Version 1.0.6
(7/17/2002)
------------
o Robots that perform file I/O will be allowed 240 skipped turns in a row before being stopped
  -- Other robots will still be allowed 30 in a row
o Fixed issue with Linux where window frames were outside screen
o Fixed reset compiler option in editor (broken in 1.0.5)

Version 1.0.5
(7/15/2002)
------------
o Updated dialogs for: Packager, Extractor, Team Creator, Compile Options,
  -- So they don't hide behind main window
o Fixed bug where New Battle dialog would hang on some systems

Version 1.0.4
(7/15/2002)
------------
o Raised max setXX calls before disable to 10,000
o Moved setXX and getXX warnings to only print when max is hit
  -- Previously at 300 and 3000, respectively
o Fixed bug in clearAllEvents
o Updated Jikes compiler to version 1.16
  -- See http://oss.software.ibm.com/developerworks/opensource/jikes/

Version 1.0.3
(6/28/2002)
------------
o Added setFire(double) and setFireBullet(double) methods to AdvancedRobot
o Added getDataQuotaAvailable() call to AdvancedRobot
o Fixed bug:  Robots taking action in Condition.test()
o Implemented better method for stopping misbehaving robots
  -- Basically, to help fix mistakes such as:
  	 bad: while (getGunHeat() != 0) {}
  	 good: while (getGunHeat() != 0) {doNothing();}
  -- Robots will be disabled after 10,000 calls to getXX methods with no action
  -- Robots will be disabled after 1,000 calls to setXX methods with no action
  -- Only getXX and setXX in the robot itself counts (event.getXX does not)

Version 1.0.2
(6/21/2002)
------------
o Increased default filesystem quota to 200000 bytes
o Droid leaders now start with 220 energy.
o Fixed bug that allowed robots to read other robots' data directories
o Fixed bug that allowed invalid robot version strings
o Fixed two bugs that allowed robots to exceed filesystem quota

Version 1.0.1
(4/23/2002)
------------
o Team robots will always show in the robot selection dialog
o Robots in .jar files without a .properties file will not show
o The extension ".jar.zip" is now supported for cases where the browser
  renames .jar files.

Version 1.0
(4/5/2002)
------------
o New online help integrated
  -- http://robocode.alphaworks.ibm.com/help/index.html
  -- includes instructions for using Eclipse to build a Robot
o onWin() is now called the moment you are the last surviving robot
  -- You can now do victory dances in onWin.
  -- Tracker and TrackFire updated to reflect this
o Context assist will now work inside Eclipse
o Fixed bug: getTeammates() returning null for last teammate
o Fixed a few other small bugs

Version 0.99.4
(3/24/2002)
------------
o Fixed scanning bug (missing scan events with small scanarcs)
o Added "Import downloaded robot" tool.
o Renamed "Packager" to "Package robot for upload"
o Added "Extract downloaded robot for editing" to Robot Editor
o Added "Press F5 to refresh" label to robot selection dialog
o Added small battle demo when new version detected

Version 0.99.3
(3/21/2002)
------------
o Fixed velocity bug
  -- Movement is now more optimized
  -- No more '1 2 0 -1 0 1 2 0' velocities
o Fixed maxVelocity bug
  -- setMaxVelocity can no longer be used to instantly stop
o Fixed first turn bug (getTime returing 0 twice)
o New, more accurate CPU benchmark.  (Updated Linpack benchmark)
  -- Should fix '1ms per turn' bug on Win9X systems
  
Version 0.99.2
(3/13/2002)
------------
o Added a development path to support external IDEs such as Eclipse (http://eclipse.org)
  -- Found in Options->Preferences
  -- Simply add the path to your robot project
  -- As usual, robots will be loaded from disk at the start of each battle
o Improved support for RoboLeague
o Documented robocode.control package (http://robocode.alphaworks.ibm.com/docs/control)
o Fixed bug:  sendMessage causing StringIndexOutOfBounds

