。>
		Msg3 <身体を売った後遺症を和らげるのに、サイバーウェアが役に立つかもしれないぞ。商品を見せてやろう。>
		Msg4 <そりゃ、商品って意味でだよ。この辺の企業は生きた人間の組織を買い取ってる……理由は考えないほうが身のためだ。身体を張る気さえあるんなら、それが Theles で金を得る一番簡単な方法なんだよ。>
		Msg5 <悪いが、もう%JS2から取れるものは残ってないな。客を逃すのは惜しいが、これ以上の手術は無理だ。>
		Msg6 <買い取りの対象になってるのは──筋組織が $ \VAL &MuscleCost、眼球が $ \VAL &EyeCost、脊椎神経が $ \VAL &SpineCost、脳組織が $ \VAL &BrainCost ってとこだな。>
		Msg7 <まあ、無理にとは言えないな。だが、それでも金を選ぶ奴らが大勢いるってことだよ。>
		Msg8 <悪いが、売れるような筋肉が残ってるようには見えないな。売るなら他の組織はどうだ？>
		Msg9 <その目玉は生モノには見えんなあ……他の部分にしたらどうだ？>
		Msg10 <その手と眼の動きからすると、%JS2の脊椎は二流品だな。他の部分を売ったらどうだ？>
		Msg11 <ロクに使っちゃいないのは分かるが、脳はそのまま残しとくことを勧めるぜ。他の部分はどうだ？>
		Msg12 <じゃあそこの手術台に寝てくれ。痛いのは少しの間だけだからな。>
		Msg13 <献身的なご協力に感謝します、ってな。ほら、%JS2の取り分だ。少なくとも数日の間は、他の組織を売ろうとはしない方がいいぞ。>
		Prompt1 <治療してほしい%JV_SIL。>
		Prompt2 <人の身体に触らないで%JG_R_AGG。>
		Prompt3 <金に換えられるって、どういう意味で%JV_M_DA？>
		CPrompt3 <if= V1 0 Accept>
		Prompt4 <少しだけ身体を切り売りしたい。>
		CPrompt4 <if# V1 0 ifChatNPCInPlay ifG ComTime V3 Accept>
		Prompt5 <いや結構……身体にくっ付いてるものばっかりだから。>
		Prompt6 <筋組織を売りたい。>
		CPrompt6 <if= V6 0 Accept>
		Prompt7 <目玉を売りたい。>
		CPrompt7 <if= V7 0 GrabPCPilot if= GNAtt NAG_StatusEffect 21 0 Accept>
		Prompt8 <脊椎の一部を売りたい。>
		CPrompt8 <if= V8 0 GrabPCPilot if= GNAtt NAG_StatusEffect 22 0 Accept>
		Prompt9 <脳の一部を売りたい。>
		CPrompt9 <if= V9 0 Accept>
		Prompt10 <やっぱりやめとく。>
		Prompt11 <[続ける]>
	end
	inv
		NPC Cyberdoc
		name <Cab Glodener>
		SDL_PORTRAIT <por_m_guy4(A-Y).png>
		SDL_COLORS <136 141 101 255 233 225 244 216 28>
		chardesc Male Criminal Melancholy Easygoinge
		Age 14
		Shopping 15
	end

%% *THESP_FR_Content
%%	NPCs for Factory Rejects in Theles Spinner

Content
	requires <*THESP_FR_Content>
	minimap <............1.......#&+&#>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>

	sub
		Persona 1
		greeting <if# ChatNPCFac 0 else GoChat if= PCFac ChatNPCFac else GoCheckEligibility Goto GoTrain>
		*GoTrain <*SKILL_TRAINING GoGoodbye>
		*GoCheckEligibility <*ENEMY_CHECK GoCheckFaction ChatNPCFac GoNil>
		GoCheckFaction <if= PCFac 0 else GoChat Goto GoCheckSkills>
		*GoCheckSkills <*FACTION_ENTRANCE_EXAM GoJobOffer ChatNPCFac>
		*GoChat <*MISC_CHATTER>
		*GoGoodbye <*GOODBYE>
		*GoJobOffer <*FACTION_JOIN_OFFER ChatNPCFac GoJoin>
		*GoJoin <*FACTION_JOIN_ACCEPT ChatNPCFac>
	end
	inv
		NPC Privateer
		SetFaction 6
	end

%% *THESP_TheSpPo_Content
%%	NPCs for Theles Spinner's spaceport.

Content
	requires <*THESP_TheSpPo_Content>
	minimap <............1.......##+##>
	element1 <Prefab>
	team1 <Guards>
	teamdata1 <ally SD>

