Plot
	name <PLOT: Promotion>
	% desc <The PC has advanced a level in his current faction.>
	desc <PC は所属中の勢力内で一段階昇進した。>
	requires <*SPECIAL_Promotion>

	% E1 is the faction that triggered this plot.
	% E2 is a local scene.
	% E3 is a member of E1 who is near E2
	Element2 <.>
	Element3 <Character !Comrade 1 !Near 2>

	% V1 = Email indicator

	start <if= PCFac %1% else GoLoseReward ifNPCDead %3% FacVar+ %1% 1 1 EndPlot>
	GoLoseReward <EndPlot>

	5min <if= V1 0 if= d3 2 SetNPC %3% EMail 1 V= 1 1>

	% Msg1_1 <%name3%@ \SCENE NPCScene %3% :// You've earned a promotion. Come see me to accept your reward.>
	% Msg1_2 <%name3%@ \SCENE NPCScene %3% :// I have urgent business which requires your attention at once.>
	% Msg1_3 <%name3%@ \SCENE NPCScene %3% :// Report here for debriefing at once, \RANK .>
	% Msg1_4 <%name3%@ \SCENE NPCScene %3% :// You have been promoted. Report here to receive your comission.>
	% Msg1_5 <%name3%@ \SCENE NPCScene %3% :// Your presence is required over here immediately.>
	Msg1_1 <%name3%@ \SCENE NPCScene %3% :// %JS2の昇進が決まった%JV_F_WA。報償を受け取りに%JF2のところへ来るように。>
	Msg1_2 <%name3%@ \SCENE NPCScene %3% :// %JS2に知らせておくべき緊急の用件が入っている。>
	Msg1_3 <%name3%@ \SCENE NPCScene %3% :// \RANKはただちにデブリーフィングに出頭するように。>
	Msg1_4 <%name3%@ \SCENE NPCScene %3% :// %JS2は昇進した%JV_ZO。辞令を受け取りに出頭するように。>
	Msg1_5 <%name3%@ \SCENE NPCScene %3% :// %JS2の力が必要になった。今すぐに出頭せよ。>


	% SubPlot1 is the reward. Actually, it's the subplot that handles everything.
	SubPlot1 <*FACTION_PROMOTION_REWARD 3>