Version 0.99.1
(3/11/2002)
------------
o Fixed bug:  Some messages were delayed
o Fixed bug:  Broken RoboLeague interoperability
o Fixed bug:  getSender() did not show version or duplicates
o Fixed bug:  RobotPackager not packaging teams correctly under Java2 1.3

Version 0.99
(3/5/2002)
The "TEAMS" release
------------
o Introducing:  Teams!
  -- See sampleteam.MyFirstTeam for an example
  -- Teams may consist of 2 to 10 robots
  -- To use teams, first create one or more TeamRobots, then create a Team.
  -- TeamRobots will not show up in the New Battle dialog by default.
     You can change this behavior in Options->Preferences.
  -- To create a team, select Robot->Team->Create Team.
  -- You can add regular robots to a team,
     but they will not be able to communicate.
  -- The *first* robot you add to a team becomes the "team leader".
     Team leaders start with 200 energy. (They are superheroes)
	 When team leaders die, all other members of the team lose 30 energy.
     Protect your leader!
  -- Team scoring is cumulative, but similar to normal scoring:
     Teams receive 50 points for each surviving team member every time an enemy dies.
     Teams receive 10 * numEnemies points for each surviving teammate upon winning.
     Damage bonuses are for all damage dealt by that team
     Firsts, Seconds, Thirds are based on last surviving team member
  -- Teammates can damage each other
  -- Teams can be packaged like regular robots
  -- Teammates without a version will receive the team version
     [enclosed in square brackets]
  -- Team messages are limited to 32K per message.
o Introducing:  Droids
  -- Droids are robots without radar or scanning ability
  -- simply add "implements Droid" to a TeamRobot to create a droid.
  -- Droids start with 120 energy (due to weight savings on the radar)
  -- Droids do not show up in the New Battle dialog by default.
     You can change this behavior in Options->Preferences.
  -- The API is unchanged, but scanning will not work.
  -- See sampleteam.MyFirstDroid for an example
o Added new class:  TeamRobot
  -- See Javadocs for details.
  -- Adds messaging capability to robots
o Added new class:  MessageEvent
o Added new interface:  Droid
o Fixed bug: Duplicate robots sometimes showed up in robot selection dialog
o Fixed bug: Default Window Size not working for some battles

Version 0.98.3:
(2/8/2002)
The "Everything but teams and it took too long" release
--------------
o setColors() now accepts any color (previously it had to be a default color)
  -- Only works in the first round
  -- Only the first 16 robots in a battle will get their requested colors
o Robots may now extend or use classes that are not in their package
  -- This allows for utility classes, when they are in the robots tree
  -- If you do not wish others to extend your robot, declare your robot class final
  -- If you do not with others to use classes from your package, do not declare them public
  -- All referenced classes will be packaged with the robot packager
o Robots in the robotcache directory that do not have a .properties file will not
  show up in the robot selection dialog (done in order to support extended robots, above)
o You may now delete files in your data directory
o Robocode will now always run at full speed when minimized
o New Battle Dialog "Finish" button renamed to "Start Battle"
o New Battle Dialog "Start Battle" button requests focus when enabled.
o Robocode FAQ linked from help menu
o Robocode now supports RoboLeague by Christian Schnell
  -- http://user.cs.tu-berlin.de/~lulli/roboleague/
o Fixed bug: Default thread priority was low
o Fixed bug: Robots had access to peer
o Fixed bug: Survival seconds reported as Survival firsts
o Fixed bug: Robots did not always receive all onRobotDeath events
o Fixed bug: getTime returning last round's end time at start of rounds
o Editor 'Open File' now defaults to the last opened directory (per session)
o Fixed minor editor bug when parsing for classname
o Fixed bug: Robocode will no longer try to save the size/position of a maximized window
o Fixed bug: Bullets hitting each other immediately with fast gun cooling rate
o Fixed bug: Incorrect number of rounds reported when stop pressed
o Fixed bug: Incorrect number of "seconds" and "thirds" displayed

