<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
	<option id="14500" name="o_w_75_2u_31">
		<!-- M. Def. increases by 10.56. HP Regen increases by 0.18. -->
		<for>
			<add order="0x40" stat="mDef" val="10.56" />
			<add order="0x40" stat="regHp" val="0.18018" />
		</for>
	</option>
	<option id="14501" name="o_w_75_2u_32">
		<!-- M. Def. increases by 10.56. MP Regen increases by 0.12. -->
		<for>
			<add order="0x40" stat="mDef" val="10.56" />
			<add order="0x40" stat="regMp" val="0.11715" />
		</for>
	</option>
	<option id="14502" name="o_w_75_2u_33">
		<!-- M. Def. increases by 10.56. CP Regen increases by 0.18. -->
		<for>
			<add order="0x40" stat="mDef" val="10.56" />
			<add order="0x40" stat="regCp" val="0.18018" />
		</for>
	</option>
	<option id="14503" name="o_w_75_2u_34">
		<!-- M. Def. increases by 10.56. Evasion increases by 0.96. -->
		<for>
			<add order="0x40" stat="mDef" val="10.56" />
			<add order="0x40" stat="rEvas" val="0.957361" />
		</for>
	</option>
	<option id="14504" name="o_w_75_2u_35">
		<!-- M. Def. increases by 10.56. Accuracy increases by 0.96. -->
		<for>
			<add order="0x40" stat="mDef" val="10.56" />
			<add order="0x40" stat="accCombat" val="0.957361" />
		</for>
	</option>
	<option id="14505" name="o_w_75_2u_36">
		<!-- M. Def. increases by 10.56. Critical increases by 10.37. -->
		<for>
			<add order="0x40" stat="mDef" val="10.56" />
			<add order="0x40" stat="rCrit" val="10.366304908" />
		</for>
	</option>
	<option id="14506" name="o_w_75_2u_37">
		<!-- Max HP increases by 33.24 Max HP increases by 36.19. -->
		<for>
			<add order="0x40" stat="maxHp" val="33.24" />
			<add order="0x40" stat="maxMp" val="36.19" />
		</for>
	</option>
	<option id="14507" name="o_w_75_2u_38">
		<!-- Max HP increases by 33.24 Max CP increases by 45.99. -->
		<for>
			<add order="0x40" stat="maxHp" val="33.24" />
			<add order="0x40" stat="maxCp" val="45.9921" />
		</for>
	</option>
	<option id="14508" name="o_w_75_2u_39">
		<!-- Max HP increases by 33.24 P. Atk. increases by 7.61. -->
		<for>
			<add order="0x40" stat="maxHp" val="33.24" />
			<add order="0x40" stat="pAtk" val="7.612" />
		</for>
	</option>
	<option id="14509" name="o_w_75_2u_40">
		<!-- Max HP increases by 33.24 M. Atk. increases by 8.89. -->
		<for>
			<add order="0x40" stat="maxHp" val="33.24" />
			<add order="0x40" stat="mAtk" val="8.888" />
		</for>
	</option>
	<option id="14510" name="o_w_75_2u_41">
		<!-- Max HP increases by 33.24 HP Regen increases by 0.18. -->
		<for>
			<add order="0x40" stat="maxHp" val="33.24" />
			<add order="0x40" stat="regHp" val="0.18018" />
		</for>
	</option>
	<option id="14511" name="o_w_75_2u_42">
		<!-- Max HP increases by 33.24 MP Regen increases by 0.12. -->
		<for>
			<add order="0x40" stat="maxHp" val="33.24" />
			<add order="0x40" stat="regMp" val="0.11715" />
		</for>
	</option>
	<option id="14512" name="o_w_75_2u_43">
		<!-- Max HP increases by 33.24 CP Regen increases by 0.18. -->
		<for>
			<add order="0x40" stat="maxHp" val="33.24" />
			<add order="0x40" stat="regCp" val="0.18018" />
		</for>
	</option>
	<option id="14513" name="o_w_75_2u_44">