	sub
		Persona 1
		special <NOPLOTS>
		% V1 = Have spoken counter
		*Greeting <*NiceToMeetYou GoChat>
		GoChat <if= SceneVar RootSceneID 2 0 else GoChaos NewChat Say 1 AddChat 1 AddChat 2 AddChat 3 EraseSpecial>
		GoChaos <NewChat Say 7>
		result1 <NewChat Say 2 AddChat 4 AddChat 5>
		result2 <NewChat Say 3 AddChat 4 AddChat 5>
		result3 <NewChat Say 4>
		result4 <NewChat Say 5>
		result5 <NewChat Say 6>
		% Msg1 <Exercise caution when traveling in this colony. L5Law does not have jurisdiction in Theles Spinner; the lower level is extremely dangerous.>
		% Msg2 <Criminal gangs run the streets. In theory the Theles Security Force is responsible for keeping order, but in reality they're not much better than the gangs. As long as the factories keep working no-one cares what else goes on.>
		% Msg3 <We have jurisdiction for interspinner crime, but inside the colony we serve at the whim of the technocrats. Theles has a private security force, but as long as the factories keep running they don't care what happens on the street.>
		% Msg4 <I see. Well, best of luck to you, then.>
		% Msg5 <As long as Theles Spinner continues to turn an energy profit, the charter of the Free Commerce States doesn't allow any action to be taken against it. Personally, I don't like it but there's nothing legal that can be done.>
		% Msg6 <Most of them have no choice. They've been exiled from other spinners and have no place to go, or were born here and can't afford to leave. The whole setup is sleazy and exploitative, but completely within the law.>
		% Msg7 <The FCS Council is planning to appoint a new technocrat for Theles Spinner. We need to find out how this place ever got in such a mess, and make sure that it can never happen again.>
		% Prompt1 <What's so dangerous about it?>
		% Prompt2 <Why doesn't L5Law have jurisdiction?>
		% Prompt3 <I know. I was born here.>
		% CPrompt3 <if= PCHomeTown RootSceneID Accept>
		% Prompt4 <Isn't there anything you can do about it?>
		% Prompt5 <How can people tolerate this?>
		Msg1 <このコロニーでの行動には十分に注意を払ってね。Theles Spinner には L5 の司法権が及んでない%JV_F_NO。中でも下層は特に危険な場所だから。>
		Msg2 <犯罪者の集団が街を牛耳ってる%JG_NDA。本当なら Theles の治安部隊が出てこないといけないはずなんだ%JG_GA、彼らも連中と大して代わらないのが現実%JG_DAYO。工場さえ動いていれば、誰も他の事は気にしないみたい%JG_DANE。>
		Msg3 <コロニーを跨いだ犯罪に対しては司法権があるんだけど、コロニー内部ではここの支配者の掌の上な%JG_SK。Theles にも自前の治安組織はあるけど、工場の稼動さえ続いていれば街で何が起こっていようと気にもしないような連中%JG_DAYO。>
		Msg4 <そう%JV_KA_Q……それなら、どうか達者で暮らして%JG_R。>
		Msg5 <Theles Spinner のエネルギー収支がプラスである限り、その運営に一切の口出しができないのが Free Commerce States の協定で定められたルールな%JG_NDA。%JF2個人としては気に入らない%JG_GA……法的にはどうしようもない%JV_F_NO。>
		Msg6 <単にどうしようもないから%JG_DAYO。彼らは他のコロニーからの追放者か、ここで生まれ育ったまま出ていく資金を持たない人ばかりな%JG_NDA。どこを見ても貧困と搾取ばかり……でもすべてルールの中に収められてしまっている%JV_F_WA。>
		Msg7 <FCS の委員会は、Theles Spinner への新たな執政官の派遣を準備中%JG_DAYO。どうしてこのコロニーがこんな惨状に陥ったのかを解明して、二度と同じことが起きないようにしなければ。>
		Prompt1 <何がそんなに危険なの%JV_SIL？>
		Prompt2 <司法権がないって、どうして%JV_SIL？>
		Prompt3 <知ってる%JV_F_WA。ここで育ったから%JV_SIL。>
		CPrompt3 <if= PCHomeTown RootSceneID Accept>
		Prompt4 <そういう自分は何もしないの%JV_KA_Q？>
		Prompt5 <何で住民はそれを受け入れてる%JV_N%JV_M_DA？>
	end
	inv
		NPC Police Officer
		name <Sidnea>
		Age 7
		chardesc female heroic passionate
		SDL_PORTRAIT <por_f_mechpilot(--Y).png>
		SDL_COLORS <30 30 90 150 112 89 172 225 175>
		SetFaction 9
	end


%% *MAQSP_ComTow_Content
%%	NPCs for Comet Tower in Maquise Spinner

Content
	requires <*MAQSP_ComTow_Content>
	minimap <............1.......##+##>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>

	content1 <Optional *CORP_EMPLOYEE - Local>

	sub
		Persona 1
		greeting <if# ChatNPCFac 0 else GoChat if= PCFac ChatNPCFac else GoCheckEligibility Goto GoTrain>
		*GoTrain <*SKILL_TRAINING GoGoodbye>
		*GoCheckEligibility <*ENEMY_CHECK GoCheckFaction ChatNPCFac GoNil>
		GoCheckFaction <if= PCFac 0 else GoChat Goto GoCheckSkills>
		*GoCheckSkills <*FACTION_ENTRANCE_EXAM GoJobOffer ChatNPCFac>
		*GoChat <*MISC_CHATTER>
		*GoGoodbye <*GOODBYE>
		*GoJobOffer <*FACTION_JOIN_OFFER ChatNPCFac GoJoin>
		*GoJoin <*FACTION_JOIN_ACCEPT ChatNPCFac>
	end
	inv
		NPC Corporate Executive
		name <Bracett>
		job <Human Resources Manager>
		SDL_PORTRAIT <por_m_guy2(-A-).png>
		SDL_COLORS <234 180 88 255 212 195 50 50 50>
		Chardesc Male Villainous Sociable Melancholy
		SetFaction 2
		Age 12
	end


%% *ATHSP_TA_MusicShop
%%	At the Atrium in Athera Spinner, there is a guaranteed music shop.