Version 0.98.2
(11/28/2001)
The "Screaming FPS" release
--------------
o Sped up performance when minimized
o New license includes academic use
o Fixed bug: disappearing energy/name strings

Version 0.98.1
(11/27/2001)
The "Ok, NOW it's starting to feel real" release
--------------
o Fixed bug clearing scaled battles
o Robot consoles changed back to white on dark gray
o Fixed bug with case sensitivity in editor's suggested filename
o Other minor tweaks and bugfixes
o Updated Tracker and RamFire (no setInterruptible)
o Added commentary and dates to this file
o Added link to this file from help menu

Version 0.98
(11/27/2001)
The "It's starting to feel real" release
------------
o Added setColors(Color robotColor, Color gunColor, Color radarColor) to Robot
  -- By default, robots are the default blue
  -- Call this in your run method (no more than once per round) to set your robot's colors
  -- Accepts any System default colors, i.e. Color.red
o Robots are now instantiated each round.
  -- You no longer need to re-initialize all your variables at the beginning of run()
  -- ** Only static variables are persistent across rounds **
o Graphics optimizations
  -- no more rotating images at the start of each battle
  -- far more memory efficient
o New model for CPU time.
  -- Robocode now uses the Linpack benchmark
     (http://www.netlib.org/benchmark/linpackjava/
  -- Used to determine how much time each robot is allowed for processing
o Threading changes
  -- Robocode is now threadsafe (as far as I know, anyway)
  -- Robot threads execute sequentially
  -- No more "busy wait" enhances performance, especially on large battles
o Minimized optimizations
  -- When minimized, Robocode will not do any drawing
  -- FPS can really crank up (when set in options-preferences)
o Minor graphic changes (The gun is slightly further forward)
o New class hierarchy, in order to clean up the javadocs
  -- added _Robot and _AdvancedRobot
  -- These hold deprecated methods and system-related things
  -- added _AdvancedRadiansRobot to clean up the AdvancedRobot docs
  -- You should still extend either Robot or AdvancedRobot
o Battles may now consist of 1-256 robots
  -- A warning confirmation will appear for > 24 robots
  -- A confirmation will appear for 1 robot
o Robots will now appear as they are loaded
  -- So large battles won't appear "hung"
o Consoles persist between battles (although they are cleared)
o Console threading is more efficient
o Console scrolling is crisper (bug fixed)
o Console now has an unlimited size, once opened.
  -- there is an 8K circular buffer before it is opened.
o setInterruptible() moved to AdvancedRobot
  -- deprecated version in Robot does nothing
  -- Note: Balancing of the "Robot" class still needs work.
o skipping turns may happen more often, but is not as big a deal as it used to be.
  -- with the exception of your first turn
  -- You will only lose events if you skip 2 in a row
  -- You will not be stopped unless you skip 60 turns in a row.
  -- skipped turns can be caused by loading classes from disk,
     writing files, etc.  If this becomes a problem, I will preload
	 all classes.
o Fixed bug with compiler when filename has a space
o Fixed bug with getting BulletMissed and BulletHit events for same bullet
o Fixed bug with editor locking up reading some files
o Another round of major code organization
o Again, probably more minor items that I already forgot about :)
o (Later additions... such as:)
  -- Invalid insert bug in editor
  -- Copy/Paste from console

Version 0.97.4
(11/18/2001)
The "finally, a single installer!" release
--------------
o Completely reworked install process.
o There is no longer a setup.exe installer.
o Jikes is now packaged with Robocode as the default compiler
  -- you may use javac if you prefer, and you have it.
o API docs now link to the Java API
o Fixed bug:  Editor did not close files after saving
o Fixed bug:  Unable to deselect "display robot names"
o Fixed bug:  Shared static vars between instances of the same robot
o Fixed a few graphics glitches
o Minor doc updates

Version 0.97.3
(11/5/2001)
The "hourly release" release :)
--------------
o Fixed nullpointer exception when loading robots with no package
o Added robocode.robot.filesystem.quota property to robocode.properties
  -- This is a temporary solution, which sets the default filesystem quota for robots
  -- example:  robocode.robot.filesystem.quota=200000
     for 200k.
o Fixed bug in editor that caused it to suggest an unreasonable filename.
	 