		<!-- Max HP increases by 33.24 Evasion increases by 0.96. -->
		<for>
			<add order="0x40" stat="maxHp" val="33.24" />
			<add order="0x40" stat="rEvas" val="0.957361" />
		</for>
	</option>
	<option id="14514" name="o_w_75_2u_45">
		<!-- Max HP increases by 33.24 Accuracy increases by 0.96. -->
		<for>
			<add order="0x40" stat="maxHp" val="33.24" />
			<add order="0x40" stat="accCombat" val="0.957361" />
		</for>
	</option>
	<option id="14515" name="o_w_75_2u_46">
		<!-- Max HP increases by 33.24 Critical increases by 10.37. -->
		<for>
			<add order="0x40" stat="maxHp" val="33.24" />
			<add order="0x40" stat="rCrit" val="10.366304908" />
		</for>
	</option>
	<option id="14516" name="o_w_75_2u_47">
		<!-- Max HP increases by 39.48. Max CP increases by 45.99. -->
		<for>
			<add order="0x40" stat="maxMp" val="39.48" />
			<add order="0x40" stat="maxCp" val="45.9921" />
		</for>
	</option>
	<option id="14517" name="o_w_75_2u_48">
		<!-- Max HP increases by 39.48. P. Atk. increases by 7.61. -->
		<for>
			<add order="0x40" stat="maxMp" val="39.48" />
			<add order="0x40" stat="pAtk" val="7.612" />
		</for>
	</option>
	<option id="14518" name="o_w_75_2u_49">
		<!-- Max HP increases by 39.48. M. Atk. increases by 8.89. -->
		<for>
			<add order="0x40" stat="maxMp" val="39.48" />
			<add order="0x40" stat="mAtk" val="8.888" />
		</for>
	</option>
	<option id="14519" name="o_w_75_2u_50">
		<!-- Max HP increases by 39.48. HP Regen increases by 0.18. -->
		<for>
			<add order="0x40" stat="maxMp" val="39.48" />
			<add order="0x40" stat="regHp" val="0.18018" />
		</for>
	</option>
	<option id="14520" name="o_w_75_2u_51">
		<!-- Max HP increases by 39.48. MP Regen increases by 0.12. -->
		<for>
			<add order="0x40" stat="maxMp" val="39.48" />
			<add order="0x40" stat="regMp" val="0.11715" />
		</for>
	</option>
	<option id="14521" name="o_w_75_2u_52">
		<!-- Max HP increases by 39.48. CP Regen increases by 0.18. -->
		<for>
			<add order="0x40" stat="maxMp" val="39.48" />
			<add order="0x40" stat="regCp" val="0.18018" />
		</for>
	</option>
	<option id="14522" name="o_w_75_2u_53">
		<!-- Max HP increases by 39.48. Evasion increases by 0.96. -->
		<for>
			<add order="0x40" stat="maxMp" val="39.48" />
			<add order="0x40" stat="rEvas" val="0.957361" />
		</for>
	</option>
	<option id="14523" name="o_w_75_2u_54">
		<!-- Max HP increases by 39.48. Accuracy increases by 0.96. -->
		<for>
			<add order="0x40" stat="maxMp" val="39.48" />
			<add order="0x40" stat="accCombat" val="0.957361" />
		</for>
	</option>
	<option id="14524" name="o_w_75_2u_55">
		<!-- Max HP increases by 39.48. Critical increases by 10.37. -->
		<for>
			<add order="0x40" stat="maxMp" val="39.48" />
			<add order="0x40" stat="rCrit" val="10.366304908" />
		</for>
	</option>
	<option id="14525" name="o_w_75_2u_56">
		<!-- Max CP increases by 50.17. P. Atk. increases by 7.61. -->
		<for>
			<add order="0x40" stat="maxCp" val="50.1732" />
			<add order="0x40" stat="pAtk" val="7.612" />
		</for>
	</option>
	<option id="14526" name="o_w_75_2u_57">
		<!-- Max CP increases by 50.17. M. Atk. increases by 8.89. -->
		<for>