Content
	requires <*ATHSP_TA_MusicShop>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <Pass>
	name <Music Shop>
	name_I18N <楽器店>
	ShowNAME <true>
	minimap <..1.................#---!>
	sub
		Persona 1
		% V1 = Have become skill trainer (1) or PC has declined the offer (-1)
		*greeting <*NiceToMeetYou GoCheckOFfer>
		GoCheckOffer <if= V1 0 else GoOpenStore ifChatNPCKnown else GoOpenStore ifG PCRenown 40 else GoOpenStore EndChat Say 4 AddChat 4>
		GoOpenStore <NewChat Say 1 AddChat 1 AddChat 2 AddChat 3>
		result1 <EndChat Say 2 Shop .wares Goto result2>
		.wares <INSTRUMENT ENTERTAINMENT>
		*result2 <*GoodBye>
		result3 <EndChat Say 3 School .skills Goto result2>
		.skills <8 17 18 25 28>
		result4 <NewChat Say 5 AddChat 5 AddChat 6>
		result5 <NewChat Say 6 V= 1 1 History 8 AddChat 7 AddChat 8 PCFriend %1%>
		result6 <NewChat Say 7 V= 1 -1 History 9 AddEasygoing -d10>
		result7 <Goto result1>
		result8 <goto result3>
		% Msg1 <Athera Spinner is the place where dreams are born. I carry a selection of instruments for aspiring musicians, and a variety of entertainment goods for those who choose to appreciate rather than create art.>
		% Msg2 <Take your time looking around; you never know when you'll find that one thing you need.>
		% Msg3 <Come, let's see what I may have learned that you might find useful.>
		% Msg4 <\PC , I'd like a word with you, if I could. I told you once that Athera Spinner is the place where dreams are born- far too often, it is also the place where dreams come to die. When I came here first I dreamt of becoming a star.>
		% Msg5 <As time went on, though, I discovered that I was happiest just running this shop. I know that you have big dreams yourself, \PC . I could share with you some of the things I've learned about singing and the entertainment business.>
		% Msg6 <That makes me glad. Shall we get started right away, or is there something else you need?>
		% Msg7 <You're very confident. That can be a blessing, but sometimes also a curse.>
		% Msg8 <Artemis in Athera Spinner offered to teach you about performance.>
		% Msg9 <You refused Artemis's offer to become your teacher.>
		% Prompt1 <Let me see what you have.>
		% Prompt2 <Sorry, but I don't need anything here.>
		% Prompt3 <I'd like to train.>
		% CPrompt3 <if= V1 1 Accept>
		% Prompt4 <[Continue]>
		% Prompt5 <I'd like that.>
		% Prompt6 <There's nothing you could teach me.>
		% Prompt7 <Actually, I want to buy something.>
		% Prompt8 <Okay, let's do that.>
		Msg1 <Athera Spinner は夢の生まれる場所。ここでは夢追うミュージシャンのための楽器類と、創造よりも鑑賞を求める人たちへの娯楽の品を扱ってるわ。>
		Msg2 <ごゆっくり見てらしてね。本当に欲しいものとは、いつ出会えるか分からないから。>
		Msg3 <ではこちらへ。何かお役に立てることがあるといいのだけれど。>
		Msg4 <\PC、もし良かったら、%JS2にお話をしたいことがあるの。Athera Spinner は夢の生まれる場所──%JF2は自分でよくそう言うけれど、それは夢の数が多すぎるという意味でもあるわ。だからここは、たくさんの夢が死んでいく場所。初めてここに来た時、%JF2もスターになる夢を抱いていたの。>
		Msg5 <でも時が流れていくにつれて──いつの間にか、%JF2はこのお店を切り盛りしているだけで幸せになっていた。\PC、%JS2にも大きな夢があるのでしょう？ %JF2がこれまで学んできた、歌のこととビジネスのこと。きっと、%JS2にその知識を分けてあげられると思うの。>
		Msg6 <お役に立てて嬉しいわ。すぐに始めましょうか、それとも他に御用事があるかしら？>
		Msg7 <とても自信があるのね。それはきっと、天の祝福……でも、時にはそれが呪縛にもなるでしょう。>
		Msg8 <Athera Spinner の Artemis からパフォーマンスについての講習を受けられることになった。>
		Msg9 <Athera Spinner の Artemis からの講習の申し出を断った。>
		Prompt1 <商品を見たい%JV_F_WA%JV_SIL。>
		Prompt2 <ここで欲しいものは特にない%JG_NE。>
		Prompt3 <レッスンを受けたい%JV_F_WA%JV_SIL。>
		CPrompt3 <if= V1 1 Accept>
		Prompt4 <[続きを聞く]>
		Prompt5 <お願いします%JV_SIL。>
		Prompt6 <教わることなんかない%JG_NE。>
		Prompt7 <実は買い物に来た%JG_NDA。>
		Prompt8 <じゃあ始め%JV_YOU%JV_SIL。>
	end
	inv
		NPC Singer
		name <Artemis>
		Combatant
		Age 5
		CharDesc Lawful Sociable Easygoing Female
		Shopping 12
		SDL_PORTRAIT <por_f_ladiartemis(-C-).png>
		SDL_COLORS <144 166 195 250 183 139 103 3 45>
	end


%% *EMESP_EB_Investment
%%	At the Emerald Bank, there's a place to invest money. The success or failure of the
%%	PC's investment will be determined by the Shopping skill.