Version 0.97.2
(11/4/2001)
--------------
o Fixed bug that caused some robots to be stopped by the game
o Battles/Rounds start faster (back to 0.96.2 speed)
o More lenient on CPU use
  -- You have roughly 4 whole seconds before your first move
  -- You have roughly 50 + (1000 / fps) milliseconds to process each frame
  -- This is more than twice what the entire game itself gets. :)
  -- Failure to take action in that amount of time results in a SkippedTurnEvent
  -- You will be removed from the round if you skip 30 turns in a round
  -- Un-deprecated onSkippedTurn and SkippedTurnEvent
  -- No reasonable robot should ever receive a SkippedTurnEvent...
     but now it's there just in case.

Version 0.97.1
(11/3/2001)
--------------
o Abstract classes now work properly in the selection dialog and robot database
o Fixed a few Javadoc bugs
o Fixed pause/resume bug
o Javadocs have deprecated calls again

Version 0.97
(11/2/2001)
The "painful but worth it" release
--------------
o I probably missed a few things in this list. :)
o Introducing the Robot Packager
  -- Select your robot, type in a few details, and let it figure out the rest
  -- Saves details in  a .properties file (see details below)
  -- Builds a .jar for you
  -- Save this .jar in your robots directory (not a subdirectory, for now)
  -- You may distribute this jar as a standalone robot.
o .properties files
  -- Not required unless you are packaging your robot
  -- Built automatically by the packager
  -- Includes:  
        Robot version
		Short description
		Optional author name
		Optional webpage
		Robocode version
		Flag for source included
o .jar files, and the robotcache
  -- Simply put a robot .jar file in your robots directory
  -- It will be extracted to the "robotcache"
  -- Jar filename is the unique key for the robotcache
  -- Do not edit files in the robotcache, they may be overwritten.
     Copy them to your robots directory if you like.
	 This will be a feature in a future version of Robocode.
o Robot Database
  -- Built and maintained for you
  -- Allows Robocode to remember which .class files are robots, and which not
  -- Press F5 in the robot selection dialog to refresh the database.
o Robot Selection dialog
  -- Divided up into packages
  -- Shows robot details (from .properties) if they exist.
o .html files
  -- Create a .html file if you like... see sample.SittingDuck
  -- Linked from robot selection dialog
o Major scoring changes
  -- 50 points every time an enemy dies while you are alive
  -- (10 * numOthers) points if you are the sole survivor
  -- 1 point for each point of damage you do with bullets
  -- 2 points for each point of damage you do by ramming (see Ramming changes, below)
  -- bonus .2 * damage done to a specific enemy, if you kill that robot, or
  -- bonus .3 * damage done to a specific enemy, if you kill by ramming
o Ramming changes:
  -- Damage increased (from .4 to .6)
  -- Only generates score if you are moving toward the enemy
  -- If you are ramming, and run out of energy, you will now be disabled instead of killed
o "Life" replaced with "Energy"
  -- A more sensible name
  -- All getLife() calls deprecated and replaced with getEnergy()
o Added getEnergy() to HitRobotEvent (I can't believe it wasn't there before!)
o Only Robots and AdvancedRobots will show in the New Battle dialog.
  -- fixes known bug listed below at the end of 0.96 changes.
o Custom events are now be cleared at the start of each round
  -- However, since many robots rely on them still existing,
     Robocode will currently re-add any custom events
	 that were created at the beginning of the first round,
	 for all remaining rounds.  This is a temporary solution for
	 backwards compatibility, and will cause a warning message in your console.
o You may now print to System.out
  -- Will automatically redirect output to your console
o Robot Editor now supports creating normal Java files
o Added line number display to Robot Editor
o MoveCompleteCondition bug fixed.
o getTurnRemaining(), getGunTurnRemaining(), getRadarTurnRemaining() now return degrees
o getTurnRemainingRadians(), getGunTurnRemainingRadians(), getRadarTurnRemainingRadians() added.
o Added setAdjustRadarForRobotTurn(boolean)
  -- by default, set to the value of setAdjustRadarForGunTurn for backwards compatibility
o Windows now remember their last position
  -- This is based on the preferred size of the window, so
     that different battlefield sizes may have different
	 window position and sizes.
  -- This is stored in the file "window.properties" which you can
     safely delete to reset.
o Added "Default Window Size" to Options menu
  -- Resizes the window to optimal (even better than before)
o Command-line parameters to run a battle
  -- robocode -battle battles\sample.battle -results out.txt -fps 250 -minimize
  -- Results will go to System.out if you do not specify a results file
  -- All other Robocode output goes to System.err
o "Activity" is now defined as loss of 10 energy in the battle
  -- Inactivity Time is now the number of frames in which 10 energy must be lost
  -- This does not include loss due to inactivity itself, or hitting walls
  -- Prevents robots stopping the inactivity timer by calling fire(.1) every 15 seconds.
o Compiler uses -g option for debugging.
  -- This *may* help those users trying to use advanced debuggers.
o Much improved "waiting for robots to start"
o More lenient on "robot has not performed any actions"
o Various javadoc fixes
o Minor updates to template files