			<add order="0x40" stat="maxCp" val="50.1732" />
			<add order="0x40" stat="mAtk" val="8.888" />
		</for>
	</option>
	<option id="14527" name="o_w_75_2u_58">
		<!-- Max CP increases by 50.17. HP Regen increases by 0.18. -->
		<for>
			<add order="0x40" stat="maxCp" val="50.1732" />
			<add order="0x40" stat="regHp" val="0.18018" />
		</for>
	</option>
	<option id="14528" name="o_w_75_2u_59">
		<!-- Max CP increases by 50.17. MP Regen increases by 0.12. -->
		<for>
			<add order="0x40" stat="maxCp" val="50.1732" />
			<add order="0x40" stat="regMp" val="0.11715" />
		</for>
	</option>
	<option id="14529" name="o_w_75_2u_60">
		<!-- Max CP increases by 50.17. CP Regen increases by 0.18. -->
		<for>
			<add order="0x40" stat="maxCp" val="50.1732" />
			<add order="0x40" stat="regCp" val="0.18018" />
		</for>
	</option>
	<option id="14530" name="o_w_75_2u_61">
		<!-- Max CP increases by 50.17. Evasion increases by 0.96. -->
		<for>
			<add order="0x40" stat="maxCp" val="50.1732" />
			<add order="0x40" stat="rEvas" val="0.957361" />
		</for>
	</option>
	<option id="14531" name="o_w_75_2u_62">
		<!-- Max CP increases by 50.17. Accuracy increases by 0.96. -->
		<for>
			<add order="0x40" stat="maxCp" val="50.1732" />
			<add order="0x40" stat="accCombat" val="0.957361" />
		</for>
	</option>
	<option id="14532" name="o_w_75_2u_63">
		<!-- Max CP increases by 50.17. Critical increases by 10.37. -->
		<for>
			<add order="0x40" stat="maxCp" val="50.1732" />
			<add order="0x40" stat="rCrit" val="10.366304908" />
		</for>
	</option>
	<option id="14533" name="o_w_75_2u_64">
		<!-- P. Atk. increases by 8.3. M. Atk. increases by 8.89. -->
		<for>
			<add order="0x40" stat="pAtk" val="8.304" />
			<add order="0x40" stat="mAtk" val="8.888" />
		</for>
	</option>
	<option id="14534" name="o_w_75_2u_65">
		<!-- P. Atk. increases by 8.3. HP Regen increases by 0.18. -->
		<for>
			<add order="0x40" stat="pAtk" val="8.304" />
			<add order="0x40" stat="regHp" val="0.18018" />
		</for>
	</option>
	<option id="14535" name="o_w_75_2u_66">
		<!-- P. Atk. increases by 8.3. MP Regen increases by 0.12. -->
		<for>
			<add order="0x40" stat="pAtk" val="8.304" />
			<add order="0x40" stat="regMp" val="0.11715" />
		</for>
	</option>
	<option id="14536" name="o_w_75_2u_67">
		<!-- P. Atk. increases by 8.3. CP Regen increases by 0.18. -->
		<for>
			<add order="0x40" stat="pAtk" val="8.304" />
			<add order="0x40" stat="regCp" val="0.18018" />
		</for>
	</option>
	<option id="14537" name="o_w_75_2u_68">
		<!-- P. Atk. increases by 8.3. Evasion increases by 0.96. -->
		<for>
			<add order="0x40" stat="pAtk" val="8.304" />
			<add order="0x40" stat="rEvas" val="0.957361" />
		</for>
	</option>
	<option id="14538" name="o_w_75_2u_69">
		<!-- P. Atk. increases by 8.3. Accuracy increases by 0.96. -->
		<for>
			<add order="0x40" stat="pAtk" val="8.304" />
			<add order="0x40" stat="accCombat" val="0.957361" />
		</for>
	</option>
	<option id="14539" name="o_w_75_2u_70">
		<!-- P. Atk. increases by 8.3. Critical increases by 10.37. -->
		<for>
			<add order="0x40" stat="pAtk" val="8.304" />
			<add order="0x40" stat="rCrit" val="10.366304908" />