Content
	requires <*EMESP_EB_Investment>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <Pass>
	name <Personal Investment>
	name_I18N <個人投資窓口>
	ShowNAME <true>
	minimap <..1............##+###...!>
	sub
		Persona 1
		% rumor <you can lose your shirt playing stocks if you don't know what you're doing.>
		rumor <よく分からないまま株に手を出すと、裸一貫にひん剥かれる>
		% This is going to be a complicated one. Investing here is pretty much like
		% gambling- if your Shopping skill exceeds a target number, you get a return
		% on your investment. Otherwise you lose your money.
		% Every time the PC successfully gains money, the difficulcy number for the
		% next transaction increases.
		%
		% V1 = Cash units invested
		% V2 = Renown at last withdrawl
		% V3 = Initialization Counter
		% V4 = Cash units requested; doesn't get stored until transaction complete
		% V5 = Risk level; 0=Low, 1=Medium, 2=High
		% V6 = Renown at last deposit
		% V7 = Shopping roll at last deposit
		% V8 = Investment Timer
		% V9 = Number of successful investments
		% V10 = Investment target
		%
		% InvestmentCost = the cost of investing X cash units.
		&InvestmentCost <* ? 25000>
		%
		*Greeting <*NiceToMeetYou GoOpenBank>
		% GoOpenBank <NewChat Say 1 AddChat 1 AddChat 2 AddChat 3  if= V3 0  V= 3 1  V= 2 -1>
		% 噂がいつまでも残るのを防ぐために、最初に話しかけた時点で EraseRumor を追加。
		GoOpenBank <NewChat Say 1 AddChat 1 AddChat 2 AddChat 3  if= V3 0 EraseRumor V= 3 1  V= 2 -1>
		GoNoClients <NewChat Say 4>
		GoSelectStock <NewChat Say 6 AddChat 13 AddChat 14 AddChat 15 AddChat 12>
		GoConfirm <V= 1 V4   V= 7 Shopping   Cash+ - &InvestmentCost V4   V= 6 PCRenown   NewChat Say 7 Memo 8  V= 8 ComTime V+ 8 86400>
		GoNotYet <NewChat Say 9>
		GoInvestSucceed <NewChat Say 10 Memo 0 V= 2 PCRenown V+ 9 1 if= V5 2 else GoCheckMedium CashPrize * V1 100000 V= 1 0>
		GoCheckMedium <if= V5 1 else GoLowMoney  CashPrize * V1 50000 V= 1 0>
		GoLowMoney <CashPrize * V1 37500 V= 1 0>
		GoInvestFailed <NewChat Say 11  SkillXP NAS_Shopping * V1 5  Memo 0 V= 2 PCRenown V= 1 0>
		result1 <ifG PCRenown V2 else GoNoClients if# PCRenown 100 else GoNoClients NewChat Say 5 AddChat 6 AddChat 7 AddChat 8 AddChat 9 AddChat 10 AddChat 11 AddChat 12>
		result2 <NewChat Say 2 AddChat 4>
		result3 <ifG ComTime V8 else GoNotYet ifG PCRenown V6 else GoNotYet V= 10 5 V+ 10 * 5 V5 V+ 10 V9 ifG V7 V10 else GoInvestFailed Goto GoInvestSucceed>
		result4 <NewChat Say 3 AddChat 1 AddChat 3 AddChat 5>
		*result5 <*GoodBye>
		result6 <V= 4 1 Goto GoSelectStock>
		result7 <V= 4 2 Goto GoSelectStock>
		result8 <V= 4 4 Goto GoSelectStock>
		result9 <V= 4 10 Goto GoSelectStock>
		result10 <V= 4 20 Goto GoSelectStock>
		result11 <V= 4 40 Goto GoSelectStock>
		result12 <Goto result5>
		result13 <V= 5 0 Goto GoConfirm>
		result14 <V= 5 1 Goto GoConfirm>
		result15 <V= 5 2 Goto GoConfirm>
		% Msg1 <Welcome to %name1% Personal Investment. I offer a variety of stock trading and investment services.>
		% Msg2 <You give me some money to invest in a stock of your choice. Some stocks are high risk, others are low risk. If everything goes well your stock will increase in value and you'll earn money.>
		% Msg3 <In that case, you'll probably lose the money you invested. At least you'll have learned something in the process. It takes at least 24 hours for a stock to mature but may take longer, depending on your situation.>
		% Msg4 <I'm sorry, but my portfolio is currently full. I'm not accepting any more clients at this time.>
		% Msg5 <Certainly. How much money would you like to invest? Remember, if the stock turns sour, you could lose all of this.>
		% Msg6 <Very good. Next, which type of stock would you like to invest in? It's probably best to stick with low risk stocks unless you know what you're doing.>
		% Msg7_1 <Very well. I have you confirmed for a $ \VAL &InvestmentCost V1 investment in a low risk stock. Come back tomorrow to see how your stock is doing.>
		% CMsg7_1 <if= V5 0 Accept>
		% Msg7_2 <Very well. I have you confirmed for a $ \VAL &InvestmentCost V1 investment in a medium risk stock. Come back tomorrow to see how your stock is doing.>
		% CMsg7_2 <if= V5 1 Accept>
		% Msg7_3 <Very well. I have you confirmed for a $ \VAL &InvestmentCost V1 investment in a high risk stock. Come back tomorrow to see how your stock is doing.>
		% CMsg7_3 <if= V5 2 Accept>
		% Msg8_1 <You invested $ \VAL &InvestmentCost V1 in a low risk stock with %name1%.>
		% CMsg8_1 <if= V5 0 Accept>
		% Msg8_2 <You invested $ \VAL &InvestmentCost V1 in a medium risk stock with %name1%.>
		% CMsg8_2 <if= V5 1 Accept>
		% Msg8_3 <You invested $ \VAL &InvestmentCost V1 in a high risk stock with %name1%.>
		% CMsg8_3 <if= V5 2 Accept>