Version 0.96.2
(10/9/2001)
--------------
o Fixed bug in movement that allowed robots to exceed maxVelocity

Version 0.96.1
--------------
o Added automatic version checking
o Added getVelocity() to Robot
o Fixed minor bug in editor (caused the "do" in "doNothing" to highlight)
o WinException and DeathException now extend Error instead of RuntimeException.
  -- So you won't catch them by mistake with catch (Exception e)
  -- You still don't want to catch them, or you'll get no score.\
o fixed minor api doc bugs
o Added a warning when you are calling the setXXX methods too many times (300)
  -- has no effect on whether the game stops you or not,
     it simply helps to explain why.
  before taking an action
o Replaced BrowserControl with BrowserLauncher, from http://www.stanford.edu/~ejalbert/software/BrowserLauncher
  -- Should work on more systems
o Synchronized tick()
  -- Two threads cannot take action at the same time.
  -- This entire area needs work
o FPS no longer displayed when Swing doublebuffering is on
o Added getHeadingRadians() to Bullet.
o Fixed getHeading() in Bullet to return degrees.

Version 0.96
(10/5/2001)
The "Robocode is now my life" release
------------
o Renamed "Battles" to "Rounds" -- a single battle consists of multiple rounds.
o Commented and updated all sample robots
o All sample robots are now in package "sample"
o If the old samples exist, Robocode will ask you if it may delete them, when you first run it.
o Only Target, Crazy, Spinbot are still AdvancedRobots
 -- Target must be for the custom event
 -- Crazy and Spinbot call setTurn methods.
o SittingDuck is now an AdvancedRobot
 -- SittingDuck writes to the filesystem.
o Help system now uses system browser.  Hopefully.  Let me know of any issues.
o API Help menu item copied to RobocodeEditor, and uses the local copy.
o Robots may now use,extend,or inherit external classes, as long as they are in the same root package.
  -- You must be in a package to use this feature
o Added call: getDataDirectory() to AdvancedRobot -- returns java.io.File representing your data directory.
o Added call: getDataFile(String filename) to AdvancedRobot -- returns java.io.File representing a file in your data directory.
o AdvancedRobots may now read files that are in the same directory (or subdirectory) as their root package.
  -- It is recommended that you only read from your data directory
  -- You may not read another robot's data directory
  -- If you extend another robot, and it calls getDataDirectory, it will get YOUR data directory.
  -- If you extend another robot, and manually try to read it's data directory, it will fail.
o Added classes: RobocodeFileOutputStream and RobocodeFileWriter
o AdvancedRobots may now write files to their data directory
  -- You must use RobocodeFileOutputStream or RobocodeFileWriter
  -- Any other output stream will fail
  -- You may wrapper them with other outputstreams
  -- Example: PrintStream out1 = new PrintStream(new RobocodeFileOutputStream(getDataFile("my.dat")));
  -- There is a quota of 100K.
o Fixed scoring bug (as exhibited by rk.Rotator)
o Fixed threads stuck in wait condition when new battle selected
o Fixed threads stuck in onWin or onDeath events
o Fixed threads not taking action
o Fixed leftover threads
o Fixed a half dozen other thread issues
o Limited # of worker threads a robot may have to 5 
o Limited print/println calls to out, to 100 per turn.
o Robots now run in their own ThreadGroup.  (You can no longer can see other robot's threads)
o Robots now have their own Classloader.  (static variable "messages" will no longer work)
o Fixed null pointer exception in RobocodeOutputStream
o WinEvents or DeathEvents will now be the only thing in the event queue.
o Reworked event handler system, should be more robust
o Tweaked event priorities.  New default priorities are:
 *	ScannedRobotEvent: 		10
 *	HitRobotEvent:     		20
 *	HitWallEvent:      		30
 *	HitByBulletEvent:  		40
 *	BulletHitEvent:    		50
 *  BulletHitBulletEvent: 	50
 *	BulletMissedEvent: 		60
 *	RobotDeathEvent:   		70
 *	CustomEvent:       		80