		</for>
	</option>
	<option id="14540" name="o_w_75_2u_71">
		<!-- M. Atk. increases by 9.7. HP Regen increases by 0.18. -->
		<for>
			<add order="0x40" stat="mAtk" val="9.696" />
			<add order="0x40" stat="regHp" val="0.18018" />
		</for>
	</option>
	<option id="14541" name="o_w_75_2u_72">
		<!-- M. Atk. increases by 9.7. MP Regen increases by 0.12. -->
		<for>
			<add order="0x40" stat="mAtk" val="9.696" />
			<add order="0x40" stat="regMp" val="0.11715" />
		</for>
	</option>
	<option id="14542" name="o_w_75_2u_73">
		<!-- M. Atk. increases by 9.7. CP Regen increases by 0.18. -->
		<for>
			<add order="0x40" stat="mAtk" val="9.696" />
			<add order="0x40" stat="regCp" val="0.18018" />
		</for>
	</option>
	<option id="14543" name="o_w_75_2u_74">
		<!-- M. Atk. increases by 9.7. Evasion increases by 0.96. -->
		<for>
			<add order="0x40" stat="mAtk" val="9.696" />
			<add order="0x40" stat="rEvas" val="0.957361" />
		</for>
	</option>
	<option id="14544" name="o_w_75_2u_75">
		<!-- M. Atk. increases by 9.7. Accuracy increases by 0.96. -->
		<for>
			<add order="0x40" stat="mAtk" val="9.696" />
			<add order="0x40" stat="accCombat" val="0.957361" />
		</for>
	</option>
	<option id="14545" name="o_w_75_2u_76">
		<!-- M. Atk. increases by 9.7. Critical increases by 10.37. -->
		<for>
			<add order="0x40" stat="mAtk" val="9.696" />
			<add order="0x40" stat="rCrit" val="10.366304908" />
		</for>
	</option>
	<option id="14546" name="o_w_75_2u_77">
		<!-- HP Regen increases by 0.2. MP Regen increases by 0.12. -->
		<for>
			<add order="0x40" stat="regHp" val="0.19656" />
			<add order="0x40" stat="regMp" val="0.11715" />
		</for>
	</option>
	<option id="14547" name="o_w_75_2u_78">
		<!-- HP Regen increases by 0.2. CP Regen increases by 0.18. -->
		<for>
			<add order="0x40" stat="regHp" val="0.19656" />
			<add order="0x40" stat="regCp" val="0.18018" />
		</for>
	</option>
	<option id="14548" name="o_w_75_2u_79">
		<!-- HP Regen increases by 0.2. Evasion increases by 0.96. -->
		<for>
			<add order="0x40" stat="regHp" val="0.19656" />
			<add order="0x40" stat="rEvas" val="0.957361" />
		</for>
	</option>
	<option id="14549" name="o_w_75_2u_80">
		<!-- HP Regen increases by 0.2. Accuracy increases by 0.96. -->
		<for>
			<add order="0x40" stat="regHp" val="0.19656" />
			<add order="0x40" stat="accCombat" val="0.957361" />
		</for>
	</option>
	<option id="14550" name="o_w_75_2u_81">
		<!-- HP Regen increases by 0.2. Critical increases by 10.37. -->
		<for>
			<add order="0x40" stat="regHp" val="0.19656" />
			<add order="0x40" stat="rCrit" val="10.366304908" />
		</for>
	</option>
	<option id="14551" name="o_w_75_2u_82">
		<!-- MP Regen increases by 0.13. CP Regen increases by 0.18. -->
		<for>
			<add order="0x40" stat="regMp" val="0.1278" />
			<add order="0x40" stat="regCp" val="0.18018" />
		</for>
	</option>
	<option id="14552" name="o_w_75_2u_83">
		<!-- MP Regen increases by 0.13. Evasion increases by 0.96. -->
		<for>
			<add order="0x40" stat="regMp" val="0.1278" />
			<add order="0x40" stat="rEvas" val="0.957361" />
		</for>
	</option>
	<option id="14553" name="o_w_75_2u_84">