		% Msg9 <I'm afraid that your stock has not yet matured. You'll have to come back later.>
		% Msg10 <I'm pleased to inform you that your stocks did very well. Here's the money you earned from their sale.>
		% Msg11 <I'm sorry to inform you that your stocks crashed. Maybe you'll have better luck next time.>
		% Prompt1 <I'd like to invest some money.>
		% CPrompt1 <if= V1 0 Accept>
		% Prompt2 <Just how does investment work?>
		% Prompt3 <I'd like to check on my investments.>
		% CPrompt3 <if# V1 0 Accept>
		% Prompt4 <What if everything doesn't go well?>
		% Prompt5 <That's all I needed to know.>
		% Prompt6 <I want to invest $ \VAL &InvestmentCost 1 .>
		% CPrompt6 <ifG PC$ &InvestmentCost 1 Accept>
		% Prompt7 <I want to invest $ \VAL &InvestmentCost 2 .>
		% CPrompt7 <ifG PC$ &InvestmentCost 2 Accept>
		% Prompt8 <I want to invest $ \VAL &InvestmentCost 4 .>
		% CPrompt8 <ifG PC$ &InvestmentCost 4 Accept>
		% Prompt9 <I want to invest $ \VAL &InvestmentCost 10 .>
		% CPrompt9 <ifG PC$ &InvestmentCost 10 Accept>
		% Prompt10 <I want to invest $ \VAL &InvestmentCost 20 .>
		% CPrompt10 <ifG PC$ &InvestmentCost 20 Accept>
		% Prompt11 <I want to invest $ \VAL &InvestmentCost 40 .>
		% CPrompt11 <ifG PC$ &InvestmentCost 40 Accept>
		% Prompt12 <Sorry, I changed my mind.>
		% Prompt13_1 <Terran Agriculture (low risk)>
		% Prompt13_2 <Martian Steel (low risk)>
		% Prompt13_3 <L5 Electronics (low risk)>
		% Prompt13_4 <Lunar Ceramics (low risk)>
		% Prompt13_5 <Vesuvian Pharma (low risk)>
		% Prompt14_1 <Asteroid Mining (medium risk)>
		% Prompt14_2 <Fusion Engines (medium risk)>
		% Prompt14_3 <Basketball Shoes (medium risk)>
		% Prompt14_4 <Music Distribution (medium risk)>
		% Prompt14_5 <Snack Foods (medium risk)>
		% Prompt15_1 <Biotech Research (high risk)>
		% Prompt15_2 <Computer Games (high risk)>
		% Prompt15_3 <Novelty Pillows (high risk)>
		% Prompt15_4 <Artificial Stupidity (high risk)>
		% Prompt15_5 <Fancy Hats (high risk)>
		Msg1 <%name1% の個人投資窓口へようこそ。ここでは各種の株取引と投資サービスを取り扱ってい%JV_MASU。>
		Msg2 <顧客から資金を預かり、それを指定された株式へと投資%JV_S_SIMASU。株の種類によって、リスクには高低の差があ%JV_RIMASU。上手くいけば株価は値上がりし、その分を利益として回収することが可能%JV_DESU。>
		Msg3 <その場合は、おそらく投資した資金は返って来%JV_MASEN。少なくとも、その過程から何がしか学ぶことはできる%JV_DESYOUが。株が成熟するには最低でも一日はかか%JV_RIMASUが、状況によってはそれより長くなることもあ%JV_RIMASU。>
		Msg4 <残念%JV_DESUが、今は予約が一杯になってい%JV_MASU。これ以上の顧客は、現時点では抱えることができ%JV_MASEN。>
		Msg5 <結構%JV_DESU。では、投資額を決めて%JV_KUDASAI。念押ししてお%JV_KIMASUが、もし株式が下落した場合は、その額をすべて失うことにな%JV_RIMASUからね。>
		Msg6 <確かに。では次に、どの種類の株に投資するかを決めて%JV_KUDASAI。十分な理解と自信が持てるまでは、低リスクの株式に専念したほうが良い%JV_DESYOU。>
		Msg7_1 <承%JV_RIMASITA。$ \VAL &InvestmentCost V1 を低リスク株式へ、確かに投資し%JV_MASITAよ。結果の確認には、また明日以降に来店して%JV_KUDASAI。>
		CMsg7_1 <if= V5 0 Accept>
		Msg7_2 <承%JV_RIMASITA。$ \VAL &InvestmentCost V1 を中リスク株式へ、確かに投資し%JV_MASITAよ。結果の確認には、また明日以降に来店して%JV_KUDASAI。>
		CMsg7_2 <if= V5 1 Accept>
		Msg7_3 <承%JV_RIMASITA。$ \VAL &InvestmentCost V1 を高リスク株式へ、確かに投資し%JV_MASITAよ。結果の確認には、また明日以降に来店して%JV_KUDASAI。>
		CMsg7_3 <if= V5 2 Accept>
		Msg8_1 <%name1% に委託して、$ \VAL &InvestmentCost V1 を低リスク株式へ投資した。>
		CMsg8_1 <if= V5 0 Accept>
		Msg8_2 <%name1% に委託して、$ \VAL &InvestmentCost V1 を中リスク株式へ投資した。>
		CMsg8_2 <if= V5 1 Accept>
		Msg8_3 <%name1% に委託して、$ \VAL &InvestmentCost V1 を高リスク株式へ投資した。>
		CMsg8_3 <if= V5 2 Accept>
		Msg9 <まだ結果を求めるには早い%JV_DESYOU。また後日に来て%JV_KUDASAI。>
		Msg10 <良い報せ%JV_DESU。%JS2の株は非常に好調な結果%JV_DESITAよ。こちらが売却利益にな%JV_RIMASU。>
		Msg11 <残念%JV_DESUが、%JS2の投資した株は暴落し%JV_MASITA。次こそは良い結果となることを願ってい%JV_MASUよ。>
		Prompt1 <投資をしたい。>
		CPrompt1 <if= V1 0 Accept>
		Prompt2 <投資ってどういう仕組み？>
		Prompt3 <投資先の状況を知りたい。>
		CPrompt3 <if# V1 0 Accept>
		Prompt4 <もし、上手くいかなかったら？>
		Prompt5 <知りたいことは全部分かった。>
		Prompt6 <$ \VAL &InvestmentCost 1 を投資する。>
		CPrompt6 <ifG PC$ &InvestmentCost 1 Accept>
		Prompt7 <$ \VAL &InvestmentCost 2 を投資する。>
		CPrompt7 <ifG PC$ &InvestmentCost 2 Accept>
		Prompt8 <$ \VAL &InvestmentCost 4 を投資する。>
		CPrompt8 <ifG PC$ &InvestmentCost 4 Accept>
		Prompt9 <$ \VAL &InvestmentCost 10 を投資する。>
		CPrompt9 <ifG PC$ &InvestmentCost 10 Accept>
		Prompt10 <$ \VAL &InvestmentCost 20 を投資する。>
		CPrompt10 <ifG PC$ &InvestmentCost 20 Accept>
		Prompt11 <$ \VAL &InvestmentCost 40 を投資する。>
		CPrompt11 <ifG PC$ &InvestmentCost 40 Accept>
		Prompt12 <悪いけど、気が変わった。>
		Prompt13_1 <地球外農業技術 (低リスク)>
		Prompt13_2 <火星の鉄鋼業 (低リスク)>
		Prompt13_3 <L5 エレクトロニクス (低リスク)>
		Prompt13_4 <月のセラミクス技術 (低リスク)>
		Prompt13_5 <金星の製薬業 (低リスク)>
		Prompt14_1 <小惑星採掘 (中リスク)>
		Prompt14_2 <核融合エンジン (中リスク)>
		Prompt14_3 <バスケットボール・シューズ (中リスク)>
		Prompt14_4 <音楽配信 (中リスク)>
		Prompt14_5 <スナック菓子 (中リスク)>
		Prompt15_1 <バイオ技術研究 (高リスク)>
		Prompt15_2 <コンピューターゲーム (高リスク)>
		Prompt15_3 <キャラもの枕 (高リスク)>
		Prompt15_4 <人工無能 (高リスク)>
		Prompt15_5 <ファンシー帽 (高リスク)>
	end
	inv
		NPC Corporate Executive
		job <Stockbroker>
	end

