Freya Skill Trees created by Zoey76 (28/03/2011).

Structure example:
<list>
	<skillTree type="" classId="" parentClassId="">
		<skill skillName="" skillIdLvl="," getLevel="" levelUpSp="" autoGet="" itemsIdCount=",;" subClassLvlNumber=",;" socialClass="" residenceSkill="" residenceIds="," preRequisiteSkillIdLvl="," race=";" learnedByNpc="" learnedByFS="" />
	</skillTree>
</list>

classId = CLASS ID
parentClassId = CLASS ID PARENT

type = SKILL TREE types like:
- classSkillTree
- collectSkillTree
- fishingSkillTree
- pledgeSkillTree
- subClassSkillTree
- subPledgeSkillTree
- transferSkillTree
- transformSkillTree

autoGet = BOOLEAN to define if skill is learned automatically.
getLevel = "MIN PLAYER LEVEL" or "CLAN LEVEL"  required to lean skill (depend of the skill tree type).
itemsIdCount = ITEM ID,ITEMCOUNT;
learnedByFS = BOOLEAN to identify if skill is learned by Forgotten Scroll.
learnedByNpc = BOOLEAN to identify if skill is learned by NPC.
levelUpSp = SP COST or REPUTATION POINTS required to learn skill (depend of the skill tree type).
preRequisiteSkillIdLvl = SKILL ID,SKILL LEVEL (this skill should be learned before).
race = condition to learn skill for specific races.
residenceIds = condition to learn skill for specific residences.
residenceSkill = a BOOLEAN to identify if a residential skill or not.
skillIdLvl = SKILL ID,SKILL LEVEL
skillName = SKILL NAME
socialClass = RANK ID (like vassal, baron, elder, and others).
subClassLvlNumber = condition for SubClass level and number.