		<!-- MP Regen increases by 0.13. Accuracy increases by 0.96. -->
		<for>
			<add order="0x40" stat="regMp" val="0.1278" />
			<add order="0x40" stat="accCombat" val="0.957361" />
		</for>
	</option>
	<option id="14554" name="o_w_75_2u_85">
		<!-- MP Regen increases by 0.13. Critical increases by 10.37. -->
		<for>
			<add order="0x40" stat="regMp" val="0.1278" />
			<add order="0x40" stat="rCrit" val="10.366304908" />
		</for>
	</option>
	<option id="14555" name="o_w_75_2u_86">
		<!-- CP Regen increases by 0.2. Evasion increases by 0.96. -->
		<for>
			<add order="0x40" stat="regCp" val="0.19656" />
			<add order="0x40" stat="rEvas" val="0.957361" />
		</for>
	</option>
	<option id="14556" name="o_w_75_2u_87">
		<!-- CP Regen increases by 0.2. Accuracy increases by 0.96. -->
		<for>
			<add order="0x40" stat="regCp" val="0.19656" />
			<add order="0x40" stat="accCombat" val="0.957361" />
		</for>
	</option>
	<option id="14557" name="o_w_75_2u_88">
		<!-- CP Regen increases by 0.2. Critical increases by 10.37. -->
		<for>
			<add order="0x40" stat="regCp" val="0.19656" />
			<add order="0x40" stat="rCrit" val="10.366304908" />
		</for>
	</option>
	<option id="14558" name="o_w_75_2u_89">
		<!-- Evasion increases by 1.06. Accuracy increases by 0.96. -->
		<for>
			<add order="0x40" stat="rEvas" val="1.058135" />
			<add order="0x40" stat="accCombat" val="0.957361" />
		</for>
	</option>
	<option id="14559" name="o_w_75_2u_90">
		<!-- Evasion increases by 1.06. Critical increases by 10.37. -->
		<for>
			<add order="0x40" stat="rEvas" val="1.058135" />
			<add order="0x40" stat="rCrit" val="10.366304908" />
		</for>
	</option>
	<option id="14560" name="o_w_75_2u_91">
		<!-- Accuracy increases by 1.06. Critical increases by 10.37. -->
		<for>
			<add order="0x40" stat="accCombat" val="1.058135" />
			<add order="0x40" stat="rCrit" val="10.366304908" />
		</for>
	</option>
	<option id="14561" name="o_s_46_2s_1">
		<!-- Active: Temporarily increases the size of your head. -->
		<active_skill id="3203" level="1" /> <!-- Item Skill: Mystery Skill -->
	</option>
	<option id="14562" name="o_s_46_2s_2">
		<!-- Active: Temporarily increases lung capacity. -->
		<active_skill id="3143" level="1" /> <!-- Item Skill: Kiss of Eva -->
	</option>
	<option id="14563" name="o_s_46_2s_3">
		<!-- Active: Increases the height from which you can jump without sustaining damage for a fixed time. -->
		<active_skill id="3144" level="1" /> <!-- Item Skill: Acrobatics -->
	</option>
	<option id="14564" name="o_s_46_2s_4">
		<!-- Active: Increases Resistance to damage from falling. -->
		<active_skill id="3145" level="1" /> <!-- Item Skill: Iron Body -->
	</option>
	<option id="14565" name="o_s_46_2s_5">
		<!-- Active: Ignites a firecracker. -->
		<active_skill id="3156" level="1" /> <!-- Item Skill: Firework -->
	</option>
	<option id="14566" name="o_s_46_2s_6">
		<!-- Active: Temporarily plays music. -->
		<active_skill id="3206" level="1" /> <!-- Item Skill: Music -->
	</option>
	<option id="14567" name="o_s_46_2s_7">
		<!-- Active: Ignites a large firecracker. -->
		<active_skill id="3157" level="1" /> <!-- Item Skill: Large Firework -->