%% *MAQSP_PG_PrivateerShop
%%	One shop at the Privateer's Guild sells privateer weapons, armor, and
%%	mecha.

Content
	requires <*MAQSP_PG_PrivateerShop>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <Pass>
	name <Privateer Shop>
	name_I18N <Privateer Shop>
	ShowNAME <true>
	minimap <..1.................#---!>
	sub
		Persona 1
		% V1 = Stupid question counter
		*greeting <*NiceToMeetYou GoOpenStore>
		GoOpenStore <NewChat Say 1 AddChat 1 AddChat 2 AddChat 3>
		result1 <EndChat Say 2 Shop .wares Goto result2>
		.wares <WEAPON ARMOR PIRATE MECHA>
		*result2 <*GoodBye>
		result3 <NewChat Say 3 V= 1 1 AddChat 1 AddChat 2>
		% Msg1 <This is the Weapons Locker, official supplier of the Privateer's Guild. Here you'll find all and sundry for turning a profit on your letter of marque.>
		% Msg2 <Now, our clients may be mostly ex-pirates, but that doesn't mean this isn't all top of the line gear. I know the serial numbers are all scratched off the pistols but those were damaged in shipping.>
		% Msg3 <No, you bloody well do not get a membership discount. What kind of a stupid question is that? Now, do you want to look at my gear or not?>
		% Prompt1 <I'll take a look.>
		% Prompt2 <I don't need anything.>
		% Prompt3 <Do I get a membership discount?>
		% CPrompt3 <if= PCFac 6 if= V1 0 Accept>
		Msg1 <ここは Weapons Locker、Privateer's Guild の公式サプライヤーの店だ。賊狩りに仕事に必要な品々がすべて揃ってるぞ。>
		Msg2 <ウチの客はだいたいが元海賊だが、だからって品揃えが二流ってわけじゃない。ピストルの製造番号が削れて見えないものもあるが、そういうのは全部、輸送中についた傷だ。>
		Msg3 <いいや、そんなものはまったくない。いったい何を考えたらそんな質問が出てくるんだ？ 商品を見ていくのか、いかないのか？>
		Prompt1 <見てみ%JV_YOU%JV_SIL。>
		Prompt2 <必要なものはない%JV_F_WA%JV_SIL。>
		Prompt3 <社員割引みたいなものはある？>
		CPrompt3 <if= PCFac 6 if= V1 0 Accept>
	end
	inv
		NPC Privateer
		name <Aveyhar>
		NonCombatant
		SetFaction 6
		Age 23
		% He isn't lying about the pistols, check out that Lawful rep
		CharDesc Lawful Pragmatic Passionate Male
		Shopping 12
		SDL_PORTRAIT <por_m_comiccarter(OUY).png>
		SDL_COLORS <20 90 130 150 112 89 168 153 230>
	end




%% *CSNSP_SilSan_Content
%%	The content of the silver fortress private level.

Content
	%% Weaponmaster
	requires <*CSNSP_SilSan_Content>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <Pass>
	name <Weaponmaster>
	name_I18N <Weaponmaster>
	ShowNAME <true>
	minimap <..1.................#---!>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoCheckFac>
		GoCheckFac <if= PCFac 3 else GoChat NewChat Say 1 AddChat 1 AddChat 2 AddChat 3>
		*GoChat <*MISC_CHATTER>
		*GoBye <*GOODBYE>
		result1 <EndChat Say 2 Shop .wares Goto GoBye>
		.wares <WEAPON AMMO GRENADE ACCESSORY ARMOR SHIELD>
		result2 <EndChat Say 3 School .skills Goto GoBye>
		.skills <1 2 3 4 5 6   15 16 22>
		result3 <Goto GoBye>
		% Msg1 <Having the right equipment can make the difference between life and death. Of course, knowing how to use it is also important.>
		% Msg2 <Take a look through the armory. Let me know what you need.>
		% Msg3 <Money spent on training is never wasted. In battle, it is usually the superior warrior who prevails.>
		% Prompt1 <I need some new equipment.>
		% Prompt2 <I need to train my skills.>
		% Prompt3 <Right now I have everything I need.>
		Msg1 <適切な装備を身につけているかどうかは、生死の分かれ目になるわ。もちろん、その扱いに習熟していることも同じように重要ね。>
		Msg2 <品揃えを見ていってね。欲しいものがあったら教えてちょうだい。>
		Msg3 <訓練にかけたコストは決して無駄にはならないわ。戦いでは、少しでも優れた戦士が勝利を手にするのだから。>
		Prompt1 <新しい装備を探してる%JG_YO。>
		Prompt2 <スキルを鍛えたい%JG_NDA。>
		Prompt3 <今のところは何もかも順調%JG_DA。>
	end
	inv
		NPC Knight
		name <Arleus>
		NonCombatant
		Age 19
		SetFaction 3
		chardesc Passionate Shy Cheerful Lawful Heroic Female
		Shopping 15
		job <Weaponmaster>
		SDL_PORTRAIT <por_f_arleus(AAY).png>
		SDL_COLORS <150 205 229 150 112 89 103 3 45>
	end