 *	WinEvent:          		100 (cannot be modified)
 *	DeathEvent:        		100 (cannot be modified)
o Valid priorities are 0 to 99 (100 is reserved)
o Added new method "setInterruptible(boolean)" to Robot
  -- Can only be used while handling an event
  -- Always resets to false when the event ends
  -- Causes event handler to restart from the top, if
     the same event (or another event of the same priority)
	 is generated while in the event handler following this call.
  -- This will only happen if you take an action inside an event handler,
     that causes the same event handler to be called.
  -- This makes it possible for Robots to turn and move like AdvancedRobots...
  -- This has no effect on events of higher priority
o Calling scan() inside of onScannedRobot() can now restart onScannedRobot
     -- internally calls setInterruptible(true) for itself.
	 -- See sample.Corners for example.
o Robots of class Robot no longer take damage from hitting a wall
o Robots of class AdvancedRobot take more damage from hitting a wall
o Added isMyFault() to HitRobotEvent
  -- returns true if you caused the event by moving toward the other robot
o Revamped robot to robot collisions:
  -- Your movement will be marked complete if you are moving toward the other robot
  -- You will not be stopped if you are moving away from the other robot
  -- Collisions now cause more damage, but are easier to escape from
  -- This means robots without onHitRobot handlers still have a chance...
  -- An event is generated every time one robot hits another
    -- If you are moving toward the other robot, you will get onHitRobotEvent with isMyFault() = true
	-- If another robot is moving toward you, you will get an onHitRobotEvent with isMyFault() = false
	-- If you are moving toward each other, you will get two events, with the isMyFault() = true, first.
o Damage from robot to robot collisions is now a constant 0.4
o Added getBearing() to onHitByBullet
o Added a Bullet object
  -- encapsulates owner, victim, power, velocity, X, and Y.
o Bullet hitting bullet generates BulletHitBulletEvent
  - methods include getBullet() and getHitBullet()
o added getBullet() to HitByBulletEvent, BulletHitEvent, BulletMissedEvent
o Added fireBullet(), which is exactly like fire(), but returns a Bullet object
  -- I could not simply add a bullet return to fire, because it broke *all* existing robot .class files.
o You can now select from the results dialog
o Fixed path for open/save battles on non-Windows systems
o Fixed slashscreen for some systems
o Fixed minor api doc bugs
o Updated many api docs
o Renamed and reorganized many internal classes
o Fixed bug with allowed package names (now allows digits)
o Windows installer now defaults to c:\
o added getGunHeat() to Robot
  -- when gunHeat is 0, you can fire.
  -- gunHeat goes up by (1 + firePower / 5) when you fire.
    -- this is unchanged from the v0.95
o added getGunCoolingRate() to Robot
o deprecated getGunCharge()
  -- use getGunHeat()
o deprecated endTurn()
  -- It will still work for now, but you should replace calls to to it with execute().
o Removed onSkippedTurn
  -- your robot will simply be stopped instead.
  -- The results dialog will report "not deterministic"
  -- Not deterministic means that a battle started with the exact same conditions
     and starting positions, may not end up with the same results.
	 (Ok, so far, you can't test that...) :)
  -- Added getWaitCount() and getMaxWaitCount() to AdvancedRobot.
o deprecated SkippedTurnEvent
  -- well, it's no longer used.
o deprecated all getRobotXXX methods
  -- replaced with getXXX methods.
o deprecated all getXXXDegrees and setXXXDegrees methods
  -- just use the getXXX and setXXX methods
o Compiler will always show output, and uses the -deprecation flag
  -- so you can see that you're using a deprecated call
  -- I would like to remove all deprecated calls in the next version
o Known bug:  New battle dialog not smart enough to differentiate between Robots classes and other classes 
  -- You will be able to put other classes into a battle
  -- They will sit there and do nothing