	</option>
	<option id="14568" name="o_s_46_2s_8">
		<!-- Chance: During a physical attack, decreases the target's attacking desire for oneself by a fixed rate. -->
		<attack_skill id="3081" level="1" chance="1.0" /> <!-- Item Skill: Charm -->
	</option>
	<option id="14569" name="o_s_46_2s_9">
		<!-- Chance: During a physical attack, stimulates the target's attacking desire by a fixed rate. -->
		<attack_skill id="3080" level="1" chance="1.0" /> <!-- Item Skill: Aggression -->
	</option>
	<option id="14570" name="o_s_46_2s_10">
		<!-- Chance: During a physical attack, decreases the target's moving speed by a fixed rate. -->
		<attack_skill id="3083" level="1" chance="1.0" /> <!-- Item Skill: Slow -->
	</option>
	<option id="14571" name="o_s_46_2s_11">
		<!-- Chance: During a critical attack, decreases the target's attacking desire for oneself by a fixed rate. -->
		<critical_skill id="3109" level="1" chance="5.0" /> <!-- Item Skill: Aggression Down -->
	</option>
	<option id="14572" name="o_s_46_2s_12">
		<!-- Chance: During a critical attack, stimulates the target's attacking desire by a fixed rate. -->
		<critical_skill id="3108" level="1" chance="5.0" /> <!-- Item Skill: Aggression Up -->
	</option>
	<option id="14573" name="o_s_46_2s_13">
		<!-- Chance: During a critical attack, decreases the target's moving speed by a fixed rate. -->
		<critical_skill id="3111" level="1" chance="5.0" /> <!-- Item Skill: Slow -->
	</option>
	<option id="14574" name="o_s_46_2s_14">
		<!-- Chance: During a magic attack, decreases the target's moving speed by a fixed rate. Effect 3. -->
		<magic_skill id="3096" level="1" chance="2.0" /> <!-- Item Skill: Slow -->
	</option>
	<option id="14575" name="o_s_46_2s_15">
		<!-- Passive: Increases lung capacity. -->
		<passive_skill id="3252" level="1" /> <!-- Item Skill: Kiss of Eva -->
	</option>
	<option id="14576" name="o_s_46_2s_16">
		<!-- Passive: Increases the height from which you can jump without sustaining damage. -->
		<passive_skill id="3253" level="1" /> <!-- Item Skill: Acrobatics -->
	</option>
	<option id="14577" name="o_s_46_2s_17">
		<!-- Passive: Increases Resistance to damage from falling. -->
		<passive_skill id="3254" level="1" /> <!-- Item Skill: Iron Body -->
	</option>
	<option id="14578" name="o_s_46_2r_1">
		<!-- Active: Decreases the target's Atk. Spd. By a fixed rate. -->
		<active_skill id="3188" level="1" /> <!-- Item Skill: Winter -->
	</option>
	<option id="14579" name="o_s_46_2r_2">
		<!-- Active: Temporarily increase Evasion. -->
		<active_skill id="3139" level="1" /> <!-- Item Skill: Agility -->
	</option>
	<option id="14580" name="o_s_46_2r_3">
		<!-- Active: Inflicts bleed on the target by a fixed rate. -->
		<active_skill id="3196" level="1" /> <!-- Item Skill: Bleed -->
	</option>
	<option id="14581" name="o_s_46_2r_4">
		<!-- Active: Restores your CP. -->
		<active_skill id="3130" level="1" /> <!-- Item Skill: Ritual -->
	</option>
	<option id="14582" name="o_s_46_2r_5">
		<!-- Active: Inflicts damage by throwing a boulder. -->
		<active_skill id="3169" level="1" /> <!-- Item Skill: Stone -->
	</option>