Content
	%% Cybersurgeon
	requires <*CSNSP_SilSan_Content>

	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <Pass>

	name <CyberSurgeon>
	name_I18N <CyberSurgeon>
	ShowNAME <true>
	minimap <..1.................#---!>

	sub
		Persona 1
		*Greeting <*NiceToMeetYou GoCheckFac>
		GoCheckFac <if= PCFac 3 else GoChat NewChat Say 1 AddChat 1 AddChat 2>
		*GoChat <*MISC_CHATTER>
		*GoGoodbye <*GOODBYE>
		result1 <EndChat Say 3 Shop .wares Goto GoGoodbye>
		.wares <CYBERWARE MEDICINE>
		result2 <ifG d40 React else GoChat EndChat Say 2>
		% Msg1_1 <We have neither the men nor the resources to field large numbers of mecha, so our pilots must be the best. It may be nessecary to overcome your human limitations.>
		% CMsg1_1 <ifChatNPCUnknown Accept>
		% Msg1_2 <Hello again \RANK \PC . Is there anything I can do for you?>
		% CMsg1_2 <ifChatNPCKnown Accept>
		% Msg2 <Chatting is a waste of valuable time. The survival of our colony depends on constant vigilence... Now, if you'll excuse me, I have work to do.>
		% Msg3 <Come in, then. I'll try to be of assistance.>
		% Prompt1 <I need your services.>
		% Prompt2 <Sorry, I'm just stopping by to chat.>
		Msg1_1 <ウチにはメックの大部隊を編成するような人員もリソースもない。だからその分、パイロットの質は最高のものでなければならない。それには、人間の限界を超える必要も出てくるだろう。>
		CMsg1_1 <ifChatNPCUnknown Accept>
		Msg1_2 <また会ったな、\RANK \PC。何か必要なものはあるか？>
		CMsg1_2 <ifChatNPCKnown Accept>
		Msg2 <それは貴重な時間を無駄にするだけだ。少しでも外敵に隙を晒せばこ、のコロニーに未来はない……悪いが帰ってくれ、仕事があるんでな。>
		Msg3 <じゃあ入ってくれ、出来る限りのことをしよう。>
		Prompt1 <サービスを利用しに来た%JG_NDA。>
		Prompt2 <ちょっとお喋りに寄っただけ%JG_DA。>
	end
	inv
		NPC Cyberdoc
		name <Gamaliel>
		SDL_PORTRAIT <por_m_gamaliel(APY).png>
		SDL_COLORS <150 205 229 123 63 0 55 25 81>
		Age 16
		Shopping 15
		SetFaction 3
		chardesc Pragmatic Melancholy Lawful Heroic Male
		Combatant
	end

Content
	%% Chaplain
	requires <*CSNSP_SilSan_Content>

	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <Pass>

	element2 <Prefab>

	name <Place of Worship>
	name_I18N <礼拝堂>
	ShowNAME <true>
	minimap <..1....2............#---!>

	sub
		Persona 1
		*Greeting <*NiceToMeetYou GoCheckFac>
		GoCheckFac <if= PCFac ChatNPCFac else GoChat NewChat Say 1 AddChat 1 AddChat 2>
		*GoChat <*MISC_CHATTER>
		*GoBye <*GOODBYE>
		result1 <EndChat Say 2 School .skills Goto GoBye>
		.skills <14 21 27>
		result2 <Goto GoBye>
		% Msg1 <Welcome, \RANK \PC . I hope that your quest is proceeding well.>
		% Msg2 <Alright, let's do that. What is it that you wish to learn?>
		% Prompt1 <I'd like to train with you.>
		% Prompt2 <I just stopped by to meditate.>
		Msg1 <よく来たね、\RANK \PC。旅は順調に進んでいるかな？>
		Msg2 <よろしい、やりましょう。学びたいものは何だろうか？>
		Prompt1 <訓練がしたい%JV_F_WA%JV_SIL。>
		Prompt2 <ちょっと瞑想しに寄っただけ%JG_DA。>
	end
	inv
		NPC Knight
		name <Marlowe>
		SDL_PORTRAIT <por_m_marlowe(-CY).png>
		SDL_COLORS <150 205 229 255 212 195 65 121 119>
		Age 22
		SetFaction 3
		chardesc Spiritual Easygoing Lawful Heroic Male
		Mysticism 10
		job <Chaplain>
		job_desig <FAITH>

		STC SHRINE-1
	end


%% *CSNSP_SilFor_Content
%%	The content of the silver fortress public level.