Version 0.95
(9/9/2001)
"The /. release"
------------
o Completely rewrote all windows and dialogs to use LayoutManagers
o Linux support vastly improved (although fps still not great)
o Improved framerate calculation (should be smoother on most systems)
o Robot exceptions now all go to robot's console
o Fixed bug in initialization - radar turn
o Hitting a wall no longer resets inactivity counter
o Better pause functionality (fixed bugs)
o Known bug:  Help system still not using external browser
o Smarter dialog locations

Version 0.94
(8/9/2001)
------------
o Fixed a few bugs so Linux version would run
o Known bug:  Linux version does not run well

Version 0.93
(4/23/2001)
------------
o Completely redone graphics for tanks, guns, radar
o Firepower adjusted.  Higher-power bullets now move slightly slower and fire slightly slower.
o Gun must 'charge up' before firing.  This avoids the "lucky shot" syndrome at the beginning of a battle.
o Added execute() method for AdvancedRobots.  Better name for 'endTurn'.
o Optimized drawing of explosion graphics
o Added buttons for selecting battle size
o Bullets can now hit each other (not perfect yet)
o Updated security manager to work with jdk1.4
o Revised bounding box for new graphics.  The graphics should no longer have a 5-pixel blank area
o Optimized scanning code
o Added 'color mask' to determine which parts of image should be recolored
o Replaced splashscreen and icons
o Java-based help, api, check new version.
o Robot menu (disabled)
o Changed fireDelay mechanism to be gunCharge.  Still in progress.
o Renamed to Robocode
o Added Buttons for framerate
o Added Buttons for battle size

Version 0.92
(3/2001)
------------
o Added getTime() method to Robots
o Added getFireDelay() method to Robots
o Added explosions

Version 0.91
(3/2001)
------------
o Fixed bug in waitFor() so that automatic scanning will not repeatedly generate events when the condition is true.
o Fixed bugs in Tracker sample robot
o Fixed display issues with view scan arc option

Version 0.9
(3/2001)
-----------
o Completely reworked scan() to use a sweep as the radar moves.  If the radar is not moving, the scan will be a straight line.
o Added fire assistance to regular Robot classes (not AdvancedRobots).  If you fire at a robot you see during scan(), and gun/radar are 
  together, and you fire() before doing anything else, you will fire at its center.

Version 0.8
(2/2001)
-----------
o Initial release
  -- Robocode brought to IBM

Version 0.1
(9/2000)
-----------
o Development started
  -- as late-night project