	<option id="14583" name="o_s_46_2r_6">
		<!-- Active: Inflicts fear on the target by a fixed rate and causes him to flee. -->
		<active_skill id="3194" level="1" /> <!-- Item Skill: Fear -->
	</option>
	<option id="14584" name="o_s_46_2r_7">
		<!-- Active: Condenses air to burst flames. -->
		<active_skill id="3165" level="1" /> <!-- Item Skill: Prominence -->
	</option>
	<option id="14585" name="o_s_46_2r_8">
		<!-- Active: Calms the enemy's heart and causes attacking desire to disappear. -->
		<active_skill id="3151" level="1" /> <!-- Item Skill: Peace -->
	</option>
	<option id="14586" name="o_s_46_2r_9">
		<!-- Active: Decreases the target's attacking desire for oneself. -->
		<active_skill id="3150" level="1" /> <!-- Item Skill: Charm -->
	</option>
	<option id="14587" name="o_s_46_2r_10">
		<!-- Active: Increases your target's will to attack. -->
		<active_skill id="3149" level="1" /> <!-- Item Skill: Aggression -->
	</option>
	<option id="14588" name="o_s_46_2r_11">
		<!-- Active: Temporarily increases accuracy. -->
		<active_skill id="3140" level="1" /> <!-- Item Skill: Guidance -->
	</option>
	<option id="14589" name="o_s_46_2r_12">
		<!-- Active: Inflicts hold on the target by a fixed rate. Additional Hold is not available while the effect lasts. -->
		<active_skill id="3190" level="1" /> <!-- Item Skill: Hold -->
	</option>
	<option id="14590" name="o_s_46_2r_13">
		<!-- Active: Launches a holy magic attack. -->
		<active_skill id="3170" level="1" /> <!-- Item Skill: Solar Flare -->
	</option>
	<option id="14591" name="o_s_46_2r_14">
		<!-- Active: Temporarily increases power of HP recovery magic. -->
		<active_skill id="3138" level="1" /> <!-- Item Skill: Heal Empower -->
	</option>
	<option id="14592" name="o_s_46_2r_15">
		<!-- Active: Temporarily increases effect of HP recovery magic. -->
		<active_skill id="3126" level="1" /> <!-- Item Skill: Prayer -->
	</option>
	<option id="14593" name="o_s_46_2r_16">
		<!-- Active: Regenerates your own HP immediately. -->
		<active_skill id="3123" level="1" /> <!-- Item Skill: Heal -->
	</option>
	<option id="14594" name="o_s_46_2r_17">
		<!-- Active: Temporarily increases M. Atk. -->
		<active_skill id="3133" level="1" /> <!-- Item Skill: Empower -->
	</option>
	<option id="14595" name="o_s_46_2r_18">
		<!-- Active: Temporarily increases Max CP. -->
		<active_skill id="3131" level="1" /> <!-- Item Skill: Cheer -->
	</option>
	<option id="14596" name="o_s_46_2r_19">
		<!-- Active: Temporarily increases Max HP and recovers the amount of increased HP. -->
		<active_skill id="3125" level="1" /> <!-- Item Skill: Battle Roar -->
	</option>
	<option id="14597" name="o_s_46_2r_20">
		<!-- Active: Temporarily increases Max HP. -->
		<active_skill id="3124" level="1" /> <!-- Item Skill: Blessed Body -->
	</option>
	<option id="14598" name="o_s_46_2r_21">
		<!-- Active: Temporarily increases Max MP. -->
		<active_skill id="3128" level="1" /> <!-- Item Skill: Blessed Soul -->
	</option>
	<option id="14599" name="o_s_46_2r_22">
		<!-- Active: Temporarily increases M. Def.. -->
		<active_skill id="3136" level="1" /> <!-- Item Skill: Magic Barrier -->
	</option>
</list>