Content
	%% Museum
	requires <*CSNSP_SilFor_Content>
	element1 <Prefab>
	element2 <Artifact>
	place2 <1>
	element3 <Prefab>
	element4 <Prefab>

	name <Museum>
	name_I18N <博物館>
	ShowNAME <true>
	minimap <3...4.......1.......&---!>
	Get%2% <ifNotAccessArmory SetItemStolen %2% AddLawful -10 ifTeamCanSeePC 3 ifStealth 20 else .%id%_GoAttack>
	.%id%_GoAttack <TeamAttack 3 PCFEnemy 3 AddRenown -10>

	inv
		STC DISPLAYCASE-1
		name <%name2% Display>
		name_I18N <%name2% の展示ケース>
		% V1 = Lock Picked
		% V2 = Code Breaking Counter
		use <ifAccessArmory else GoNotAllowed OpenInv>
		GoNotAllowed <if# V1 0 else GoLocked OpenInv>
		GoLocked <Print 1>
		CLUE_CODEBREAKING <if= V1 0 else GoUnlocked Mental ifCodeBreaking 20 else GoCheckStealth Print 3 V= 1 1 XPV 100>
		GoCheckStealth <ifStealth 10 else GoAlarm Goto GoCBFail>
		GoAlarm <Print 5 TeamAttack 3 PCFEnemy 3 AddRenown -10 AddLawful -5>
		GoUnlocked <Print 4>
		GoCBFail <Print 2>
		% Msg1 <This display case contains the %name2%. It's locked.>
		% Msg2 <You can't disarm this lock at your current skill level.>
		% Msg3 <You disably the display case security measures.>
		% Msg4 <You've already unlocked this.>
		% Msg5 <An alarm sounds! You've been discovered!>
		Msg1 <この展示ケースには %name2% が収められている。ケースにはセキュリティが掛かっている。>
		Msg2 <現在のスキルレベルではこのセキュリティを破ることはできない。>
		Msg3 <展示ケースのセキュリティを解除した。>
		Msg4 <もうこの部分のセキュリティは解除済みだ。>
		Msg5 <警報が鳴り響いた！ あなたは発見された！>

		STC COMPUTER-1
		USE <Print 1>
		% Msg1 <This display tells about famous battles of the Silver Knights.>
		Msg1 <ここには Silver Knights の主要な戦歴についての展示がある。>

		STC COMPUTER-1
		USE <Print 1>
		% Msg1 <This display tells about famous pilots of the Silver Knights.>
		Msg1 <ここには Silver Knights の高名なパイロットについての展示がある。>
	end

Content
	%% Keefa's Garage
	requires <*CSNSP_SilFor_Content>
	content <Required *DECOR_FOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoCheckEnemy>
		*GoCheckEnemy <*ENEMY_CHECK GoShop 3 GoIsEnemy>
		GoIsEnemy <PCEnemy ChatNPCID>
		GoShop <if= PCFac 3 else GoMinorShop NewChat Say 4 AddChat 5 AddChat 2>
		GoMinorShop <NewChat Say 1 AddChat 1 AddChat 2 AddChat 3>
		*GoBye <*GOODBYE>

		result1 <EndChat Say 2 Shop .nowares Goto GoBye>
		result2 <Goto GoBye>
		result3 <NewChat Say 3 AddChat 4>
		result4 <Goto result1>
		result5 <EndChat Say 5 Shop .wares Goto GoBye>
		.wares <MECHA MEXTRA>

		% Msg1 <This is the repair bay for the Silver Knights. I can also do work on civilian mecha, if you need repairs.>
		% Msg2 <Rest assured that your mecha will be in good hands. Most of these knights wouldn't let just anyone touch their machines, you know.>
		% Msg3 <I don't actually know a lot about that, I'm just a junior technician. You can probably find someone around here who knows more.>
		% Msg3_1 <I'm not really in any position to say definitely, but you do seem like an ideal candidate... You should probably talk to one of the commanders about joining.>
		% CMsg3_1 <ifG PCLaw 0 ifG React 5 ifG PCRenown 15 Accept>
		% Msg3_2 <I don't know... You don't seem like the type that would fit in. Maybe you should apply with the privateers instead?>
		% CMsg3_2 <ifG 0 PCLaw  Accept>
		% Msg4 <Hello, \RANK \PC . Back for repairs, or are you looking to requisition a new steed?>
		% Msg5 <Let me see what kind of damage you've gotten this time.>

		% Prompt1 <I need repairs.>
		% Prompt2 <There's nothing I need right now.>
		% Prompt3 <So, how do I become a knight?>
		% Prompt4 <I see. Well, I need some repairs.>
		% Prompt5 <I need your services.>
		Msg1 <ここは Silver Knights の修理ベイよ。必要であれば、民間機の修理もやっています。>
		Msg2 <よっし、大船に乗った気分で待っててね。ここのガンコな騎士サンたちがメックを任せてくれる腕なんだから。>
		Msg3 <私はまだ見習いみたいな立場だから、あんまりそういうことには詳しくないの。この辺の他の人に聞けば、もっと詳しいことが分かると思う。>
		Msg3_1 <私はそれについて何かを言える立場じゃないわ。でも、確かに合ってそうには見えるわね……司令部の人たちに掛け合ってみたらどう？>
		CMsg3_1 <ifG PCLaw 0 ifG React 5 ifG PCRenown 15 Accept>
		Msg3_2 <どうかな……%JS2はあんまりここに向いた人ではないと思うわ。Privateers とかに行ってみたほうが良いんじゃないかしら？>
		CMsg3_2 <ifG 0 PCLaw  Accept>
		Msg4 <ようこそ、\RANK \PC。修理の御用？ それとも新しい乗騎をお求めかしら？>
		Msg5 <じゃあ見せてね、今度は何がどうなってるのやら……。>

		Prompt1 <修理してほしい%JV_F_WA%JV_SIL。>
		Prompt2 <今のところは何も必要ない%JG_NE。>
		Prompt3 <Silver Knights に入るにはどうしたらいい？>
		Prompt4 <分かった。それはそれとして、修理してほしい%JV_SIL。>
		Prompt5 <そんな感じで%JV_SIL。>

	end
	inv
		NPC Mechanic
		name <Keefa>
		SetFaction 3
		Shopping 10
		SDL_PORTRAIT <por_f_keefa(-P-).png>
		SDL_COLORS <150 205 229 255 215 195 152 61 97>
		CharDesc Female Lawful Shy Easygoing Pragmatic
		Age 5
	end

